Is there a name for the aesthetic/artstyle that a lot of games in the late 90's used like every ID game (Quake, Doom 64, Quake 2, Quake 3, Doom 3), Unreal Tournament, and the west coast Fallouts?
Is there a name for the aesthetic/artstyle that a lot of games in the late 90's used like every ID game (Quake, Doom 64...
Yes, OP, it's called good taste.
Indie pixel art
bitmapped
Well fallout is pre-rendered, so its got nothing in common with those
No idea, but it was pretty much mix of things, and as funny as it may seem now, people were aiming for best possible "realism" with the very restricted systems of the time. Dooms and Quakes had very Gothic architecture, Quake 2-3 had more dark scifi akin to the Warhammer 40K designs, and Fallouts had a lot of stuff copied from Mad Max and Wet World series.
A lot of the 90s visuals were as they were simply because they were pre-rendered captures of relatively simple 3D models, either without textures at all OR with simple colormaps (often literal photos or just repeating pattern) + even simpler bumpmaps, no ambient occlusion or reflections, and usually also very hard spot-light shadows.
All the sprite-work, and number of textures in general, can be considered "pre-rendered", as they are merely queued captures of higher poly models, with baked lighting, turned into 2D planes.
Symmetric fps i belive, might be like said too
Symmetric bitmap fps or some shit
so... 1990s game renders and BGs thread?
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abes had some god tier renders
>tfw you had nightmares thanks to Quake
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>tfw this was THE stuff before internet porn
gothic lovecraftian sci-fi...I dunno
Low Poly?
Most of those games have nothing in common aesthetically, other than being old and maybe brown in tone (not really UT though). Can you be more specific?
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the atmospheric music and the lightning techniques in this game still creep me out today.