Why did this end up being so disappointing in the end?

Why did this end up being so disappointing in the end?

I don't know, I liked it quite a bit. It was too short, though.

but it was really good, one of the best HUB areas in gaming too.

Stop listening to others and try having your opinion about videogames.

Augs lives matter

It was mechanically superior to HR in every way, the level design was great and it looked pretty good. The story was a boring slog that leaned way to heavily into the racism parallels that don't make any sense, which was already one of the worst parts about HR, and ended when it finally started getting interesting. Side quests were pretty good though.

You didnt asked for a good ending

My own opinion is that it's short as fuck, has no memorable characters and the gameplay is stale.

because cubicle congregations cannot make enticing work

who would have thought that millenial burnouts would not have anything interesting to say, huh?

see also:

- prey
- any ubisoft game
- first nu deus ex
- alien isolation
- anything with millenial infodumps

(wow i can read emails!? interesting!)

>gramps is assmad again
fuck off you gen x loser

it was great but too short

>level design was great
>get to prague
>everything's the size of a cubicle
>get to apartment
>right next door is a cybernetic religion HQ that looks like some millenial designer just smeared walls with slogans and littered floor with cables and candles
>cars are parked on the street for no reason since nobody drives anywhere
>they look like someone stripped regular car models of texture
>retards tell you their criminal schemes within seconds of approaching them
>prague, a beautiful european city looks like ikea ghetto thanks to canadian millenial wageslaves

lol

I really enjoyed the game itself, aside from the fact that it was a buggy mess

I found Deus HR disappointing when I finally got around to playing it.

I liked it. Not as much as HR, but still good. That storytelling though, HEY JENSEN REMEMBER WHEN YOU WERE PULLED FROM THE OCEAN AND SENT TO A FACILITY IN ALASKA?

The main dev tried to cash on on the social politics angle everything at the time was exploring, used his 1/16 heritage to self insert himself as a girl and tried making parallels to the apartheid instead of making a good deus ex game.

Funny how the series has become a product of the very thing the first game warned about.

My only real gripe with it was the fact you never really know what the fuck is going on, you just keep doing missions related to some obscure conspiracy that in the end makes no sense, and has nothing to do with anything.
Same as general problems as dxhr, but atleast this one is playable and the levels aren't trash.

He was a clone all along.

>millenial millenial millenial millenial
Did you just learn a shiny new word or something?

It was chopped up and rushed out the door with the intention of finishing the story through DLC. Then Squeenix canned the franchise when it underperformed. That's why MD's story just kind of stops.

But that's just par of the course for the series, ever since Deus Ex they used current events and conspiracy theories to build the story. I get that you want to praise kek or whatever but it's just continuing the trend.

Prey and Alien Isolation are good though.

>I get that you want to praise kek
what are you even on about?

Some Sup Forums meme, best ignore them.

This is a great game if you have never played any Deus Ex before. Otherwise it's a bit 'lacking'. The game itself is not bad at all and the graphics and mechanics are great. But there is something missing, storywise.

No hub area in Hong Kong/China

It's a silly joke about repeating post numbers being predictive of future events.

The characters were pretty bland, I suppose that's what you mean. There weren't any memorable characters, when even HR was full of them.
Invisible War also had this same problem.

>through DLC
You mean through another sequel

Human Revolution was probably on my top 3 list the year It came out, I think I gave up on MD 1/4th through the story primarily because of two reasons, it felt too samey, and Adam's character felt wrapped up in the first game, so I had no interest playing as him again.

The gameplay was a straight up improvement from the first game, but It just failed to hook me. If they ever make a third one I hope they make it an anthology story. Let Adam be a side character and let us play as someone new. And they need a gameplay gimmick, something that really makes the game stand out from others in the series.

It was neat seeing Bob Page and the very first seeds of the technology seen in the first Deus Ex. Shame we won't see the final part of the trilogy.

How bad did it sell?

>Invisible War also had this same problem.
This is not even close to being true.

prey is bioshock in an empty faux art deco corporate building

sorry, space station.

hello millenial

how is your game design diploma going along?

It's absolutely true, and some memehologram with no personality and shitty voice acting does nothing but confirm it.

Was 2011 the pinnacle of gaming?

Unless you're like 45, you're also a millenial, so is the rest of the board. Stop embarrassing yourself.

I don't know but I'm assuming not well, it's selling very cheap on consoles. Went past my local gameshop and there lots of copies in the bargain bin along with No Man's Sky.

Jesus Christ

That's a real shit opinion you got there. You have my sympathies.

>prey is bioshock in an empty faux art deco corporate building
>sorry, space station.

So you didn't play it?

Another blank slate with almost a personality. He even joins a cult and develops even less of a personality afterwards.
Where are your Anna Navarres, Paul Dentons and your Gunthers, or even your Jocks?
That game had shit for characters, my son.

Same with HR, it's Deus Ex in name only. The mechanics are the same "Action stealth with RPG elements" hybrid you see everywhere these days, meaning safe, the level design was lacking outside of a few areas like the bank but most importantly of all it didn't even attempt to do what the first game (and the second to point) did, ie what Deus Ex is known for, ie try to predict the future.

All the themes and characters molded around them are the same old contemporary "questions" or entry level thinking that doesn't even make sense in this paradigm or augmented-non augmented. Wow MD and HR, people really are tribal and hate on the "Other"? Thank you for these deep messages, for really making me think.

Why not tackle issues that we know are coming but don't know when like the energy crisis? Why not try to predict what the social issues of 15-20 years from will be like the first game did? Why just settle for what is safe in every single aspect of your game design when that exactly the opposite of what the first game set out to do?

Two "I'm so angry about being replaced" types, and two lawful goods. Wow so deep and complex.

oh i did

astounding assembly of audio logs my dear chap

what could possibly happen next!? am I - dare to say - a mimic? hold that thought while i backtrack for half an hour.

Because nobody gives a fuck about Jensen and the story.

They should have had a new character and new time period like all the other Deux Ex games.
I mean look how dumb it gets when you have to keep using the meme protagonist

>have to choose all your augs in HR
>then again in Missing Link
>then again at the start of MD
>then again in the DLC

Couldn't wait for the 5th convoluted explanation for why all your augmentations got disabled and you have to start from scratch in this world where augs are supposed to be feared

I NEED MORE BOB

MAKE THE SEQUEL NOOOOW

>D&D alignments negate a personality because I eat paint chips
Absolutely stunning argument, I'm glad I wasted time with this.

You stink of reddit

Bob is such a suave guy.
bob will never be your friend

it started out great, dragged on a little, then started to get interesting and pick up on the conspiracies, and then it en-

I just told you why they're not that great but you've yet to actually say why they're any good.

>cars are parked on the street for no reason since nobody drives anywhere
This shit was so weird once you started exploring Prague and realise the roads don't lead anywhere out of the city, they just go around the hub and into the bank's parking garage. Prague felt alive and exploring it was great but some of the designs really fell flat when you take a closer look. HR was the opposite, everything lacked surface detail but everything was well-thought out in the end.

ah yes, all those perfectly lit and well kept maintenance hatches

so well thought out.

The pacing was off and some bits were too short, but otherwise a good game. Also this thread seems to have triggered some loser moron.

Good show

Was that prison DLC any good?

"Millennial" always just meant "anyone younger than me I don't like." There was never an official age range for it.

our friendship should be finalized before the end of the week

It was one the very few games I purchased on release for full price and it was such a disappointing piece of shit

>barely no technical improvements over HR (at least nothing worth mentioning)
>main hub is bland as fuck
>still trying to push muh augs oppreshun narrative. Give me conspiracies not social commentary you fucks
>story was boring
>and it still ends on a major cliffhanger

Because it's written by a committee of fucking retards with degrees in creative writing instead of hardened experienced writers who have maybe read some literature in their lifetime that goes beyond the entry level shit.

Every goddamn interview with anybody talking about the story to anything, ANYTHING not just video games and you get a dreadful premonition that the people in charge of writing the story have to fucking idea what made anything good in the first place.

There is an objective quality to writing in that after something is successful you have to sit down and figure out exactly what the fuck made it so popular. This is important as if you fuck up the sequels you'll never sell your product again to the educated or the part of your audience who gives a fuck.

This also means that you can't just hire people who profess to be fans of something. Being a fan alone doesn't fucking qualify people for anything - you also have to be a fan who fucking thought about it beyond using it for entertainment, who realizes that you need to deliver something fresh while understanding exactly what a true fan needs instead of just cheaply repeating the same images or jokes from the previous work.

I want to bring up John Wick 2 as an example. The people who wrote it (same people who wrote the first) had no fucking idea what made the first story appealing. Instead of maintaining the reverence that this hidden society of hitters had for this legendary man they just threw that out the window and made everybody in the John Wick 2 story decide that today against all reason, it was their time to kill God by running straight at him. Nobody thought the writing was hackneyed and they never will be called for for recklessly repeating all the jokes from the previous movie while flooding the film with impressive gun-fu because the fans are also complete fucking retards.

Ironically the better graphics made it not feel as 'smooth' as HR. It may not make sense and it's hard to describe, but HR just felt 'smoother'.

The ending wasn't a bad plot point, it just shouldn't have been the ending. It's set up to be the end of the second chapter and lead into the last one, but the shills at Eidos cut the last chapter out and will presumably make it the next game.

It's too easy as well, even on the hardest difficulty the Stun Gun makes even non-lethal stealth runs, something I attempted first try, a piece of cake. You charge into a room Stun Gun blazing and everything's unconscious instantly.

Last point, it feels less epic than the other DE games. There are no memorable points in MD, but the original and HR are full of them. In fact in the original, pretty much every level is memorable.

I loved the level design and all the detail they put into the world.

And I loved the waifus.

Story was very disappointing though and bordering on utter retardation.

That's the how, not the why. The why would be the rushed timeframe/total lack of passion.

if you're not even 100% human, you don't matter

Terrible story. Story is a key component for Deus Ex. Even Human Revolution and hell, even Invisible War story was better

Yeah but there's being technically a millennial and then there are the people that embody the cancer that is millennial culture.

>Hey Adam, can we go back to your place and have hot augmented sex to even out my stress levels? I'm ovulating right now.
>Pffft no way, friend

>ever since Deus Ex they used current events

I hate how people often get this wrong. They never used [current] events. It was always about what the future could bring, and the original Deus Ex did this right by actually predicting many things that are actually happening now.


Why do you think people talk about the original game so much?

>Why do you think people talk about the original game so much?
Goddamn nostalgia faggots.

Its always interesting how when making a 50-100million product getting the basic story wrong is so prevelant. Is it because all the decent writers are hoarded by hollywood or something?

I was told that people were overreacting about how short the game was. I get it this steam sale and behold, it's shit. City looks nice tho.

hows the DLC??

They wasted a lot of the budget on a shitty f2p portion nobody cared about.

I can't believe they thought only having one hub was a good idea

No likable characters.

Square Enix being Jewish.
I still enjoyed 85% of it.

Vidya publishers don't want to pay for a good writers, theyir service cost alot. They don't want to search for new talents either, cause muh time. And writing a story for vidya is different from writing it for a movie, even if the game is linear as fuck. Also, artists and programmers dominate the industry with their memes, trying to take advantage and a bigger piece of the budget. Artists go with "games gotta look great to sell, fuck everything else" and programmers go with "the story in vidya is like a story in a porn". Yet they (publishers) want to replicate successes of the Hollywood so they throw these cliche characters and cliche plots with no effort or thinking

One thing I've learned in all the years of being here is that blind unsubstantiated nostalgia doesn't hold any weight here.

Present hype may exist because that's what hype is. But if something is truly shit nobody is going to write long-form posts talking about how good it was; likewise you'll get long-form posts talking about how bad it is if it was truly bad.

>I loved HR
>let's play MD
>it's ok so far
>oh fuck it's getting real interes-
>credits roll

>I can help you lower your stress levels
>My penis is augmented 8)

Gameplay > sound design > characters > story > graphics

>separating these components like they're completely stand alone things
Retard

It felt too short even though it took me as much time as to finish first deus ex

Gamestory>gamecharacters>Gameworld design>gameplay>gamesound design>gamegraphics

>We rank the top 5 things you need to make a good video game
Go write an article for Kotaku

>will presumably
It got canned, user.

Badass women > women with agency > women with a realistic body image > Lesbians > Cute outfits

I mean fuck, neither did HR. Sarif and Miller are the only characters who get enough screentime and lines to make them decent characters in their respective games.
Taggart is as forgettable as Talos, and both were more memorable than Chinese Woman. Elias had more going on plot-wise than Flygirl, and I enjoyed his character, as brief as it was. HR and MkD are pretty much equal as far as story and presentation go, the big difference is that Prague is so much better than Detroit.
I also thought that Koller was better than Pritchard.

It feels like the middle child because very little gets done in the story, and the story is a big part of the game. Visually it was great but it dragged at a snail's pace.

>Elias had more going on plot-wise than Flygirl
There has never been anybody in mankind's history who has been more wrong than you.

Non-writers underestimate the impact that writers have.

It was unfinished. That's a big part of it. But it also suffered from franchisitation. At some point, Square/Eidos decided to make this part of a new Deus Ex trilogy or something. This feels like the first piece of a whole. I think they wanted to cut the budget and make the whole experience contingent upon people shelling out to buy 3 games instead of one. This also happened somewhere during development and not before. This is all assumption, but I think the circumstantial evidence is there.

The story ends at the end of its first act, for instance, just as the first layer of what is going on is peeled away. This is unusual for Deus Ex to have such a surface level narrative, and it's obvious that there was much more there (such as what happened to Adam after HR). There's only one hub where Deus Ex usually features many. There are almost no game play changes from HR despite that game having come out 5 years ago.

I think the original idea was to make a huge game 2 - 3x bigger than what we got, but that somewhere along the line their budget was cut and the game split. They put what they could into this, but without more money or dev time, they couldn't salvage it entirely.

It's a fun game, it just feels so stunted in many ways that it becomes profoundly sad to think about.

Also, Square didn't give a shit and didn't advertise this at all. Despite forcing it to be a bit part of a franchise, they chose to shoot it in the back just as it walked out the door.

We'll just have to hope they do better with the sequel.

I want Adam to have his happy end with Megan.

Seems if you want a good story in games you need a europian dev like Remedy or CDPR.

...

He's not wrong, you know. Malik doesn't do much aside from flying you places, while Elias is a massive piece of shit who rats you out.

>I want Adam to have his happy end with Megan
I hope you mean a happy end with dead Megan.

No you fucking don't. You just need to pay for good and experienced writers and not pay for dipshits who are willing to work for slave wages because they can't do anything with their godawful degree. CDPR may have paid their people slave wages but most of them with near-certainty spent their entire youth and professional careers pirating and playing the fuck out of a ridiculous amount of video games - more than enough to know exactly how to write something good.

Writers are like prostitutes, good ones are not nation or culture specific. Their performance is proportional to how much you pay them and how much time you give them because those who charge that price probably deserve it. There are exceptions like Kojima who for some fucking reason doesn't improve with all the time and money you give him but for the most part writers and hookers are trying to make a reputation for themselves.

JC Denton > Adam Jensen

no one's ever argued otherwise

Negro pandering and other leftist pro-globalist rhetoric in a franchise that's about anti-globalist resistance

it's half of a story
and now that second half has been put on hold and we may never get it. Fuck Square.
that said, it's a great game. HR but better in almost every way.