This is literally what most of morrowind looks like

This is literally what most of morrowind looks like

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extremely atmospheric and immersive?

But it's weird and epic, immersive and atmospheric and, and .........weird

This is what you see most of the time in Morrowind.

vvardenfell is only ~25% of morrowind

delusion

Morrowind is like a great novel, low iq idiots like you just see simple shapes and shades of grey, where as intellecuals can see an amazing world unfold before our eyes.

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Literally incorrect. That's only like 1/5th of the map.
Sub 100 hour N'wahs please go.

Okay caveat: Only 1/5th of the map you can actually walk on. Most of it is impassable mountains.

...

Nothing is impassable in Morrowind.

Yes but most of that is mountains you can't cross. Or, you can, but there's literally nothing there and you need levitate to do so.
Well technically impassable yes but you know, just empty.

That's another thing I like about Morrowind, the little stuff that seems unique to it. You can personally, manually use potions or your own personal magical capabilites for wizardly things you would imagine 'real' mages would actually do, simply for convenience.

There is absolutely nothing wrong with liking a game because of nostalgia and the memories you had of it years ago but holy shit just man up and admit that you like it because of the reasonable nostalgia. Don't become one of those autists shouting "HURR IT'S A MASTERPIECE IT'S BETTER THAN NEW GAMES" because no, from an outside opinion it has not kept up with modern games and later elder scrolls games do everything better. There's no reason for people that have never played an elder scrolls game before to pick up morrowind or oblivion and they don't.

FPBP

Morrowind oozes atmosphere like no other game.

>Big area east of Urshilaku
>The part linking Balmora Caldera Ald Rhun
>Nearly half of what your circled
>impassable and nothing to do
Nigga, you never played the game and it shows.

Morrowind has the most diverse environment of modern ES, the most diverse dungeon type and the best open world of the whole serie.

You can literally see a cliff racer in OP's image, redundant-kun.

>do everything better.
Any game that is built around quest markers is objectively worse, strictly speaking as an open world game, than Morrowind.

>it has not kept up with modern games and later elder scrolls games do everything better.
Not any of the people you are replying to but NO. They don't. They have fancier graphics and more satisfying combat, few small minor improvements like Skyrim's multiple casting options, but on the whole, they mostly do most of the things a lot worse than Morrowind did.

From fundamental mechanical stuff like U.I. (seriously, Morrowind was the last time a Bethesda game had a decent U.I., what Oblivion and Skyrim featured is absolute shit in comparison) past actual complexity of RPG mechanics (non-broken and functional elements being consistently removed without anything of equal value being added, the actual character build being consistently made less and less relevant for actual playthrough and player options) to writing and world-building and art direction, which as far as I'm concerned, in games that are ALL about exploring a large open world are absolutely the most important element of it.

The worlds, main storylines, writing, basic elements of interaction and elements vital to immersion, have gotten progressively worse through the series. Oblivion and Skyrim are sandbox games with rudimentary RPG elements set in insanely generic settings, reliant on terribly-written, awfully voiced dialogues telling you trite shit while your character build does not matter save for different flavors of combat, and actual exploration is replaced by following a marker.

TES series did not get better over time. Morrowind was the absolute peak by an insane margin. And that is very much a fact.

>, reliant on terribly-written, awfully voiced dialogues telling you trite shit
99% of "dialogues" in morrowind is literally just clicking through a wiki, there is no personality to any of the characters except for the ALMSIVI and Dagoth Ur

I never played Morrowind before a year ago. My first TES game was Skyrim. I think Morrowind is the best of the 3, and Skyrim is slightly better than Oblivion.

You are lying to yourself if you think people only like Morrowind because muh rose-tinted glasses.

Though, I would be lying if I said I did not mod the game quite significantly; though my first playthrough, about 50 hours long, was almost totally vanilla except for increased view distance, field of view, resolution, and a UI mod.

You are acting as if there was any personality to the characters in fucking Skyrim and Oblivion. The dialogue system is better: better suited to the actual game design. It's more abstractive, but more efficient. It's also wrong that there is no personality, a LOT of characters have their own unique dialogue sets with their completely unique set of keywords and replies.

The fact that the game does not literally spell out every single sentence of what the character is saying does not mean there is no personality to it. Fuck me: characters like all of the members of the Dren family, Caius Cosades, Lord Fyr, various members of the nomad families, that librarian chick from Ministry of Truth, all those have more character than anything that Oblivion or Morrowind featured. Mostly because they are actually more interesting, their role in the story is more interesting, they aren't spoiled by terribly written and terribly delivered lines of dialogue.

If you need to have the dialogue spoon-fed line-for-line and every character traint explicitly verbalized, that is your problem. It makes you brain-dead.

There are other ways to deliver dialogue than direct speech. You should look that idea up some time.

Stop critiquing a game you clearly haven't played.
Divayth Fyr, Yagrum Bagarn, Caius Cosades, and many other characters prove you wrong.

I always had a soft spot for Daggerfall, I admit it looks like ass and questing/dealing with NPCs can be a pain but the scope, character customisation and dungeon crawling are stellar

>people modding Morrowind's graphics
It's like trying to make a model out of a 70 year old. I like my granny the way she is

I actually have played it a good bit, I think like 30 hours of just dungeon-running and wandering. If I learned how to properly navigate it's dungeons I would actually do a proper playthrough.

I really enjoy getting weapons and armor and selling loot, buying a house and ship and putting my money in a bank. It just has a really rewarding feeling to the grind.

When did you realize that Gothic 2 is superior?

thic

...

...

KEK

Who would win?

Gotog doesn't even have a sword. Cihthic has two! And he's badass enough to fight two dragons! Two!

Boring game

Gotog doesn't NEED a sword! And his dragons are already slain

aa

>hurr durr

Morrowind's world isn't even that weird, once you go deeper than surface aesthetics. It's society is a familiar blend of semi-feudal clan politics, theocracy, nationalism and slave labor.

>that thumbnail
Giant woman *Braaaaaaaps* in the distance

That's a nice hat. I wish I could wear fedoras without looking like a pompous jackass.

>Morrowind is like a great novel

And that's a bad thing?

yep, and if it wasn't for the annoying wildlife and shit sound design I would love it
thankfully I have modded those problems out

>implying

But it has giant mushrooms, bugs and bug armours so it's totally different from all that generic normie casual tolkien trash

>0 fatigue

>This is literally what most of morrowind looks like
i know. isn't it awesome?

Mate...PLENTY of characters in Morrowind had unique, multifaceted, interactions.

>Morrowfags will never get another good elder scroll game

yeah I still haven't found a mod to make the fatigue system make sense without giving the game oblivion tier movement

Only if you bothered to read wikipedia that is literally the dialog.

>Only if you bothered to read wikipedia that is literally the dialog.
Which is fine? What the fuck is actually wrong with this? You do realize that there is multiple different ways to do dialogue, right? That direct transcription of the dialogue is only ONE of the possible ways to approach dialogue?
What the fuck is wrong with you people?

Wheres the remove all cliffracers mod? I have tried several bdut none of them work

Now.

>That direct transcription of the dialogue
Not him, but what are you even talking about? Transcription literally means writing shit down. All dialogue in TES games is shown to the player in written form. It's just that dialogue is Morrowind is delivered with a jerky flow of honestly too much text and in the form of encyclopedia bookmarks. What does transcription have to do with this? If anything, it should be argued that the later games take a more laconic approach and therefore have les "direct transcription".

Yes the idea of the vast amount of dungmer currently buried under all that ash pleases my inner Pelinal.

>Transcription literally means writing shit down.
Transcription means writing down literally the words as they are spoken you idiot. Which is not what Morrowind does in majority of the cases. Just like games like in many classic RPG's like Ultima series or Might and Magic.

With a few exceptions, where the dialogue is directly transcribed (those the ones where you can chose your own reply rather than just picking a subject), they give you a stylized SUMMARY of what you learned about the subject.

And if you have not figured this out: if you haven't figured out that the dialogue is not LITERALLY player shouting out one word and the character giving a page-long monologue in reply, but rather that the text you see is a stylized summary of the things you learn from an actual dialogue that does not happen on the screen, you are AN ABSOLUTE, COMPLETE, DROOLING FUCKING RETARD. And this is a serious problem. This is equal to not fucking understanding what indirect fucking speech is in literature.

Also, don't fucking try to lecture people on what "transcription" means if you literally do not know what that word means. It does not mean "writing". It means "writing a down spoken word literally exactly as the words were spoken out".

>And if you have not figured this out: if you haven't figured out that the dialogue is not LITERALLY player shouting out one word and the character giving a page-long monologue in reply
proof?

youtube.com/watch?v=FYG0YWdkSKI

What the FUCK?
What is the proof of fucking indirect speech not being direct speech?
Are you braindamaged? What the fucking fuck is wrong with you?
It's a fucking fact. It's NOT A FUCKING DIALOGUE. Do you know what a dialogue means? If you do, then you should have your fucking proof you god-damn retard.

thus

Deus Ex is a better and more influential immersive sim than Morrowind

Yes, and Il-2 Sturmovik is better and more influencial realistic WW2 plane simulator than Starlancer was.
Your point?

>later elder scrolls games do everything better.
nah
skyrim looks better but you are so wrong, the whole appeal of Morrowind is the sheer amount of shit you can do with your characters and the lore

Morrowind was already dated as fuck when it came out

...

>Transcription means writing down literally the words as they are spoken
I know that and maybe should've specified in my post, but I still don't really see how it's relevant. Nothing in the games is really said and nothing is transcribed from speech, because those are just fictional characters. All the dialogue is written beforehand and performed by actors.

Your point is that the replies the player may choose during a conversation are a sort of suggestion of what the player character said. They are not a replacement for a transcription of the character's exact words, because there are no words, because that character doesn't exist and the words weren't written. It's up to the player to imagine exactly what the character is saying and how they're saying it.

That is not why the dialogue system is bad though. Oblivion does the same thing - the difference between their systems is that Oblivion's NPC don't offer you a barrage of text in wiki format. Despite the stiff deliveries from the voice actors, they generally give you the most important information you'd need in a shorter, more user-friendly and most often simply more natural way.

I honestly have no clue where you got this idea that the NPC's dialogue in Morrowindi isn't actual dialogue. That's not even suggested in the game. The few instances where they don't tell you exact, detailed information, they say they'll mark a place on your map or tell you to read a book. The books themselves can be argued to basically boil down the contents to what's readable to the player, but there's no hint of that happening in the dialogue itself.

>Are you braindamaged? What the fucking fuck is wrong with you?
Rude.

>there will be no more good elder scrolls games
>there will be no more good gothic games

truly the worst timeline

There never was a good Gothic game.

God it's such an eyesore

Gothic 4.

>I know that and maybe should've specified in my post, but I still don't really see how it's relevant. Nothing in the games is really said and nothing is transcribed from speech, because those are just fictional characters. All the dialogue is written beforehand and performed by actors.
I honestly don't know where to even begin with this shit. Seriously: I've run out of ways to express my utter, complete AWE in the face of how dumb you are. There is no excuse for this shit. Unless you are clinically retarded, there is absolutely no fucking excuse for you to be this fucking dumb, this fucking clueless about most basic fucking principles of fucking literature, fiction, basic writing theory.
God dammit.

OK: let's start from the begging, shall we?
Can you actually understand the difference between direct and indirect speech. I really need to know what the fuck am I dealing with here.

Have you ever heard those two terms? Direct speech, and indirect speech?
Can you please explain for me what the difference between the two are?

Because if you don't understand even that, we can't actually move anywhere forward.

Gothic 3 Forsaken gods

Gothic: Firemages of the Old Khorinis

I sincerely hope you're trolling and aren't actually an unhealthily defensive fanboy.

Pic related is the dialogue box from Morrowind. You can see the dialogue prompts, which as we already established suggest to the player what their character says. On the other hand, the game gives you straight up full quotes from the NPCs talking in first person. There is no narrator or anything else in there. There is no hint of indirect speech.

Ever heard of this idea of stylization, retard?
Seriously: Answer the previous post. We can get somewhere from there. Until that point, this discussion is pointless, because you are incapable of most basic literally fucking understanding.

grey and boring

How about you try to explain how you think indirect speech and stylization (which has fuck all to do with anything at this point) are used to make it so that Morrowind's dialogue is not dialogue?

>But it has giant mushrooms
That's one of the oldest fantasy tropes out there.

I honestly don't know if one or both are retarded or merely pretending.
If either of you are taking this seriously you have failed at life.

I know exactly what area that is, it's somewhat south of aldruhn, and there's a vampire den nearby

Are you retarded? Are you literally arguing that pic is indirect speech?

If it was indirect speech and it was transcribe it would go something like this:

>Captain, I was told to refer to, told me that my arrival was messy. As I gave him the identification paper he told me that his name is Sellus Gravius. He seemed like iin a hurry and wanted to just finish his buisness, he is uninterested in chitchat.

Etc...

I mean he literally says """" I """" and " AM " and refers you your character as " you " in that text.
Are you saying that is not direct speech?

You see: I asked you (several times) to actually explain to me what you think certain words mean. Starting with dialogue, and continuing with indirect speech. Those questions were not actually fucking rethorical you god damn cretin. The fact that you avoided answering them is why this dialogue is still going nowhere.
So let me be blunt here: YOU ARE AN IDIOT, AND THOSE TERMS DON'T MEAN WHAT YOU THINK THEY MEAN. So we need to start fixing out your absolutely fucking wrong understanding of basic problems.

Go back to the start. What do YOU think "Dialogue" means?
What do YOU think direct and non-direct speech pattern represent? Let me give you a hint: it's not what you thought so far. Think a little fucking more carefully this time.

I've got it. Their definitions are whatever they need to be so you win the argument and so your precious game doesn't have a flaw.

No, those terms are defined by the fields of general linguistics, literary theory, narratology and philosophy of language and dialogue. Which unlike you, I actually looked into. But great job ONCE AGAIN dodging my requests because you are a cowardly cunt and you'd rather make up excuses why you are totally not wrong than actually manning up and facing actual fucking discussion, you cowardly fucking cunt.

So what you're saying is by definition Morrowind dialogue is poorly designed, and great linguists, lliterators, narrators and philosophers all agree on this fact so we shouldn't bother them about it?

I loved morrowind. The combat can be frustrating when compared to modern shit but I'd take text based dialogue over voiced.
Imagination just kinda let's you dictate the mood of your words and other or even what you might sound like.
Unless you're just too impatient for that shit. Which is understandable considering everyone here is a fucking mongoloid.

This is beyond pathetic. Just fuck off. Admit that you aren't capable of most basic discussion and fuck off. Nobody fucking cares for this kind of shitposting.

I'm not seriously arguing with you because I've realized you're just a child who will desperately defend his game against criticism by redefining terms.

Because that isn't indirect dialogue. And even if it were, it wouldn't change that it sucks. (But it isn't).

I like this kind of shitposter.

He's harvesting some tasty (you)s.

>Only if you bothered to read

>Because that isn't indirect dialogue.
You see, it's either "indirect speech" or "dialogue". There is no such thing as "indirect dialogue".
And this is kinda illustrative. YOU ARE COMPLETELY FUCKING ILLITERATE. In the most literary sense of that fucking phrase. But sure, pile up even more shitty pathetic excuses why you don't have to ever wonder if you aren't wrong about something. I'm totally just a child, because I insist that people actually UNDERSTAND THE FUCKING WORDS THEY ARE FUCKING USING.
How the FUCK do you even fucking have the fucking arrogance to fucking talk about this subject if you don't fucking know what indirect speech or dialogue is?! How can you go dimissing other people, attempting to lecture people when you don't know even most BASIC meaning of the words "dialogue" and "direct/indirect/reported speech". Enough to mix them into fucking one?
How do you justify this shit to yourself?! How do you go on fucking thinking that you are winning this argument after this shit?

This isn't about Morrowind by the way. This is actually BASIC literary knowledge you should have gained in elementary school.

You are an idiot: you do not meet the criteria generally expected from a 13 years old at this point. So next time SHUT THE FUCK UP, and just listen when people who know what the fuck they are talking about talk. Your opinion on this subject is trash, because you literally do not have even the most rudimentary understanding of the problem. It's like a six years old sharing his views on improving internal combustion engine with a fucking engineer, except not endearing anymore because you are already supposed to be an adult.

>text based dialogue
The one thing I love about it is that NPCs call you by name when their dialogue isn't voiced.
When an NPC goes from calling you "outlander" to calling you by your name -- that feels good.

...

Okay, why don't you write an essay to your marxist literature professor about why Morrowind dialogue is good?

I'm sure he'll give you an A. This will have no bearing on reality though and only on how impressed he is in your ability to bend it.

That's a named NPC in the first area of the game and relevant to the main quest.
It's obvious that most random, unimportant NPCs with stock dialogue aren't meant to be taken literally.

Thumbnail made me think somebody modded a butt structure into Pathologic.

Take your fucking pills you autist.
>Waaah explain me every word in your argument or else you're wrong
You're the one having comprehension problems you mongoloid.

Holy fuck, the salt.