Fast travel

>Fast travel
>No area change with loading screen
>Can change equipment in starting base
Could this ruin the game?
Where is the fun in making the game more easy?

Saved*
Fuck off nintenbro

>'the game is more easy, casualized garbage!!"
>isn't even out yet

>literally wanting loading screens

Are you retarded?

You mean less tedious?

>Literally wanting hallways to walk down hundreds of times that take longer than those loading screens

I want a happy medium.

They should remove fast travel and add more camping features that actually makes staying out fun and non-limiting

The tedium is what attracts the autists, don't be surprised when they throw hissy fits.

Except monsters can chase you in those hallways

That's what thee grabbling hooks is for, quick travels, people who want loading screens need it to abuse it because they're shitters

>no area change with loading screen
how does that make the game easier, that makes it harder you nitwit; now you can't just run out of the room the monsters in to heal and sharpen

>Fast travel is just for returning to camp
>Short hallways instead of loading screens
>Added camp functionality because you can remain in the level between hunts
Nothing wrong here. The mid hunt equipment change is literally nothing as long as you can't just refill all your consumables in the middle of a hunt, which is something people are just making assumptions about right now.

I'm more worried that 100+ quest in when traversing the same hallways or even worse little no fighting swimming sections for 30 seconds or more will get super tedious since the monster's not going to chase you right out of the gate.

Stuff where a quick little fade out and then fade back in to the next big area would do wonders for.

I don't mind it, it fit perfectly with this game.
You can't fast travel in mid-battle and you can choose multiples quests without leaving the map so the change equipment in starting base is okay (and is also optional)

At this point you guys are looking for something to bitch

its not about making it easy its about getting dumb westerners to throw money at the screen, its like the hype crowd that tries to follow souls series and scream about the difficulty so they can be part of the group

You're acting as if these hallways are as large as the areas they're connecting.

The ones in the videos don't look like they'd take any longer to pass through than if it was just a loading screen, just with the added benefit of, you know, not being a loading screen.

>You can't fast travel in mid-battle

Literally footage of fast traveling while there is a rathalos right next to them

I'll wait until I get the chance to play it. They could implement it really well or it all will feel kinda awkward. But from what I've seen, I cannot say whether I like it or not.
Only thing that puts me off is the grappling hook.

No, they did take much longer than the average PC loading screen.

But you are right in the fact that it won't be clear how they actually feel until I can play it. So that's why it remains a simple worry and not anything worse.

The real problem I've seen is that the camp interior doesn't have room for all four hunters, and instead just has an instanced space for yourself and your palico.

ITT: People pretending they've already played the game even though it's not out for another year

>>Fast travel is just for returning to camp
It's not. We see the hunter fast traveling from the camp int he jap stream.

It was already confirmed in the JP livestream you can't fast travel if you're fighting a monster.

Rathalos wasn't fight against the Hunter and it's most likely he didn't see the player yet, hence is why the guy who was playing the demo run to a far place from Rathalos location instead open the map right there

>Every monster hunter has been pretty much the same
>Capcom decides its time for a change
>WAH WAH ITS SHIT NOW PANDERING CASUALS FUCKING SONYGGERS

They made a lot of stupid changes, though. They are clearly making this game to pander to westerners.

I don't buy this whole thing everyone is pushing about how no loading screens makes it less casual than with loading screens under the pretense that loading screens were something that kept players safer from monsters than hallways. In all the newer games the monsters would chase you to other areas very quickly if they were enraged, making for some awful surprises if you ran away to sharpen instead of just sharpening mid battle knowing when you had enough time. Ultimately the casual player still just runs away for a little bit in order to heal and sharpen, nothing much has changed only now there is a visual representation of the monster following you at a distance.

It's my money an my game ain't it? Kill Handler.

>capcom can do no wrong

What changes were stupid?

watching the new gameplay, the voice acting was annoying as fuck and those bright flashing flies were ridiculously intrusive

Give me some kind of limitation of template to work with, because I know if I list every little single thing that I don't like you're just going to say they are all good changes.

I want everyone to take a game like Monster Hunter Online, a game without its flaws (like damage numbers) but still basically a regular Monster Hunter game just with really good graphics, and take a look at the tutorial level.

Now compare that to the tutorial level we now have footage of in Monster Hunter World.

Basically... everything different about them I prefer from Monster Hunter Online.

And keep in mind, I was shitting all over Monster Hunter Online when it came out for many of the same reasons I'm now shitting on Monster Hunter World. But seriously just take a fucking look. It's night and day!

>Where is the fun in making the game more easy?
I don't know ask people who likes MHGen.

the only positive change i see so far is less tedious gathering

we all agree that 4U is better though

>Fast travel
Shit is over all dumb since it will just artificially extend the game over all than actually shorten it. Since like i assume not all but many do ,especially at the higher ranks with the rarer and rarest shit to gather, that on the way to fight whatever the fuck that before aggroing the monster some time is taken spent gathering some shit.

So unless they have heavily casualized the gathering of shit as well shits dumb except i guess for people who suck and get carted often.


>No area change with loading screen

Im still on the fence about this shit since i fear that people will just cheese shit by aggroin and the going to the most convenient spot to fight the thing by having the monster chase them there. Which will ruin alot of the fun of the sectioned of varying areas. So unless they program some dumb shit to make the monsters not be able to do that, which i doubt, shit will just become lame and monotonous.

>Can change equipment in starting base
And personally i am fine if and only if one can only do it once during like the first 5-10 minutes. Since at times one can forget to change their armor and weapon to something that suits the mission better. And since the game will load the whole map at once it will help with having to deal with load times of having to quit wait the few secs then going back to town and changing and selecting the mission again and then go through that load time.


Though if you were really paying attention the worst most casualizing shit in the game is the fucking hookshot thing since no matter its limitations it essentially can be used as a quick get away to heal and sharpen in a complete safe way. Which is just down right lame and stupid.

Just list it, I'm willing to bet the changes/additions in 4U and Gen is much bigger than anything you are going to list.

>healing on the move is bullshit
>even though the heal is significantly weaker and riskier to use
so this......Is the intelligence.....of Sup Forums.....woah...

>fast travel without farcasters which everyone had 99 of and no loading screens somehow make the game easier
???
Equipment change is so far the only QoL improvement that directly relates to difficulty since higher multi-monster quests would usually leave you equipped wrongly for at least 1 other monster.
But most people combated that with skills and multisets anyway, so eh, if it actually affects difficulty in that regard remains to be seen as well.

>Game has apologists defending mechanical changes and difficulty before it's even out yet

Wuh oh.

Fuck all of you.

>game had people crying its shit before its even out.

Alright, then. I've also hardly played any Monster Hunter outside of 4 on my cousin's DS when I visited him (only played for maybe 24 hours), but I saw a lot of things that I didn't like.

>fast travel all over the map
Yes, it isn't only to the camp because in the japanese stream we see the hunter fast traveling to the camp then fast traveling back to a different point on the map.
>random floating bugs act as free full heals
>all resources are marked on the map and the mini-map, prior to even touching scout flies, at the very start of a mission
>annoying UI where every single button combination and its action is in your face int he upper right hand portion of the screen
>mounting is even easier to do because of the hook shot, it lasts longer, and it's even harder to fail now because when the monster start to try flinging the hunter off of his back there are button prompts on the screen to help the player not get knocked off
>no blood splatter but instead we get giant orange damage numbers with a pseudo health bar (heart beat sensor) on top of that
>there seems to be a very large amount of emphasis put into either luring the hunt to fight another monster or damaging it with environmental attacks because those do a lot more damage than the hunter can
>they got rid of loading screens (which I think is a good thing) and made every area connected, but at the same time every connection between each of the areas is now just a corridor
>being able to eat and drink while running is super fucking casual and I don't see how anybody could possibly defend it without sounding like a capcom shill
>faster resource gathering is neat but at the same time it's not just faster, but instantaneous and they can do it while running
>regenerating health
>as far as graphics are concerned it looks the best out of all monster hunter games but the game looks really washed out and bland in terms of saturation

There.

To another camp...

Is this really an issue to you?

>is fast travel an issue to you?
Yes.

Then don't use it

> Use a farcaster whilst a rathlos is right next to you.

WOOOO CASUAL.

Can't really defend that
Cutting down on boring tedious resource grinding is good
Tutorial
Specifics aren't out but hookshot will have some sort of finite restriction and take up a slot
Thats a good change experienced(autistic) hunters who memorized their damage and monster weakpoints can turn them off
No there isn't the player on the preview was intentionnally drawing out the fight show off nee things
Monsters follow you in corrodors and will take you for a ride when they go through them if your mounted
Healing is over time but you can move slowly or sprint to move slightly faster than default walk compared to a stationary instant heal this is a big nerf.
Gear skill
literally L I T E R A L L Y 100% this.

Farcaster consumes an item slot, and has limited use.

I just hate how there's no cross-play. Would love to be able to play with my PS4 friends while I'm on my PC. Also lack of XX to play local when I'm not playing Worlds is saddening.

How do you know that this isn't limited use?

I think my biggest issue are the god damn scout flies. It doesn't seem like its contextual and they're automatically popping in and out. Not only that but apparently it's impossible to hunt without them so they're basically mandatory to use. They also mark the Monster target on the god damn map and track it 1:1 which is fucking stupid.

>Farcaster consumes an item slot, and has limited use.
It's only one item slot, but you are probably holding every single healing item possible with traps and items to combine for more traps. Being able to TP from anywhere is also a lot more stronger than finding a camp.

That's the thing too, I bet people who are complaining about the game being easier normally brings a dozen set of traps and always play in a group of four.

All items in the stream menus are identifiable and so far this build has no item slot for slingshot, calling your travel pet, or grappling hook.

So at the very least we know they're not consumables.

And in the button prompts I don't see any indication of a timer like the icon's transparency/color filling up or draining or numbers counting down, etc.

Pretty sure they're not limited by time or number, only context.

>2nd gen item bag sizes
>No hunting or gunning pouch
>And you're a gunner

Man mode go.

My inventory is usually full of diapers (lifepowder) and the mats to make more so that the rando shitters like you I play with don't shit their pants and die every goddamn hunt. So you can bet I care about item slots. Except in this one I don't think I will have to care about item slots, because everything is handed to you and I won't have to bring heals for you fucks because I'm just going to solo this shit looks easy.

NINTENKEKS ON SUICIDE WATCH

>fast travel
You mean far caster right? I need to see the new video.

You can fast travel back to camp to change your gear.

You just whistle and the little wyvern things that hunters ride in on in the first trailer that look like Halks from MHF fly down and pick you up.

You're mistaken, its called making a game less shit.

I hope you're given some level of customization over the new birbs like you have with Halks.
Even if they don't do much being able to choose and element to change their looks is a nice touch.

Enyone who is Ok with the changes made in Gen/XX and sy that world will be more easy and casual garbage is a compleat hypocrite and a faggot

>Using dragon instinct
>A fucking faggot who pretends to be a pro "helps me" with lifepowder and fucks my dragon instinct

I hope you are your kind suffer a horrible and painfull death

Scout flies are dumb

>They also mark the Monster target on the god damn map and track it 1:1 which is fucking stupid.

So does the paintball, stfu

that's what bothers me the most. every time someone complained about gen/xx mhg would go all HURR DURR GRAMPA NO LIKE CHANGE or "if you don't like it just don't use it"

when the concern was about the franchise taking steps in a questionable direction

next monster hunters could monsters walk straight into traps and have you cart as much as you want without any punishment and you'd still get ad hominem shit spouted back at you

>So does the paintball, stfu
>actually have to gather material and craft paintballs and make space in your inventory
>actually have to throw it
>actually have to hit your target
>only lasts 2 min
>HURR this is the exact same!

But you didn't know any of this because you dont play MH titles.

This. It's very clear the only people who actually like the concept of Monster Hunter becoming even MORE casual than it has been going were clearly still too retarded to play the game despite the series severely raising the skill floor for retards already.

This is Anja, say something nice about her!

Aren't paintballs just something that give off the general location/area? The scout flies actually give the monster a tiny icon on the map and the icon moves as the monster moves.

Normally the monster's location is represented with a dot when paintball'ed.
Not the area but the exact location.

With points in the Psychic skill however, you can get it to show the type of monster as well as orientation.

Ugly dino turkey

X/XX were spinoff games made specifically for the 10th anniversary, they were supposed to be over the top and crazy

this a new mainline game

Doesn't fit in with the reptiles
Doesn't fit in with the mammals
Awkward inbetweener
Always bullied
Anja, poor Anja

and that means all new mechanics will stay, right?

just like day/night maps, village upgrading, swimming combat, free hunts, mounting, etc.?

fuck off alarmist shill

Beauty is in the eye of the beholder.

>Running between areas when farming a monster isn't fun.
>The only good thing about separate areas was when you needed to run from a monster.
>Who cares?

the changes being made in MHW change a crazy amount of core mechanics, pretty much all changes to core mechanics have stayed mainline gen to mainline gen, see new weapons. weapon moveset improvements, gathering changes, monster AI and whatnot, there hasn't even been as many core changes to the MH formula throughout the entire series than what's being done in World

>tfw no MHW on Switch

>not realizing they have removed certain barriers so the game has to become more difficult
>not realizing that allowing one monster to face off against all types of weapons is unfair and therefor either stronger/more difficult monsters are needed or the volume of monsters will increase
>not realizing that no loading screens means that if you're in a pinch, you can't just change zones

Do I need to go on?

To all the cucks that are so triggered by mechanics that are streamlining the game; do you have enough willpower to choose not to use them?
If no, then that's exactly the reason they were put into the game.
You're just being purist because 'muh difficulty'.

you MHW drones can honestly fuck off, it honestly feels like most of the people defending this shit don't play MH

Where do people like you even come from?

if the game bombs then i will ejoy the massive asshurt on Sup Forums as they try to defend it
or if it will be actually a decent game i'll buy it the pc
it's a win win situation

>so the game has to become more difficult

I would love to not use things like damage numbers, but them removing blood splatter makes it then impossible to know how much damage you're doing without having the damage numbers on

I probably won't use the environmental free items and such though, traps and flashbombs and full heals for free everywhere seems a bit cheesy and cheap, but out of the way enough to ignore

>getting mad at speculation
autismo supreme

honestly i hate randomly running around the map at the beginning of a quest looking for the monster. i use the fast forward button when playing on emulator desu

Now if half the people here wouldn't sell their speculation as hard fact that they will never give up on we almost could have some discussion here.

That's why you use the power of autism and memorize where all the monsters spawn at the start of the quest

FUCK monbster huntre

Every MH since the first has been, generally speaking, easier than the last. They've really had to go above and beyond to make them harder at the ends of the games to match up with earlier titles, with shit like frenzy, hyper, deviants, special event overdrive versions of monsters, and such.

However, the things you've mentioned are non-issues. They're actually concessions in the face of other things that would have made the games clunkier if they hadn't been made.

For example:
>We want to have up to 4-5 large showing up in any singular excursion, as well as the ability to take on multiple hunts during an excursion, fusing the free hunt and the excursion to take down specific monsters into a single instance.
>>>So we add the ability to change gear at the base camp to deal with multiple scenarios as they arise or to change your strategy without having to give up the hunt altogether, as well as the ability to fast travel back to the base camp to undertake more hunts from the quest lady hanging out over there.

>Having more monsters means that environments as they exist right now will be too cluttered and claustrophobic.
>>>So we make the environment bigger to hold them all.

>Making the environment bigger means more travel time between areas.
>>>So we remove loading screens and increase mobility. Also allows for us to make more aggressive monsters that will chase you.

>Monsters being more aggressive and will chase you might get a little over the top if there's so many of them in the environment.
>>>So we'll improve stealth mechanics that have gone largely ignored until now, and add features that have until now been crafted as part of nature. This will also allow us leeway to make the monsters more mobile and dangerous as well, since the environment can work as much against them as it does against you.

So on and so forth.

It's got space if they cram themselves in.

Being in the presence of a monster is not the same as being in battle in MHW. If the monster hasn't noticed you, or has but simply is not aggressive towards you yet, then you can do it.

These are pseudo-living ecosystems now. The monsters have their own shit to worry about than a random tiny, skinny-ass human while they're trying to hunt down something to eat.

>being able to eat and drink while running is super fucking casual and I don't see how anybody could possibly defend it without sounding like a capcom shill
1) Speed Eating has existed forever, a super casual skill for those who thought the animation was dumb and too long. We've just acclimatized to getting along without it for more power.
2) Yes, you can drink and move simultaneously, but it's not a full on sprint.
3) Monsters being more animated and more aggressive means that using the old potion animation would just be a "please monster daddy fuck me in the ass" sign.
4) The gradual healing feature is, technically speaking, a rebalance. Being able to dodge out of healing means you can lose the full healing effect, which will likely happen more than we'd like to admit in monsters with larger aoe attacks. Although it also means that you can get some healing back before you take a hit, which wasn't possible in the old system.
5) They're obviously going for a more realistic monster hunter, and being stuck in place and flexing, while goofy and charming, isn't quite as realistic.

I get the feeling that a game like this is probably something Ryozo's original vision entailed. It's certainly a lot more like what I expected when I was going into Tri.

>capcom shill
I support Ryozo, not Capcom. I kind of wish he'd break away and do his own thing and take the Monhun Team with him so Capcom could just fucking die already.

>giant orange damage numbers
They're pretty small and blend in pretty well compared to what you see coming out of MHO.

>pseudo health bar
Didn't the Wyvernking Eyepatch change colours depending on how close the monster is to death?

This stupid argument again? The Monsters icon was red and that shows that it was "fighting" him. And if the monasters aren't aggressive then why does the hunter have to use stealth when near it?

Every time one of you fucks brings up this dumb argument and it carry's no fucking weight.

It shouldn't be when the areas are bigger and travel time is going to be significantly longer.

>guise i don't really play monster hunter but saw the trailer and here are my unbiased thoughts
>post is a literal compilation of every negative thing said about MHW in the last month
I don't even disagree half the things you said but what the fuck

>change equipment in starting base

This is an improvement. This is a massive improvement.