I'm a 100 hours into this game and I still haven't found this fucking area from the trailer

I'm a 100 hours into this game and I still haven't found this fucking area from the trailer.

Top right, coastal

>Area looks cool
>It's just another shrine
>Maybe the shrine will be go-
>it's a combat shrine

This the general pattern in this game
>oh cool stuff
>it's a shrine
>immediately feeling of tedium sets in

What were they thinking?

>puzzles are the backbone of Zelda games
>get rewarded with puzzles for doing exploration
>"I DON'T LIKE THIS"
Fuck off faggot, if you don't like puzzles then don't play Zelda.

The problem is that the things you encounter are always structured in a similar way. There's no novelty.

>get rewarded with puzzles for doing exploration
Exactly this is wht is missing in the game. THe shrines are not worthy of being called puzzles if 40 of them are literally empty hallways where you run towards the mummy, and 30 are literally copy-pasted fights with guardians that you defeat in the same way everytime by QTE: press A when the flashy lights appear.

>40 of them are literally empty hallways where you run towards the mummy,
In those cases you need to solve a puzzle in order to make the shrine show up in the first place.

Should have replaced shrines with themed caves.

this

is fun, i liked that area

>In those cases you need to solve a puzzle
Umm.. sweetie.. in the case of the OP:
you needed to go on the island and the shrine was just there. The "search for the shrine is the puzzle meme" was implemented very badly in this game. Not one shrine was fun to find. It was always the only thing that could be fun in a remote, empty area.

Except half of them aren't even puzzles and the other half aren't good enough to justify the concept, and the aesthetics and music are identical. Conventional dungeons would have been better.

When I first heard that BotW would be inspired by LoZ, I assumed that meant there would be ~9 dungeons scattered around the world that you would have to discover and explore, with the hardest ones being the most hidden. I think Miyamoto and Aonuma even hinted as such in the initial reveal footage (back when the game was Wii U only and had actual gamepad features). Instead they went for a quantity over quality approach so they could advertise that the game had "over 100 shrines", and the shrines the Treehouse showed were some of the most elaborate ones and conveniently left out all those combat and blessing shrines. LoZ's dungeons did have limited music, aesthetics, and overall design but this was very clearly a technical limitation that later Zeldas vastly improved on.

so the twilight mirror, sand seal race, eventide island, the black forest, and gut check rock weren't fun to get to?

Isn't it the walkway leading to the four cliff islands names after the Tingle brothers? It was great coming across that area and recognizing it from the trailer. Also, it's technically part of the Lanayru region even though it's fairly deep into Akkala for some reason.

The lack of puzzles in the game is why it shouldn't be higher than a 9.

>puzzles
>the backbone of Zelda

Aonuma please go

>When I first heard that BotW would be inspired by LoZ, I assumed that meant there would be ~9 dungeons scattered around the world


When they say it's inspired by the original NES Zelda they mean in spirit and concept rather than being a 3D remake.

BotW places the focus of it's gameplay on player freedom, the exhilaration of exploration, discovery of secrets and sharing of knowledge in the real world by players socially.

It's about the realisation of high adventure which was first promised by the original NES artwork.

In terms of puzzles and design, the dungeons in the original are absolutely shite compared to the 4 devine beasts and 120 shrines.

Yeah I was about the same amount of time into the game before I realised I hadn't found that part too. But it's pretty obvious where it is. The game is huge though, using the hero's path option from the dlc, I noticed that even after 200 hours there were entire portions of the map I hadn't visited.

>it's yet another blessing shrine.

fucking hell, i beat 70 shrines now and atleast 10 of them are those useless shit shrines. fucking lazy nips.

>yet another blessing shrine

You realise those shrines just have their puzzle on the outside, right?

yes but those ''puzzles'' are even worse than the ones inside the shrines

Ok. I had more fun than you I guess.

How did you spend those hours without visiting every part of the map? When i realized every Sacred Beast related quest was short as fuck i decided to explore every single part of the map.

You're an idiot right? Look at the top of the picture, now follow that down and you've found your picture

Different user, but no, none of those you mentioned were fun. They were all tedious, and nowhere came close to any puzzles or sidequests from MM, for example.

I wish there were more dungeons like Hyrule Castle that you could go back to to raid for items. There could be a theme to them, like a mine dungeon that had lots of ore.
Oh well, more stuff for the sequel.

>I'm more regarded than you I guess.

I'm very well regarded around the town.

It's that little island chain on the right. Lots of ore there, plus some koroks and a shrine.

Do you have the dlc? I honestly thought I had been everywhere too until I checked my path.

at 100 hours I had completed every shrine in the game

how are you this bad? Do you walk around aimlessly for hours?

People on Sup Forums always have the most fucking ridiculous playtimes on games... Reminds me of all the bloodborne threads complaining about bosses they were overleved by about 20 levels for.

>I'm more regarded than you I guess

Ya dun goofed.

I'm at 125 hours and have only done 60 shrines. Still enjoying it.

Not him but I just found the deer hunting mini game yesterday. I've been playing over 180 hours and I can't believe I missed that.

mind-boggling

I love the game to death but have nothing else to do in it. I can't go at that snail's pace.

I don't look anything up.

admirable

I looked up the final 3 shrines since I didn't want to scour the map any longer. This was before the DLC so it was hard to know where I could have missed them

This desu.

God damn OP, are you sure you should even be playing video games? You're obviously terrible at it. How could you miss that giant-ass spiral sandbar landmark? It's visible in your picture.

>not being an autistic fucktard and hunting for every korok

Reasons why BOTW is a 9/10 for me. While a very good game, the puzzles are uninspired and boring. Divine beasts while fun were too short, EVERY boss is super easy with thunderblight being the only decent challenge, and there are only like 5 villages in the entire giant map. And all of them are main quest related. I would have adored coming across a couple random villages on the map just to make the world seem more animated.

Also the voice acting is so bad.

won't catch me dead doing that but I'm glad the game appropriately rewards those who do with a useless pile of shit

>there are only like 5 villages in the entire giant map.

There's at least 8 towns I can name.

>And all of them are main quest related. I would have adored coming across a couple random villages

Lureline Village and Tarry Town?

This

Teleporting to similarly designed shrines with the same music was boring

They should have all been a part of the overworld like the dozen or so that were.

>he didn't find tarrey town
WHAT

>Area looks cool
>Oh it's just another hole in the ground

Lureline, Tarrey, and arguably the Hyrule Forest.

>hyrule forest
???

You know. The Korok forest.

That is a village or town?

>raid for items
holy fuck, are you a turbocasual.

It's got two shops, an NPC who upgrades your inventory, and is safe from enemies all-year-round.
It's a town in vidya-terms at least

Why did I have to sit through a 15 minute update when I didn't buy the DLC?

It' s on one of the Tingle Islands.

Bug fixes among other things. You should be happy.
Also 15 minutes? I actually bought the DLC and it didn't even take 2 minutes for me.

That said. It fixed a lot things. Including the missing champion voices when changing language.

>Bug fixes among other things
The only thing I've found wrong with the game was Moblin's causing the framerate to crash, which they still haven't fixed.

>You should be happy
No I shouldn't.

>No I shouldn't.
You'd prefer having missing voices in your game and other crap?

These days it's common to make people download DLC alongside an update so if they break down and buy it it's already there.

>this fucking thread

shut up shut up SHUT UP SHUTUP SHUTUPSHUTTUPSHUTUPSHUTUP
THAT GAME IS PERFECT
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Every BotW thread decends into painal.

Why do people hate combat shrines so? They're extra rewarding because they actually give you good weapons.

Oh the moblin isn't a glitch, the hardware cannot process their rag doll. I think they should remove it

I don't know either. They actually don't repeat too much as some scouts have different moves and the rooms have their own gimmicks at times

I actually LOVE the game. It's one of best games I've played in the past 10 years. But I could feel my enthusiasm sink a little when I discovered a new shrine and it turned out to be a Test Of Strength. They weren't bad. Just meh. But you're right, the weapons were cool.

music dlc would have been great...

BotW seriously needs a majora's mask

same formula, same engine, just focus on some of the things BotW didn't. More dungeons, more characters, more enemies.

It's called playing music in the background

Which makes you realize how the subdued music makes BotW better

Ha, I wish.
Buckle up for six more years until the next Zelda game.

8/10, stop being a nintenbro

>Play great sea music while exploring
>realize it sounds grating as fuck after a while and does not fit the atmosphere at all
>turn it off
They made the right choice imo

>Moblin's causing the framerate to crash, which they still haven't fixed.
What? I remember this problem in the first 2 months of the game but its literally gone now. I can fight two moblins at one time while they ragdoll down mountain slopes without any slowdown

Zelda is overrated imo. Only good one is LTTP

>people are autistic enough to say 'your opinion is wrong here mine is the only right one'
>calls someone a fanboy over a 1 point difference
You better be jestin

The moblin thing only seems to happen inside Hyrule Castle for me. Even then it doesn't happen all the time. It's only happened to me twice that I can recall.

It was cut to be resold as dlc

...

Explore harder faggit.

Stay butthurt faggot

>lend my mum the game
>check her twitter after like a week
>she took like 200 selfies of link at various poses
Was cute desu

Did your mom have a hard time with it? My mother is quite interested in the game but she has never played a 3D game before

Combat shrines are great. They give you cool neon gear

Some shrines are just there. Some require puzzles to reveal. Some are combat challenges, some are puzzles inside.

There's enough variety across them all.

It's not a hard game since they have many safety nets including frequent checkpoints and easy healing. If she gets used to moving in a 3D space she should be okay. The start is the bumpiest part for a beginner, once she get past that with some help she should be fine

Literally no difference except for new textures. But then again I like the aesthetics of shrines so whatever

link to your mom's twitter

Who else would've preferred half as many shrines that are twice as complex? I get why they wanted a lot so the map could be densely packed but some shrines were really short and felt like player training that never went anywhere.

they couldve gone with small medium large puzzle shrines shrines like with the combat ones.

Saying the island is tedious is showing your colors.

>They were all tedious, and nowhere came close to any puzzles or sidequests from MM, for example.

Ugh, stop trying to compare games. BotW has plenty of side quests on par with the best of MM. Does MM have anywhere near the kind of scope, player agency, world building or explorarion of BotW?

Comparing them is just pointless.

Are shrines from Zelda the caves from Skyrim?

Seconded.

No they tend to be a single large chamber which presents you with a particular obstacle to overcome or test a certain skill. Some are quite elaborate, some are quite simple.

It's better than

Not really. They have (mostly) distinct challenges, clear rewards and sometimes work as rewards from side quests.
I think the best part is how you find most of them just by climbing high and observing the environment, not by looking at a map or a compass

Third request for your mum's twitter

BotW is absolutely amazing in most areas, but pretty lacking in others.
I hope they'll make a sequel that builds on the game instead of being something completely different again

I'm not sure you made it clear enough user, where is it?

>discovery of secrets

o-o-oh wow, a-a-a-nother shrine. Haha!

Oh sweet, a fetch quest

Oh wooow, more tree poop

LttP is the only Zelda with no glaring flaws.

They're far better than staring at your map and walking from a question mark to the next