Tell me about Sam, why does he wear the sneakers?

Tell me about Sam, why does he wear the sneakers?

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youtube.com/watch?v=r84OUm17RlU
croteam.com/serious-sams-15th-anniversary-today/
youtube.com/watch?v=mQ4oC4c-txI
youtu.be/SvKdZiW7KbU
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For sneaking.

When did he manage to get a tattoo?

He found them in Cairo.

>he found some random, discarded sneakers and decided to wear them

Why don't you play Bogus Detour?

Was alright up until the final boss which was just tedious, poorly designed shit.

Didn't get there yet. What's so bad?

And speaking of poolry designed shit: what the fuck was the point of the Ooze Gun?

Slowing seems useful in co-op. But yeah, it pretty much sucks

If I take off the sneakers, will he die?

They're two mechs that after getting damaged enough spawn engineers that run to some generators that are scattered around the border of the pretty large area. Those activate unpenetrateable shields on the mechs and also heal them and no, the generators can't be destroyed. The engineers have no spawn limit and there's a fair chance that one wave after another spawns, sometimes before you even killed half of the ones from the last wave. You actually spend WAY more time on running circles in the arena and killing those dudes than actually fighting the bosses which is nothing more than plain bad game design. Also, if you've chosen the wrong skills like Killing Frenzy then tough luck, the fight is rendered impossible unless you respec.

Oh, and then there's another boss afterwards with no save in-between that has a time limit

With ooze, you lose!

Just like real life

One thing that also rubs me the wrong way is that you can kill innocents in it for no reason at all.
That shit is horribly un-Samish.

*blocks your path*

>clopping intensifies

>flying, clopping and /k/ trolling intensifies

How are the Serious Sam games compared to Doom?

WHERE'S SS4 CROTEAM STOP WITH YOUR SHITTY VR GIMMICKS REEEEEEEEEE

srs?

They're seriously different beasts. Doom has a maze-like structure, Sam has secrets and constant arenas. And larger hordes.

...

Sam is extremely focused on enemy encounter design where you have to make fast weapon decisions and learn to prioritise between enemies.
Seriously, it's not uncommon to switch between like four or five weapons in a minute, all while dancing around high-HP enemies because you have to fight some other more dangerous threats.
Level design itself is kinda crazy since you won't see much of Doom's overly complex maps but due to the games initially being a showcase for the game's engine you'll get tons of variety ranging from wide, open valleys or dunes over rooms where you and your enemies constantly bounce around to (at least in the Classic versions) areas where gravity fucks up and you're running around inside a huge cylinder where you can walk in every direction.

There's also a MASSIVE trolling aspect to it where tons of items are booby-trapped, resulting in enemies (often some of the worst kind you'd expect in that situation) imidiately spawning after picking up.
No other game makes you that paranoid about picking up a +1 health item.

Hes gotta go fas.

He is a fellow of considerable dimensions.

but for reals, it's cause all the cool guys were wearing them over here back when SS1 was made

>tfw Serious Sam was the first good thing to come out of my country since Tesla
Also, obligatory soundtrack post
youtube.com/watch?v=r84OUm17RlU

Sam was basically the same as Kirby - a placeholder that was supposed to be replaced with a different character, the old Hilarious Harry model that can be seen on the preview image in the character select screen, but fans and playtesters liked the other one way too much for having much more personality and so it stuck.

Old cover mock-up with the (hairy) Harry design.

/ic/ would have a fieldtrip with the old concept art:
croteam.com/serious-sams-15th-anniversary-today/

You can't really compare the two.

That's modded, thou.

>teleports behind you

>throws horizontal bolas at you

serious sam was made in serbia?

No that's akchually an early alpha leaked footage played on the Normal difficulty

>keep getting killed for picking up a fucking +1 health that sometimes I hesitate to pick them up altogether
>but then I'll feel like a pussy because it's like I'm running from an encounter
>the game makes me feel like a pussy for not picking up a health item

>the cool guys were wearing them over here back when SS1 was made
>implying I ever stopped wearing them
Get a load of this dork.

youtube.com/watch?v=mQ4oC4c-txI

:^)

some of us got jobs so we stopped wearing kids' shoes

...

Seriously?

I'm a serious man now

ONE MIRRION AAAAAAAAAAAAAAAA

Heh. I'll have you know I'm pretty serious myself. No really, I'm a computer teacher in my early 30s. My biggest fear is anyone I know IRL finding out that I shitpost in my spare time.

Hi John

>John
Bog Igore

Howdy Doug

How you doin' Larry

You can debate his nationality but he did come from Croatia :^)

I for one, quite like SS3 more creepy designs, as well as inclusion of Mancubus, which IMO looks better than Doom 4 revision.
Lone exception is minor arachnoid, looks like mutilated duck

youtu.be/SvKdZiW7KbU
56m 52s

Higher def

didn't he claim that he was serbian?

serbian dad, croatian mother

That melee kill on it tho

Very different. Old Doom is more like a fast-paced gauntlet where you are constantly advancing and dispatching enemies on the way, SS is all about that cycle of fending off massive enemy assaults and advancing during the breather sections with the occasional arena and gauntlet section to break things up, and D44M's arenas are more reminiscent of Painkiller than anything else.

First Encounter>Second Encounter>SS3>shit>SS2