After replaying both DS2 and DS3 recently I can definitively say that DS2 is the better game and experience

After replaying both DS2 and DS3 recently I can definitively say that DS2 is the better game and experience.

>DS3's bosses are literal garbage half the time with only about 4 being standouts. The big issue here is that a lot of them are really big and cause your lock on to go haywire constantly while the others usually have like 2-3 really bullshit attacks that just require you to pray to god. DS2 has really uninspired bosses half the time but at least they are playable and not really annoying.
>Weapon variety in DS2 is way WAY better. There is only a few weapons you can use in DS3 without noting that you are playing at a severe handicap. It feels the entire game was made with only the longsword in mind and it really feels like that too. You can pick whatever stupid shit you want in DS2 and have a good time with it.
>Enemies in DS3 all have these really fucking annoying Tantrum attacks that just go on way too fucking long. All enemies seem to have huge combos that just never fucking stop.
>While DS2 makes no fucking sense in it's world layout I feel that's the point. You aren't really traveling to and from real areas but more places in time. DS3 also doesn't make sense with it's areas and is super fucking awful with a lot of them. First off a good third of the game is a fucking awful swamp that is complete ass. Then you run through some dark catacombs and come out to snow world anor londo. But why wasn't it snowing in the swamp? Why is the profaned capitol there, just sitting under everything in a sunken out mess, wouldn't the entirety of irrithyl be really unstable sitting over a huge cave system like that?! It also makes zero sense and I wasn't a huge fan of it, also starting off on high wall is REALLY hard for a beginner area and I wasn't a huge fan of that either.
>DS3 also feels REALLY linear, like even more so than 2. I felt there was almost no exploring in the game since it sort of shoe horned you forward to areas.

cont...

...

Why the fuck would you use lock-on on a giant enemy? You realize you don't have to use lock-on for every fight, right?

All games are good

cont...

>The DLC in DS3 is objectively ass. It feels like they took a page off of markipliers 'oh wow so hard' handbook and made the shit fucking stupid hard and not in the good way. Slave Knight Gael having 10 million hp is obnoxious no matter how you swing a fork at it, freid having three fucking forms is also a god damn mess given her last form is the hardest. Not to mention the areas are jammed packed with some of the worst enemies in souls.
>The enemies and bosses really show you that you are meant to take 2-3 hits no matter how you play. Heavy armor is more of a burden than anything and it really shows when everything hits you for half your hp in one of their tantrum swings.
>In DS2 enemies hit hard but you can mitigate a lot of it by focusing more on heavier armor and such and it really shows, DS2 also probably has the best fucking DLC of any of the games which helps a lot as well.
>Last but not least, DS3 really reeks of bloodborne when you are still crippled with the movement of souls. While enemies recover fast and move even faster you are still rolling around all slow and trading hits just to drink an estus. Lothric is a good example of this as that whole fight there is next to zero chance to drink an estus or heal before he just lol teleports you or warps off your lock on and you have to guess which way he is before he fucking one shots you from a distance. I really like bloodborne but only in the fact that you are playing bloodborne. If you could move like bloodborne in ds3 it'd be great but you really can't and contrary to that, the bosses are built around being super fucking fast and aggressive. It doesn't work.

END

nigger why are you greentexting all this shit

more like bullet points

I agree, though DS3 certainly has the most problems of the bunch.

Every second of gameplay in DS2 is fucking garbage and worse than any second of gameplay in the rest of the series because the game controls and plays like shit.

Have you PLAYED 3?! The game controls like wet ass comparatively. Th only bad part of DS2 is adaptability which is all sorts of retarded but once you know about it it's not so bad.

>First off a good third of the game is a fucking awful swamp that is complete ass
Takes like 15 minutes to get through Farron Keep user, unless you're just really shit. The only thing that would really extend your time there is the gaints and they die pretty fast anyway.

You don't really need to use it at all.

>Farron keep
>Road of Sacrifices
>Cathedral of the Deep
>Arguably Undead Settlement.

>while the others usually have like 2-3 really bullshit attacks that just require you to pray to god
Example? I can't think of a single boss attack in DaS3 that I can't consistently dodge.

nice try faggot, but DS 3 has some of the best bosses in the whole fucking series.

>but atleast they are playable and not not really annoying

the fuck are you talking about, MOST bosses in DS II are complete shit, and the ones that arent shit are annoying as fuck.

>Arguably Undead Settlement
Actually, it's not arguable at all because it's not a swamp, dumb fuck
Cathedral of the deep has ONE stretch of muck that you're required to go through. And to preempt your complaint about the DLC's, I'll state again that having ONE swampy area does not make the whole level a swamp.

Is Dark Souls the new Zelda?

Even if you are thoroughly exploring every area I don't see how you could spend more than about 90 minutes total in all swamp areas combined.

I'll try and be specific about each.
>Vordt's second phase has that run around like a wild best portion of the fight that causes the camera to go haywire and is very hard to dodge properly even on a good day
>Tree is just a bad boss, it's boring and I hate bosses that funnel in a shitload of enemies.
>Sage is a mess of a fight with too much to focus on when he gets low, it's also really easy to get womboed here just from stuff you weren't aware of. Overall an easy fight but also easy to have bad RNG
>Abyss watchers, granted is a super good fight
>Deacons is an easy fight but that curse thing they do if you are playing defensively feels very cheap
>Wolnir is a FUCKING mess of a fight, it can either be laughably easy or 'stop going into the abyss you shit' and being damaged by shit you are unaware of. Really feels like a gimmick fight and not a good one.
>Pontiff just never fucking stops, he's a good fight outside he feels like a bloodborne boss here. It's very difficult to hit him and it really feels like you should just trade or parry him and get it over with. Also I noticed sometimes he'll just randomly swing at nothing.
>Aldrich is probably the worst boss in all of souls. The homing lasers, the arrow spam and the teleporting really add up to making a really unbearably unfun encounter which should have felt amazing but feels cheap.
>Yhorm is a gimmick fight that feels neat but there's nothing to it.
>Dancer is fine outside she likes to just go apeshit sometimes and non stop attack, overall a good fight.
>Dragonslayer armor is REALLY good and I would of liked it a lot more without the fucking butterflies in the back firing shit at me in what should of been a duel.

Cont...

NeoGaf level of opinon, fuck off there

I disagree

>DS3's bosses are literal garbage half the time with only about 4 being standouts

Thought I might be open to reading this and seeing your opinion but you couldn't be anymore wrong in the first sentence

>enb shitting on DS2 right now

lmao

Both 2 and 3 are shit

>Lothric is a fucking goddamn mess and I hate him. He's either the easiest boss in the game or the hardest depending on how he feels that day. He is insanely aggressive, never stops attacking and it's neigh impossible to heal given he never stops swinging. The big issue is his teleport laser thing he does. It's large, tracks you and kills you in single instance most of the time. You really have to guess most of the time where he will show up and there is really little skill in figuring it out. The second part of the fight is just as annoying but more so, he seems less aggressive now but with added aldrich homing lasers here now for good measure. A really poorly done fight.
>Old Demon King is fine, nothing really terrible with him outside his suicide explosion which is more funny than anything. Sort of forgettable.
>Ocerios is an odd fight as in it's really easy but super annoying. He feels like he has too much Hp for what he does, just runs around and spins. It's fine and easy for the most part but I'm not a huge fan of the whole enemy being the hit box in situations like this.
>Champion Gundyr is a great fight but he has the whole 'i have no stamina' thing that pontiff has going for him. Overall a very aggressive and fun fight to try and overcome.
>Ancient Wyvern is a meme fight and the kunai with chain snake thing is harder than it should be.
>Nameless king ala 'errr muh god man so hard THANK YOU MIYAZAKI!' is an easy fight that deals a lot with the whole 'where the fuck is he' in the first phase that leads to the most telegraphed attacks of all time in the second phase. You faggots were knee deep into sucking off miyazaki for this shit. It's a fun fight but it's not hard or particularly interesting.
>SoC has a lot of tantrum attacks but for some reason doesn't hit for shit with any of them but one. He really feels out of place given how simple and easy he is.

Cont...

I didn't ask you to review each fight, I asked for an example of a boss's attack that is impossible to consistently dodge...

So can you only move on 8 directions in DaS2? I recently started playing it and turning feels weird. I fell off cliffs three times so far.

You're fucking insane. 3 mixes BB and DS beautiful, all the movements feel fluid and weapons control fantastically. Compare that to 2's awkward animations and lack luster roll, it's not even a fair comparison

Dead Zone. Controls are just very imprecise.

>using lock on

>DS3's bosses are literal garbage half the time with only about 4 being standouts.

Already dropped your opinion. DS2 is the epitome of BIG PERSON WITH SWORD BOSS FIGHT SIMULATOR. Absolutely zero boss variety, I don't even hate DS2 like most of the shitters here, but come on man, DS3 has better bosses than DS2 and it's obvious as fuck.

Agreed. You can't even chain R1s and R2s together in dark souls 2. Your character just fucking stupidly stands there and does nothing unless your R1 animation is completely finished, there is no switching from R1 to R2. It's garbage.

>3 mixed bb and ds

And that's bad you idiot.

PC wins again.

I think Nameless King is great fight, but everyone seems to jack off over him being difficult when he's actually one of the few completely fair fights in a game chock full of bullshit. He is unfortunately preceded by a technically easy but unbearably broken and unplyabale fight with the King of the Storm though. Unlike the other From cocksuckers, I'm not willing to forgive a boss that exemplifies the developers doing nothing to improve their camera of seven years and five games just because it's not that hard.

DLC boss time woooo

>Wolf man and Wolf is a fucking terrible boss and you cannot defend this shit. You are NO LONGER allowed to complain about royal rat authority.
>Freid is 'how long can we make a fucking boss' the encounter. If you die on the third phase you will turn off the game, I PROMISE YOU. It feels like another bloodborne boss snuck their way into the game and it's really a bad encounter. It feels like it should of been something you fight three times in three different occasions and then it would of been at least passable.
>Demon princes is actually pretty good. You really have to manage them well or else they will just shit on you. It's a two phase fight again but they don't have an insane amount of HP so it's pretty good.
>Church fight isn't even really a fight.
>Dark dragon nigga has TOO MUCH FUCKING HP. I can get him down to half and thats like after 4 minutes and you could still choke at a point and have to restart it all over again. WHY DOES HE HAVE SO MUCH FUCKING HEALTH!?
>Slave Knight Gael is the pinnacle of what is wrong with DS3 to be honest. An absolute absurd amount of health where you aren't even sure if you are fucking hitting him given how slow his health bar moves. All of his attacks in the second and third phases are these 'just keep rolling nigga' moments that really feel out of place in a fight like this. To top it all off the third phase has this GOD DAMN lightning that you cannot avoid and can end up killing you if you get unlucky. He literally could have had half of his HP and it still would of been way too fucking much.

Most of your problems seem to come from you not paying attention to your surroundings, in addition to and because of your over-reliance of the lock-on method. If you pay attention, learn to identify the wind-ups and openings of each attack and learn to time your dodges, each fight becomes a cake-walk. I can't really argue with the boring/gimmicky fights though, Yhorm and the Ancient Wyvern were especially disappointing.

Yeah the second phase is a lot of fun, he's a neat encounter without being overly fucking stupid.

If you didn't like BB, sure, but otherwise it's exactly what the series needed. An aggresive playstyle is THE best way to play souls, and that's exactly what BB was about. I think the mix could have used a few tweaks, but overall 3 is still a fantastic showcase of the old and the new

To be blunt it sounds like you are just bad at the game. Have you ever tried pushing circle/B?

Read the rest you inept.

See that's where I disagree. I am paying attention but the fucking teleports from Aldrich and Lothric are obnoxious. It's not like I see aldrich's arror spam and go 'what do i do?' i know what to do...FUCKING RUN for a good goddamn 10 seconds. It's awful. Lorian teleporting to slam is a real 'spin the camera REALLY fast man' deal that feels awful to find out where he's about to fucking obliterate you if you don't run to him fast enough.

>aggresive playstyle is THE best way to play souls
No, it's the best way to play Bloodborne, you know, with the health regen stuff
Dark Souls is about strategic combat, NOT rushing your enemy and getting to know their patterns and attack at the right moment.

The best way to kill anything in DS3 is to spam R1 until it's dead.

Nigga I only play the game two handed and roll, I haven't used a shield since 1

>Lorian teleporting to slam is a real 'spin the camera REALLY fast man' deal
Do you play with the audio muted?

Interesting. Trying to defend the game by bringing up the fucking awful ROLLSPAM. It's the worst thing in DS3. Spam R1 five times and still roll 4 times to safety. Now repeat.

yuup and this is where weapons come into play. There is ZERO reason to use anything outside of the fucking longsword. It's fast, it staggers and it does a whole lot of damage. Every other weapon either does no stagger or is way too fucking slow for how fast enemies react.

It doesn't matter if you like bb or not. Souls games always had rather slow combat than fast. It is designed to be carefull and not fucking mash R1 your way.

You seem like you're just really fucking bad at the game.

People have already done "no roll, no armor" runs. Maybe you should acquire some skill.

Than why do you seem to have so much more trouble with dodging than everyone on the planet excluding maybe DSP?

Had headphones on but it will only tell you the general direction he's in. you still have several different locations to start running to while you reorient yourself. It would of been fine if the attack had like a second more delay on it.

Souls games haven't been about tactics since demons, DS 1 is way too forgiving when it comes to shields and the only tactic is to hide behind it till the enemy stops and get a hit in. Forcing aggressiveness on the player bring back tactics, and while I think the execution has been a bit poor in BB and DS 3, shows they can force the player to pay attention and not just "learn the pattern". That same R1 arguement applies to every game

>and still roll 4 times to safety. Now repeat.
If you think that is the proper way to dodge than you are objectively horrible at the game. Have you ever heard of iframes?

Is this supposed to be some excuse? My first run through of the game was with a 2H GA.

>shield turtling
>"""""""""""""""""""""""'strategic"""""""""""""""""""""""""""""""" combat

I found the Black Knight Greatsword to be pretty fun too. Because it's WA can activate POISE. They should have just kept DS2 poise. In 1 it was flat out stupid and hyperarmor in 3 is a joke.

This whole thread is a mess. DaS3 has one major thing over the other Souls games and that's bosses. Seems more like you're angry because the game is too difficult for you.
Also DaS2 is amazing, just a side note.

>but it will only tell you the general direction he's in.
>you still have several different locations to start running
So it tells you what direction he is in but you still can't figure out which direction he is coming from?

>while you reorient yourself
How the fuck do you get disoriented in a room that is literally a giant empty rectangle?

Yeah I played through it a grand total of 2 times. I still beat it in under 30 hours on my first run. I don't care how much other's play it to get super good at everything the game has to offer when the initial playthrough wasn't positive. Also it's not just dodging, it's the fact that a lot of bosses have a 'keep on rolling nigga' phase of the fight that really feels awful compared to something like fume knight where you had to be careful about when you roll and where you go.

please don't bully ds2friends

they may have poor taste but they're still people who contribute to the series' success

The only people impressed by DS3s bosses are people that did not play Bloodborne.

Most of this post can trade 2 and 3 and be no less correct. 3 has a lot of shitty bosses and 2 has about the same amount of standout good ones like Sir Allone and Sir Allone and Sir Allone and Sir Allone.

>Big Person with sword
>DaS2 13/32
>DaS3 8/25
>DaS2 has a slightly higher ratio but DaS3 has fewer bosses total

I've played BB, DeS, DS1, and DS3 and I can honestly say DS3 has the best overall boss cast. BB has the 2 best individual bosses out of all the games but BB's boss cast without DLC is barely above average.

>proper way
There is no proper way to play the game. And it's not about dodging but about getting away from the enemy without being hit.

But if you want to talk about i-frames, yes DS2 adaptability was stupid. BUT why does every DS3 player have DWGR i-frames? Dodgespam at it's finest.

Well

A. Because you have to react nearly instantly to where exactly he is in the huge room and not just where you heard the sound
B. You react to the fact he's doing that attack and not another and have to very quickly find him before his attack obliterates you and you have to take the fucking elevator again.

>I still beat it in under 30 hours on my first run.
So you beat the game in under 30 hours despite having to "pray to god" to beat most bosses due to unavoidable attacks (which you have still yet to provide me examples of).

>(which you have still yet to provide me examples of).

Because there is none.

The only attach that could possibly fit under that description is Midir's laser spam in his 2nd phase but you should technically have enough time to run right next to him before he starts his laser spam.

My last DS1 playthrough was Rapier with some Magic, DS2 was dual katanas and DS3 was Greathammer. Strategic rolles are a thing too, you know. Unlike in Rollspam 3.

Did you read my posts man or are you just farting out shit opinions. I'm decent at souls games and a lot of the bosses feel like they either have tantrum attacks that cause you to roll spam, hit way too fucking hard or do aldrich bs where you just run around for a while. Twin Princes in a unique example of everything culminating in a huge shit show with some of his attacks being a real fucking pain in the ass to deal with and occasionally can just get unlucky. This is ESPECIALLY true with Slave Knight in his third phase.

What the fuck are you talking about? You have nearly 10 seconds after he teleports to figure out which direction he is in and get ready to press circle.

Absolutely not, he teleports mid attack dude, it's more like 5 seconds to get to him.

>that cause you to roll spam
It really sounds like you just don't know how to use the roll properly. You can roll through almost any boss attack by timing properly.

I disagree, these trantrum attacks and Twin Princess can be easily avoided by timed dodges. The problem isn't the boss design but the basic mechanics of DS3. Like how you can roll 14 times with 40 endurance + RoF.

Yes you can, but that's not the problem. The bosses only do these drawn out attacks that you can only evade by rolling BECAUSE you can roll so many times in a row. You might make it even a quicktime event.

> it's more like 5 seconds to get to him
You have a good 7-8 seconds from the time he disappears to the time he launches his beam attack. And why the fuck would you need to get to him? Just dodge the beam you mong.

I'm kinda shit at the souls games but I still managed to get through them.

The Two princes fight really isn't that hard to dodge the fire sword guy's attacks are really telegraphed just don't go slashing in all the time on the second attack just in case he does a third one.

Second phase isn't much different just roll out of the shiny balls and soul spears its not that bad honestly compared to some other DS3 bosses I can think of.

>magic shitter in DS1 talking about strategic combat

Good one

>I don't like DaS3 because you have to dodge attacks too much.
???

OP here, magic is unacceptable in any souls game. This is especially true in 2 with hexes that obliterate everything in the entire game.

Why do you retards keep telling yourselves that Dark Souls 2 has better gameplay, bosses, level design, etc when it's objectively wrong?

I appreciated that shields in DaS2 didn't give you 100% physical block right off the bat. Chip damage encourages players to avoid getting into situations where they have to block and they become better as a result.

Contrarianism.

I think Dark Souls II is much better as well, pvp is great and the DLC is spectacular I agree, not to mention, Sir Alonne being probably the coolest boss ever.

Not even going to read your long ass shitpost. Just dropping by to remind everyone that Dark Souls 1 is by far the best in the series. The other two don't come close, and Dark Souls 2 isn't even 1/4th as good.

Yes. Take Vordt phase 2. 4 times he charges you with the same attack. 4 times you roll with the exact same timing. With no other option than to roll. Can't move away, can't block, can't tank. After that you can play normally again.

It's a fucking quick time event. You just need to add the button promt.

Dark Souls 2 objectively has better player mechanics, but the enemies aren't designed to take advantage of it.

>literal garbage

Slam dunked your opinion into the trash.

Even if that were true, it doesn't mean the gameplay isn't worse.

It doesn't have better bosses or level/world design.
It does have better weapon variety, PvP, asthetic variety and is overall more unique and creative.

Core gameplay mechanics are purely subjective.

If you want examples just ask.

I see you think gimmick bosses are cool

>Can't move away, can't block, can't tank.
Have you ever actually played the game? You can literally stand still and not get hit by his charge most of the time.

Why go on a board to discuss video games if you just shit on people discussing video games?

Ahhh so that's what it is. Played SoTFS for the first time a few weeks ago and I felt like it didn't play like the original. Is there a fix for the sotfs version?

>It does have better weapon variety, PvP, asthetic variety and is overall more unique and creative.
>Core gameplay mechanics are purely subjective.

holy contradictory shills, batman

Hello, reddit.

Sir Alonne doesn't even begin to compare to Artorias. It's the perfect no-bullshit 1v1 in the entire series where the boss doesn't have faggot ass unavoidable attacks, ridiculous shockwave attacks, pointless zoning attacks, random 1-shot kills, or infinite stamina and infinite poise even more imbalanced by the fact that they can do things like cross-map attacks with almost zero recovery time, or summon other enemies to make it harder.

It's the best plain and simple balanced and fun 1v1 that you don't have to cheese in any way whatsoever. There's no strategy for it. You just hit him and don't get hit, that's it. No "Maybe tank a hit and damage him once when he attacks because otherwise he has infinite stamina and zero recovery time so he'll probably hit you right away anyways if you try to get him when he's recovering then run back and heal" and no "wait for him to do this attack which leaves him invulnerable for 10 seconds and you can cut off the tail XD"

Perfect middle ground.

You want to argue DS3 is not a best of Souls remix?

Not him, but in my case, my joystick is too sensitive. It's hard to do precise attack unlike in, let's say, monhun on 3ds.

He is discussing video games. He's saying Dark Souls 1 is the best. You're just mad because he doesn't agree that King's Souls 2 wasn't the most garbage Dark Souls game ever made.

You greentexted all that shit though.