I'm making a video game, and I need help?

Hi. I'm currently making a video game. I cannot tell you what it is about at the moment, but in the part I need help with, the main protagonist just escaped the trap two criminals have made. The criminals left the main protagonist inside an abandoned building and he needs to espace.

Do you have any ideas of what he could find and what they can use them for? Any logic puzzle or something?

Thanks.

Why doesn't he just use the door?

find gun
kill himself
roll credits

He is stuck in an abandoned building and is currently on one of the lowest storeys. The only way out is through a window on the op floor.

He doesn't use guns. He's more like a low-budget vigilante.

Fuck off eva

So why not bust through the goddamn door?

Heeyy is that the Bayonetta 3 logo??

There is a door.
The door has a sign.
The sign says "Only good people can pass".
Next to the door is a table.
On the table is a gun.
Next to the table are a grandmother and a kitten.

That kind of logic puzzle?

No, I made it.

Yeah, something similar could happen. But more about the escaping part first.
I will implement something similar into the game.

So, OP. Think very clearly about what your protagonist does at this moment. You are setting up the tone, theme, gameplay, and structure of your entire game in this level/scene.

If your her is gonna solve a a logic puzzle, your whole game should center around logic puzzles. If he's gonna fight some guys beat-em-up style, that should be the bulk of your game.

It's like in a film - the opening scene sets your tone a lot of the time. In The Matrix, before we see Neo in his 'Ordinary World,' we follow Trinity slow-mo kicking ass and jumping buildings. In Star Wars, we don't meet Luke for 45 minutes! We see the Empire fighting Rebels with laser guns.

In gaming, it is similar. Uncharted find Nathan Drake solving Indiana Jones puzzles in relative safety. Later, the stakes raise tremendously, but that first scene sets the stage. In Super Mario Galaxy, the first stretch before the Observatory gives you a taste of controls, gravity mechanics, and tone.

Your low-busget vigilante sounds cool, but kind of game is he in? Set this up, and play around with it. Make sort of a proof of concept level.

There's a reason big time developers do this - to see what works and what doesn't.

It will be a Point-and-Click game, similar to the style of Hopkins FBI, if you've heard of it.

The vigilante does want to stop crime, but it won't be any beat-em-up type of gameplay.

One of the first parts of the game is to save people from a burning house.

Take a look at the Hector game series, especially part 2. Hector is trapped inside an abandoned building and has to get out. He has a partner on the outside that you can switch to freely.
Warning: very british

My game is located in a city which is BASED on a British city. XD Will check it out.

>XD

Get the fuck out. Reported.

...

I didn't realise my game's logo is a Pokémon!

It's obviously pacman doing a james bond parody

dragon dildo, he can use it to fuck himself

Once you see it, you cannot unsee it.

Could add that to the DLC :D

>Find knife
>Commit Sudoku
>Roll Credits

While I'm here, any delicious traps on this board? I'm looking to hook up.

Clever.

>find rope
>tie noose
>hang self
>roll credits

I mean he has a grapple hook with a rope tied to it.

...

Thank you for giving me the tutorial, sir (OR lady.)

Jump out of a window?

That COULD happen on the top level of the building, but I meant between that and the start.

Wait until Sup Forums isn't full of shitposting americlaps and repost your thread if you want a helpful answer.

so the criminals make a deal with the protagonist: they'll release the protagonist in exchange for sexual favors. Since op is a massive fag, there is no other options so you're forced to suck the criminals dicks while taking a dragon dildo up the ass and then the criminals accidentally shove the dragon dildo too far up the protagonists ass which causes internal bleeding and kills the protagonist.

Does only the top level have windows? What's stopping you from jumping out at other floors?

The top level only has an OPEN window, and there are many other windows, but the protagonist has to find clues to shut down a certain machine on the way there, somehow.