>Games will never look as good as movi---
Games will never look as good as movi---
--ies.
>moviies
YOU FUCKED IT UP
>left has no shadows, reflection and occlusion
>Why don't games running at 30/60 frames per second look as good as Pixar movies where every frame takes hours to render?
Sure, but Toy Story 1 was rendered by 1995 computers.
And it shows. It looks rough these days.
Its still not the same as the movie, but its getting closer
The outdoor bits looked pretty damn good though. Too bad its probably still 30fps
ps2 will have toy story graphics.
Not quiet, but we're getting there.
Huge difference in textures on the shirt.
>no shadows
lol
yet it does you fucking moron
anyone that says "no ahdows lol" has no fucking clue how shadows work
Lighting is still the big point of contention.
shadows*
Nope it doesn't you blind homo.
As a still image, right looks better.
But go and watch Toy Story again. While a classic, the CG has aged like milk. KH3 will look better in motion.
...
they redid the whole movie for the re-releases of 1 and 2 (and almost didn't do 2 because all of it was lost for a while) and they look a lot better because of it
This looks more cartoon like than Toy Story 3
We've had games that look better then the first toy story in most regards for almost a decade now though
Games only look like films when the lighting is dropped to nothing
>redid
what did they do exactly?
It looks way shittier dude.
you can tell the woody on the right is made of plastic but cant with the left except for maybe his hat
Name one
Lighting got a lot better this gen but we still have a long way to go
Crysis
It's actually not far off so props for that however it's still distant enough to be distinct. It's all down to the lighting more than anything.
Name one game as good as pic related
and here we go
I wish games and movies would stop using dof
3>1>2
It doesn't look as good though, the lighting in KH3 is way worse
toy story 3 is 2010 tech you know that?
...
Pre-rendered cutscene.
I think you are logically thinking it backwards. Videogame lighting and reflections are way over exaggerated while real life lighting and reflections are much more understated, which for example, GT Sport acknowledges and does. It doesn't mean videogames only look "real" when they "dumb" it down. Leave it to gamers to mod roads to look like moon craters and water to look like mercury and car reflections to look like a mirror.
1>3>2
This is not up for debate.
Incredibles were better.
Motion Sickness: The Game
And the new Kingdom Hearts isn't out yet. Your point?
>The Mickey Mouse watch clock is still there
>le toy story looks good meme
2>1>3
/thread
Re-rendered it with better modern tech.
Currently replaying this game on the N64. As a 3D platformer, it holds up pretty well, but the framerate and depth perception can be quite bad.
...
>/threading your own post
Instantly invalidates any opinion you have on the grounds of being a massive faggot.
You do realize we STILL cannot render something like the first Toy Story in real time right?
PS1 pre rendered cuscene tier
yeah we can bonehead look at how ugly this is
Wait for GPGPUs to become a mainstream thing.
>First crazy space men
>Now I have to deal with this little nip shit.
>movies
>not having depth of field
You have no idea what youre talking about
been trying to find the BOTS featurette but it seems its not on youtube. basically user has it right, they re-rendered the movie but iirc they also looked at the old models and updated them
They did it again.
Computers are still not powerful enough to render Toy Story in real-time
2 and 3 have no reason to exist, so 1 is better than both by default
We actually can't though.
You're an special kind of retard.
It's not a matter of looking good or not, it's a matter of modern computers STILL not being powerful enough to render it in real time.
That's why KH3 coming close with its visuals is such an impressive feat.
no, you see, he stopped the inflection on the I
If someone paused after saying [moo-vee]
they would not simply say [ss]
they would pronounce the ie again
[m-oo-v-ee]-[ee-s]
are you dumb
>born in 1986
>never liked Toy Story
>goofy and donald all dressed up like visual K fops instead of classic simple toys/dolls
fucking disgusting
you were already too old
I was born in 94 and enjoyed toystory in 1999
>Sony claimed the PS3 was powerful enough to render TS1 in real time
It was the first full CG movie. The models might be a little bad by today's standards but there's still more raw GRAPHICS in this screenshot than any modern video game could manage
Movies should never have had it to begin with . It's ugly looking trash
Any nip friends care to translate what Xehanort was talking about?
I was born in 1984 and I still enjoyed it. I never went through that retarded phase where you automatically dislike a good movie because it's a cartoon.
That's what Toy Story would have looked like if it was made in Japan.
This is why hiring a Japanese company who specializes in Jap Teen Angst(tm) to do a game centered around Disney family movies for kids was a fucking dumb idea from conception.
youtube.com
It almost sounds like he's talking about MoM
they dont judging by those screens
thats the problem
The original Toy Story was rendered at 4 hours per frame using a massive render farm. Current technology can render it at about 3 minutes per frame.
Wow, was half the film production time just rendering? What if the shit crashed while that was going on?
I'm probably taking bait here but whatever
depth of field is not a effect added in movies, it's a physical phenomenon, lenses or the human eyes cannot capture everything in sharpness, there's always going to be a part of the image that's blurrier
Each completed shot then went into rendering on a "render farm" of 117 Sun Microsystems computers that ran 24 hours a day.[38] Finished animation emerged in a steady drip of around three minutes a week.[62] Depending on its complexity, each frame took from 45 minutes up to 30 hours to render. The film required 800,000 machine hours and 114,240 frames of animation in total.[39][57][63] There are over 77 minutes of animation spread across 1,561 shots.[59] A camera team, aided by David DiFrancesco, recorded the frames onto film stock. Toy Story was rendered at a mere 1,536 by 922 pixels, with each of them corresponding to roughly a quarter-inch of screen area on a typical cinema screen.[38] During post-production, the film was sent to Skywalker Sound, where the sound effects were mixed with the music score.[58]
This is amazing
then you just reboot and continue where the rendering left off
Did you not read about how toy story 2 almost didn't happen?
bs wht would cause that when modern games look massively better than ts?
The original Toy Story still cannot, to this day, be rendered in real-time.
So's the PS4
Who do you all think are the member of True Organization XIII
So far we have canon:
I: Master Xehanort
II: Young Xehanort
III: Xemnas
IV: Ansem, Seeker of Darkness
V: Xigbar
VI: Saix
I think that nearly certain candidates are:
VII: Terra-Xehanort (canon instance of Xehanort inserting his heart into someone else)
VIII: Riku-Ansem (same)
IX: Vanitas (Yellow eyes, conceivably was made whole by receiving a piece of Xehanort's heart in parallel to how Ventus was saved by Sora)
Speculatively, we could also have:
X: Luxord (Is loyal enough to be one of the last defenses of The Castle That Never Was, has power over time, he was the tenth member of original Organization XIII, with X as his sigil, and his power over cards is likely tied to Castle Oblivion.)
XI: DiZ (Orange eyes, dark skin, and pointed ears. When questioned in Castle Oblivion about being Ansem, he answered evasively. Ansem the Wise may have absorbed part of Xehanort's heart in order to not lose himself to the darkness?)
XIII: Sora-Xehanort (Sora is shown to have a weakness to darkness, and could fall within the course of KH III)
As for the last member, I've got fuckin nothing
>KH3 will be in the toy story universe
guess I gotta play this series now, where do I start and on what console?
kek
>2 anything but best
Really wish they'd put out a benchmark that rendered a scene from TS1.
It's more like "The Toy Story universe will be in KH3." Not the other way around.
Emu for 1 and 2 and PSP and GBA.
Toy Story essentially uses a brute force algorithm to actually simulate light rays bouncing around. Up until the seventh gen, game engines were almost literally just taking images(textures) and using simple geometric operations to distort them to look 3D. Very little actual simulation was involved. Nowadays they have a lot of little clever tricks to do lighting and actually do simulate it to an extent, but it's very simplistic(mathematically) compared to even TS1.
>implying movies have improved in quality
This was never about how TS1 "looks". We've been waiting for the day technology becomes powerful enough to render TS1 in "real time".
Pixar plays it so fucking safe these days. They're boring as fuck. They're no longer a groundbreaking film production company.
You could record everything at f22 or something, and you'd have no noticeable motion blur at all, buddy.
It would look like complete trash, but there you have it.
the fur looks considerably better
>Literally having no idea what you're talking about
Left has simulated global illumination, if anything it's more accurate than the right, which had to have lights placed manually.
Please don't post Toy story anymore. I feel sad whenever I see it.
Remember when we all said "Wow, there's no way it can ever look better than this"?