Do you like this game?
What are your favourite aspects of it, and what can be improved?
Do you like this game?
What are your favourite aspects of it, and what can be improved?
It's my favorite game of all time
The world is easily the best part. It has tons of variety and effort put into it. I think combat and character progression are weak points. Give it Platinum-tier combat and some kind of exp/leveling system and I think nothing would ever top it
Does anyone actually HATE this game? Really dislike it? The most negative opinion I have seen is that it is average/mediocre
Just make the combat less easy and add underwater and cave areas n we good
I don't even care if dungeons don't return. If they do, I hope they drastically change the format instead of the old lock key shit
Meh. I got bored with it quickly. Too much copy/paste elements and a great big nothing.
I adore this game. It is literally the first game in 20 years to truly challenge OoT as GOTYAY.
The first half an houror so did worry me a bit, but after leaving the Plateau... superb. Spend entire nights just exploring the world.
I really appreciated how unpatronizing and non-underestimating the game is towards the player.
Yeah but do you HATE the game?
Also how long did you play
idk if this is bait but I unironically think this, but I'd never post it myself on Sup Forums
I doubt they will make the combat really hard. But I would appreciate a difficulty toggle beyond buffing damage and health. Maybe disable flurry rush and menu pause
Best open world in a while. I find the enjoyment of the game hinges on how much you enjoy shrines. I did and so did most of my friends so we had a blast with the game
IMO Breath of the Wild isn't an amazing game, it's more like an amazing proof of concept. They made the greatest open world ever made, and I say that without even a second thought; but honestly I wish there was more interesting stuff in it.
Outside of some stuff like Hyrule Castle, I think BotW has a serious problem with significant and fun content. Shrines are incredibly bitesized and I honestly think the divine beasts weren't much fun at all. The game just needs more enemy variety and focus on content that isn't shrines.
I would love to see proper dungeons return, if not that then at least have shrines with different looks and music. I hope they make an 1.5 sequel for this game where they make something interesting now that they got the framework.
I hate that it was the only major title on the Switch at launch. 15 hours and moved on.
Ah, I see. Sorry you didn't enjoy it
I liked it until I didn't.
Meh, it happens. Never been much in to Zelda. I am currently playing through the Spyro trilogy and actually enjoying it. Have Yooka-Laylee which I believe I will also enjoy.
It was OK.
After 10 hours though the game begins to cracking and you see all the hamster wheel bullshit.
All the divine beasts were a disappointment. Rito village was a joke, the reason to explore the world is only slightly better than rupee awards in previous games, elemental weapons got stale. Shrines felt too short, I'd like each Shrine to have a few or more rooms.
I feel like the best part of the game is the first 5 or so hours where you have limited supplies and no gear and actually gave a shit about your surroundings. Giving the player so much inventory space and armour/equipment was a mistake. I don't think Cryo should be in the game at all as it trivialised a lot of the interactions with lakes and rivers. Flurry rush was a boring mechanic and a pretty necessary way to inflict damage.
I hope the next game fills the world up with some things to do and adds a bit more variety as I found most people's experience to be very similar and the only real difference was if you could solve a puzzle or not. Just Majora Mask this shit and reuse the majority of assets and build on it.
>explore world
>find something
>it's another shrine
>get more health/stamina
>repeat
10/10
>10 hours
That was fast, it took me like 100+ hours and I play lots of open world games. The first few hours were also the worst to me. Everything one hits you and you have no fucking idea what to do
needs themed dungeons and more classic items then it would be perfect
I don't mind shrines and I think their rewards is always useful so it doesn't bother me if I keep getting spirit orbs
After I found out the nature of the shrines, I soon got bored with the game, since besides the story the focus is running from a shrine to another. The initial problem for me was that the game didn't feel rewarding enough. I know it's not really an rpg but at least the battles could have been harder. Ofc the world itself is amazing design-wise but for me all the things to do in it feel relatively meaningless no matter how innovative it is. However it's an awesome game to just chill around with, which I occasionnally tend to do.
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I feel like the lack of a leveling system works heavily in its favor. Your sense of progression comes from exploring and discovering new things. If they added an arbitrary number to track that it would diminish the experience.
I like the shrines, so I have very little problems with the game. One I really hope they fix on the next one is enemy variety
No do.
Never in a Zelda game
The Guardians are my favorite part about the whole game. I want to see more of them.
the best games are usually proof of concepts. thats just how games work.
The large guardians should have a way to defend themselves when you are up close besides the admittedly effective lasers
Even as my favorite enemy in the series, I agree there's plenty of room for improvement. They should be able to use their legs as melee attacks if you get too close instead of spending all that time trying to charge their next laser strike.
The lack of unique rewards and enemy variety are the biggest problems, but I have no idea how to fix the former
More unique armour sets, maybe combat skills and more runes
>No guardian gear for your horse
>Favourite aspects
The world and exploration
>what can be improved
Enemy variety and combat. Remove flurry rush as it makes combat too easy and add more moves and movesets
I just got this game and my Wii U basic doesn't have enough free space for install and the update file. Even if I were to move every other file to a USB I still wouldn't have enough.
Will the game run any worse if I installed it and the update file on the USB and played it through that?
No, it runs fine on USB
Do SSDs work on the Wii U?
>can't stable skeleton horses
Shit game
>Can't register bears or stags
Shittier game.
>no blacksmiths
>no monster stable
Missed opportunities
>and what can be improved?
Remove the Skyrim style of "instant healing whenever you want how much you want." It's banality obvious half the enemies in the game does absurd amount of damage because the developers realized it's the only way for something to actually pose a challenge to you.
The world is great, but the dungeons and shrines are too short and brief. I like the puzzles inside, but they are so short I can never get myself in the so called mood of puzzles
I'm waiting for CEMU to be fully optimized for playing this shit.
Gonna love those weapons breaking every 5 minutes.
>no blacksmiths
Yeah, sure, let me just waste resources on a weapon that will break after a single encounter....
I'm sorry.
What if you can repair it with monster parts or increase its durability?
This. I would not mind if they combined the combat and puzzle shrines or combined two puzzle shrines together
I really liked it yeah. Favorite aspects are definitely the size of the world and all the ways to explore it. Things I disliked the most though is that rewards for exploration always end in the same rewards/dungeons. They get a bit tiring after doing them however many times. I also was let down by the lackluster story. None of the characters matter because your friends are all dead, and the new champions are dropped immediately after finishing their quest, the worst being Teba who just fucks off back to the mountains.
I actually really liked the story for this one, and I don't really know why. I do agree characters besides Zelda are underused though
Don't get me wrong, the designs are definitely on point, but they're so fucking underutilized that it feels like such a fucking waste of potential. All of the trailers featuring the story bits felt like a lie when all the combined cutscenes probably don't even take up an hour.
Yep I felt that the memories were too short, although they were pretty well made (voice acting aside). Only Zelda and arguably the king (through his dairies) had any development
The overarching plot was alright but the characters are underdeveloped. What we have is alright but they needed to add more
Every source I find tells me not to now.
Are any of the updates absolutely required to enjoy the game? Is anything so broken or unbalanced it would ruin the experience if I didn't buy another external and get this update?
I absolutely despise the open world and weapon durability mechanics.
So far in 30 hours my favourite part of it was the fish kingdom because it actually had some semblance of level design and feeling of actual journey all the way in, and elephant dungeon was cute. There's also a few cool NPCs that i'm always happy to encounter.
But going back to the ubisoft-esque slog that its open world is fucking insufferable.
The update fixes nothing on the Wii U, so you can play without it
If you think the world is ubisoft style just ignore what you don't want to do
>parry guardian laser with a lid
>it works
is Link just that good or something
should of made it more of a grind fest by making gear and full set of armor only obtainable from quest line, instead of just buy from stores. like, bringing 1000 liz tails to get stealth gear.
>Guardian lasers clearly shown to be capable of destroying wooden structures
>Can't put a dent in a fucking pot lid
He just parries it with a speed of light.
Why
How many divine beasts have you done? If you don't like the open world go straight to them and nothing else
>What are your favourite aspects of it
>The way you can interact with the environment,
just loved setting things on fire, cutting down trees to create bridges over small gaps or using them to travel over cold water and that the game generally encourages you to think outside the box, for example I loved that you can solve electricity based puzzles with actual metal weapons from your inventory instead of just being forced to use the special metal boxes in the room.
>art design,
>exploration, optional mysterious and mystical stuff
like the deer ghost or the dragons, even the Master Sword and those giant mini boss fish monsters in the desert, nothing was handed to you in long and exhausting cutscenes like the previous games in the franchise, you had to explore the world to find this stuff on your own
>the scale of the world
I loved that it took a while to get to the different villages of the different races, it had a sense of adventure that I missed in videogames, which was unfortunately lost when you started unlocking teleportation targets all around the map
>the puzzles in shrines
I liked that some of the puzzles, albeit optional, had you use your fucking brain instead of just handing the solution to you like previous games. The worst offender probably being The Wind Waker, and while we're at it I request somebody to post that .webm where the puzzle solution with the candles on the wall is presented to you in a slow and long cutscene twice before they even allow you to move around and try to think and consider looking for a solution
>and what can be improved?
I don't know I was pretty damn pleased with the game, I guess just want even more of everything
>more enemy variety, especially boss fights
>more special infinitely durable weapons like the Master Sword
>all dialogue voiced
>fire Zelda's English voice actress
>more magic abilities
>much less cooldown on abilities or an entirely different system with some sort of mana points like previous games
The problem is that they still try to use the story structure that is 30 years old.
I dunno, maybe i don't get spirit of Zelda, i don't have any nostalgia to this series but Link being a one-dimensional character for all these years is a bad thing imo.
He's a bit more fleshed out this time. I would like to see more the next game though
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He actually has a bit of a backstory this time.
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BoTW is a soild 7/10
Is this the go-to shitposting score? Seems like it
Played on Cemu and it's GOTY for me
Loved the world, the NPCs and the beasts
They could have varied the aesthetics of shrines though, and added more enemies. And also make the combat more tense by removing the instant menu healing. I am actually fine with flurry rush but they need to tighten the window to trigger that
Post more Gerudo.
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Platinum combat is brainless trash, you have many options but they essentially don't matter
It's so fucking mindless
lol been playing this stupid game for 30 hours and still havent gotten to the first dungeon yet too busy talking to you fegs
I fucking did it bros
>that last fucking fight
What the actual fuck? I only survived because I had 3 fairies stockpiled
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I haven't played this game, but I like the look of Zelda's butt
>and what can be improved?
Nothing, really. My favorite thing about it was exploration. There was so much thought put into the game.
You should have saved your arrows to the last fight scrub
It's fine but not the best. Zora females and Gerudo have better ones
>not master made
git gud scrub
until you've beaten underground floor 10 on master mode beginning trials, you're still a fucking shitter
also level 4 master sword is an underrated weapon, people were writing it off as "only 60 damage! savage lynel swords are better ecks dee" but 200 durability is insane
12000 damage means its like 4.5
>I liked that some of the puzzles, albeit optional, had you use your fucking brain instead of just handing the solution to you like previous games. The worst offender probably being The Wind Waker
Nah man, Skyward Sword. That game would literally show you the solution to the puzzle, then have the blue bitch tell you the solution to the puzzle twice, with all the IMPORTANT THINGS that you should be paying attention to HIGHLIGHTED, and then after you've done the puzzle it would tell you what solving the puzzle had done. I don't think there was anything in that game that was left to the player to figure out on their own.
I do want to see that webm though.
I did it first try faglord. I had no idea what was coming up
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>The way their little claw feet grasp at the air when they get turned over
Pretty funny, desu.
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>On Mable Ridge
>Lead guarding there up to the edge of a cliff
>Jump on its body, backflip then use an arrow to shoot it in the eye
>It falls over the edge
>Still manages to keep its reticle on me as it tumbles into a small lake below, taking fall damage along the way
Their aim is fucking on point, I tell ya hwat.
I like how Hyrule actually feels like it has been in ruins for 100 years. Like some certain places feel eerily quiet and calm.
Lewd
>Lewd
I hate that you reminded me that the first BOTW porn I ever saw involved a guardian and one of the NPCs. Not porn of Link. Not porn of Zelda, or porn of one of the champions. A fucking guardian (literally) and some random fuck NPC. Fuck your post.
I really like it, but they really need to fix the shrine aesthetics
it was fun for a few hours and then you realize how shallow it is
I love BotW but it needed more runes. Also the next game better take place in a radically different location or it will feel old since Aonuma wants to keep the open world design
I never get comments like this. The first few hours are the worst in the game, and it only opens up when you delve deep into the physics trickery. I literally have no idea what posts like these are talking about. Can you elaborate?
Not to mention it's always some one liner comment, without anything backing it
in case you're unaware, there's a weird glitch that lets you see Link without the filter on hylia bridge.
Jesus thankfully they stuck to cell shaded
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I finally reached the 999 mark for Bokoblin Guts after several hours spent hunting down every Bokoblin I could find, meaning I reached the maximum capacity for all Bokoblin materials. Honestly surprised it took as long as it did.
Sadly, my Wii U's gamepad is completely shot and needs to be sent in for repairs, which means I'll have to settle for crude photos with my phone for the time being. I also maxed out Restless Crickets after hours of cutting up all the grass I could.
The fucking lighting is horrendous. Also dat bulge
What an oddly specific area for this to occur. I wonder why it happens?
Why would you do this
Autism is a curse, user. I'm not talking the meme-y Sup Forums version of it, either. I'm talking legitimate autism.
Here's a screenshot from before my gamepad bit the dust. The Ancient Cores are a pain enough to get, but the giant ones are essentially the "Rathalos Plate" of Breath of the Wild. Speaking of Monster Hunter, I farmed materials just as hard in those games, too.