Why don't they start arresting pirates already?
Why don't they start arresting pirates already?
If they do that, games will sell the same and companies will have no one to blame.
The government doesn't care about tedious and unimportant shit like videogames
Its not a pirates fault that video games have been shit since 2008
I just copied and pasted a pirated 60$ game 1000 times. Did i just do 60k in damage to the company?
If you distribute it to 1000 people that would potentially spend money buying it (assuming you could know this was the case beforehand) then yes.
Remember when the radio killed concerts? Remember when the TV killed cinema?
Remember when the VCR killed TV?
Remember when mp3 killed music?
>74000000000
100x in 2017 people. Pirates should be killed.
But they do care about lobbyists and campaign donations on behalf of big media companies
>Implying pirates are a lost sale since they had no intention to purchase the game in the first place
I haven't seeded video games ever i'm going to start doing so from now on let's get that number up.
The effect of piracy is hugely misunderstood.
Most of the people who pirate a game wouldn't buy it if he couldn't pirate it.
Denuvo proves this.
>source: my ass
but yeah, pirating isn't really worth it anymore thanks to pre 2016 steam sales, GOG and humble bundle , not tomention you can refund shitty games, I haven't pirated games since around 2012
I'm still torrenting film, music and books like a bitch tho
>There are people who defend piracy
>There are people who wish for pirates to go to jail
Did it ever occur to you that maybe your opinion doesn't fucking matter and you should mind your own fucking business?
That doesn't work here because people pay for those "medium-killers", whereas the very definition of piracy is that you don't pay for it.
Because that number is only inflated due to an 'estimated' cost of people looking/pirating things online and not paying a high fee for an infinite source. Producing an online copy of something gives you an infinite amount of it making the product worth nothing. People need to fix and put a price on it to be worth something and people value this as 'Nothing'
This is why Amiibo works and people hate it because Amiibo's are a physical thing with limitation and value to produce and people really can't access it unless they buy an Amiibo.
>I don't pirate games because thats bad
>I pirate movies, books and music
You have been bluepilled by the anti piracy group so fucking much you wouldn't believe if I would be telling you.
actually you pay for the internet, the computer parts or the consoles...
So you are still buying hardware.
You sentence is 100% invalid.
Are you for real? What are you playing your pirated games on?
Who pays for radio?
>pirate shit ton of games
>still on my backlog and never play them
>wouldn't buy them anyway
If I do buy a game, it's certainly not at full price or pre-order but heavily discounted.
Point is; as much as these people think a pirated game is the loss of a sale (at RRP no doubt) it's not the case. I wouldn't buy even 5% of the games I've pirated.
I only pirate shit that they don't sell. Enjoying my Zoo Tycoon 2 still
The only sales pirates affect are shitty indie devs who make 1 hour games and sell them for 9.99
>WOW MY CORPORATIONS AREN'T GETTING EVERY CENT FROM MY PAYCHECK????????
I don't get corporate shilling at all. How have they conditioned you to defend their greed? It's actually insane.
That still doesn't work. You can pay for a television but that doesn't give you the right to watch licensed shows. You have to pay for cable for that.
The same works for the internet. You can pay for your computer and internet but that's not the same as paying for licensed properties. You guys are retarded.
t. Poorfag
>Pirate game
>Devs lose nothing
>Buy game at it's cheapest from secondhand site
>Devs lose money thanks to stolen credit card charge backs from Chinese black market
Glad to see there are still devs who don't understand the market even a little bit.
I never said I had stoped because it was bad faggot, I do it because its safer, (no more shady russian keygen you ahve to run as admin, plus getting/installing paid games is easyer)
For everythign else tho, fuck streaming, I want my music on my phone, my films on my hard drive and without shitty unskipable adds/ anti piracy bs before watching, and no books thats tied to a brand of device like the kindle.
Because it wouldn't change a single thing. Piracy exists because poor people exist, you wanna get rid of piracy gotta get rid of the poor
>1 pirated game = 1 lost sale
umm that's not how it works sweetie xo
*arrests you*
Pirates should die desu
>b-b-but I wasn't going to buy it!!
Then you wouldn't have downloaded it anyway, but for some reason still did so you subconsciously still want it.
Ok I'll bite.
What is an "unmonetized value" and what conclusions does it legitimize?
Not only this, but every year we see articles about how media industries are posting record profits. If piracy is supposedly "killing" media, it's doing a really shitty job of it.
>Then you wouldn't have downloaded it anyway
Didn't you see where I said I barely even play anything I pirate? Just goes on the backlog. You can choose to disbelieve me if you want, but it doesn't matter.
Just because you may want something, doesn't mean you'll buy it.
It's a term made up by overpaid financial analysts to justify spending shitloads of money on software that does next to nothing to stop pirates but makes shareholders feel better about the security of their dividends.
who cares that rich people don't get their millionare bonuses.
How the fuck are they going to catch pirates?
They got swords and little green birds and can easily escape by water after avoiding regulations and not punishment from devs, with them being a lot the best bet it's to increment security in games to avoid them
>Defending "modern gaming"
If you don't want to see 90 percent of AAA studios collapse you are part of the problem
>people actually want every form of media to be locked down in anti-piracy bullshit and then have anyone who doesn't want to be forced to deal with it arrested
Get your pseudo-psychologist ass the fuck out of here
But I had to spend $250 for the 360.
And then $80 for the tools in pic related to flash it.
Which I also needed to use my PC, which back then I built with $700.
I bought a spool of 50 DVDs for $35 which I had to burn the 360 games onto, which I downloaded off the internet which I pay monthly fee for.
Fun fact, from the games I bought during the steam summer sale I touched 2, maybe 3 for a few minutes. What I'm currently playing is an old pirated game.
I buy a lot of games. However, if I want to try a game, or don't have money, I'll pirate it and not give a shit. I wouldn't have bought it anyways. Most good dames I've pirated at some point I've gone back and bought eventually, because I do want to pay for good games, and I like having auto backup of it, support, patches, etc. I also feel no remorse pirating something I've already bought, or if the studio that made the game is now defunct, or if they won't see money from the sale. For example, I recently pirated the Prototype series even though I love them because a) I owned them for the 360 b) Activision defunded the studio that made them because they only sold good instead OMG next cockofduty sales and c) they're so old the sale wouldn't have mattered to the people who count anyways. I also pirated the R&C series because the games not even in fucking print.
I also pirate movies because of the invasive DRM. If they let me make playable digital files from UHD blu-ray I'd unironically buy them, but instead it's easier just to download the rips.
The only way to determine the true damage of piracy you have to first remove all copies pirated by people who can't afford the product since they could never afford it in the first place, people who can't buy the product due to where they live and people who eventually bought the product. And I wouldn't be surprised that 74 billion is calculated by assuming each pirated copy is lacking all the possible DLC.
>"Someone pirated Train Simulator 2017! That's a $7000 loss right there!"
I haven't pirated anything in over a decade. I don't care what other people do. I just hate bullshit data pushed by corporations. They've been pushing that YouTube is "killing" the entire music industry but concert ticket sales are insanely high right now because bands can get such easy exposure. It's just the record label industry that are hurting for sales right now. And bands get to keep most profits from concert ticket sales.
You also have to pay for gas for your car and electricity for your home, despite already having bought the car and home!
What the fuck, am I right?
You could steal cable using a cable splitter device hooked up illegally instead of paying for it.
You could record movies using the VCR instead of buying them.
You could record music off the radio instead of buying them.
You could download the mp3 files off the internet instead of paying for them.
All of these are the equivalent of pirating games. None of these killed their respective industry.
A physical object isn't comparable to data
Solution
>decentralized subscription based store hub
>publishers can put up their own store in this hub
>these companies are also hosting the decentralized store hub's storage
>it's programmed in a way that they cannot interfere with it
>users client could be used to further increase the trust
>your subscription is split between the games you're playing with (but not closely related to time spent in game, as companies will just make longer cutscenes, slower movement, etc)
>this cuts out the middle man and fee, your subscription fee is 100% split between the publishers
>tiered subscriptions, 10, 15, 20$
>higher production value games are only available in higher tiers
>if you are subscribed, you can literally download and play any games from any publishers from one store hub (like steam)
>when you are not subscribed, you are not able to launch the games
The reason it would be good
>More money would flow in than it does right now, so publishers win
>you could play with any game any time, so users win
>it would kill piracy, just like most people rather subscribe to netflix and spotify than use torrent
>it would solve the problem that I have to install and subscribe to multiple shitty stores to reach every publishers content (spotify, google music, apple music, etc)
World peace
>Buy used games from friends and family members
>Devs and Publishers don't see a single cent from that
Really makes you think, doesn't it.
That 7 year old kid who paid $5 for his cousin's PS4's skyrim should get thrown into jail
Shut up poorfag
You wouldn't download a car, would you?
Only producers suffer from piracy, consumers only benefit.
Do not accept any notion that piracy affects consumers negatively.
That's hardly a solution at all. How does it fix the poor existing?
This. I pirated Wolfenstein 2009 because they took it off GoG/Steam and the only way to play it is to buy a used PC copy for a ridiculous amount.
My policy is if a game is:
>No longer readily available/abandonware.
>Something I have already bought before.
>The company who made it is defunct
>Something that has never been translated and the company has no interest in ever doing it.
>Has been heavily censored and the only way to play it uncut is a fan version.
Then I am going to pirate it. If you make your game readily available in a decent playable format, then I will purchase the official version.
Fucking no.
Yes, yes I would. And a boat, and a plane, and a tomato.
Naw man. Not a tomato. Never download a tomato.
It's not that simple and you know it.
Now, 1 pirated game = 1 lost sale is bullshit.
Maybe it's more like 1 pirated game = 0.2 lost sales. I don't know.
Regardless, piracy removes a huge motive for buying games. I guarantee that if piracy wasn't available, every person here would've spent hundreds of more dollars on games over the years, if not thousands.
Also, we would probably be spending less on legit games as smaller studios remain viable and compete for our hard earned cash.
It's not a coincidence that there's a huge correlation between games that get most of their value from online multiplayer (where it's difficult to access with pirated copies) and games that actually sell.
Good job, pirates. You guys are a major contributing factor to the game industry being unoriginal and shit.
And don't give me that, "oh, I only pirate games to make sure they're good." I used to make that same fucking argument, and we all know it's not true. It's just lying to ourselves to excuse us from the responsibility.
If a game is too shit to buy, then why are you playing it? Do something better with your time.
Or stop being a brokefag and get a job. If you have an actual full time job, then one $60 game a paycheck is easy as fuck to afford, and there's probably not more than 2-3 games a month that's worth your time coming out anyway.
I guess you have never tried to use any of these streaming services for a longer time. You should seriously give it a try.
I was just like you, I had 60+ TB upload on WCD, with a ratio of 1.5 (so I downloaded a shitton too).
Then I got a subscription to spotify from family, and 6 months later I turned off my home seedbox. It's the past.
It's not just that you have everything perfectly organized and instantly reachable from anywhere, there are additional very good features, like discover weekly, daily mix, release radar, etc. so recommendations tailored perfectly for you.
Also I don't know what you've been told, but there is zero ads or anti piracy shit on spotify and netflix when you are subscribed.
Source: was part of an indie dev team that spent a couple million making a game, and saw our sales drop by 75% on the day someone put a torrent out.
As expected Sup Forums can't even understand the basic principles of economy (no replies to my post), yet continues to believe their opinion hold any importance whatsoever.
Stay limited Sup Forums. You will die alone and unimportant.
Pirating doesn't need any other justification than people wanting free shit.
If you want people to stop pirating you have to
a) make it so pirating is hard, illegal or the pirated version is inferior compared to the original version
b) make it so the benefits of buying the original version are enough to justify getting that over the pirate version.
There is no perfect digital security, so companies have the only choice to make it hard to pirate (they do).
But that costs money. What they need to do is making sure the original version is superior to the pirate version, but how?, when pirate ver its likely a 1:1 copy.
And it doesn't help to legit costumers that the original copy has bullshit, intrusive, performance degrading, back-doored, cumbersome, always online DRM shit.
See what happened with netflix, it killed most of piracy because its cheap and so good.
They need to either stop wanting to earn 900% revenue per game, to sell cheaper games and stop punishing legit buyers for being legit buyers.
A good game will sell well anyways.
Also, its an error assuming 1 pirated copy = 1 lost sale.
If I can't pirate, and I don't consider the money the game costs to be worth the product, I just won't play it.
You can't kill piracy with the actual level of technology and local/international laws.
How can this stat even be calculated ? There are games that I pirated and would never of bought and other games where I pirated the first of the series and bought the sequels which is an example where without piracy I would of never of given that developer money.
>keep raising the price of games
>keep releasing shittier games
>stop releasing demos
>new games in Canada cost almost $100
>wonder why piracy is on the rise
Yes, what's your point?
...
Maximum no
People pirate because they can't afford to spend more than 20€ on just a couple hours of entertainment.
The suits are mostly retards who got their positions only thanks to blatant nepotism. Marketing people are mostly stupid and severely undeserving of their position. Same goes for a lot of CEOs actually, too
What post got no replies?
everyone dies unimportant
I pirated Deus Ex to make sure it's good and run on a modern system. It is and it does. I bought it (pic related).
I pirated NieR Auto Tomato to make sure it's good. It's not and I didn't buy it.
most pirates wouldnt have bought the game so 90 percent of the "unmonetized value" is horseshit
>Or stop being a brokefag and get a job. If you have an actual full time job, then one $60 game a paycheck is easy as fuck to afford
Maybe in the USA, but these fucking prices are the same for the rest of the world, where average salary is actually one tenth of americans.
Yes, it's not that bad, because things in the store are much cheaper too, but not electronics and games.
With a $500 average salary, you really cannot afford a 6-8 hour long $60 game.
>Sup Forums
>everyone pirates, no problem
>Sup Forums
>everyone pirates, no problem
>Sup Forums
>everyone pirates, no problem
>Sup Forums
>REEEEEEE YOU CAN'T PIRATE IT'S KILLING THE INDUSTRY THINK OF THE AAA DEVS FORCING DRM DOWN YOUR THROAT
What did Sup Forums mean by this?
>And don't give me that, "oh, I only pirate games to make sure they're good." I used to make that same fucking argument, and we all know it's not true.
Yes it's 100% true for me. Fuck you, you don't know me. Ok, I get it, you lied to yourself, but that doesn't that I do too.
I would buy much less games if piracy wouldn't be a thing.
>Sup Forums
hey what face do you make when you wake up and realize you are not chad kroeger
Sup Forums is incredibly easy to trigger, and antipiracy shilling makes for easy replies.
Sup Forums has convinced me to hack my 3ds
Partly because of the ultra sumo coming out and how sun and moon were literally beta test games
I was told all I need is an 32gb micro Sd card and a USB micro SD card to hack it
But at 11.4.0 it's difficult to hack or something
Should I not update my 3DS or not?
I can't go back to 11.3.0 ...
I wish I could
>with every game having numerous DLC packs one game is actually more like $120 nowadays
>one pirated game is counted as a $120 loss
>pirated train simulator is a $10,000 loss with all that game's fuckton of individual train DLCs
>also the market for games grows faster and faster, piracy is likely actually lower per person than it used to be with huge swathes of retarded casuals and super cheap games on steam
NO NO THE PIRACY HAS DOUBLED WE'RE LOSING SO MUCH MONEY
I see this post made a lot but I've never actually seen people on Sup Forums go "REEEEEEEEE DON'T PIRATE MUH INDUSTRY".
I mean read the fucking thread. Nobody is defending corporations. Why do posts like these keep being made?
Don't worry, user, EVERYBODY dies.
Human kind will eventually cease to exist.
Life in the universe will eventually cease to exist.
Information will eventually cease to exist.
>$500
you gotta go lower
...
I'm talking abouyt the shit you see when reading a dvd/blueray for films, and I dont live in a city the whole year around, my paren't home doesn't have a good anough connection, I already ahve anetflix accound thanks to my friend who shares it with me, but no streaming services will get the films I want to watch, netflix is made to whatch something, but I want to see ONE PARTICULAR thing and its never on netflix.
>Sup Forums is incredibly easy to trigger,
Sup Forums can be broken down like this
40% people that think posting stupid shit or pretending to be stupid to get reactions is funny
40% people that think replying to stupid shit seriously or pretending to be serious to get reactions is funny
15% people with actual autism that can't tell the difference between shitposters and other autists
5% people still trying to talk about videogames here for some reason
Then they're all parasites. At least Sup Forums is self-aware of their parasitism.
>source: my ass
It's because piratefigs on Sup Forums are the loudest and most arrogant about it
Believe it or not, games would be cheaper if people didn't pirate. A few reasons:
1) I need to make my money back and make 35% more than what it cost me to develop (otherwise, considering costs over 5 years, I'd be better off not making it at all and putting my money in the stock market or some shit). Now, do I reach that target over 5 years with 10,000 at $60, or 20,000 at $30?
2) As companies can stay in business easier because people are actually buying their shit, there's increased competition. Competition brings price down. There's more money to hire more, better coders and artists. Even if you don't see price go down, you'll see quality go up.
You are one out of a thousand.
$20 for >= 2 hours of entertainment? A dinner lasts 1 hour and costs $10+. Most games offer far more than 2 hours of entertainment -- let's say a decent story lasts 20 hours for a $60 game. That's $3 an hour. Lots of games offer far more hours of play than that.
Something like half of Americans "pirate casually" according to a quick google search. Piracy happens in more than just the US. My argument doesn't consider people who make ridiculously low salaries like that (they're better served by gaming cafes anyway), but is US/Europe centric. Other situations can be put under other arguments.
>I AM SILLY
>Believe it or not, games would be cheaper if people didn't pirate.
They would also be cheaper if the "MUH GRAFIX" meme died out and companies made good games instead of spending half their budget on marketing
>pirate mass effect a thousand times
>EA still not bankrupt
I'm trying.
>$20 for >= 2 hours of entertainment? A dinner lasts 1 hour and costs $10+
>food is comparable to entertainment
They are silly.
>implying piracy only affects AAA devs
You know for 95% of this board, what I said applies. If it's really not you, then I wasn't talking to you.
Going out for dinner with friends is certainly a recreational activity that normal people with social lives do. Otherwise everyone would eat alone at home. But then again, this is Sup Forums and a solid third of this board are probably autistic.
>Sup Forums continues to be the only board that ever says anything negative about piracy
give it a rest already
>Believe it or not, games would be cheaper if people didn't pirate.
hey remember when cucks said digital games would be CHEAPER because dont have to distribute them and waste gas or print manuals and cases. LMAAAAAAAAAAOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO greedy corporations will always find a way to scam cucks like you.
>$20 for >= 2 hours of entertainment? A dinner lasts 1 hour and costs $10+
a meal is a physical thing that is exclusively prepared and given to you. a game is an infinitely reprintable collection of code that can be made once and then played by the entire world. a game played by the whole world could be extremely profitable even if it was sold at one dollar, but a meal HAS to be sold at a certain price just to cover the cost of the physical ingredients purchased.
Its sad that there are people who believe this.