Banjo-Kazooie
Banjo-Kazooie
I want to marry Kazooie.
...
Jesus fuck those textures
>underage
cool game.
jesus christ filter those textures you faggot nigger it looks like a ps1 game
Shhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
Banjo is sleeping.
he says woah
It's just N64 textures without the awful bilinear filter
RAISE YOUR ARMS
Mmm.
ROOO ROOO
why
Is it weird if I think that Spiral mountain is the most fun and charming part of this game? That and CLick Clock Wood. I like the more "woodsy" and camp-like levels, but most of the levels are kind of grimey and boring. Honestly I'm not a big fan of this game.
>he likes looking at blurry mud plastered everywhere
Nah, the music's great in those segments.
youtube.com
youtube.com
...
why look at blocky shit instead?
Red egg me on Stop 'N' Swop.
Is Conker's Bad Fur Day a collectathon? I just don't like having progress be tied to items in platformers.
I like the clash from joy and fun of spiral mountain to the Gruntilda's lair creepiness.
You only collect cash, which isn't that hard to get.
how do you feel about the levels in Tooie?
I find having two pig disgusting levels (Clankers Cavern and Bubblegloop) crammed together makes the middle part feel like a slog. Rust Bucket and Mad Monster Mansion isn't exactly "pleasant" either but one is the pre-requisite hokey horror world and RRB's sunrise/set, made it unintentionally prettier than Rare probably intended from a shitty polluted harbor.
youtube.com
It's really well done. The music in this game is what makes it so special in my opinion, apart from it just being a good game all around.
it's old style, baby. it provides some retro charm. PS1 had it right. Nintendo 64 damaged the look of their games and ensured their games visuals wouldn't age well.
It reminds me of minecraft, a better game
with how popular HD remakes of old platformers are right now Microsoft would be damned if they don't do a Banjo one
>PS1 had it right
i need to know if you can do this in dolphin please and thank
The n64 textures were designed around the filter, you can't just remove it and simply have a cleaner look, it changes the look.
>ps1
an unfortunate truth, I realized I forgot to point this out. Nintendo's texture filters were mandatory afaik, which sucks because they will never not look like shit in 2017
such a memorable OST.
BT is better in every way
Hey there faglords, both ps1 and n64 were good.
I disagree. Having to backtrack to earlier worlds with powers gained in future ones sucks. I like clearing a world as I play through the game. There's one or two odd exceptions in Kazooie, but backtracking is the rule in Tooie.
Eh, I really wouldn't say that, but I did like that Banjo and Kazooie kept all of their previous moves they learned in the first game. I didn't mind the openness of the worlds.
youtube.com
I don't think anyone said they weren't.
That's correct! I'm amazed you got that right!
I dont care what you like crybaby nigger faggot. BK was a very rough draft of an ideal puzzle/adventure game. Its only purpose was creating the series so that good games could come from it. Like how the awful Sonic 1 spawned Sonic 2 and 3 for example. Or Crash 1 and 2/3. BT is better in everything...
who here bought Banjo-Kazooie but rented Tooie and never beat it
best song in tooie
youtube.com
>without the awful bilinear filter
Aka looks like shit like a garbage PS1 game
N64 filtering is better than no filtering even if it's not perfect
quite the contrary, only someone who didn't play this game on original hardware would say these textures are appropriate. N64 did texture filtering, so this game never looked like this.
I never beat either games when I was a kid. I never got to Click Clock Woods as a kid.
Why though when they've got Rare Replay and you could just buy it seperately too?
>Microsoft doing anything with Rare worth a damn post Viva Pinata
used a gameshark to reach that level, personally
>awful bilinear filter
>that fucking tree
Are you blind?
Never beat either as a kid. Beat Kazooie about two years ago, but was burnt out on Tooie by the time I got to Terrydactyl Land.
Banjo-Tooie
>Not allowed to complain about no new Banjo game because of Yooka-Laylee
Why are you destroying the look of n64 games with the shitty ps1 tier graphics?
You could just say "I disagree too" instead of sperging out, autist.
I dunno who's baiting who anymore
>not pictured: the drops to single digit frames per second
>Things that never happened
Works on my machine ;)
Grunty Industries (GBA)
Friendly reminder that Yooka-Laylee is inferior to both Banjo games.
i feel bad for kids who only had a ps1
Did you not play it? The game chugged especially in the overworld and big areas like WItchyworld
Right is so superior it's not even funny.
There's something wrong with your brain-parts if you think that looks good.
Yooka-Laylee biggest problem is the size of the levels. They needed to reduce each level around 50-40%. That and make more skill for the game. The best level was moody marsh maze or whatever the name was. Also flying should not of been intro added. They did not think of the levels around flying or exploring in general.
u must like minecraft
Kazooie is cute))
Donkey Kong 64
Chugged a bit but single digit? Fuck no. It's like a 4-5fps drop max.
It's crisp and clear. It's like comparing a lossless .png with a .jpg that got ran through facebook.
I only ever played banjo at mcdonalds kiosks as a kid. I thought the entire game was the hubworls and it was really shitty
Also mickey superstar speedway >>>>>>(times infinity) mario kart 64
>there are people who unironically think the left is better
>using MML of all things as a comparison
As someone who was an idort back then, MM64 sucked and the 64 didn't even get the other MML games.
Goldeneye 007
goldenpixel 007
At least N64's can do a straight line
banjo wake up, your sister....
you've got mental problems
>left
less jaggies
better image filtering
no weird z scaling on textures
smooth shadowers
>right
jaggies everywhere
pixilated textures
weird distortions on textures because of z shearing
ps1drones will defend this
>that industrial soundtrack
>myhipsaremovingontheirown.png
nigga that's Freezing Furnace
I'm weirdly in love with the look of ps1's early 3d. My favorite aesthetic.
Not true, been playing through Banjo-Tooie a lot these past few weeks and there's so many things that are shitty about it
Levels are too big and collectibles are too spread out. Why did they make piles of 5 notes? It was way more fun collecting one note at a time
Bullshit puzzles that you can't solve until the end of the game (or near the end of it), like feeding those stupid faggots in Oogle Boogle's cave. You have to open the gate and have the suction cup boots to climb the wall to get back in. Or rescuing the stupid bear children faggots that are in Witchyworld
Areas that make no fucking sense. Because the worlds are so big, everything is so spaced out, so to find where you want to go takes a lot of "oh shit, did I check in here?" Glittergulch is the biggest offender of that, but I'll also throw in Terrydactyland and Cloud Cuckoo
Enemy difficulty ramps up for no real reason. One minute you're fighting stupid dinosaurs in Terrydactyl land, which maybe drop a honeycomb every 2 times, then you're going through Cuckooland and none of the enemies drop health pieces
And lots, lots, LOTS more, like who the fuck thought the spring boots were a good idea when the launch pads already exist
Mickey's Speedway USA
I'd really prefer it if you'd be quiet.
But yes, you are correct.
thats the one, imagine I'm making a circle with my index finger and thumb
the filter itself on hardware is actually fairly high quality, better than a straight bilinear one
the problem is that N64 games can't have high resolution textures without a lot complicated work on the programmers, and everything has to go through the "texture cache" (more like a texture read buffer, it's not really a cache like on other systems where it just speeds things up, this is where you put textures if you want them on the screen at all)
in contrast, a random PS1 game can just blast textures onto the screen willy-nilly
clever management of the N64's texture buffer along with using multiple layered, low-color, higher resolution textures allows you to do nicer stuff than on PS1 by far, but this is all a bunch of work and Nintendo deliberately made it a pain in the ass to work with the N64 if you weren't in their "inner circle"