Metroid: Samus returns

Something new, for a change, IGN actually has new gameplay of the SR game:
youtube.com/watch?v=zF7wMV-2HDo

youtube.com/watch?v=iDZGDxd711o
I guess it's slightly spoilerish?

Other urls found in this thread:

youtube.com/watch?v=ewQ6fRYfHvg
twitter.com/SFWRedditGifs

who gives a shit, AM2R is free and out already

>from the creators of the worst castlevania games

Can't wait for the additional bosses and Chozo mech penis destroyer

Why have one cake when you can have two.

Bside, Samus Returns seems to have enough changes to be interresting on its own.

>lower norfair theme

>fanshit

>implying this isn't fanshit

O

Nice music

Sakamoto is making this, are you implying Super Metroid is fanshit?

Have not played it, but I have heard it's fangood. The artwork isn't making it for me, but that's not the most important part.

looks pretty bland. also, that melee move looks pointless and silly.

>comparing SM sakamoto with modern day other M sakamoto

guy done lost his mind

>the music for acquiring important item is the same than in Prime
Nice.

>emoji
>no argument
As I thought

>fangood

what the hell does that mean?

>isn't making it

that's how it's supposed to look. looks a lot better than this bland 2.5D shit.

>the composers worked on Super Metroid
>the devs originally wanted to work on a Super Metroid remake

Get hyped, user.

>SR takes inspiration from prime's music like AM2R did

yes this pleases me

Look good to me. and the melee move goes with the enemies being more aggressive, which is nice.
He has made one bad game and has keep doing good games aside from Other M.

>2D rendered in 3D
Why do they do this? It always looks like shit. Just give us sprites like the games we love.

he fucked up warioware too (although I'll attribute this to miyamoto shoehorning the pad in)

rhythm heaven is good tho

This will get 61/100 on metacritic, another blunder

>what the hell does that mean?
It's when a fan game is good instead of being shit.

>that's how it's supposed to look.
Compared to the art of Super, Zero or mission, it's a notch below. The 2.5D in SR look nice.

>it always looks like shit

kill yourself

Cheaper and takes less time to develop. Also, I implore you to download the 3D video demo for the game to see how it uses great depth of field.

This example of it is the most extreme as it takes just as much time to do this as drawing 2D sprites.

It is a great example of 3D graphics mimicking 2D animation.

You're right, my bad. 3D stylized to look like 2D on a reasonably powerful device looks great. That new DBZ game is another example. 2D games that look like 3D games are the ones that are awful, especially on a system as weak as the 3DS.

In this case, it's to make it look with the 3D, also, allow more varied melee attack.

Lots of people who have played it (and said they usually turn off the 3D) have said the 3D here was really good.

>Cheaper and takes less time to develop.
Wrong.
>This example of it is the most extreme as it takes just as much time to do this as drawing 2D sprites.
That would also be the case with SR.
>I implore you to download the 3D video demo for the game to see how it uses great depth of field.
FUCKING NINTENDO OF EUROPE STILL HASN4T MADE THE VIDEO AVAILABLE ON THEIR ESHOP.
> 2D games that look like 3D games are the ones that are awful, especially on a system as weak as the 3DS.
SR honestly look good.

>EUROPE

...

>720p
Nice shitpost

@384770251
yes this accurately reflects the 3DS resolution with 3D on

no (you) for you

I love you, blunderanon!

Your point?

Yes, and?

You posted an image of a 240p game blown up to 1280x720.

It'll look much better on the native hardware at native resolution.

>240p
It's not the 80s anymore

indeed, in the 80's the resolution was of 144p

How the fuck are 3D models cheaper than 2D sprites, you autist? 3D models take a lot more time and resources.

any news on what amiibo's will do yet?

Is that the item acquisition theme from Metroid Prime? That's a tad disappointing. It's nice hearing that change from game to game.

It makes sense since this is set after Prime

>It's nice hearing that change from game to game.

what

...

It takes as much, all in all, they just have different kind of difficulties you have to work for.

Feels lazy to be honest. They've had it since 2001.
Yes. It's nice hearing the item acquisition theme change from Metroid, to Metroid , to Super, to Prime, to Fusion, to Zero Mission, to Hunters. Zero Mission's is the best.

youtube.com/watch?v=ewQ6fRYfHvg

>Feels lazy
It makes perfect sense though

Shit meant to say Metroid to Metroid II.

oh you mean different variations, yeah that's pretty cool but it's the same song

actually 1 and ZM are different but share a leitmotif, the rest are the same just variations

>whats the plural of metroid
>NoA employee gets stumped

its metroids you fucking idiot

hey it's my favorite series and even I had to think about it

That's not 64 or Lament of Innocence.

He didnt even know the release date of the game he was promoting and when they asked him if all the metroid forms would be back he said "lol idk"

Uninformed reps trying to sell me something they dont even know about triggers my autism

>Zero Mission
>Fusion
>good

They're painfully average. Each a massive step down from Super.

Zero Mission is better than Super though

Fusion is good. Zero Mission is fucking awesome.

>ZM
>bad

shit taste

>each a massive step down from super

no shit it's super

now we're memeing

It clearly shows he doesn't give a shit. He's just there for the paycheck.

This game is gonna make me cum really fucking hard.

Gonna be shit

Gonna be great

new artwork

yfw there will be a lower brinstar theme

at first I thought it was a straight port of the theme.. but listening to IGNs video. there is certainly differences with the PRIME arrangement

But norfair and Brinstar are on a different planet than SR388.

You can do everything with rigged model, every animation you need. For 3DS it should be a low-poly model, with small textures and shit, each character can be done in a day of work.

Meanwhile with sprite animations you have to draw each frame of animation for enemy animation you make, and this is time consuming, unless you're aiming for 8bit style.
So user is right, 3D is cheaper and easier to do. There's a reason Disney doesn't make 2D movies animore, and Japan slowly encorporates 3D as main tool to create anime these days.

Cool, i would kill for official renders of all Metroid evolutions

>You can do everything with rigged model, every animation you need.
Animation goes beyond that. it's true that in 3D, once you have a model, you can reuse it as much as you can, but this is also the the case for 2D sprites, so, it's not really a point.

2D and 3D animations have different issues, but all in all, one is just as difficult as the other to look good.

>Meanwhile with sprite animations you have to draw each frame of animation for enemy animation you make, and this is time consuming
Making a 3D model animation act right is also difficult.

>but this is also the the case for 2D sprites

It is not true, actually. If you need to character to rise their hand - you have to draw all the in-between frames of doing so. If you need a sprite that rotates around, you need to draw all the frames from scratch, there's no shortucts, only onion-skinning.
While in 3D, ther only issue is weight painting - if you rig your model right, you have unlimited capabilities to animate - you can build an IK system to make animations look natural without moving all the bones. It is not possible in 2D animation.

>IGN dies fucking instantly to a miniboss

Amazing

This looks kinda shitty to me.

Not a fan of the colors. Everything's really bright.

So was Zero Mission and Fusion

Fusion has the benefit of detailed backgrounds, something sorely lacking in Zero Mission. That and Fusion has more aesthetically appearing things happening at all: A security robot with a giant brain as you destroy its shell, the Nightmare, the high jump boss with its one eye and claws for a mouth, things moving in the backgrounds of SRX, etc.

>you have to draw all the in-between frames
Don't compare cartoon animation with Videogame, what take priority is the response time, in between be damned. Not to mention, for Sprite animation, it's much more narrowed than for actual 2D animation. Same animation be reused all over the game an character will have a limited set of movement throughout all the game.

Here is all the sprite used for Zero Mission.

>if you rig your model right, you have unlimited capabilities to animate
>if you rig your model right
And here is the exact part that make 3D animation just as difficult than 2D.

It take as much time to rig the animation of a character right as to make a complete sprite sheet to it. an important thing to not forget is that in 3D model, tweaking something to fix a issue can fuck up all of the rest of the model behaviour.

Like I hvae said 2D and 3D have different issues, but are as difficult as each other.

And here's a spritesheet of a modern 2D game. No one in their sane mind will make a 2D pixel art game (unless it's indie)

Riggind a low-poly (we're speaking about 3DS) is much easier than rigging models for high quality AAA game (rumours say that a rig for a single character in the latest Gears Of War game can weight up to 600mb alone)

>Riggind a low-poly (we're speaking about 3DS) is much easier
It's about as "easy" (read, it's actually difficult) as making sprite sheet animation for a 240p screen resolution.

The sheet you have there is for a steam game, not a 3DS one.

Wrong.

actual videogame animator here

3D, moreso one of the caliber of a 3ds, is way faster in production.

The iterative process of videogame creation means a lot of work is scrapped and redone, which means working as long as you can with placeholders until you are sure. But with 3D models, the placeholder animation can easily be much closer to the final boxed product.

besides, if there is a change on the character design, heck even if you want to add 9000 skins, you can keep al the animations and just edit the model.

And in samus returns case is even more convenient because Samus (as seen in the videos) doesn't have articulated fingers or rigged face. which speeds up getting the best result possible within the limitations.

And last but not least, asymmetric models like hers need twice the sprite animations for left and right assets. in 3D you just turn the animation.

and it's way easier to learn and train 3D animators for the quality stardards required in videogames

This is what I was trying to convince to these people, thank you

>and it's way easier to learn and train 3D animators
Finding good 2D animators in the Videogame business is that difficult?

Okay, then.

You will pay such 2D animator as much as 3D animator, but 3D animator will provide much more content in comparison to 2D animator. You can build a generic animations for a generic skeleton and rig every generic enemy to it, while in 2D you have to create sprites for each character, etc.

>actual videogame animator here
too lazy to properly work, huh?
kys, faggot

Say to your financial manager that you wish to work on a single sprite for a week, because it will look better than in 3D (it is true though, hand-drawn 2D is better than 3D, but it just costs a lot more)

What did you mean by this?

as opposed to animating in movies?
well, in videogames I can fell ownership of a character or enemy, as opposed to single 5 seconds takes.
And you have immediate feedback of the final quality of the animation in the engine as opposed to having to wait until the render comes out seven months from now

I find all those things more satisfying than having to spend 8 hours animating a eyelid with 30 bones

>complaining that people who work in the video game industry work in the video game industry.
It's like you actually don't want new games to be made...

*it's

Super Metroid is Just OK.

Wall jumping seems to be the same as it was in Fusion

which means.... ?

That it's the same as in fusion

Is it September yet?

You can't control Samus right after the wall jump, which makes it a lot more limited.

No sequence breaking. I don't think anyone's surprised about that.

makes sense they would scrap same-wall jumping in the game that has an specific item for climbing a single wall

Played it and loved it. Now I'm pumped for this game even more. I don't know why you're only allowed to like one of them.

>Needing wall jumping when Spider-Ball is something like the second upgrade you get