hows tha gam goin non
Hows tha gam goin non
Lmao
>being game dev
Lmao
>unity
>buy set of blueprints for UE4 to make game I walways wanted to make
>paid like 30 euros before christmas
>still hasn't touched it
Why live?
Are you the same dude on every thread, or is that a meme around here?
what do you mean bought blueprints
The latter
You can buy assets on Uneal engine store where you can find many things including blueprints.
I got the base geometry for my level done.
And I made a mine cart.
Now if only I knew how to texture so things don't just look like shit.
Making it in C
2D tile collision has been giving me problems, but other than that everything is working fine.
Does anyone know what game is this, and what engine should I use to make something similar? I want this sort of camera, but also want to be able to move the character some tiles closer to the camera, so not entirely 2d platform
Yesterday I differentiated player-inputted numbers from computer-chosen numbers.
Haven't really touched it today, but the number of features left to implement is really small. Hopefully I'll be able to hit my late-August release date.
...textures won't be able to make those models look good anonpai
mc is kinda cute tho
I have no idea what engine that is, but it may very well be a custom engine from how rough everything looks. Any engine be it Unity, Unreal, Cryengine, can make a game like that.
Do you think they need more edges to be able to smooth things out?
The environment is pretty low poly currently, so I could go back in and smooth things out/add more loops.
I tought about using unreal cause it's the one I feel the most confortable with, but it would make the game be really heavy on not so good computers, and tought a simpler engine might be better
That's not true at all, game performance depends on each game, the overhead that UE has is negligible. You could run a 2d game like that anywhere. If you don't believe me download any of their samples and play them on a toaster
been working on a sort of puzzle area
i'm not sure anonpai, it really depends on what kind of art style you want to go for
Why does Homer love Unity so much?
that looks really pretty
well then, I'll give it a try. Thanks
this game is looking good,but in my opinion ,you should remove this bland room maze,feels like some random shit tacked in to give the game size outta boring useless content
doing some boss patterns now
HACK9
>making a game with random switch-screen battles in 2017
I really like this user. I don't know why but I get the feeling there's some sort of objecthead boss in your game. Is there?
>shitposting in 2017
you're 20 years late
Nigga you better have some groovy Saturday Morning Cartoon music in the background. That .web begs for the Warner Bros. dodododododooooo sounds during the run animation cycle.
on steam, selling little, but the videos people make are fun
having people make videos of your indie game. Is saying meta too cringy?
It's not filled up at the moment so it looks bland, and Its not as random as it might seem its a simple addition puzzle to move through the room. Can be solved in one fell swoop if you notice the trick.
soundcloud.com
Here is some examples of the music that we have.
Oh shit, I remember seeing you post updates and stuff.
Looks pretty good senpai, liking the art style and the mario and luigi rpg style battle choices.
> WAZ
How much non-kickstarter advertising did you do for your game and on what sites? I'm about to reach the point where I need to make people aware of my game, but puzzle games aren't great at grabbing attention.
thanks!
Is there any chance you have a spin-off monster called a jack(hammer)-in-a-box?
thanks
depending on how far you want to stretch the definition of an objecthead boss there might be one planned right now
If we ever have a later area that has a need for a box enemy then sure why not!
so you were the guy who made Sup Forumsirgin quest
what happend
I wanna play this game user
Did a first draft of the walk cycle.
Neat. The tail's placement is a bit concerning however...
its not a tail its his dong
sorry, I don't think I understand.
reaction-man.
make an artsy trailer for it, make a facebook and twitter account, at least, then spam posts with hastags like indiegame, gamedev, etc.
don't remember to make at least like 100 keys to distribute to youtubers aking politely for them to review it.
yes, I also made sanic the gaem.
I basically tried to make my greatest passion into a living, but shit grafics are terrible for sales.
>don't remember
*don't forget
Its the little details. Keep it up bro.
>implying it was only the graphics that were the problem
Could I use some help? I want to make a 2d game using unreal, but want the game to be multilayered.
Something like castle crashers, where even being 2d, you can still move forward and backwards towards the screen. In a way where if I place a wall blocking the front part of the screen, occupying the first 3 front blocks (blocks being the areas where you can go forward and backwards towards the screen), you'll have a more linear corridor to walk. Am I talking understandably?
you can try a short preview build from march here if you want
panjak.itch.io
in castle crashers you don't move towards/away from the screen, you go up and down.
it's pretty much just 1 layer
Would you guys get sprite/artwork done from an incredibly sheltered autistic guy?
He's pretty good for his hobby and I'm tired of doing everything, but I'm concerned to start working with him. He'd at least be free.
And I guess shadows effects are a thing. I think that was the last thing I did. I have minimal direction guiding me.
imo the red color doesnt match and the pink floor is too bright
well, alright, the writing is bad and the tutorial was garbage.
but I fixed one and I'm slowly fixing the other.
I suppose I'm not too certain on that.
I know I don't want to do super low poly, but I don't need very high poly or any strong realism for the designs I'm going to be going off of.
I guess I kinda want things smooth. Kinda like how they do Nintendo games. That weird softness they have. Not sure how exactly to achieve it at the moment though.
if the guy keeps his word and provides adequate assets, then what would be the issue?
if he leaves because you don't pay him then it's on you
>Free
>Good
>Healthy
Pick two.
autism ain't equal to autism
if he's a tumblr-tier or cwc-tier psycho, don't engage
if he's just socially retarded and doesn't know much, but is goodwilled and can think straight, consider it, though the fact he'd agree to work for completely free is a bit alarming
Thanks for the tips. I don't think my game is very youtube friendly, but I guess it wouldn't hurt to give it a shot. Once my backgrounds are done I'll have to start pumping out screenshots.
I'm not really sure what you're saying, but it sounds like you're talking about parallax scrolling and 3d hitboxes in a 2.5d environment. Yeah, those are definitely possible in Unreal.
perhaps you could find some inspiration from yooka laylee
The issue I guess is that he's just now starting to attempt socializing and I'm afraid of him getting overly attached to it.
He's slightly younger than I am if I remember right.
The release is for 'when it's done' and I don't want him to get involved if that's the case.
his sister/my sister in law just passed away unexpectedly which adds to the confusion. I'm unsure if I'm just feeling guilty and wanting to be his friend and give him a project
I think you mean like those SNES fighting games
what are you fucking afraid of lol
I've failed in my self-imposed challange to actually get some systems working during my college vacation. I'm still a worthless piece of shit.
no he'll probably flake out on the first disagreement
you only fail when you die
Involving an already hurt person into something that might just disappoint him in the long run.
I may have browsed Sup Forums for 10 years, but I'm not completely heartless.
I'm also worried about that, he may want to add input into the semi-planned story and take creative liberties with his art.
>not knowing bp to prototype your shit
Sad.
forcing yourself to do things then calling yourself worthless when you fail is probably the worst way to try and get anything done
The time limit was the vacation. Now I'll be drowned in schoolwork for another semester, will only be able to try again by december.
I can make decent assets, I know UE4s BP pretty good, and I know the material systems on a decent level with my own master materials done for every type of asset. The only thing I can not get for the life of me is lighting. I am inept at that and been struggling the past week.
Death.
I want to make a porn vidya, but I can't do it alone. I'd need a partner.
you could make it really A e S t H e T i C and sell it on that
like this: youtube.com/watch?v=KoCFToFstSY
Are you a good coder? If not, neck yourself cause I want to make a porn game too, and I'm an artist.
>hurt person
most people are already hurt, it has nothing to do with your game
>disappoint him
if you don't have faith in the game you are currently making, then what is the point?
>artist taking creative liberties
they always do? if you already consider that an issue, perhaps you really should just leave him out of it
That's actually the plan. I showed my sister that exact same video the other week and she's offering to make me similar backgrounds as payback for a favor. I'm looking for good new age/90s-styled music to pair with it.
Can you release some numbers? At least a very rough number of sales?
I'm an artist, not a coder.
Well, I picked up my project again after a 5 months hiatus. So feeling kinda weird.
Oh good, you're a 2D artist. Nevermind.
if you want to make a porn game and you're not from japan you should just neck yourself anyway
I wouldn't call that art, more like a doodle.
doin great mane
dreamcast release soon
I'm actually looking for a coder.
it's still art
Why? Plenty of western porn devs who made decent cash
10/10
just don't forget to put a lot of effort into the marketing, don't laze out at all. people will buy it if they know about it.
Game dev here. Don't do it. Your team will make or break the game, vet everybody carefully. If you have doubts, ditch them immediately. You will be working together for the next 1 - 2 years. This is like picking a spouse.
>most people are already hurt, it has nothing to do with your game
Fair enough, probably won't concern me again.
>if you don't have faith in the game you are currently making, then what is the point?
The only real concern is how long it's going to take overall. I have real life to worry about, this is a hobby I've picked up. I know what I want to make, just not how long it will reasonably take me.
>artist taking creative liberties
I probably worded that badly. I guess I'm more worried that he'll take the wrong direction.
>not wanting to cash in on the low standards of the /weg/ market
:^)
>it's still art
I don't mean to be a jerk. If that's a sketch you made in 5 minutes for posting on this thread that's fine, but if that's what you're going to be showing on your game it's very, very bad. Do you have any better examples?
I can code 2D games, and I actually finish them as I did several before, what's your catch?
it was pathetic, way less than what steamspy tells it did. what saved it, a bit, was the bundle I sold it on.
That just adds more confusion, but it's been my thoughts almost exactly, even with no experience in the field.
It started with my best friend and has already caused a major riff between us once due to disagreements.
I can't exactly exclude him even if I want to. It's a fucker of a situation.
Thanks for the input.
I don't care how much money you think you can make, western porn games are fucking trash
people hopping on the porn games bandwagon are like people hopping on the mobile games bandwagon 5 years ago
you think you'll make easy money but you wont
but it takes more than 5 minutes to draw. I don't have specific art for how I would do the art for the game though.
The only catch about the game would be /d/-material.
gonna come up with a few art assets first so i can make a simple area to test out the combat
No prob. It's honestly a nightmare picking people to work with, good luck!
well, my catch is that I'm bad at everything but coding, even if I can improvise pretty much anything.
what's your contact?
I want to make a rhythm game, but I heard GameMaker sucks for that
Should I use Unity or UE, or is GameMaker actually fine?
>/d/-material
Shwig's already doing it and he's making bank
No idea if GM is good or bad for that, but both Unity and UE can do it.
user please tell me how you build a 2d game in a 3d enviroment or I'll have to kill you
you could contact me on my blog.
I can do a bit of sprite work but it takes me much time.