Why cant Blizzard into good card game design?

Why cant Blizzard into good card game design?

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thank god fuck jade druids

That's hilarious. Probably the least elegant solution to a HS balance problem yet (and this is the game that likes to nerf strong cards into absolutely unplayable).
>fuck we made this jade archetype that literally means the end of any other type of control deck what do we do
>JUST FUCKING DESTROY EVERYTHING

What's really infuriating is that they are blatantly ignoring the lessons already learned from MTG and over valuing their lifelink mechanic.

I recommend Elder Scrolls Legends. Game mechanics and design are top notch.

Because they think that they've got the hottest MTG ripoff out there. They looked at chalice of the void and said "well everyone just drops it for 2 and counter 1 drops anyways"

Insert Toddpost here

The issue is that they go for flash over substance. Just look at Yogg, or the new Rogue Legendary. It's all about making big impact fast plays, and having said plays be completely unexpected.

Yes user now BUY FUCKING FALLOUT 4 ALREADY, GOYIM.

They have been doing this since the game came out

>Why balance weapons when acidic swamp ooze exists?

>Murlocs are kinda shit, but just in case we'll make hungry crab, so if they ever become remotely viable there's a game-ending 1 mana counter

>Actually, how about we do that for pirates too since they're op? Instead of actually balancing, we'll just give opponents of pirate decks the chance to absolutely blow them the fuck out, swinging the balance completely in the other direction. Oh and then we'll nerf Buccaneer anyways because fuck you.

Blizzard is balancing their game like WotC does, except it's ok for WotC because MtG has a sideboard and 3 game matches. Hate cards are fucking awful for hearthstone but Blizzard keeps making new ones.

I don't even play this stupid game why do I care?

doesn't this completely fuck over rogue?

Hows that anything new?

I quit playing HS after Ungoro proved to be as boring and unbalanced as Gadgetzan, and I realized wild was no better off than standard.

Shadowverse is a better digital ccg, and is much easier to f2p, so even if Cygames fucks balance hard I can quit without feeling like I'm losing out on a huge investment. Also Cygames has started doing monthly balance patches, which puts them way ahead of HS I'm its own.

>$0.05 have been added to your account

Poe guy is fucking pissed

>I don't even play this stupid game why do I care?

It's fun watching Blizzard managing to make this game shittier and shittier every time.
Anything they make starts decent but gets covered in shit after some time, it's a curse.

God I hope everyone starts playing control
It draws the most retarded kind of people who think hearthstone is a game of skill with their 2 card combos

>The issue is that they go for flash over substance
Not only that but they prioritize flash over actual playability. There are stupid things that should be togglable like card animations that has led to people exploiting the system to purposely make the other player skip their turns by queuing up a large amount of animations.

>that period of time where priest could win by skipping their opponents turn with a 0 cost card that can tutor itself
el oh el

There's also the fact that blizzard tends to refuse to do any balance patches in general outside of a handful of times but even those times still took them months before they happened. They give some bullshit about not wanting people who leave the game and coming back and their decks don't work anymore but that point is moot now that they made standard a thing and returning players could end up with non playable decks because of rotation in the first place.

Lotta people here wishing HS was a competitive game because they enjoy it.

But the game from day 1 was meant to be a flashing lights gacha cash grab that held your attention until you got bored.

I actually agree with this 100%. Been playing it more and more lately, and I'm even considering spending $5 for the starter pack just for more cards. I actually don't need it since I've got a playable set as free to play after a couple weeks of Twitch drops and buying the premades and DB but $5 for 10 packs and a bonus legendary is reasonable and I've gotten $5 worth of entertainment out of it.

Did Scrolls really have to die? Why can't Konami make a well designed, streamlined, smooth Yugioh online game? Why do all MtG games have bizarre and lazy limitations? Why is Hearthstone so shit?

Better than SV.

Konami is incompetent, the same reason that Yu-Gi-Oh is unbalanced trash

Wotc can't into digital media, they can barely print physical cards that don't curl up.

We all know how retarded Blizz is when it comes to making games. At the risk of sounding like a shill, Shadowverse really is the best digital ccg right now. All of the game devs are pro MtG players and the game design reflects that.

see pic related got rebalanced so that it's effect always does 5 regardless of being evolved or not, and Cygames is doing regular balance patches from now on.

6 out of the last 7 months there were serious balance problems
finally dropped the game last month and have no regrets

THIS HEAD

itt we pretend we know what we are talking about

>Make an elemental mage deck
>Get it up to rank 9
>Queue up against nothing but Taunt Warrior and Secret mage
>mfw every game mages had at least 3 iceblocks from random effects

Please seperate the word Random and Mage blizzard.

It's almost like their free to play game is designed around getting money from players.

Shadow hasn't been oppressive since wonderland, and even since the recent nerfs it's super soft to Haven and can still be raced by aggro decks.

they need randomness so the goyim will keep buying packs

Control is back baby.
I can't wait for snoozefests of Armor up pass for 10+ turns

>instead of making a counter or nerf to Jade druid, let's completely destroy it
this cannot be real, although it wouldn't surprise me if it was.

It's so sad how Shadowverse turned out
DE was almost perfect, every craft has good except shadow and dragon who just needed a bit of help
Then the devs went full retard with the last 3 expansions and the game is in an awful spot it won't recover from
It's just a damn fucking shame

>git back into it last week
>queue ranked
>guy plays card with stealth turn 6
>get hit with 16damage next turn
seems like the game went to shit real fast

>nobody ever mention eternal in these threads

It has MTG rules, it doesn't jew the player and it has a relatively balanced meta when compared to HS and SV

What the fuck do you guys want?

It's actually not the Abyss nerf that killed Abyss. It was the Baph nerf that buried him.

Game has been full retard since beta.
Nerf'd priest mindcontrol when fucking retards would drop a rag on the exact turn that it could be mindfucked to the opponent and would then complain about it. Like why the fuck.
It was the only card that made Priest good and they nerfed it into nonexistence.

Let's also not forget that the base cards were what the rest of the game was balanced around and they decided to nerf base shaman cards instead of the cards that would get rotated out.

Their refusal to buff/nerf cards is honestly the worst thing overall. If a deck is clearly broken you need to come out and do something about it, why are people so complacent about them releasing cards to force a certain deckstyle anyways. They'll add cards to encourage more of the same and less original.

I love eternal but I really hate what the devs are doing
they want creatures to be #1. if you want to be a control deck then you still need lots of creatures or weapons and admit that you get fucked when they have Stand Together against aoe clears
I'm also starting to hate the 75 card deck and the new mulligan system

>there are actually people who think tech cards can work in games that don't have a sideboard
they don't work in eternal, faeria, duel links, shadowverse, gwent, or duelyst; they won't work anywhere else

For games without sideboards, you need wide sweeping cards like this if you really want to print tech.

>if a deck is clearly broken
because there is a difference between a deck being "clearly broken" and just being widely played

Innistrad block standard saw tournaments regularly having 80%+ people piloting UW Delver but no one cared because it was a challenging deck to play. The Hearthstone community would rather have 8 boring decks in the meta rather than 3 or 4 interesting ones.

>release Omens after months of open beta and delays
>the best decks are still obelisk decks and combrei splashing a third color for removal and more big legendaries. and rakano because it's rakano
>release a cycle of siraf-like cards
>siraf still blows them out in every way
set 3 needs to be some impressive shit or they need to nerf set 1 cards to normalize the power level

It's out?

Blizzard's unwillingness to do regular balance patches is really odd since the fact the game is digital, it should make it easy to push out card changes.

it's been out, it has an expansion
it's on phones now (or android at least)

Hol up
wait what
won't this utterly ruin hunter quest?

>spells
Oh, only spells

What 1 cost spells see play? I can think of Jade Idol and Mind vision.

Whirlwind for warrior is common in some decks and there's a handful of rogue cards that are commonly played at 1 mana to cycle with gadgetzan.

Jade Idol, Power Word Shield, Hallucination, Shield Slam, Inner Fire, and Soul Fire and Mortal Coil if Warlock comes back to meta

>nips can't into actual game design
really makes you think

>lauded early on for having professional MtG players on the dev team
>they put the game through its own eldrazi winter
like pottery

Team 5 has always been incompetent, what else is new.

They treat the game as if it were a traditional physical card game. They wait for a problematic card/combo to utterly break the game for months before they come in and "fix" the problem by nerfing it into irrelevance. It's like doing heart surgery with a chainsaw.

I love shadowverse's gameplay and like anime but god be damned that game and the cards look ugly as fuck. HS has this problem too, when will we get a digital card game with a good artstyle.

Homosexual identified

Agree desu, a lot of the card art just doesn't feel like card art, it's like they slotted them through a card generator.

Fight me

>The Hearthstone community would rather have 8 boring decks in the meta rather than 3 or 4 interesting ones.
Yeah, these retards cried for a patron nerf even though;
a) there were other viable decks, patron was just the most consistent
and
b) a good patron player could pretty much consistently beat worse players, the deck was very skill testing and 50+ DMG frothing combos were really the only broken thing about it

>rehashing old designs

>Yugioh online game
>Yugioh

I played the game for a while but I don't think anyone can argue that it's not a pay to win game with absolutely absurd levels of power creep

>rehash
>dark magician girl DK never made it into the actual card game until that pack.

????????

Because the man behind hearthstone was a pizza delivery guy who laughs a lot.

Shadowverse had serious potential as a better Hearthstone without all the RNG, but it went to shit real quick. The devs have gone on record they want games to end fast like within 6 turns on average which is why they keep printing retarded cards that can end games on turn 7-8. This means the design of the game can't ever get better since matches don't last long enough to have any decision making. What ends up happening over the past 3 expansions is incredible value cards are printed so you end up just playing everything on curve mindlessly and end with an explosive do-everything legendary card that swings all tempo or just outright ends the game. Hell they even make the same mistakes as blizzard by killing all the "thinking" decks (similar to miracle rogue) in favour of brainless on-curve bullshit.

Some nerfs just came to through that fixed the meta somewhat, but the game is still plagued by awful design decisions. Don't let the shills convince you SV is any better than HS.

don't forget this card blanks DK combo rogue by removing cold blood

I hate modern TES but I know some of the guys who worked on Legends, they're half of the ChannelFireball crew, some of the best and most popular MtG players. The other half worked on Eternal.

It shows in the game design, even if they rely on randomness as a crutch almost as much as Hearthshit there's less wild variance (outside of stupid memes like Wabbajack).

the difference is that Shadowverse is basically free, and even at it's worst it's more balanced and fun than HS.

Shadowverse never had any potential

If you couldn't see why the evolve mechanic was complete garbage that enforced every midgame turn being a swing turn, you just weren't very good at card games and couldn't judge the game for what it was.

It has done nothing but print out-of hand damage or instant board cards in every one of its expansions, it's the dumbest most barebone card game I have ever fucking played and people only played it for the art.

The lesson here is that the CCG genre is doomed to fail and the only winning move is not to play.

9 months ago I would have defended Shadowverse here but I've given up on cygames

>Shadowverse made by pro MtG players, including Jun'ya Iyanaga who was the 2011 world champion
>TESL made by pro MtG players
>Eternal made by pro MtG players

>Hearthstone USED to be made by casual MtG players before they all left in favor of suits who talk well in meetings, like every other part of Blizzard

Yet because the last one is a Blizzard game and uses Warcraft lore it's still popular.

Being free is good, but more balanced is incredibly wrong considering we just finished an expansion where one class had 40% playrate and 70% winrate on ladder (not including the mirror).

Guess who won.

I gave shadowverse 6 months to get better and yet it just kept getting worse and worse. Enough was enough. I uninstalled two weeks ago and never looked back.

Considering you took a screen shot and appear butt blasted, I'm assuming you got Wolf Bolted or Roach combo'd to death on the next turn.

Got you pham
youtube.com/watch?v=_2pHlmzCNCQ
youtube.com/watch?v=jIa288wnyrw

The evo mechanic was supposed to make games more dynamic and emphasized board control unlike in AggroStone where going first means you win most of the time.

It's just that somewhere along the way something happened that the evo mechanic stopped being a device to recover tempo from going second but instead became a +2 damage to face mechanic.

IIRC it's something like 60-40 between going first and second, which is significantly worse than HS.

I wish someone made a tactics cardgame that was actually good

What's your elemental mage deck? I'm trying to make a cheap one.

Do you run any secrets? Any oozes or other counter cards?

>DE was almost perfect,

t. Mid-range Royal player.

But pos-nerf Gobu and Piercing RoB was the most balanced state of the game, all classes had good pick and win rate %.

I have being Playing Fable Fortune....
Its nice so far....
Even if some stuff still kind of buggy...

What card games need is to get rid of turns altogether and make it all real time

There is nothing about the evo mechanic that emphasizes board control, it's what you fucking idiots never understood.

Evolve gives anyone the ability to swing board balance to them, while most of the time keeping a creature in play able to deal anywhere from 1/3 to 1/2 of their health in one attack to the ennemy player. They HAVE to remove it at all cost because leaving a 6/3 in play without answering it with something that kills it right this instant means you will lose too much health, and ultimately the game.

The game is a complete arms race of swing against swing because any player that manages to keep a board for even one turn can swing for lethal damage almost guaranteed.

Say what you will about hearthshit but I like that it has absolutely retarded crap like this.

DE was fucking garbage, Shadowverse was never good

MtG has been around for 25 years, user. Every other game tries to dumb down that formula for casuals, with a few shit exceptions like Gwent (which is unique but fundamentally flawed in how uninteractive the game feels).

Seriously, just play Magic. There's a format for everyone, even if you don't like the state of standard there's a million other ways to play and a large playerbase to support it. Game has a steep learning curve, though, so good luck.

>playing digital card games
why not play REAL card games? (and before someone says something, I'm not talking about TCGs)

This card is really good vs control but vs aggro it's a dead card.

Still I love it.

That would require friends

>I'm not talking about TCGs
TCGs are fun though

real card games don't have dragons or magic or girls with big tits

FAERIA

If you have lots of money.

So...? you don't have a local game store to gather?

>tfw MDN gets revealed next month and its clash of the clans with mtg characters
my point is, there isnt and there probably never will be a good way to play magic on your own time without going to a shop. Thats why people try these shitty games

it's not a good card vs control either
it's only good vs a specific subset of control, grinder/fatigue

>There is nothing about the evo mechanic that emphasizes board control
Except for the fact that the second player gets to evo first and a lot of cards are designed with an additional ability on evo (ie. 3 damage ping) that lets them go 2 for 1 in most cases. Also except for the fact that the second player gets 3 evo points in comparison to the two of the first player. This design inherently means that if you have the right card you can swing back on turn 4 by clearing the opponent's stronger board that they got by going first.

Like I said the problem was down the line they printed far too much removal and cards that were just too fucking good for their mana which turned the evo mechanic into a +2 damage to face shit.

TESL doesn't rely on randomness at all like Hearthstone unless you're a fucking retard who thinks Prophecy counts as RNG. Protip: You can choose not to attack if a Prophecy would fuck you this turn.

which is why you play f2p digital card games

how's the population of that game?

but they have gameplay

Wabbajack

MtG is too expensive to get into, that's what has always driven people away.

The investment is all front loaded, though. Not just in constructed where you have to start building a collection, but when you get really good at limited, you can literally draft for free at FNMs by chaining together store credit off wins. Requires something like a 75%+ win rate, but that's not very hard against the typical FNM crowds. If you're really good you can start grinding GPs and PTQs to try and make the PT, but that's a level very few reach.

So skipping your turn because of rng doesnt count as being fucked over by rng ?