I'm getting really sick and tired of this camera angle.
I'm getting really sick and tired of this camera angle
Sounds like a personal problem.
What's wrong with it?
I find a 3rd person perspective a bit more engaging than a 1st person one.
You two are literal mongs. OP is pointing out unoriginality in video games trying to be movies.
I think OP means the lowered, over-the-shoulder TPS view. I dislike how some games use it with a really shitty FOV so you can't even get a good look at your character's model. Wildlands' camera is fucking godawful.
Not so many different camera angles exist in the world to have the luxury of turning your nose up at any of them.
>first person view
>third person top down
>third person over the shoulder
>third person side view
The only one that hasn't been used much at all is the second person view. But it really messes with controls.
Yeah, we really need more second person perspective games.
I prefer 3rd person too, but with the playable character centered and the camera not zoomed in too much.
I see your point, but I'm pretty sure that's not what he meant.
TES style.
TPS has always been an afterthought in TES games, unless by "TES style" you mean "literal garbage"
>GETTING sick and tired
>this has been a thing since RE4
Underage
You mean standard 3rd person camera?
Calm down autist.
The standard is centered.
>second person view
What does that even mean? It's funny, I don't think I've ever even heard the term Second Person before, it's always 1st and 3rd person.
it stopped being standard 12 years ago
No it isn't. How many games do centered 3rd person cameras? WAAAAY less than the off centered one. How can you call that standard?
What is wrong with putting the hero in the center?
I suppose it means you look at your character from the perspective of another player or an NPC
I like seeing my characters ass
It's when you're looking at your player character through your opponents eyes. It's quite obvious why you don't often see it used in vidya. Although I think there are some examples. I've heard Siren games have scenes like that.
Not even all the images in the OP are off centered.
The majority of games with a third person perspective have a centered camera. That trend is still relevant today.
"over the shoulder" only became popular starting around the xbox era
I don't think the mechanic in Siren can be called 2nd person. You may occasionally see your character from the eyes of an enemy, but you typically don't control your character while this happens.
Was RE4 on Xbox?
even if you cant control your character, its still a 2nd person perspective by definition, you just dont have a 2nd person gameplay mechanic.
no, but that was still during the "xbox era" as it was on gamecube and ps2
Here's an example where the player can control the character.
>How many games do centered 3rd person cameras?
Probably thousands? Care to name 100 with an off-centered camera?
I agree that over-the-shoulder is way overdone and it usually exists because it's the easiest way for the developer to throw the "cinematic experience" at you.
The closer, off-centered is obviously because of lots of shooting/aiming. You can't have it further off/centered, because you'd be staring at a camera zipping and zooming half the time.
The best practical example would be viewing your character from security cameras. Outside of Lifeline (in which you technically play a guy watching from the security room so I guess it's actually 1st person) I can't think of a game that does that for the whole game.
>xbox era
>not ps2 era
Disgusting
initially, the justification is that it aligns the right arm for shooting when aiming so that it's centered.
this alleviates los issues with obstacles and reticles without laser-sighting the trajectory.
First person perspective over third person any day.
No, because the mechanic is not used in conjunction with controlling your character, or very often to even view him. It's just a 1st person perspective.
But even RPGs and hack-n-slash games use them now
Fuck off, retard.