Are good open-world game possible ? beside GTA
Are good open-world game possible ? beside GTA
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No, open world automatically disqualifies a game from being good, and GTA sucks too.
open world is the worst meme
it killed good level design
????
We gotta stretch shit out, man. I want objectives to be 10000 miles apart from each other. Just grab all the content and spread it as thin as possible. Wide as an ocean, deep as a puddle, that's my kinda shit.
It's just so realistic and immersive, which is exactly how I determine the quality of my video games.
Morrowind
Sure, breath of the Wild is a huge step in the right direction.
Devs just need to put some effort into their games and be smart about the design. Make interesting landmarks that intrigues people instead of filling the screen with icons.
>Have to use 2 unfinished games as examples
Wrong xeno game, XC1 isn't open world
it's insane how Monolith Soft came at the forefront of both jRPGs and open world design in such a short amount of time
>Xenoblade X
>Breath of the Wild
and soon to be Xenoblade 2
In the future: pretty much anything the main team of Monolith soft pumps out
It wont stop being shit until it stops being a device used purely to pad out game length on purpose.
what killed level design is just the new wave of shitty game and level designer
red dead redemption is perfect example of a well executed open world game imo. the setting is perfect (western frontier, atmospheric horse rides, hunting in the outback, random events everywhere like coach robberies,) suck my cock
This, games like New Vegas had great level design
slebbin gods :DDDD
>RDR
>good open world
stop,99% of the game is desert with 3 buildings and 2 npc every 5 miles
Skyrim special edition and Fallout 4 VR.
You should go buy them.
Not really. Devs are just lazy af.
Look at BotW, it has great designe. There isn't a single viewpoint in that game in which you can't see a landmark, shrine, village. Smoke or something else that will make you interested. The layout of the world is entirely designed around the player.
Todd's been doing the same job since Redguard tho
Open world games should be restricted to Monolith Soft/Rockstar Tbh
Saints Row 2
Infamous 2
yes
its called racing games
Superhero games like Gravity Rush and SSO make it work on the basis of making basic movement fun.
problem with that is what
I hope this was sarcasm.
...
>GTA
>good open-world
>racing games
The only good one that's been out the past few years is Forza Horizon 3.
>post yfw you will never get Most Wanted 2 or another Burnout game
...
it serves to set the mood and is immersive, pleb
>Seed #560
>Shrine #42
>Bokoblin Camp #144
Fascinating
No, they're all bad. Including GTA.
>racing
>open world
Que
Okay then stick to your indie games that you can 100% in one hour you ADHD fuck.
He's right though, RDR is possibly one of the most overrated games there has been. While the setting might be immersive initially, it doesn't make for a fun game when 90% of your time is spent riding around an empty desert.
>i have no idea how adhd works
if anything, open world games are perfect for people with adhd.
>building interiors are huge fucked-up labyrinths of bleak spartan minimalism and infinitely reused assets
>invisible walls everywhere
>even more invisible walls
>map is a stretched bowl with a hill in the middle
>the hill is surrounded by invisible walls
>Honest Hearts and OWB vast open spaces that constantly spawn mobs of enemies with ridiculous perception and long patrol routes
>Sierra Windows 3D Maze Madre
And the best thing is, when I was snooping around Hoover Dam and swam over to the whatever you call it wire fence spanning the water, I could easily climb onto any of the floating barrels that supported it, but when I tried to go over and swim up into the lake? Another invisible wall. Just because they could.
The Infamous games were pretty good since they made traversal really fun.
Eh... I'm talking about the design of the game dumbass. The fact that you have multiple intriguing areas visible from every viewpoint in the game is great design and nullifies the need to throw in a objective marker for every single thing.
Talk about missing the point user.
>still responding to obvious anti-BotW bait
holy shit lol
the witcher and horizon are pretty good
You're on a site where people literally shitpost 24/7, why are you surprised?
GTA IV was pretty good.
GTA isn't much better than other open-world games though.
>multiple intiguing areas
What makes the areas intriguing? BotW is the same as every other open world for me, anyway. It's great until you actually explore it. The unknown sells it because your imagination is greater than the developer's. Not to mention they were just your standard biomes. What makes them interesting would be the lore that you might deduce from the game about the areas, along with the visuals, but this is just Hyrule. Again. For the umpteenth time. I mean shit, look at those cities/towns/villages. They make Todd look good.
unironically this
Just Cause 2 and 3
>Fast travel
>Horse riding is pretty nice anyway
>Random events to keep you entertained
>Numerous towns and settlements with minigames
RDR is a fantastic game. I'm sorry your ADHD prevented you from enjoying it.
Yes and FFXV is one of them.
No, linear corridors that are a straight line killed good level design.
...
Not an argument James.
story is totally fragmented because of it, 95% of the open world is useless and add travel time, game is not design around it
litteraly the MGS 5 of FF
Wrong, the narrative has a linear structure the entire game and the "open world" part in chapter 1-8 of the game works the same way as the world maps in FF1-9 do. Chapter 9-14 can basically be viewed as one long series of area maps and dungeons leading to the end.
>story is totally fragmented because of it, 95% of the open world is useless and add travel time, game is not design around it
the only use for the open world for XV was the easy AP if you bought the "gain AP from car rides" bonus.
Seemed more useful than any of the extra combat moves for Noctis due to how easy and braindead the combat is
Nope. Open world destroys any narrative structure and level design. Good games need levels in between super mario 64 and dark souls. in terms of openness
Fuck off KHfag you pedantic fucking piece of cunting shit.
boards.fireden.net
Stop fucking pretending a menace dungeon against tonberries is how the actual game is played when you are showing a retard playing like shit, ignoring that shields exist, that warpstrikes, exist, that magic exists, that armiger exists etc.
The open world in XV is there to give a sense of scale to the world, and it's just a 1:1 scale version of the world maps from FF1-9. You havn't even fucking played the game you piece of utter shit.
JC3 is the shit
OUR BOY XV-KUN WITH THE SMACK DOWN LAYIN' IT HARD
>What makes they intrigerna?
The fact that you want to go to a certain location? It dosen't matter if the end result when you arrive is shit, you were still intrigued.
If you see smoke pouring out of a forest in the distance, you'll want to see what's up with that.
I'm not trying to say that everything you find in BotW is amazing by any means. I'm just discussing the design of the actual world. It's very clever in how its layout.
You don't need to use a marker or 100 pin-points on the map for a player to want to go somewhere like every other open-world game. It's designed so that you'll see landmarks in every direction from all the high places in the game.
>You havn't even fucking played the game you piece of utter shit.
except I have
First of all you haven't, second of all either you aren't the person I was replying to but are for some reason pretending to be, or thirdly you are using someone elses picture pretending it's yours.
>First of all you haven't,
I have and that photo is proof.
"open world" always sounds good with the marketing department, even tho separate levels have their advantages (way less models popping, bigger draw distance, etc) people like hearing the words "open word" in games, makes them think the game is worth more hours than non-open world games but that's not inheritly true.
also no game needs open world, it's just a design choice.. if gta had all it's missions be in separate levels insetad of open world the only thing that would change is that driving sections between objectives would be replaced by loading screens or something.
kirby amazing mirror
No you haven't and it isn't.
ahahahah barry btfo
>"y-you're KHfag! and you haven't even played the game!"
>user literally takes a picture and proves he has
>"w-what!? this can't be! KHfag hasn't played XV and this hurts my narrative... y-you must be someone else then or you stole the picture!!1! STOP RUSING ME"
your little boogiemen don't exist, you fucking autist ahahaha
Don't bother, it's literally impossible to convince xv-kun that you played the game unless you say that it's a 9.8/10 flawed masterpiece and then he'll even believe you without proof
this
fucking devs find it easier to make a big empty map so they can randomly generate objects and call it a day
BamHam City.
Arkham City is pretty small compared to most open worlds nowadays, but it uses this as an advantage. There's always stuff to do, gliding around is fun and even without fast travel it'll never take you more than a minute to get to the next main mission.