Why are Fighting games so shit?

Why are Fighting games so shit?


It's either
>push random buttons repeadedly like a retard and hope that you will win
or
>invest a lot of time to learn 50 different combinations

it makes niggers feel smarter

>>>> Sup Forums

Or
>learn a few moves and combos that you know work for you and win

>it's either play the game like a retard and not actually play the game
>or
>learn to play the game

This is entirely on you OP. Holy shit kid, please tell me i am just replying to bait.

You have to play against someone who is on the same skill level as you or slightly better. That way you can have fun and learn together. :3 It's very fun to start playing a fighting game with a friend. Might I recommend Street Fighter III: Third Strike, mostly because it's free on fightcade. If you guys enjoy fighting games like that, you can then buy Street Fighter 5 or something.

play smash instead

>:3
Kill yourself.

fpbp

>Why are Fighting games so shit?
They're decent imo

>It's either
>push random buttons repeadedly like a retard and hope that you will win
Do you actually play anyone that isn't your mom or younger brother???


>invest a lot of time to learn 50 different combinations
Are You some twat that thinks executing combos is the 'hard' part of fighting games?
Let me tell you finding combos and juggles is ENTRY level in fighting games, heck, unlike old fighting games, even a shitty scrub can execute the optimal and viable combos

Are you also in that PS4 "what game to play" thread by chance?

>Don't have combos in strict fighting games
>Play a neutral heavy game
>Win purely through punishing/antiairs/counterpoking
You're just playing the wrong games

Faggots who think sleep fighter is still relevant

Play Soul Calibur II.

And yet you posted SCIII.

>random buttons

>Why are Fighting games so shit?
>It's either push random buttons repeadedly like a retard and hope that you will win

So you're admitting online that you're a button masher? That's pathetic.

>or invest a lot of time to learn 50 different combinations
>that's somehow a bad thing

If someone was able to pull off 50 unique combinations in a 60-90 second round in a fighting-game would shows how competent the individual is at utilizing the mechanics of game. That's not a bad sign. What's really "shit" is retards complaining on a message board rather than learning the rules of a particular genre; if you've got free-time to shitpost on Sup Forums, you have time to practice the movesets of a character.

What's the hard part then?

Holy shit the story modes of Soul Calibur 2 and 3 were so amazing. Not your standard "defeat 10 enemies" like most fighting games have. No they are REAL games with rich lore, dungeons etc... that strategy game in SC3 was so good.

Thanks for reminding me to play these games again user.

Much better have to grind a bazillion of fucking PB or whatever are called to play a fucking bad modeled character which you may or not can play as whenever you fucking want because meta, builds and whatever the fuck the other people picked in a game that is explcit team based with a bunch of randoms in which you can only use like 4 skills and autoattack some fucking minions to get some stupid ass shit item that doesn´t even show properly to spend the next 30-60 minutes sttressed (And just like a minute and a half of TF in total) because some idiot got his brother´s dog account, can´t play for shit, doesn´t know all those rules that make the game absurdly boring and convoluted and is throwing the entire match in a dumpster of fire and you can´t do shit about it except report him and see everyone get mad, and even if you do well you maybe get counterpicked or other guy on the team started to play whatever the fucks are fishing pudge and his hentai dickriding pornhub sponsored pro team playing and even don´t making a single mistake in your gameplay you are fucked since minute one anyways.

more relevant than fag bros

>invest a lot of time in a game almost as a full time job
>gets replaced 1 year later by a new version
>realize you wasted your time by forgetting that games are meant to be fun, not competitive

And the map is ugly and every sense of reward is shity

But Virtua Fighter isn't like that OP

RIP

>People want a great game, complex but easy on its execution (Yeah okay it has some difficult things to pull off), good loking, heavily based on fundamental and basics, without a lot of stupid-ass mechanics
>Virtua Fighter is ignored

be competitive is fun for some people because they win
you can't be competitive and have fun because you're too stupid to win

why are smashkids so fucking autistic? i thought it was a meme but this was the first time i watched melee at evo and it was embarassing

outsmarting someone who knows what they're doing.

There is some reality in this post because if you see the fgc races tier list it is first asians and second blacks.

Meleefags are people who have been playing the same game for a decade and compulsively hate every other iteration because it's different. Of course they're autistic.

>invest a lot of time in a game almost as a full time job

You don't need to spend that amount of time to learn a character's movesets. In the training mode (which every fighting game has) it SHOWS you how to input each technique. It won't take weeks to learn a character efficiently.

>gets replaced 1 year later by a new version

You have no idea what you're talking about. The average age cycle of a fighting game is 2-3 years or even longer in some cases. Also, different/newer versions of a game (like SFIV had 3-4 version releases) only changed mechanical issues or included new characters within that time-period; not ditch the game-mechanics outright.

>realize you wasted your time by forgetting that games are meant to be fun, not competitive

I see you've completely missed the point of FIGHTING games user. The whole appeal IS the competitive aspect of the genre, because human opponents offer more challenging situations and factors in comparison than A.I opponents.

Spacing
Reflex
Prediction and conditioning
Risk vs reward

Not to mention it all operating at speeds much more demanding than other genres of videogames

You haven't even played a fighting game until you've fought a human opponent, understood your opponent's strategy, and had to formulate counterplay to shut down that strategy

fight me

what's with the increase in fighting game posts lately? Not that I'm complaining, but is it because of people discovering r/kappa or something?

>invest a lot of time

Found the retard

Real fighting games are Soul Calibur and Street Fighter. Tekken, MK and Guiltygear are normie trash.

Soul Calibur is dead, where do you play it at?

Fighting games as a genre is thriving, not as fast as something like normie esports like was faggots or cs go, but fighting game is something you don't stop playing once you sink your teeth into one.

Good fighting games stay alive forever, even if it's just a thousand or so players online. Same applies to FPS games.

Fighting games are only as fun as the people you face, unless its a game with great single player content. But I assume you make this thread talking about the VS aspect only.

There aren't many other genres where you can lose in a matter of seconds so clearly and directly. There's no environment factor to blame to use to your advantage so it doesn't interest people that aren't naturally competitive. There are pseudo competitive games with enough built in variance to ensure everyone feels good, like Overwatch.

>Real fighting games are Soul Calibur and Street Fighter.
The boring and standard fair 2d fighter along with the weapon based dead fighter, sure

>Tekken, MK and Guiltygear are normie trash.
Tekken has a good chunk of autists and normies, MK is pretty all normies with a small dedicated base, and GG is all beta cucks weebs, no fighting game is 'normie' shit if you hang around for long enough.