Why don't more developers make make first person open world RPGs?

Why don't more developers make make first person open world RPGs?

Seems like Bethesda are the only ones doing it, every time i see a new open world RPG its always third person

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It's like making GTA, only R* can do it right.

Saints Row was doing pretty well till they went full retard.

Honestly this

2 was fucking awesome and fun from start to end, but after that they went full retarded humor and madr it dumb as fuck

It's an expensive type of game to make: a lot of content, takes a lot of planning, and if it's not Skyrim 2 you're unlikely to make back your money.

But a lot of developers can do it better than Bethesda though

I think they felt being retarded was the only way to be recognized. In a way that's true though, because that usually seems to be the first thing that's brought up in listing differences between it and GTA

Also, as much as I tend to dislike most aspects of TES and nuFallout, they actually really do atmosphere better than anyone else. Though that's mostly a credit to the music. You literally cannot get more comfy than
youtu.be/LPysOFeSg8E
While just going about your lazy day.

Because it's hard and expensive.
Bethesda has been doing them for more than a decade, and look how their games still turns out.

Inon Zur really knows his stuff. I think he mentioned in an interview that he actually plays the game and goes through the various areas before composing the music for them.

If I were to make a list of FO4's flaws, the soundtrack would not be one of them.

>Expensive
Not really. Doesn't have to. Fallout 4 cost less and had fever devs than Witcher 3, MGSV, and Star Wars Battlefront.

I mean a lot of developers are making open world RPGs with lots of content but they make them third person

Because it's real hard to make a good one. They look at the shining examples of the genre, the Elder Scrolls games, and say 'god damn these games are fucking boring, it'd be way too much work to make this forumula NOT suck' and give up before they begin.

Obisadan made a good one in one year

Kingdom Come Deliverance is one first person open world RPG on the horizon

I am eternally upset over the fact that new vegas had probably half the content it was suppossed to. Still my favorite fallout.

Because it's a fucking horrible platform. Especially for rolls/random chance, passive skills/stats, and being extremely limited on ways to interact with objects.

Some actions and descriptions just need a heavy text format for explanation and exploration.

FOR EXAMPLE: your party goes into a cave and see a hole in the ground that is too dark to see. You can't take out a torch from your inventory and toss it down. You can't take a rope from your inventory, secure it, and toss it down. You can't select which party member should climb down first and which to go last. You can't do it in first-person and especially not in open world.

The sad fact is that you are not going to get a finished game out of Obsidian until they get better management. Still we can always hope that Beth makes fallout 5 great however vain that hope is.

I will do it.

You can do all that in first person. you are just a retard.

Name one fucking game that does this.

Any first person game with Dynamic lighting with light sources that can be thrown, any first person game with context menus on areas where items in your inventory can be used on the environment.

close combat swordfights don't work in 1st person perspective. Behesda just doesn't get it and sticks to a non-working formula, spicing it up by take-down animations.

Man, when I played 4 I became depressed for like a month because I thought we were getting fallout new vegas writing with Bethesda bucks to back it. Instead I got crafting and shitty normie memes.

dark messiah of might and magic, Dying Light, both good first person games with Melee.

Then name one. I bet you can't.

You really think Bethesda are doing it right?

>close combat swordfights don't work in 1st person perspective
m&b, chivalry?

Fallout new Vegas had contextual menus that allowed you to interact with the Environment with items in your inventory, as for dropping a lit torch down a dark hole? You could do that in Oblivion.

It would be good if bethesda actually took influence from arkane seeing as they literally own them.

It would be fucking great if they did that, the problem is that things don't get better until someone with power in a company want things to get better, you need someone in Bethesda with a vision for the next fallout, who has a real story to tell and mechanics to implement. You need someone who WANTS to make a great game.

Are you talking about mods? Normal quests only allowed you to choose from "Do thing" or "Not do thing". It's extremely situational and doesn't let you just reciprocate the process for any further challenges you come across.

How is it that Arkane nailed melee combat in DMoM&M but totally dropped the ball in Dishonored? The melee is abysmal in the Dishonored games and the only good part is using the powers.

at this point it is practically impossible
its like trying to make your own sims-like game: everyone will take one look at it and immediately go "who not just play the sims instead"
Brand recognition is a hell of a thing, just look at the amount of failed 'GTA clone' series that has popped up over the years, no one wants to play a knock off when they can play the actual thing, no matter if the original has become shit to the point where the knock off is better

I honestly think a game like The Sims but entirely in first-person/VR where you can do stuff around your house/sim's life would take off and do better than an actual Sims game.

actually I thought of a better example, disregard the whole sims analogy.
Its like trying to make your own brand of watches to compete Rolex ones, no matter how well made or expensive you make yours everyone will say "its not as good as Rolex" even if rolex watches were absolute shit compared to yours because Rolex is more well known

Is using rope to climb down a hole a challenge now? I only remember one game off the top of my head that makes you do that and it was fallout 1, you could do it twice in the whole game, using rope to climb down an area is by its nature situational and should not be used again and again unless the game is about climbing and you have some fun climbing mechanics. My argument is that you CAN do the things you stipulated in your example in a first person game and you can even do it in the shitty engine that beth uses.

>"who not just play the sims instead"
What about city skylinies beating sims 4

you'd have to come up with a concept that is both original and smart from a technical perspective. Massive tunnel system world or something.

Escape from Butcher Bay too. In fact a lot of games with the best melee combat are first person or at least have the option for it.

The physics weren't as detailed and were rarely incorporated into the combat like they were in Dark Messiah where nearly every large fighting arena had a few physics enabled objects or traps that you could kill your enemies with or fight around.

Personally i thought the combat in Dishonored was pretty good overall even ignoring powers. The melee was definitely weaker than Dark Messiah but the stealth felt a lot smoother and more natural in Dishonored as well as the inclusion of ranged weapons in combat.

Not him, but altought not open world, the system of Dark Messiah of Might and Magic would work.

They made a better one than Bethesda, so it may seem good by comparison but when you stop comparing it to worse games and judge it on it's own merits New Vegas is still a pretty bad game.

>Brand recognition is a hell of a thing, just look at the amount of failed 'GTA clone' series that has popped up over the years, no one wants to play a knock off when they can play the actual thing


There has to be a starting point somewhere. If a game does something very well, it becomes the starting point for the trend. And brands get replaced all the time. Halo was killer app console seller till CoD overshadowed it. Bejeweled was replaced by Candy Crush.

But typically all it really comes down to is characterizations. Remember Me had such bland character designs despite being a decent game. Undertale became memorable for it's characters, otherwise it'd be considered some Earthbound clone.