Almost all its past flag Ship IPs have under performed if not Outright flopped on its latest entry

>Almost all its past flag Ship IPs have under performed if not Outright flopped on its latest entry
>Monster Hunter World is a gamble to appeal to the western market
>MvC:I looks way way less polished than 3
whatever is left of 2017 + 2018 will make or Break Capcom as a company.

How comes a company with such an stellar library of IPs gets to this point?

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youtube.com/watch?v=Vc0rdazCw24
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They hate money

>stellar
once in past, but not anymore, they just kill most ip they grab just look at dead rising, street fighter, lost planet, megaman

making retarded decision after retarded decision

It would be for the best if they would die.

What are the other 37 SKUs?

But I love Monster Hunter. Inb4 the random user claiming it's shit anyway like clockwork.

no I mean, the IPs its great. just that the games lately are all trash

>Marvel vs Capcom
>Street Fighter
>DMC
>Mega Man
>Dark Stalkers
>Breath of Fire
>Dead Rising
>Ghosts'n Goblins
>Veabitufl Joe
>Okami
>Resident Evil
>Dragons Dogma

how many companies will not kill to being able to make a game out of any of those names

I used to love Dead Rising, now look at what they did to the franchise.

half of those are dead and you know it

it includes Catalog sales (aka, games that released last year, also by SKU I think it means each individual port)
its 37 Total

so teh Disney Afternoon Collection (PC, PS4, Xbone), the street Fighter II (Switch), Street Fighter V (PS4, PC), Marvel Vs Capcom: I(PS4, PC, Xbone), Mon Hun XX(Switch and 3DS), Mons Hun World(PS4, PC, Xboe) , RE:7(PS4, PC, Xbone) , RE 4 and 5(PS4,PC, Xbone), Revelations dual pack (PS4, PC Xbone, Switch)

this is 27 SKU more or less to my count

Its not about them now. its about how iconic the name is. and it potential IF capcom were not such a retard

37 NEW TITLES (SKU)

Learn to read.

>Monster Hunter World is a gamble to appeal to the western market
Did Keiji Inafune's past fuck-ups with Capcom not teach them anything.

They didn't learn from trying to modernize their other franchises like Lost Planet and Dead Rising.

I dont even think Capcom release 42 games last year. or were even 42 Capcom games selling

Atleast Ace Attorney is still great

SoJ was fantastic and Japan literally just got DGS2

dont forget Donte May Cry

Reminder that Capcom somehow considered Ultra Street fighter 2's sales satisfactory to make them support Switch more

Is this due to low expectations or did the game ironically do better than DR4 and SFV?

They learned from MHXX bombing

apparently not considering it's getting a switch port in a few weeks

they should have learned from Stories bombing, they spent so much fucking money on nearly full voice acting and a morning cartoon+premium time slot, as well as a Western localization, and it sold on par with the fucking Airou games

>MHXX bombing
>at 1.6 Million sales
>being a franken Game with low budget
I dont want to know how much they really expect MHW to sell to recover the costs

>Is this due to low expectations or did the game ironically do better than DR4 and SFV?
Low expectations

that being said DR4 sold mediocre, and SFV PS4+ PC sits at like 1.6M copies up to June 30

fucking ARMS is at 1.1M copies up to June 30

>2 million expected sales
>low budget

MH4G alone (not MH4) has

200 dev staff
1.5 years dev time
several billion yen budget (tens of millions of dollars)

About 30-60-ish times more than your average Japanese game, for an expansion.

youtube.com/watch?v=Vc0rdazCw24

MHW expected sales are here

Half a million copies sold is a lot, especially when it's a cheap overpriced port of 25 years old game.
You might be surprised, but games don't sell tens of millions on every release.
capcom.co.jp/ir/english/finance/million.html

The game barely used resources so there was no chance of a loss but it still performed better than expected

I doubt that it sold more copies than SFV, but I'm sure that it cost way less to produce. Hopefully Capcom are just thinking "Wow, if something this cheap and shitty can sell, imagine how well an actually good game would do!"
Who am I kidding, they're just going to shit out more crummy cashgrabs.

yes XX its a fucking repacking with extra content, not a full blown out title

if not selling 2M is a flop, I cant imagine their fucking bar for Worlds ,4 years dev time HD.

also is 10.3M sales AMONG 37 SKU counting New and OLD games

So who is going to buy them late next year?

I think it's a great example of a company who have fantastic material to build profit but is terribly mismanaged, and therefore they will never see any.

>XX introduced a bunch of bullshit that turned people off because it strayed from the formula
>and also had the least amount of content added for a G version
>so in turn they made another game that strays from the formula, keeps a lot of the shit XX introduced, and not put it on portables where it sold like crack in japan
I hope you realize how fucking retarded that is.

Sony and Nintendo will fight off for the Scrap the Sweetest Irony will be if Microsoft is teh one that buys em, they are desperate to get its dick in Japan. so making all Capcom IPs PC/ Xbox exclusive is their golden eggs goose

Old games is 12.7 million bro. Catalog unit sales. Total is 23 million.

you mean noose?

>I hope you realize how fucking retarded that is.
They also made Resident Evil a full blown action game and look how it worked out.

Tencent

Even worst. If we count it SF II and that Disney game at 1M together, they are 9.3M short

Yes, the amount of copies need to be sold in order to consider it successful or a flop depends entirely on the budget of the game.
I seriously doubt the additions to USF2 cost much. If the investment was minimal, then half a million copies sold is fantastic.

I think they know their sales plan better than you.

>I think they know their sales plan better than you.
if they did they would not be on the state they are non

What state?

Resident Evil 4 and 5 were successes.

I hope this actually means something

All they did just recently was announce Resi ports

Ace Attorney at the very least should start becoming Switch only instead of the 3DS including DGS

Exactly.

>How comes a company with such an stellar library of IPs gets to this point?

By being out of touch and poorly managed.

Ace Attorney is on mobile now. No going back.

>What state?
near 2013 state AKA dead

>most illustrious Japanese publisher in the golden age is junk now.

They really had that spark.

>SFV STILL hasn't sold 2 mil over a year later
>RE7 STILL hasn't sold 4 mil, which was their target for like March/April, and expect it to sell 10 mil overall
Yeah, they sure do.

Honestly, for now it means more ports. They're getting out of remasters for PS4 and Xbone so they can sell the same thing yet again on Switch.
Capcom isn't rich enough for development of many games, their recent new games fall short of sale target (SF5, DR4, even RE7), while remasters bring massive profit despite cheap development costs.

What went wrong in 2013?

>and expect it to sell 10 mil overall
wait what

How did a company that was able to produce a game that competed/was GOTY in 90's/early 2000's manage to fuck up so hard?

>MHXX STILL hasn't sold 2 mil, which was their target for like March/April
>still at 1.7 mil now from March/April

2013 is FY 2014. as you can see the sales that year is the lowest the also their bank account was a little over a hundred millions

Ace Attorney Trilogy was on a mobile first before any 3DS game and we are still getting 3DS games

Mobile doesn't have SoJ or VS Layton or DGS, even in japan

They could make a Darkstalkers 4 with the GGXRd graphic style and have most of their current failures forgiven.
They could release remasters of their classic games to keep functioning while they figure out who's sabotaging the company from within.

But they won't, they're fucked.

if sega can make a comeback, capcom can.

every single one of those developers left.

You fire all your talent and listen to Inafune's advice.

Why would anyone even want Capcom after all is said and done? MH is dying a slow death if World doesn't reverse it's fortune, capcom has shit for mobile presence, SF flopped, arcades are dying, and you're left with DMC hasn't gotten a game in ages.

Which was also the year when MH4 was released.

>Which was also the year when MH4 was released.
>September 14
that paints you the picture how bad was Capcom doing till that thing saved em

Just buy Capcom and them a satellite company.

Let it's devs actually make the games they want to make.

they could just makes Legends 3 and everyone will suck their fucking dicks. but they wont

sega isn't run by money-hating retards. When will they sell Mega Man to into or ninty so it can actually get a game?

>Darkstalkers 4
It's dead. Move on.
>with the GGXRd graphic style
They can barely make either realistic or cell shading look right. They certainly don't have the technical competency to mimic something like GGXrd
>They could release remasters of their classic games to keep functioning while they figure out who's sabotaging the company from within.
REmake 2 is still happening. They are still selling their shit on PS3/X360 to PS4/XBone/etc. For e.g. They are re-releasing Resident Evil Revelations 1 and 2 for Switch.

What does September 14 has to do with anything? It's still in FY2014. Anyway looking at the chart, they sell lesser but have higher profits. Meaning more on catalog sales or that they didn't have many losses that year.

>0 and Kiwami
Which was then followed up by the massive piece of shit known as 6. Kiwami was just 0.5 on top of that, while adding dumb shit like Majima Everywhere and the shitty electronic soundtrack.

They are not doing that now?

>sega2017.jpg
Every single one of those except for the Sonic games originally came out in 2016 or earlier. It's kind of silly to credit Persona 5 to Sega just because they bought Atlus, and Yakuza has been going on for years. The only reason someone might characterize this as a recent comeback is if they only pay attention to the games that are currently being marketed to them.

3M, as much as Tri.
Unlucky for them there were more Wiis than Bones and Nogamestation4s combined.
PC may save the blunder.

Not even close.

You mean a subsidiary, which wouldn't make sense to keep the business and management as it is. You also wouldn't want to keep the huge amount of capcom workers when any gaming company that buys capcom would have their own developers. The best thing to do at that point would be to dissolve capcom and hold a firesales for the IPs.

Why not?

>6 was shit
Explain?

To put Capcom place on Perspective
>Capcom War Chest: 219 Millions USD
>Take Two War Chest: 943.4 Millions USD
>Nintendo War Chest 6.3 Billions USD

No wonder they are sucking Sony cock for funding

No wonder they are selling their IP rights to Tencent and Hollywood

>How comes a company with such an stellar library of IPs gets to this point?

All the people on the executive board don't play video games.

Not even "don't like them" like Sup Forums, but simply doesn't play them/know about them.

The treat working at Capcom like working at any other Salaryman position.

No wonder why they aren't getting experimental with new franchises.

As long as Capcom doesn't translate DGS and does not release all AA games physically they're not gonna see a fucking penny from me.

>smallest kamurocho since the PS2 era, removing staple areas like kamurocho hills and the champion district
>wonky ass physics in combat that lead to some stupid shit
>godawful story, even for yakuza standards, that tries it's damnedest to pander to the chinese to a ridiculous degree
>a terrible lack of side content, the game can be 100% completed in ~30 hours as opposed to 50+ for previous games

That explains why they ported a bunch of DMC, Dead Rising, and RE games to PS4 in the past year or two.

>>Monster Hunter World is a gamble to appeal to the western market
this will bomb so hard

That's a good thing, though. The less the corporate types know about video games, the more likely they are to trust the creators and approve of their ideas. It's when they actually know a little bit about their industry that they start meddling with design.
Not that any of this matters when the designers themselves don't know what they're doing, of course.

monster hunter and RE save them every time

Sega buying Atlus doesn't make Sega talented in making games.

>The less the corporate types know about video games, the more likely they are to trust the creators and approve of their ideas.

That is like the opposite of what is happening, though. These aren't American Businessmen. These are old Japanese men who like things done in a particular way, all the time, with no deviance.

Also due to their lack of knowledge about the IP's and histories, they don't know how to market them or push the company in a good direction.

when they have a awesome IP like dragons dogma

and never do anything about it outside of japan

youtube.com/watch?v=fAetG1YTabk

>Monster Hunter is appealing to the west

Literally nothing wrong this

Most Japanese devs are appealing to the west

FFXV appealed to the west and became the fastest and best selling game of the franchise

But meh, this is Sup Forumseddit, you don't know anything about this

But if the management doesn't know shit about the industry and let the creator makes whatever they want you're going to have the problem such as RE7 where the thing simply won't sell at the budget it got. It's a two way thing.

Capcom's problem is that they stopped catering to Japan and tried to cater to the US, but the US is pretty choosey on what they support, and most of the US population that games isn't interested in things that are from Japan.They literally need to start riding Nintendo and Sony cock harder

It's great they've re-released most of the RE titles, but they need to bring some love for the real Devil May Cry and bring back Onimusha. Definitely move Dead Rising to PS4 and PC.

>FFXV appealed to the west
FF has always appealed more to the west than Japan you inbred muppet

It still hurts. Why did even have to add a VI to title and make a officual game and not a spinoff?

Well, yeah, that's why I said the designers have to know what they're doing.

> (You)
>>FFXV appealed to the west
>FF has always appealed more to the west than Japan you inbred muppet


Not at all

FF VII-XII appealed to the Japanese market

They started to appeal with FFXII

Even Nu-tendo is starting to appeal to the west with games like BoTW

I don't think it's so much the designer has to know things as it is, it's simply not their job to monitor these things. It's up to management to act as a balance and check against the designers.

Thank you user.

Today I learned I could hate more than I thought was possible for me.

Did Lost Planet 3 try to appeal to the west?