So i have a question for you guys

So i have a question for you guys

I don't understand why you all hate cosmetic's microtransaction? I've seen this on overwatch, PUBG and almost every other game that includes it.

The thing is, they are a pretty good way to let consumers that wants it help the dev by spending monney on things that don't actually change the gameplay at all. I mean, even if graphics and sound design is an important part of every game, the things that really makes a great game is it's gameplay. By that i mean what the game has to offer to us as players.

Is that mean Sup Forums is really dead? that everyone posting here only care about how a game look and not why a game is great to play or not?

If it's the case, you're just justifying EA and Ubisoft shitty business practices

Your post is correct. Sup Forums is dead. It's time to ACTUALLY play video games

i'm okay with it in multiplayer games but why does shadow of war have it?

I've never seen so much cancer compressed into a single post.

kill yourself.

ok,
why though? i don't care about your opinion if you don't explain it

Maybe because the dev said "no microtransaction before release" and now there's microtransactions

>The thing is, they are a pretty good way to let consumers that wants it help the dev by spending monney on things that don't actually change the gameplay at all.

Development time goes in to creating dressup dolls for lonely virgins who'll spend their NEET-bux on cosmetic shit rather than on a good game with fun gameplay.

The worst thing is that, with this model of customers, there is no incentive to actually develop a game that people will buy and enjoy for months at a time and tell their friends about. It's a reliance on 5-10% of the player base having the controlling voice in what's developed.

>Pay full price for game
>Pay AGAIN for full game
No one hates cosmetic microtransactions in f2p.

I think people are more upset about the lying from the devs. Regardless, Sup Forums is only bitching about it because they like watching successful games fail and because it's fun being contrarian.

if you hadn't noticed, the only people who don't like the game don't actually play it. They still don't know that there are no crafting elements yet continue to bitch about them. They are upset abou micro transactions, yet nearly every multiplayer game has them. They think despite the playerbase, nobody actually plays the game and just watches streamers for some reason.

It's shitposting. Welcome to Sup Forums.

So when do the owners to the copyright for Battle Royale, sue PUBG for copyright infringement?

It's a game in early access instead of making cosmetics hire more people to finish your game. The only reason they are adding cosmetics at this point is to milk the cash cow.

yeah that makes sens

same old same old

attacking Sup Forums directly is a good way to attract attention on this board :^)

Overwatch didn't say "we won't include microtransactions until we leave early access!" then proceed to include microtransactions before they left early access,

This has been assessed over and over and over again forty quadrillion times
Fuck off newfag

tell that to tf2. also, how are cosmetics a full game? can you play cosmetics?

It's okay when the game is offered at a very low price like 10 bucks, but the model is not acceptable in full price games like PUBG. If you want to copy the CS:GO monetization model do it the right way:
>low entry price main game
>no gameplay effect
>tradeable on player market
>cosmetics can also randomly be earned by playing

Can't really complain about it this way. I have hundreds of hours in CS:GO and only play with stock texture weapons. It doesn't matter to me at all and thus I've made more steambucks from CS than I originally paid for the game. Let the retards waste their money for literally nothing.

Isn't it a licensed cross over?

first they will want to hire someone who understands the difference between copyright and trademarks as they have no case for copyright infringement

Because when you introduce a system that has both free and premium loot boxes theres no assurance the rates arent skewed in favor of the premium ones and reduced for the free ones.

>Developer promises no micro-transactions while in Early Access
>Adds them anyway
HMMMMMMM

YEAH dude! the better idea is to take all of those graphic designers and animators and have them work on the netcode, right?

fuckign retard

Sup Forums is a game by itself.
we're here to farm some sweet (you).
every (you) have a different taste.
sometime an elaborate, constructive answer, the classy (you), my favorite
more often, you get a salty (you), their biterness may taste good.
as every game, Sup Forums got his own meta, some strat to farm (you) are trending then fade, others tricks are timeless.
i like Sup Forums game, it's for hardcore player, you must find the optimal way to farm (you) with intelligence and observation.

>I don't understand why you hate microtransactions
>you're justifying [their] shitty business practice

>not differenciating cosmetic's microtransaction and P2W scam

>not realizing that ganes used to have you unlock content by playing
>giving them incentive to remain making dynamc cash cow games
>not knowing how to use an apostrophe
if you want cosmetics play the sims or whatever, liberace

You really don't understand how copyright works

>I don't understand why you all hate cosmetic's microtransaction?
>Why don't you like to support the cancer of gaming?

>Comparing this cancer key system where you have rare items worth $500, to overwatch where you get cosmetics just by playing.

Dunno about other games, but pubg is already a good game with fun gameplay that people have bought and enjoyed for months at a time and told their friends about. AND they are releasing other updates alongside the cosmetic additions. So there is really nothing to complain about for that game.

But you don't have premium loot boxes. You can just sell them on the market.

jesus dude, work on your spelling and grammar.
the red flag I see when a game has cosmetic microtransactions is that it almost always goes hand in hand with devs pushing and focusing on that more than anything. they add chests and sometimes keys, they constantly add new content behind paywalls.
it just shifts their focus entirely, until you get to the point where every game is just a vomit of player cosmetics.

or those graphic designers and animators can do their job with the base content and instead of paying them to work on months of cosmetics, you could hire on additional coders to work on other things that actually affect the game.
>fuckign retard

>cosmetics in other online games literally don't matter because they do not affect gameplay
>eventually there will be a crate in pubg that gives a ghillie suit or something that gives an instant advantage

that's why it's shit

>let consumers that wants it help the dev
Devs are not your friends. For them you are just a wallet to empty.
Stop being underage.

>or those graphic designers and animators can do their job with the base content and instead of paying them to work on months of cosmetics, you could hire on additional coders to work on other things that actually affect the game.

It's only in third world countries like the US where you can hire and fire people at will. The civilized world has laws to protect full time employees.

Better to have them work on cosmetics than do nothing for 8-12 months.

I don't think there's a problem with exclusively cosmetic microtransactions in general, in the case of PUBG however it's incredibly scummy. People paid for their incomplete, EA game and instead of fucking finishing it, making it stable, bug-free and with good netcode, they spend their time and the money they got by adding fucking paid cosmetics.

People have given them money for a game which IS NOT DONE YET and instead of delivering the complete game which they have taken money for they spend their time asking for more money for clothes and shit, with the core game often running like shit and having lag/netcode issues? That shit is just pure, unacceptable greed and should not be supported in any way whatsoever.

Sure, once you've got a complete, stable, optimized game you can add paid cosmetics, but not before that.

>eventually there will be a crate in pubg that gives a ghillie suit or something that gives an instant advantage

proof where?

>can hire and fire people at will.
you don't even have to fire them. allocate their work toward another project, fix animation problems they already have instead of accepting them as good enough to pass, when hiring animators have them work on wage instead of salary. there are still better ways to get better quality.

Bluehole is not a large studio. This is most certainly their only current project.

So the animators, modelers and texture artists should work on the netcode?

So the coders and tester should put the patches inside crates?
How old are you even?

yeah, takes a loooot of coding to add a pair of pants. Protip: it takes no coding once the framework is in place. Please educate yourself before you speak.

>microtransactions
>in early access

The fact that so many people here support this disturbs me greatly.

>Protip: it takes no coding once the framework is in place. Please educate yourself before you speak.
I know what you are thinking, you are a fucking retarded.

No, they should just be fired. Take 20% of the team and throw the rest to the unemployment line because judging from the animations in game, they are no good at their jobs.

The entire microtransactions to fund development is a bit bullshit since the game makes fucking millions.

Also adding microtransactions to a 30$(!) EA game with one map is a bit much.

I don't particularly care about what they do, nor is it my business to care. They shouldn't ask for extra money while their core product has already been paid for and is still fucking broken in various ways.

It's an early access. You do several passes on most content before it's finished. Fucking educate yourself.

like I said there are other ways to handle it besides
a)make more cosmetics
b)fire them

So, they already have work to do. What's your point again?

Thats not how emplyment works in the civilized world.

Last time i checked the models and textures were finished. The animations are getting monthly updates. What were your points again? Youre pretty much getting mad over nothing.

In other words, there's still work to be done before it's finished. Why the hell are they charging for extra shit when the base game isn't complete yet? Get the fuck on it.

Then, either fire the guys that make models/textures, or simply implement their work in the game as free content for a game that it is technically still in development.

It is implemented as free content? What are you on about? Have you even played the game?

>development time goes into...
...setting the system up. After it's in place (which is already finished) the game development team's job is done. Now their art team has something to work on to pull their weight while the rest of the team works on the actual game. No more development time required.

I can't really get mad at PU for this goofy move. Two of the crates are free, and the last one is just "Please support the invitational tournament". I especially appreciate that he went to the effort of making Battle Royale costumes for his game, which is literally just The Condemned: The Game. It's a damn shame that every website beyond Siliconera is trying their hardest to hush away the relevance of Battle Royale with this game, but at least PU isn't trying to hide from where he got this game's idea from.

Nah, the OP was asking about 'cosmetics microtransaction' which specifically concerns how it's implemented NOT as free content. You can gain crates by playing the game and that's alright but the OP is asking about the microtransaction side of the whole thing.

Let's not go into that retarded "Pay or Grind is any different than Pay2Win" shit argument.
Crates/keys are still cosmetics microtransaction, and your argument in the first place is generalized.

Idc for microtransaction but I hate that it's a fucking random box. I want to choose what I can buy at a reasonable price.

You can also find the cosmetic items ingame. You only have to get them through a FREE crate if you want to unlock them permanently.
But I guess bitching and moaning about literally nothing is what nu-vee does best.

The game has no replayability. Without the constant promotion and shilling by streamers it would be dead within a month. The cosmetics are icing on the shit cake that is PUBG.

>early access
>give us money

Can a dev be more of a faggot? At least they allow guns in their world I suppose.

>he falls for the reddit spacing meme and doesn't use spacing at all

you just went full retard
also tl;dr

Again, refer to the OP >"I don't understand why you all hate cosmetic's microtransaction?"

We're discussing the monetary aspect of the cosmetic items. It's wise to always read the OP before replying to the thread.

>You only have to get them through a FREE crate if you want to unlock them permanently.
So where does the paying come in?

No they should work on making more fucking guns and vehicles and maps.

You know. Shit that ACTUALLY affects the game.

>more guns and vehicles
Why? So there's more shit to ignore because you already found a better one?

You can buy the stuff on the steam marketplace for real money like the tf2 hats or dota skins, but why bother

The non-free crates require a $2.50 key.

The crates themselves sell for $3.50 on the steam marketplace.

>No they should work on making more fucking guns and vehicles and maps

Oh, you mean that they should create more stuff that takes coding, balancing etc. instead of letting the coders focus on making the game run better? Got it!

Wait, the modellers, texture artists and animators aren't involved at all in creating new vehicles, weapons and maps? I'm pretty sure they would be involved before the coders would be in balancing shit.

The coders have to get involved at some point, and I'd rather have them work on making the game not shit than stuffing it full of redundant weapons and vehicles.

Could use a new map, though. The one it has seems big, but when you're constantly being restricted to smaller and smaller areas, you don't get to explore the whole thing and often revisiting the same places. Feels a lot smaller than it is.

I don't dislike or like cosmetic microstansactions.
What I dislike is how they are used.

I don't actually mind when specific cosmetics cannot be earned or traded. What I personally mind are games in which a player that spends no money gets no cosmetics. If you're going to add cosmetics microtransactions, add some free tier cosmetics, I don't care how shit they are, as long as there's free shit for every slot.

I like blizzards random lootbox for playing. They're sort of like valves crates without needing you to buy keys. I don't think players should be forced to gamble if they are paying money though. Give loot boxes for free, let players buy the actual skins they want.

Another thing that annoys me with cosmetics is when they give you certain parts of it for free, but one of two pieces of the set have to be bought. That's absolute bullshit.

I agree that cosmetics don't detract from gameplay and companies are okay making money that way. It's how they do it that matters to me.

So, rather than focusing their attention on microtransaction cosmetic shit, wouldn't it be better and for the benefit of both the game and the fanbase to have the devs work on a new map, new vehicles and weapons instead?

Sure they are, but adding a new weapon or vehicle adds a buttload of work for the coders and takes a lot of time playtesting and balancing.

Creating cosmetics only requires a modeller and texture artist full stop.

What makes you think they aren't? It doesn't take fifty devs to model a 3d skirt.

>Creating cosmetics only requires a modeller and texture artist full stop.

Fucking this. The people that make the maps and new modes are not the same ones that make cosmetics. In overwatch's case, it can be argued that those that make skins could be modeling new characters, but honestly, modelers are not designers.

>new map, new vehicles and weapons instead?
No. It'll be the same game and the variety will get old as quick as the game itself did: faster than it took to develop it. It's literally a waste of time.

Rather than focusing their attention on microtransaction cosmetic shit, new maps, new vehicles, or new weapons, they should focus on making their game not run like shit. Major performance issues for the first 1-2 minutes of every single round for users with 8GB of RAM is not ok. Beyond that, they should be adding to the gameplay, like they're doing with this vaulting and climbing mechanic. New weapons and new cars and new maps are all fundamentally "cosmetic" as well. They provide no new functionality, they just give current functionalities a different paintjob.

should I sell my twitch prime cosmetics now or later?

in overwatch i think it's fine just cause you can get them ALL while playing the game (besides some shitty origins/goty skin) but in like pubg i think it's shitty there's a premium loot kit that separates skins. Not only that but PUBG is only in early release while overwatch never was.

>8gb
It's 2017, user. Not 2005.

Well the other user is pretty sure that Bluehole is a small studio. Are there even 50 devs to spare on any component of the game? What's the word on these other new content and when will the game leave early access? OP was asking what everyone's problem is with cosmetics microtransaction and this is one. They're letting it out the gates before other, more meaningful shit in the game is done and released. That's already a broken promise on the devs' part, what reassurance is there that they won't break any more and suddenly decide to not make new maps, new vehicles and new weapons?

Cosmetic Micro Transactions add no game benefits whatsoever. They are the easiest assets to make, and were often entirely FREE throughout the 90's and 2000's. There were MANY, MANY multiplayer games where you could download entire skin packs and character converters. In Quake 2 I ran around servers as Kenny from Southpark for fucks sake. Never paid a penny more than the cost of the game to do so.

It encourages laziness on the developers part. If their financial incentive is not on the overall quality of the gameplay, but by focusing on the aesthetics of it, the incentive to do the lazy actions of selling piece-meal content will always take precedent in capitalism.

If you could provide an argument where cosmetic items actually helped developers fund bigger and better games, I would concede the argument entirely. But historically, this is not the case. TF2 has raked in $20-30 million a month for Valve consistently since lootcrates appeared. This is hundreds of millions of dollars in excess revenue that has gone to... What? Where is Half Life 3? Where are the new IP's from Valve? Where is Source 3.0? Fucking no where- that's what. All they do is pocket the money. Valve is the Goldman Sachs of Video Games. They no longer create any content with the wealth they generate, they just have the most lucrative pay in the entire industry.

Everyone now chases the Valve 'Goldman Sachs' dragon- Micro Transactions, piecemeal DLC, selling what used to be free Mods as 'original IP' and taking the ability to create content away from the community so that it can instead be sold for short-term profit.

Fuck this pathology of game creation, and fuck you for fiscally contributing to it.

>game has no replayability
>multiplayer game has no replayability

>2005
In 2011 there were games that literally could not use more than 2GB of RAM.

This shitty game is the first one that I have ever seen bottlenecked by a moderate amount of RAM. 2007 Crysis looked better and required 1/8th of the RAM.

Poorfags don't want other people to have things they can't afford

>Cosmetic Micro Transactions add no game benefits whatsoever.
They make the idiots easier to spot in their $300 bright pink skirts.

He'd be stupid not to add microtransactions considering how popular the game is. Like it or not, people need to make money to survive, and microtransactions bring in cash.

>Like it or not, people need to make money to survive
I think selling 7 million copies at $25-$30 apiece made them more than enough money to survive. They've passed survival a long time ago and have now arrived at jewery.

Can you look up skirts in pubg? I really want to know.

8GB of RAM is not a moderate amount. Consoles have 8GB, which means 8GB is now the bare minimum a PC should have. I have 32GB in my system, though I do a lot of video editing so that's the real reason I have that much. But there's really no reason to have less than 16GB of RAM in your PC these days.

>people need to make money to survive

This is an ARMA III player mode mod that was stripped down and hastily recreated to avoid being sued so he could market it. It is VERY unfinished and costs $40 U.S. It has sold over 5 million copies. He has a team of less than 40 dudes. They are all now multi multi millionaires- unless he pulls a Notch, takes ALL of the money, and sells his developers out the window with a quick check of $250 000 each.

You want to argue how he's going to find it diffficult to survive on $40x5 000 000? Even after Gabe takes his fat, greasy, grubby %15-30 cut, tell me how he's finding it hard to survive?

How is it ethical or productive to the development of a buggy, glitched mess to dedicate time to piecemeal aesthetics to be sold for real life cash when he should be taking his already hundreds of millions and releasing the fucking game?

Fuck you.

>But there's really no reason to have less than 16GB of RAM in your PC these days.
I don't disagree, but there's no excuse that a game like PUBG uses more than 8GB.

People will eventually stop buying full-price copies. Once it hits full release, it'll see another big wave of purchases, but then that's going to tail off and only spike during Steam sales. The cosmetics are a way to counteract that, to an extent, by ensuring a steady flow of money.

Theres a battle royale game?

It exists after a time where consoles have 8GB. They knew it'd be coming to consoles at some point, thus that's the spec they built the game to work around.

>It is VERY unfinished and costs $40 U.S. It has sold over 5 million copies. He has a team of less than 40 dudes. They are all now multi multi millionaires
You've got a point but you completely fumble with the facts. It's $30. They don't keep 100% of it. Retailers like steam and amazon take 30%. Their publisher probably takes even more

If they keep a third of the money their game makes and split it evenly between the entire team of 40, they wouldn't be multi multi millionaires, they'd just be millionaires.

Do devs just stop selling copies once they've made back their development costs? Of course not. Now, they can add in microtransactions to ensure money keeps coming in for a much longer time than they used to. There's absolutely nothing wrong with that. If they want to add more content to the game, that income makes it much more feasible to do so.

>copyright infringement over high school uniforms