What's the best entry in Total War series?
What's the best entry in Total War series?
Rome>Shogun 2>Rome 2> Napoleon>Rest
I'm not putting Warhammer on the list because it's still only 1/3 a game.
The one that isn't historical funnily enough.
Warhammer and Shogun 2.
Mediveal 2 is outdated clunky trash at this point.
I wouldn't mind Medieval 3.
It all went downhill with Rome 1
Mongol Invasion>Medieval 1>Shogun 1>>>everything else
Warhammer = Medieval 2 = Atilla > the rest.
I can't imagine the DLC whoring .
Shogun 2
Don't trust the rome 1 fags. Their nostalgia googles are really far up in their asses
Rome 1 destroyed Total War series. Prior to it, it was legitimate wargame with realistic movement speeds and archers. After it, it become Call of Duty of RTS genre, sacrificing everything for flashyness and MP convenience.
Shogun 2 > Warhammer > Atilla / Rome / Med 2 > Rest
Whichever one is set in your favourite historical era
In recent times, TW Attila
FOTS will always have a special place in my heart
Rome 2 emperor edition is very good IMO. I couldn't get into Attila as much just becaused the setting was kind of shit.
Every complaint about Rome 2 got fixed already minus the game being too simple and barebones, and if you feel like that you can just install Divide et Impera.
>Rome 2 anywhere on that list
Correct.my nigga
Rome by far.
Still pisses me off that they took out the city viewer in titles after that.
Medieval 2 with Kingdoms expansion is my favorite.
It's the most moddable total war in the entire series. It also has the best mods.
The mods make it more relevant than Shogun 2. It also has the superior Warhammer experience.
EMPIRE: TOTAL WAR IS THE BEST
FIGHT ME FAGGOTS
Rome 2 is fine after they patched it.
This guy´s got it right
Shogun 2: Fall of the Samurai
The balance between Feudal vs Modern units was great.
>balance
>stacking 5 Armstrong guns is balance
Fight about what?
If the unit pathing and AI was just less buggy and moved properly and manning walls wasn't so finnicky there would be nothing to really complain about that I can think of. Early gunpowder tactics was a refreshing change to all the other games in the franchise and the campaign map being dotted with buildings outside of towns and cities to manage and target made everything more interesting with where you moved your armies and how you defended your borders. And then theres the multiple theatres in different parts of the world that really gave you that feeling of scale without bogging things down too much.
I'm adamant that making it so military units outside of passive city garrisons MUST be linked to an army under a general and limiting general capacity; either with a flat number like in Rome 2 and Atilla or with faction wide upkeep increases in Warhammer, is part of what brought the later games down a few rungs.