The Playstation 4 has no good exclusi-

The Playstation 4 has no good exclusi-

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youtube.com/watch?v=PhXE4ZqeSUY
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this is my new favorite game

dark souls 1 is no longer my favorite game

Still missing Ape Escape 4, though.

I started playing it a couple of days ago and i am having fun. Are all the side missions just based on previous missions though?

literally nobody ever said this.

Has anybody tried a bare handed build? What happens if you use LW without a weapon equipped? Does it not let you? Since the general is dead can we just have a normal Nioh thread.

I have never seen another game drop of the face of Sup Forums so fast after intensive pre launch shilling.

>pre launch shilling.

You mean people genuinely being excited for a game? And there were plenty of threads after launch. It's a single player game. There's only so much content to play and discuss so that's why the threads die down until DLC comes out. I don't view the fact that there's not constant shitposting threads as a bad thing.

You can't use a LW without a weapon equip.

>nioh
>yakuza 0

are still $50 WHAT THE FUCK. they should be $20 by now

Do the new tonfas not count as barehanded?

Welcome to consoles.

bare handed does a lot of damage, but it's really boring because you can't stance change or ki pulse

I wouldn't recommend it unless you used a weapon most of the time then switched to bare hands to do composure just for the ridiculous damage

There was a solid month of non stop threads after launch.
Also there's only one game so far so we can't eternally discuss if 2 or 3 are the worst thing to have happened to the series.

Lol don't lie, it was strangely quick.

You've got the games which stick around for eternity like bloodborne and (probably) persona, but this just disappeared immediately.

Well it's basically a fist weapon but I was talking about actual bare-handed as in no weapon equipped. There's skills for boosting this damage and I was curious if anyone has done like a challenge run like this. I'm going to go discord a yokai and try stunlocking them with nothing but fists and see how much damage I do.

Both have been on sale.
Nioh should be $20, but Yakuza 0 is definitely worth $50.

by your definition, BOTW, ARMS, mario kart 8 deluxe all disappeared immediately

>japanese Glitcher clone
>good

>Nioh
>Good
Just look at this repetitive shit
youtube.com/watch?v=PhXE4ZqeSUY

I love BB but it's basically become shitposting bait. I would hardly call most of threads it gets good discussion. Same things with all the Souls games. Love them all but now they're constantly shitposted to death 24/7.

Idk what board you home but theres a Nioh thread almost daily. BB sticks around bc it is so good people buy a new console to play it. Its still fresh to some.

Not denying ARMS or mario kart at all, zelda sticked around considerably longer though

Awful overrated game.

What good/popular game with some merit ISN'T shitposted on Sup Forums. To many circlejerking faggots trying validly >m-muh puhtrishun taste!!

I was thinking about using that onymo skill that automatically dispels yokai pools for ki pulsing. It is lame that bare-handed moveset is so lacking though. Maybe the next dlc or 2 will improve unarmed combat.

>guy only does mid stance strong attacks for the entire fight
>never switches stances or pulses or uses any weapon skills other than a grapple
>this is the game's fault

and dark souls 1 is shit because some shitter somewhere just did nothing but r1 mash through perish with a drake sword

good memes

if you get some ethereal boots with nullify damage on purification and use one of those talismans, every yokai pool that comes out will automatically make you invincible for ~3-5 seconds

it's pretty bullshit, but yeah, barehanded is boring

Nioh kinda gets boring by the end. There's only 3 enemies in the entire game

WotW adds all of the past DLC's enemies to the base game and a decent number of completely new enemy types

No, some get their own area

Wait really? This is a free update? I actually didn't finish it yet but that would get me to

-ves

The whole game.

no, the difficulty is added by the second DLC and it's really tough

most enemies will 1-2 shot you even in comfortable WotD gear (the previous toughest difficulty)

>helped to forge 250 years of peace for a place that most likely became his home
>worthless

not him but that didn't really answer his question:
Was this all free?

I just said no, it's added by DLC

The ending actually explaining the respawn mechanic was pretty cool

>doing dex/body kusari/spear playthrough
>all those cool ninjutsu items and damage you can dish out with throwing knives
>kusari allows all kinds of crazy pulls and even a ranged grab
>spear allows cool as fuck juggling with chidori and stability and has the best crit animation of any weapon class
>can just paralyse shit and endlessly rape it with finishing blows
holy fuck i missed a lot by ignoring ninjutsu

spear and kusarigama is definitely the most technical combination of weapons in the game

im very picky on what games i spend "full price".

I logged 550 hours so far, so I have no complaints about the price, but I'm also not most people

Anybody use chain pull on low stance kusarigama? I was wondering if it could be made better if you stacked as much ki depletion skills as possible. It's the L1Square skill that automatically brings in a human target and attacks them if the weight depletes the last of their ki.

Nioh is the most overrated game I've ever played, and it's astonishing how popular it still is.

The biggest problem by far is the enemy variety. Once you've played three levels you've fought just about everything in the game. What's worse is many enemies are terribly designed- consider Amrita Fiends. They have a lot of health, and if they hit you it's very likely their combo will kill you, so they are extremely slow and take swipes at you every ten seconds or so. The end result is an enemy where you walk up, take two swipes, and then walk back, repeating until death. There is practically no chance that they will kill you if you do that. The only reasonable possibility they have of killing you is if you get impatient and wail on them too long or get overzealous after a stagger. You will probably spend at least three hours fighting these guys if you finish the game. This is not actually a difficult opponent, it's an opponent that was designed to be superficially difficult and winds up being merely time consuming.

Boss design is unpolished. Some bosses have nearly unreactable moves that deal tons of damage, other bosses have attacks that are nearly unavoidable assuming you're at certain ranges. Dark Souls does a good example of regulating difficulty so that players only struggle with well designed bosses, but Nioh absolutely does not- Umi Bouzu is a fairly difficult boss and he's abysmal.

There are neat ways to break gameplay systems, but there's less variety than there initially appears to be- 1kat, 2kat, and spear have a ton of moveset similarities/ability similarities with only a few individual gimmicks or stances to meaningfully separate them. Kusarigama and Axes are substantially different from other weapons, but the end result is about three meaningfully distinct weapon classes. There are a lot of weird buffs, but offensive spell variety is abysmal.

Nioh is a struggle to stretch three respecs into enough fun to slog through a horribly repetitive game.

>watch a person fighting a boss
>never switches stances
>never ki pulses
>uses the same short combo for a tiny sliver of damage every opening
>complains about how repetitive the game is
Why does it happen so much? Is it too hard to put just a little bit of effort into trying to understand the system? Is switching to low stance to evade too much of a brainmelter?

Sounds to me like you're just a basic bitch shitter. You complain about the basic amrita fiends being poke and run, but if you break their horn, you instantly deplete their ki gauge, allowing you to combo them. No boss has "nearly unavoidable" attacks, you just suck.

stacking ki damage in the weapon's stats isn't worth it

if you really want more ki damage, use the kusarigama unsheath skill and the new onmyo talisman for it


also, best way to deplete their ki fast is to get good at masterful guard

user...

>mfw I see copy pasta from an umi bozu shitter


here is your (you)

Well yeah but I was thinking about ways to just make the skill better. I really wish they'd let you ki pulse into the buffs though similar to the way iai works for both katanas.

>but if you break their horn
This doesn't make them less poke and run. You poke and run until you break their horn, wail on them, then poke and run more.

>No boss has "nearly unavoidable" attacks, you just suck.
Last boss's lasers can sync up with each other or his attacks in ways almost guaranteed to hit the player, and if I remember correctly the very first boss spins his chain around in a way that will certainly hit you if you're right next to him.

It's not copy pasta. If it was I would clean up
>Dark Souls does a good example of regulating

Nioh is probably the worst console exclcusive because of how hard it is.

My favorite PS4 exclusive is easily Until Dawn.

Amrita fiends are easy as fuck bro. If you use the corresponding element they blow up in a few hits. If you drain their ki you just flux back and forth and unleash hell on them. You did learn how to ki pulse and switch between stances, right? That's a big part of what enable you to stunlock yokai and never stop attacking. And once you get good at reading attacks you can dance around them like it's nothing. It's cool if you don't like the game, maybe it's not for you.

It actually is the game's fault when you just have to dodge three attacks and mash triangle to win.

The funny thing about it is that that video is one of the better bosses in the game. Nioh has bosses like the Centipede monster that are fifty times worse.

The ps4 only has 2 good exclusives and that isn't one of them.
Jesus christ how are you so casual? Release version of nioh was a super casualized children's game

You can carry two weapons, axes, spears and odachi are always in range to hit the horn with the high stance. Don't blame the game for your lack of skills.

also, >getting hit by Onryoki's spin when he's still chained to iron balls.
lol

you don't have to poke and run, you stay in their face as aggressive as you need to be


don't stand behind them unless they're out of ki and you never have to deal with their turn and swipe

all of their other attacks for axe, katana and 2 kat are well telegraphed or just easy to dodge in general, especially if you're in 1kat low stance

most people that aren't bad just rape 90% of their health instantly from breaking their horns and doing a final blow/combo


hundred eyes isn't a very good or interesting fight, just like some souls fights aren't, i.e nito

onriyoki's spin can easily be blocked

>P5
>PS4 exclusive

Eh, it's kinda cool until you realize Mike is literally fucking invincible until the very last moment.

>doing a flash attack AND changing your guardian at the same time for maximum style

I love doing this. You can have a guardian suited for each weapon equipped and switch both at the same time while attacking.

>sound sounds like utter shit because of incorrect downmixing from surround to 2.0 which affects literally more than 95% of players since nobody has surround anyway and is STILL not patched
>ultra lazy scene select which forces you to replay the entire game from the singular choice you want to change an onward, with reloading reverting you to your first playthrough - in a world where VLR's timelines tree exists
Good try, but no.

it may or may not be the game's fault if that kind of strategy is viable, but it gives no credit to actually utilizing the combat system to its recognized potential

you can be mediocre at a DMC3 and still beat it, doesn't mean you've made use of even 10% of its combat system

1 good exclusive and a game that's also on ps3 game if you want to get technical.

How can I be hardcore like you user?

Nioh just proved that Dark Souls/BB were laggy input, shitty framerate games. Nioh is what they could have been if they actually tried. Not saying that Dark Souls should be as fast either. It has it's own style. But all the fucking input glitches they barely even fixed and input lag was fucking atrocious. Also changing parry was a mistake.

Play the alpha/beta and appreciate how much less ruthless the combat system became in the release version.

Dancing around them with ki pulses and trying to stuff their attacks is basically the only way they can actually hit and kill you.

This is why they're shit enemies. It's optimal to kill them in a tedious way.

I know about busting out a spear and using high stance to break their horn. They're still bad.

Blocking is not dodging, and Nioh's stamina management can make it suicide.

I honestly don't see how you retards can defend the game having like 600 Amrita demons. Even if you kill them more quickly they're pretty bad enemies.

It's obviously the game's fault that Amrita demons can't deal with somebody standing 8 feet in front of them.

>wear full giants and R1 spam a zwei through the game
>wtf this game is shit

No offense, but I don't see how that changes anything. Multiplayer has nothing new to talk about that a great singleplayer wouldn't have. New things happen in both if you play them long enough. Especially in games with the depth of Nioh. My friends and I bring it up from time to time, for no other reason than we decided to replay it. And we talk about some cool new builds or cool moments we had.

I've played all three of the demos. They weren't any harder. And if you want more of a challenge then you have Strong, Demon, and Wise. Also just don't go look up OP cheesy builds and the game is fine enough in terms of difficulty.

This has to be bait. Just from the Amrita Fiend complaining alone - you've either never even played the game or you've been playing it completely, horrendously wrong.
No boss has an unreactable move. The closest you'll get is Hino Enma's bullshit air screams which have a stupid tiny window to evade, but she's literally the second boss in the game and nothing else is even near unavoidable.
I don't even understand your weapon complaint; you say that there's not as much variety as there seems but then say that a bunch of weapon types have individual gimmicks that meaningfully separate them?
The only actually true point here is the enemy variety, but judging by how wrong the rest of this nonsense is, you probably just saw that pop up in other threads and stole it.

It's nice Team Ninja can make good game again. Now how about good Ninja Gaiden?

It didn't bother me much since I never noticed that until I finished the game when I was looking on the wiki

Sound don't bother me because I do have surround sounds and as much as it was that you had the replayed the entire game on a new save for choices to stick, it didn't really bother me because I got half the kids killed anyway and missed out on collectibles so it was 2 birds 1 stone.

You don't need to be hardcore to be good at nioh, you don't even need to learn the intricacies of the combat system at all to get through the game. All you need is the hand eye coordination and reaction time to dodge telegraphed attacks.

>wear full giants and R1 spam a zwei through the game
Have you even played Dark Souls?

It takes until Anor Londo to get giant's armor, and by that point the hardest parts of the game are past. OnlyAfro meme garbage is tailored to 125 SL.

You would be right that you can trivialize Dark Souls with an upgraded shield, and that's a genuine problem with the game.

This. Nioh is almost a year old at this point. But yeah, what others said. This is the problem with consoles. No competition so no price reduction.

meant for

>less telegraphs
>harsher ki penalty
>freeze in place for a year when your run out of ki
uh huh

This sounds less like the game being good and more like you being an accomodating shit eater

I think Yuki Onna's grab attack is the only one I've had trouble reading. Of course it's easy to distance yourself from her so she always whiffs. Hino has a very easy audio cue.

>Blocking is not dodging, and Nioh's stamina management can make it suicide.

but not for the one very specific attack you explicitly mentioned, which has a long recovery time and is 100% safe to block

moreover, even if your ki is depleted from a block, the attack will always do 0 damage

part of being not shit is knowing when you can get away with blocking

>Amrita demons can't deal with somebody standing 8 feet in front of them
and they can't deal with people who can actually dodge standing in their face either

why is that a problem?


you can get stone armor, which works just as well, 15 minutes into the game

regardless, zwei, even without stacked poise can pretty easily trivialize the game

>look up guide
>run to GLS at the beginning of the game
>cheese the rest of the game without effort

You should learn the intricacies if you know, you want to have fun. That's like the whole reason you play a game. Not just to force yourself through it. And for harder difficulties you definitely do need to know fluxing, ki pulsing, etc.

Out of all the games where "Your choices matter" this is easily the best of the bunch even with its flaws.

>Hi I can't hit an Amrita Fiend in its horns then final blow and back combo it to death and its the games fault!

actaully whining that you cant dodge onryokis spin attack
way to confirm you have no fucking idea what youre shitposting about

I gotta call bullshit on this. Making a game where you are expected to execute a near perfect one strategy is less enjoyable than a game open to multiple strats.

Despite the whiners in Souls threads, Magic, Faith and all the other decent melee weapons actually help make the game enjoyable for more than one run. If every boss was immune to fighting it with simpler strats, asking for only very specific pre-learned patterns it would be no different than a Zelda boss on crack. That's just fucking boring to replay. That's why I don't replay old Castlevania games anymore.. you learn it once and there is nothing different to do, so you don't care.

I'd rather have an approachable game with depth than a hard game just for the sake of making it take longer to learn, but having no fucking real depth because you're expected to play a special specific way in order to win.

>I don't even understand your weapon complaint
Almost all weapon skill trees share a ton of abilities, which makes them less separate from one another or individually interesting. It's not even deniable that the game would be better with more unique weapon specific abilities.

The moveset differences are more superficial than you'd think. A couple of buttons among all three stances might have a mentionable hitbox, beyond that they mostly play in the same way.

Amrita fiends are shit enemies. Just because you can kill them by overcharging them does not change that. That's like saying an enemy is good because there's a quick way to get past them.

I had a lot of difficulty reacting to lightning dog's lightning summon, it seemed like if I was under his belly he could rear up and kill me near instantly.

Yeah, when I was first playing the game I hated Yuki's grab. That one takes a bit to get used to but when you learn its tell it's easily avoidable.
Hino's audio cue doesn't really help me for the air screams because the dodge window is so friggin tiny. 250 hours in and on Way of the Wise I still cant dodge it reliably

I don't really have fun learning how to beat weak enemies in flashier ways when I could just mash the attack for the same results.
Haven't played the game since it came out but if I remember correctly I didn't unlock the harder difficulty until I already beat the game and I was already tired of it. Don't know if that's still the case but if it is that is dumb.

Ha ha ha ha
Fuck no. Not when Alpha Protocol, VLR, Stanley's Parable, Lisa and a dozen other actually good games exist. Sounds to me like your experience with "your choices matter" games ends with David Cage's shit operas. In that case yeah, UD is more entertaining and probably more than a game than them.

Not the same results, more efficient as well as more satisfying.

who even said this

>>and they can't deal with people who can actually dodge standing in their face either

>why is that a problem?
Because, as a developer you want engaging enemies which are fun to fight. Walking forwards and backwards with little regard to timing is extremely boring.

There are plenty of ways to make Dark Souls easy. That doesn't make the game bad.

You're clever.

It's more that there's a way of fighting an enemy which involves no risk whatever, and trying to kill them more quickly has no real margin for error. That's stupid.

>Almost all weapon skill trees share a ton of abilities, which makes them less separate from one another or individually interesting
not true at all

there are very general skills for ki pulse damage boosts, ability to ki pulse while dodging for each stance and the flux tree

that's it

that's 10% of the entire tree for a weapon at most, even for a weapon with hardly any skills like odachi

I was talking more about games like the TT, David Cage, and LiS.

I wouldn't compare UD to something like VLR. I love UD, but not that much

That's the only way your gonna get variety, user. Every "hard" game including Dark Souls is the same. You repeat dodge/block then attack. That simplicity is the easy way and every boss is susceptible, except in really early Souls games. The reason people keep playing the games is to get better after taking the easy route and learning more.

One time hard mode loses to multiple playthroughs of getting better and feeling more satisfied at learning.

I've got it down pretty well but yeah, it sometimes gets me too. On another note, Blue Dragon's spirit attack will cause Hino to fall down and let you get free hits in. I don't think it depleted her ki but she just sat there like she was out of ki. Probably my favorite guardian spirit.