Post bosses that are literally unkillable

post bosses that are literally unkillable

Mind Control and getting rid of the missile room asap then it's completely manageablliterally impossible if you don't get rid of that missile room though

You lose if you don't have hacking

>finally defeat flagship
>jumps away
>make it 5 games later
>mfw 3 phases

Level 1 cloaking to dodge bursts in phase 3.

With teleport you can easily cripple the flagship since all weapon rooms are isolated. On hard it's trickier but can also be done.

Git gud

Get cloaking to avoid those triple missiles.
While boarding their ship to rid them of the artys.
Sooner those artys go down the better off you are.

bait

>reach flagship for the first time
>have a boarding party themed ship made up of mantis and rock men
>board the ship, break the guns, and then kill every single crew member

>game pulls some bullshit about an AI
>the AI is vastly better than the actual crew, why the fuck wasn't it always on by default?
>whatever
>blow up ship anyway with just boarding crew

>ship warps away even though it's defeated
>for some reason warping causes all my crew that's still on board to die, even though there's absolutely no reason they would die from that
>both the engine and the pilot room are destroyed so it would be literally impossible for it to move in any way whatsoever but it still fucking warps anyway

absolute bullshit. How the fuck was I supposed to know that the ship could warp without a pilot, without an engine, and after being destroyed?

ree

It's scripted. I never thought about it but what you say sounds actually possible.

You got fucked hard.

I've only got 17 victories on that cunt.

I seriously cannot tell if I'm doing any damage to this brute.

>tfw only hard wins are with the ez-mode ships

>tfw can't even win easy on Engi B

I've had this game since the advanced edition came out and I still have yet to beat this bastard even once.
The RNG in this game is legitimately bullshit, and I say this as someone who is not new to roguelikes or roguelike-esque games.

Yeah, most roguelikes you can overcome the RNG with skill. Not so much with FTL. Micromanaging and pausing can only take you so far, if you don't get good weapons or modules it's game over

The RNG can absolutely fuck up a lot of your runs, but you can greatly improve your chances if you can adapt and roll with the punches.

I used to think it was impossible to win if I didn't get top tier guns, but then I learned to use drones, and boarding parties and cloaking, and your odds of winning go up greatly when you're flexible to different strategies.

Just use the Kestrel B.

Stop being trash.
MK II burst lasers and a glaive beam and it's gg.
Flak cannons can work as well. but not as effective, I've found.

I just hate how much of a brick wall this boss is. Gradually ramp up the difficulty leading up to it, at least, so I don't waste my time with a sub-par build going into the final fight. The game's just too easy to skate by up to this fight.

Nothing a boarding party can't fix

What level are you playing at? Hard throws crazy things at you like 3 Burst Laser 2s plus a beam weapon on a drone with 5 levels of shield. That's way harder than the boss could possibly hope to be.

I can't tell if you are being cleaver or you posted Mokou by accident

It literally has no weakness

Have you tried lowering the difficulty?

Flak and glaive is free win-tier. Burst Lasers will sometimes lol RNG on you and not take the shield down on the flagship.

Pierce lasers. Firing speed augments. Focus all but one weapon on shields, have the other attack one weapon at a time. I beat it my second try.

Duh.

Well, I play on normal. I guess I should just play on Hard, then.

WHEN I SAW YOU THERE

This is why the fucking game is trash. Literally goes completely against the games rules to fuck the player over.

Final boss is pretty challenging if you are used to the difficulty of normal.

The problem is that it's very easy to cheese the final boss on normal because the weapon rooms are cut off.

So it's this strange area of difficulty due to poor setup. If you have the bare necessities then the Normal final boss is easy. If you don't, you're fucked.

Don't mind me, just doing some stretches here.

You really should have known better than to leave your crew on the enemy ship when its health is almost dead. If you had done that with ANY OTHER ENCOUNTER they'd have died. So why act so casually about their lives this time?

He deserved his failure and so did you

...

Play it on easy. If you STILL can't beat it after several tries you're just bad.

Make heavy use of pause during combat, if you need to think longer about strategy.

Hack the medbay, damage it, and gas every motherfucker who goes in to fix it except for the pilot.

Kill that missile launcher ASAP. Save cloak for power surges. Lowering the cloak power to 1 actually helps you sync up with the recharge on the power surge (and gives you more energy to put elsewhere obviously)

if you're a bitch maybe

I assumed that once I completed the goal of the game I wouldn't need any of them any more. I just left my pilot on the main ship.

Why? The game did like 5 things at once that the entire game up to that point made clear was impossible in a combo move that fucked me over (ship warped with no engine, ship warped with no helm, ship warped without charging first, ship warped after already being destroyed, ship continued to function with no crew)

It would be like if you were playing chess and got the enemy in "checkmate" and they said "hey i just came up with a new rule right now, where if my enemy is wearing a white shirt I automatically win. Oh you're wearing a white shirt, I win". Just complete random crap that makes no sense that screwed me.

So you thought the ship was going to blow up and you left your crew on board to die? You should treat your loyal Xenos better.

You are ignoring the fact you left them on a ship with zero health and let them rot. The flagship is their secret weapon. Is it impossible that it had a backup emergency warp drive? Not really.

It might have screwed you on the first run through, but you learned it's abilities and adapt to them on your next play through, it's not a big deal.

I guess I just shouldn't have worn a white shirt that day.

The problem here is that it's a pure "gotcha" moment. It's not a matter of tactics, or not making my ship strong enough, or not paying attention to the game rules, or not being skilled enough. It just changed the rules with no indication at the very end with no warning so I needed to replay the entire game because of it. I mean, what if you played this game and attacked the ship with a laser weapon, and it reflected and instantly destroyed your ship because the secret weapon has a special laser reflection power? Would you defend that? After all, of course the secret weapon will have cool abilities! Anything goes, with no warning! Oh, you have the letter "J" in your ship name? Will the special weapon has J tracking missiles, better restart the game now for that mistake you had no way of predicting!


What I'm getting at here is "it's a secret weapon" doesn't justify this crap

Literally could of been avoided if you had a clone chamber

>It just changed the rules with no indication at the very end with no warning
You emptied out its health with your crew on board. Them not being on the ship still when you caught up to it is arguably EXACTLY the same as every other encounter had you left your crew on board when its health reached zero.

>what if you played this game and attacked the ship with a laser weapon, and it reflected and instantly destroyed your ship because the secret weapon has a special laser reflection power?
Not comparable. You didn't lose because of some rock/paper/scissors immunity. You didn't recover your crew.

I had something super similar happen my first time through. Really my issue with the final boss is that it limits viable winning conditions and restricts them so you are required to have one of three things to deal with the ridiculousness of the final boss.

Even with the equipment I had I could have easily avoided any problems and defeated the mothership if I had known it was going to cheat

This entire thread is full of brainlets
I literally beat this thing half an hour ago and I'm on acid
There's no 'one way to do it' or 'thing you have to do' you just have to know your strengths and weaknesses and know how to manage them and shore them up

Same thing happened to me, lost my entire boarding crew when I could have recovered them.

I thought "well shit, that sucks" and then restarted the game, learned what to do from my previous game and beat it in my next try. Who cares if they throw in a new game mechanic for the final boss? The game is only an hour long and meant to be replayed.

The mothership could have been coded to blow up partially and continue fighting in the same place. The fact that it warps away and kills your boarding party makes it a rock/paper/scissors which means you can't do the finishing blow with boarding party unless you're willing to lose at least 1 crew member

What if you want to do a run with literally only boarding parties and not a single gun on your ship? That's viable from the start of the game until the last second of the final bosses first phase when it fucks you

The goal is to kill the entire crew except the one in the Ion Cannon room, it makes it a cakewalk

winning a slot machine doesn't make you a genius, it makes you lucky

Welcome to ftl
Git gud

Except it wasn't hard or a matter of luck, I powered through it with a Glaive Beam and good use of a cloaking bay, it's never hard unless you fuck up your run or they get a lucky shot in and it spirals downhill

C'thun, prior to being retuned/patched was actually impossible to kill.

>The fact that it warps away and kills your boarding party makes it a rock/paper/scissors
No it really doesn't. Do you know what I even meant by "rock/paper/scissors?"

It jumps away so it can initialize the next phase of battle. You can even capitalize on this period of time and visit one of the healing station nodes (granted it better be damn close).

You are desperate to mark this failure as "not your fault" but you made a critical error of leaving your crew on board when its health reached zero. So keep going "Nuh uh! Th-the developers fucked up!" You still made a mistake.

i literally cant beat this shit on easy senpai

the farthest i got was phase 3 with lainus cruiser

The layout of the ship changes with difficulty? I didn't know that. I'm a shitter who's only beaten the game on easy, but I figured that it couldn't be that hard on the other difficulties.

How long have you played? Are you missing some critical game mechanic?

Easy runs are really hard to lose once you've played for few hours.

You've got to learn how to deal with the different phases, just pay attention to how they attack and counteract them
My biggest pro tip for losers is a cloaking bay, using it at the right time can turn the second and third phases into a cakewalk

There is a great discussion to be had about this. Put short - the absolute best Vanilla raiders would pale in comparison to the absolute best legion raiders. Mechanics are so much harder/numerous, and people have perfected playing the game to the point of not even wasting 1 gcd. Same goes with reagent uptime/usage, etc.

I'd be really fucking curious to see if a group of legion raiders with unlimited gold + BiS gear could be pre-nerf cthun.

Maximize the number of jumps you do in a sector. Visit as many nodes as possible, so you can get the max amount of scrap possible. Learn which weapons and subsystems are worth scrap (Scrap recovery arm/drone recovery arm for starters). Stay ahead of the curve as best you can so you can leave every area with extra scrap.

Granted you can still get fucked by random events, but if you get enough scrap out of random engagements you'll still probably be in good shape.

oh he left his crew on board the final boss when it was left with no capability to warp and no hp. what an idiot.
clearly he should have already known that the ship could pull an hitherto unseen bullshit mechanic out of its ass that breaks the games own established rules, crippling his run.

GAS

If you're doing a "boarding party only" run, there's no way to make the mothership go into a phase shift without leaving one of your crew onboard to do the final health bar hit. It literally is fucking over specifically boarding party strategies with this. In a bast case scenario if you play it perfectly two of your crew die.

>mistake by leaving your crew on board
The way I saw it there were two options. If it was destroyed, I win. If it wasn't destroyed, my crew is fine. If the game had just broken one rule it would be no problem. The fact that they warped without an engine, AND had a second phase, AND killed my crew even though the ship didn't blow up was unpredictable.

>not owning the game and beating it before AE

Use fire bombs in the main weapon rooms.
No one but the gunners can get there.
They die burning and screaming to never hassle you again through later phases.
You are welcome.

If a ship reaches 0 HP at any point in the game, it dies and so does everyone on it including your own crew. Therefore he should have expected his crew to die and prepared a rescue. This isn't a change of rules. You are letting the arbitrary "It warped away instead of exploded" difference cloud the issue.

>kill the enemy ship with your crew still on it
>they all die
It's no different then any other fight. The only issue here is that he thought the game would be over when he won the fight so his crew dying wouldn't matter.

If the ship blew up at 0 HP, that would mean I won. That's specifically the reason I didn't bother getting my crew back

So basically your logic is this:
>You should always assume that what happens when a ship hits 0 hp ALWAYS happens without exception

>Also, you should never assume that what happens when a ship hit 0 hp always happens, there will be exceptions!

Nobody should ever rely on one subsystem to win. FTL is a game that rewards flexibility. There should be no pure "boarding party run." You should have a missile launcher or SOMETHING in reserve. Maybe a drone attack subsystem.

You are expecting to be rewarded for being inflexible due to arbitrary self-limitation of a specific type of "run." If tying one hand behind your back isn't viable, MAYBE DON'T FUCKING DO THAT!

>kill final boss
>NUH-UH! It has super-secret instant warp technology and is actually completely fine. oh btw your crew is dead now, no refunds :^)

No user. Shut the fuck up. You lost your men because you're fucking retarded. Learn from your mistake and git gud you shitter

>bait into explosive rocks
>large barrel bomb+ x2 exposed chest
>dies
wow so hard although this only worked on the multi basarios fight

You assumed the game would immediately end after destroying the flagship in a single fight. This was an assumption you made with no basis besides your meta knowledge of game mechanics. Don't get annoyed when your assumption blows up in your face.

I still don't see why it's upsetting you, yes it's a new mechanic in the game you hadn't seen before, but you can just replay the game,
as intended and beat it on your next try.

Why is that so bad?

Since when can boarding crews do actual healthbar damage to the ship?

>kill final boss
>seriously didn't expect a multi-stage boss battle on the FINAL BOSS.

Final bosses are like the one place you can most reliably anticipate multiple forms.

They can attack systems which cost 1 damage to their hull

Yup, boarding party strategies basically don't work against the mothership, stop complaining about it and try something else
My favourite ship in the entire game is the Mantis B, I just deal with the fact that makes the mothership borderline impossible

You just gotta get over it

get back to me on frustration with FTL when you've spent a month trying to get the fucking Crystal Cruiser unlocked

>he asumed the game would play by its own established rules
lol what a retard, am i right?

Every time they kill a subsystem.

Won't DNA bank prevent this? I've never tried this though

These things suck as a dedicated DB user
Seriously fuck those sharpness destroying bastards

didn't they add an alternate way to unlock the crystal cruiser?

I don't know, I've been playing the same pirated version of this game I got in high school 3 years ago

Yeah, it's called FTL profile editor

>didn't anticipate the big boss, the end-game, the final enemy, to have some kind of trick up its sleeve or to otherwise behave differently than run of the mill enemies
Yes, what a retard you are. I'm pretty sure they even mentioned the multiple stage thing at some point.

>The way I saw it there were two options. If it was destroyed, I win. If it wasn't destroyed, my crew is fine.
Well gee, I guess you were WRONG. Read this aloud and let the healing process begin:
>"I was wrong. I didn't play it safe and I paid the price. I made a mistake"

You need a Clone Bay. Backup DNA or whatever the augment was called helps if your Clone Bay is damaged and you have dead crew

>boarding party strategies basically don't work against the mothership

I'm not sure why plebs think this. Boarding parties are the best way to take out the missile launchers and weapons

once you do that you can recall them and start using your wepaons

FTL babies getting BTFO hard in this thread

It's upsetting because that's the only time in the entire game that I felt like the game cheated me and broke it's own rules.

When I try to rescue some stranded weirdo and he attacks my crew, I understand that was a calculated risk that I lost. If I end up in a bad situation in an Ion storm I can fight it off.

The game suddenly switched from an RPG to calvinball logic.

Also, I did learn from this fight about the bullshit boss mechanics and proceeded to beat the mothership with almost every ship design.

I'm just saying that in this otherwise good game, the final boss is just bad design and bullshit

We were talking about using a boarding party as your main weapon, you know, like you can do for every other manned ship in the entire game

Seriously, who wasn't pissed off the first time they managed to wipe out the crew on the mothership and had it pull that "whoops now AI" crap

>final boss phase 2
literally the easiest phase

phase 3 is borderline unfair though, it's almost impossible to beat without cloaking because of that fucking superweapon

I haven't seen such an ardent defense of shitty game design in a long while.
FTLosers truly have no taste

The rebel flagship going to AI wouldn't be so bad, if the AI ships didn't slowly repair their subsystems. That's bullshit, how the fuck can it repair itself if there's no crew to repair it?

>Also, I did learn from this fight about the bullshit boss mechanics and proceeded to beat the mothership with almost every ship design.
I don't really believe you, given how absolutely devastated you are about this one run. The game has a learning curve, and learning the final boss has multiple stages isn't unreasonable.
>the final boss is just bad design and bullshit
Let go of the salt, user. You fucked up.

Anyone who actually tried to defend the Mothership as not shit design is an idiot
It can just be done and not with all that much difficulty