What's your favorite digital card game? What sort of games would you like to see?
What's your favorite digital card game? What sort of games would you like to see?
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>that spell
what the fuck happened to this game
Taken over by Bandai. The same people responsible for balancing the Yugioh card game.
In a year the cards will have 20 pages of text just to describe their effect.
i wanted to play duelyst again.
but seeing that it only has 200+ users everyday just turn me off completely.
Fucking ruined, I'm not even that big of a fan of card games but I knew that Duelyst was definitely one of the better modern ones at least when I tried it around beta/release, sucks that quality doesn't matter when marketing and brand name is more important nowadays and shit like Hearthstone stay super popular.
Fable Fortune. Waiting for next expansion of Shadowverse, just feel like playing something else for a change.
I wish duelyst would come to Android
Solitaire, but would like to see War.
i've never seen it played but I've heard it's supposed to be balanced
though it's pretty fucking inelegant
realistically speaking.
would duelyst releasing on android & apple would save the game??
i can see it's players count boost to a thousand, and then be forgotten within weeks.
>Fable franchise is now a shitty F2P Hearthstone clone
AAAGGGGGGHHHHHHHHHHHH
Can you dispel the DOOMED status then?
Microsoft just hired a bunch of devs for a "Horizon Dawn/Zelda type" game. It's coming. Lionstudios fucked up their Fable Moba hard I was in the alpha, it sucked bad.
it can probably get a decent boost from the people who think it's good but not good enough to play at their computer where they can play any game possible
don't know, but I don't think so
>Palms
>HD palms
>Not GLORIOUS toy robot master race
fuck outta here
check this game out
steamcharts.com
it tried to be innovative.
but it's the exact reason that killed it because hearthstone became the "standard" and people don't like games that's too different from the "standard".
>tfw no tactics cardgame that's not dumbed down bullshit where you wildly throw minions onto the board every turn for them to die the following turn
they need to make something where cards have several times more health than attack so they've got a life span that's longer than your opponents turn, plus more complex actions than "move" and "walk". Give me flanking, defensive stances, different attacks, multiple activated abilities, etc
Not the person you replied too, but at least Fable Fortune is fully crossplay with W10 store and Xbox players. Xbox is losing Magic Duels so the people playing card games on Xbox are fanning out to Fable Fortune and Gwent. Fable Fortune will be fine I've been playing co-op non-stop for a week and added a few friends already.
Sad about Chronicles tho, unless your Twitch bait or f2p your game will most likely fail if it's only on Steam.
The playerbase should spike once it comes out on mobile, for better or worse
Eternal, but I wish it where less of a midrange fiesta
What does endurance do?
I would play this shit if it ever came to mobile.
can't be stunned
doesn't stay exhausted (tapped)
so you can attack and still block
How about they fucking hire some people to port Fable 2 to PC. Fucking hell.
Duel of Champions.
I would like to see Duel of Champions again, with something like Shadowverse's levels of generosity for reward distribution.
9 fucking mana. that icejew can deal like 3 damage every couple turns with her ult while remaining untouchable. this ain't shit.
you mean the non-tumblr vanar general and her hero power?
>kept the same p2w card system
>didnt bring in 2v2 even after everyone was asking for it
No surprise it died then
Shadowverse is what I'm playing right now, waiting for Gwent to release more cards before going back to that as it got stale for me.
BattleForge. A card game but it's an RTS.
Ran by EA, it was actually pretty generous and f2p friendly, then it got axed.
Reborn can't come soon enough.
Vigilance from MtG.
Sandstorm titan is notorious in Eternal because it's massively overstatted and has an extremely relevant, even meta defining, ability.
Any deck that runs fliers has to run removal designed to specifically take out sandstorm titans.
I just want a cool sci-fi game.
I mean, there are some but it's a bare minimum compared to fantasy settings.
I haven't played it in years but infinity wars was the shit.
the fact that every card was animated soothed muh autism / ADHD
devs were pretty cool, too. wish I'd stuck with it.
>infinity wars
RIB in beace
merely attacking/blocking with vanilla creatures was deeper than the full game of any of these wannabe hearthstone clones
dragon chinks best faction
Pokemon TCG.
I loved BattleForge and played it since its release but I never thought it was very generous. Getting anywhere as f2p was a slog, especially if you wanted to play something like pure Nature with those super expensive staple cards like Dryad. You could play around with trading and the marketplace, which was a nice thing though.
At first I played Magic Duels. I honestly put 1000 hours into Magic Duels, but then the devs left, so I quit. Currently I am into Shadowverse, which is pretty cool, but it isn't as cool as MTG. I am really hoping that MTG Arena will kick ass when it comes out.
Is Shadowverse better than Hearthstone? I couldn't get into Hearthstone for the life of me.
I'm really liking Faeria but waiting on the expansion before I drop mad dosh on it.
I used to play that too. It was so much fun, but i think it was released too early to ever get popular, and it also had a big ass downside at least from my perspective which is EA.
I doubt anyone here has ever played it, but I want a modern day Sanctum with proper dev support. I know it's still being fan run but a new game like it would be my shit. So for now I just play Minion Masters.
Shadowverse has probably the best beginner experience across all CCGs, thanks to its generosity. After that, it's a matter of personal taste I feel.
Netrunner, you fucking plebs.
>In a year the cards will have 20 pages of text just to describe their effect.
Thats better than what CPG is doing now with effects arent fully described and effects that literally dont tell you anything
Hearthstone
far as i can tell there's no way to earn cards without getting jewed by people that dropped a ton of cash on better decks so I'm not sure where the argument for "generosity" comes from
It means SV F2P vs HS F2P. Which will get you more for your time.
I couldn't get into Hearthstone either but got hooked pretty fast on Shadowverse. You get a ton of cards quickly so you can go for a meta deck almost immediately or just keep a lot of variety to have fun.
Some user said Hearthstone gets better the more cards you have, while Shadowverse gets worse the more cards you have. I'd say the meta just got really stale with the last expansions, but it still can be enjoyable.
It wasn't f2p on release, which was probably a mistake, and even then f2p progression was really slow. I couldn't get anyone stick to the game as f2p players. Plus, a tcg and rts hybrid is really niche.
>your bloodborn spell is AWESOME
>when your general attacks, a cub joins the pack
>equip a full set of equipment
>summon an ambush of infiltrate minions
>summon three spriggin kin nearby each general
>put the three teachings of the dragon into your action bar
the elder scrolls legends is the perfect card game prove me wrong
>hearthstone clones with gimmicks
>perfect
You can run solo dailies against AI to get your daily gold slowly if your starting cards are so shitty you can't win any unranked match against beginners. Or you could just go full reroll autism until you get a really good start.
I didn't reroll and didn't get that good of a start and was still able to obtain a complete meta deck under a month while having very decent decks for each other craft.
good gimmicks
more interesting than hearthstone gimmicks
lanes suck and prophecy was done better in duel masters
im not even going to touch the prophecy shit but lanes are fine and encourage more tactical plays and reward playing the long game
I'm not saying that it's a negative mechanic, it's better than hearthstone, but it feels like they threw it in just because they wanted to have something to differentiate themselves with, it's not really something that follows naturally from flavor, or at least it's a really simplistic positioning mechanic
I've been playing a lot of this Card Monsters on mobile lately. Surprisingly good game and lots of free rewards/cards. People are insanely bad at it too.