Let us talk about the worst healing system of all time

Let us talk about the worst healing system of all time.

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Demon's Souls is worse because you can stack 99 of every type of grass

Let us talk about the worst heating system of all time

>objectively more convenient
>worse

>easier means better

how was that garbage even allowed? why ruin the estus flask system?

Witcher 2

>use item
>recover health
What's wrong with it?

>die to a boss
>you now have to farm the healing items before attempting again

>get hit
>can get health back by playing aggressively
Nah, you just bad if you keep poppin' vials till you don't have enough.

That was only an issue on the first few bosses. After that, you'll have more healing items than you'll ever use just by exploring (as long as you're not a shitter). I assume you're still at the beginning?

>dying to a boss

yeah I'm at gascunt

>of all time
Far from the worst of all time, there's barely even negative status effects to worry about. I can't even tell if you mean it's bad because there's too many health items and you can use them quickly when needed or if you're a scrub who keeps running out. In the end, if healing is bothering you, consider not getting hit in the first place next time. If you want to know what true suffering is try an older dnd/wizardy game. Souls games are atleast nice enough to give you a healthy stock of healing items early.

>have to farm healing items
You don't need them if you don't get hit, just run past everything and fight the boss until you're good enough to beat him that way. Souls bosses are easy if you just learn their moves, how to avoid them, and when to attack.

youtube.com/watch?v=GOh5vyBvffw

>He had to farm for blood vials

t.Turtling Dark Souls shitter

The game gives you multiple ways to regain health and/or vials without having to actually spend blood echos on them. You're shit at the game. Go back to wearing full Havel's and chugging through hits like a bitch.

Why did they make this game only 10 days?

Yeah, I figured. The first few bosses are pretty close to each other, so you don't have much area to explore and don't have many healing items yet. But after that, the bosses get a lot more spread apart, so you're going to be spending a lot more time fighting normal enemies, most of which drop one or two healing items. Some even drop more. Just keep playing.

Yeah, I'm not gonna quit on anything, but the extremely short distance between Cleric Beast/Gascoigne is very weird. Did an entire area get cut or something? What the hell happened?

You're practically invincible with 99 Dark moon grass

In that case, what's the point of making them finite? Is it purely for making the early game more difficult? It might as well work like Estus.

>shitter being shit at the game

>i completed a souls game without ever dying to a boss on my first run
said no one
ever

If anything, the fact that it was basically an instant heal was the worst part about it. I don't recall ever getting punished using a blood vial like you could with the estus flask.

you can get your blood vial heals parried

Blood Vials aren't bad. Its just Estus was a great healing system

Cleric Beast is an optional boss and the first area is a dense city, so naturally things are closer together.

>Is it purely for making the early game more difficult?
Looking at this thread, it seems like it worked. The first area of Bloodborne incl. Father Gascoigne is a pretty good casual filter.

You're the worst healing system of all time

>he still isn't gud at souls games after DeS, DS1 and 2
>he doesn't know you can just load a cloud save to avoid refarming

The only hard bosses in the game is Martyr Logarius and the macaroni monster

>Casual filter makes casuals complain

The door behind Cleric Beast was supposed to leas to lead to the next area but they didn't do it. Maybe technical issues.

FRC HMPH is probably the hardest.

Something tells me you think dark souls 2 is the best in the series

>save scummer talking about gitting gud

>point out a flaw in bloodborne
>"w-well if you follow a guide you dont even need to heal LOL geet gud!"
do you fags think this invalidates the shit design somehow?

absolute madman

that doesn't really work here in a game that autosaves every second and still requires getting gud to progress

>Bloodborne
>Paleblood
>Old blood
>Vileblood
>Blood echoes
>Blood vials
>Blood bullets
>Blood gems
>Blood shards
>Blood stones
>Blood rocks
>Beast blood pellets
>Cold blood
>Ritual blood

fucking this

every soulsfag always uses a guide or video

Died a fair few times to certain bosses like BSB on my first run, never ran out of blood vials though

>complete first area without killing the boss
>30+ vials
>complete boss, level up and buy vials with leftover souls
>complete old yharnam and boss
>already up to 60+ vials because every enemy drops them and multiple world loots give 5+

wew, hard right

Will PeeCucks EVER recover from Bloodborne rofl?

Why is BB's healing bad when it's an incentive to give it your all each time to prevent loss while DS just has infinite healing?

Objectively wrong

You just need to stop dying. Even if you'd have infinite vials shitters would farm to level up.

>Everyone who isn't as bad as me uses guides! Or cheats in another way!

>Blood dregs
>Bloodlevel
>Bloodletter
>Blood starved Beast

Shitters complain because they need to farm, gud players and PvP players complain because the heal is almost instant and allows errors.

>"Why can't the game give me all my healing items for free?"

It's called punishing you for being shit. They don't even take long to farm or cost much to buy.

If you're complaining about that, then maybe you should play an easy game.

Like Dark Souls.

Oh hey are you that same guy that whined about vials a couple weeks ago. Then when people said they finished the game blind with like 200-ish vials, you called them liars, and said it was literally impossible to have bloodvials left over.
Because you remind me of him.

>"git gud!"
literally not an argument
got anything to add that actually has value and meat to it?

No I just wanted to have a Bloodborne thread.

I think you you're mixing up convenient with unnecessary.

Bloodborne is fast paced and so is the healing system. If you die continuously then you can go and buy some vials from the vendor and they are also very quick to farm. I've never understood this complaint. It's upkeep, just like in lots of other games.

y-yeah, well try to DEFEND THIS, PS4 drones!!!
actually I still really like BB anyway

SPOOKED

This. It's the same bog standard mechanic used in almost every game featuring healing items and you guys are retarded.

You can store 99 blood vials and they're dropped commonly by most enemies. How often do you die to bosses m8?

>telling people to practice and get better isn't an argument
Would you like me to coach you step by step on how to play the game? List all the shortcuts, and tell you the move sets of all the enemies? Because me and everyone else in this thread played the game one their own, and turned out fine. Why can't you?

Sure.

Read: "It's called punishing you for being shit. They don't even take long to farm or cost much to buy."

You're complaining about a menial task meant to frustrate you when the simple method of buying vials cheap as dirt exists so you'll play badly and end up using more.

The game rewards skillful gameplay that results in the use of fewer vials.

Literally anyone that complains about the vial system is bad at the game and theres nothing you can say that will dispute this.

Fite me.

>99
You mean 600 right?

Try to remember enemy movesets. Use the items the game gives you (throwing knifes and pebbles to lure instead of fighting 1v20). Read item desciptions they often give tips ( beasts, who are the most early game enemies, are weak to fire and serrated weapons ). Explore the areas there is an item in Yharnam that makes Gascoigne way easier . Use rallying. Learn to parry, maybe train with weaker enemies. Don't be shy to upgrade your weapons (a mistake I did), all the weapons you find are viable and you will find many upgrade materials.
I hope this helps.

>Bloodborne isn't flawless
We know. There are also plenty of errors of this kind in other Souls games.

I'm pretty sure it's 600, not 99.

I like the vial system a lot, if only because it encourages going forward instead of backtracking if you're good enough.
In Bloodborne, you start an area, kill the mobs, gather the vial loots spread around the map, open a shortcut near the end and get to the boss arena with full vials, so you go ahead for a try.
In Dark Souls, by the time you get to the boss you have no estus left so you have to go back to the bonfire, then dodge all the mobs on the way to the boss, which kills the tempo of the game.

wtf there was a spoiler on the beasts weakness info

Did they patch the game or something? Since when can you put more than 20 vials in storage?

Haven't played Bloodborne in a while my bad. Still validates my point.

The only time vials are a problem is in the early game where not many enemies consistently drop them and you don't get many echoes to buy them. Only time I had to farm was when I got my shit kicked in by the Cleric Beast and Vicar Amelia. After that I never ran out, and I usually had enough leftover echoes from leveling to keep on stockpiling.

but if you are good enough you wont be using all your estus when by the time you get to the boss.

Farming Blood Vials for an hour everytime you play, die to bosses or face a tough level is abhorrent design.

*600 not 99 sorry

>practically
You ARE invencible having that many, no enemy or player can outpace your healing, they can only fuck up and then get punished for it or nothing at all will happen if both have it

If you honestly believe the Estus system would've been functional in any way whatsoever for Bloodborne then you are definitely a DS hide-behind-shield-shitter that could never adapt to the more aggressive style of BB combat.

Going into a boss with 2 estus is retarded. If you had estus reloads at bonfires + estus pickups I would find it perfect, like in Nioh.

20 on your person. There is a box in dreamland that holds the extras you pick up, and you can put up to 600. Also whenever you leave the dream zone your character auto fills up on vials/bullets. I didn't know there was a box until NG4 of my first play through.

>logarius
>hard

you literally just kite him around the fucking pillars, how is that hard?

The games punishment for being bad is dying.

You can die 100,000 times in a soulborne game and still complete it.

It's not a punishment at all.

the punishment should be resetting your progress via death (and consequent respawn at the nearest bonfire/lamp)

>Farming blood vials
I am still amazed every time I see this complaint.

Do people actually perform so poorly that they 'run out' of blood vials after the very early stage of the game? It chucks so many blood vials at you that it's insane. You should be sitting on literally hundreds of them by the time you're in the midgame.

Do you just chug 20 every attempt at anything? Are you tanking hits and not even bothering to even try to learn movesets at all?

Really though; I think I 'farmed' maybe 10-20 blood vials pre-FatherG on my first blind playthrough from the werewolves on the bridge just because I liked fighting them.

The only time I ran 'dry' on vials was somewhere in the later chalices (FRC maybe?).

I just can't fathom how incompetent you have to be to run into the need to "Farm" Blood Vials. Blows my fucking mind.

BOTW's healing is much worse

i mean, if you arent bad you would be getting to the boss with a majority of your estus still there because you arent getting hit often

It does that? What are you talking about? Do you mean like picking up items, and shortcuts resetting? Because that would be shitty, and not fun.

You die and start over that is the punishment, forcing you to farm easy mobs, is a time waste and does not teach you how to proceed, which is a flawed system, which is what this thread is about.

That you want a pointless time waste as a punishment is irrelevent.

No retard, like Dark Souls does it. Losing healing items and forcing you to grind monsters to get them back is just tedious punishment on top of regular punishment.

There are only really 2 sections where you have to farm vials: the blood-starved beast and orphan of kos.

The boss resets, you start from scratch at that particular sequence(the boss).

Not all of us are perfect le epic memesters. People die and the game forces you to farm, which as I said is abhorrent. Dark Souls was objectively a masterpiece and then they fuck up one of it's core tenents in a mediocre exclusive. Terrible.

>forcing you to get better (I'm not saying git gud because it would hurt your feefees) is bad
I know already that you will either not complete chalice dungeons or summon for them if you keep that attitude.

You have to be fucking stupid to be unable to imagine people faring worse than you.

It teaches you to try harder so you don't have to do it again.

It's literally the definition of a punishment.

If you want the game to hold your hand by giving you your healing items for free then you're literally saying the game should be easier and if you want the game to be easier, it means you find it difficult.

Ergo: Git gud.

yeah once I realized there was a storage, I spend any blood echoes i had leftover from levelling on stockpiling vials, just because I never wanted to attempt a boss fight with spare Souls that weren't from that attempt

If you ever run out of vials you are absolute shit at the game. We've already established that in this thread.
I bet you think we shouldn't have shoelaces because some people have trouble with them.

the fuck? I platted the game and I didn't know that

>forcing you to get better
Farming blood vials does not make you better at a boss fight.
It's like you fail a math quiz, and you're forced to hammer nails in a wooden board as a punishment before you can go back to studying.

Underrated post.

...

If you completely run out of vials and die, you should automatically be given 10 instead of having to farm more. Problem solved.

How does reducing potential farming hamper Bloodbornes's aggressive gameplay?

You do not have to farm blood vials at any point in the game and I will not hear otherwise

At least is not full of casual shit like W3

>It's called punishing you for being shit. They don't even take long to farm or cost much to buy.
That kind of punishment is bad. It doesn't encourage the player to try again and overcome the challenge. In fact, the game makes the player do boring and repetitive tasks to be able to try again, and this can led to make the player drop the game due to boredom.
Needing to farm to retry shouldn't be defended ever. In fact, the only ''argument'' you guys use is telling the ones who complain to fuck off because in your eyes they must be bad.
Shame on you for trying to feel superior by defending a flawed mechanic

tfw i didnt realize there was a storage system so i always topped my vials off at 20 every time

It's because bloodborne doesn't have as much things to spend your souls on so they needed something to make souls still valuable outside of leveling.

>DS hide-behind-shield-shitter
He's calling you a pussy user.
You don't need to farm in the first place if you sack up, and fight the enemies aggressively. You know, like a "hunter".

If you die or go back to the hunters dream it will fill up automatically if you have vials left. I also realised it pretty late that there is a storage.
I remember being pissed off when I got vials instead of bullets when I already had 20 vials and had less than 20 bullets, vecause I thought I'd just get nothing then.

Same here

The ganme wants you to rally your hp back instead of chugging vials what you do.