Tropes you enjoy in vidya:
Characters that have been desensitized to everything and are compelled to seek higher and higher thrills at the cost of all else.
Tropes you enjoy in vidya:
Other urls found in this thread:
youtube.com
youtube.com
twitter.com
>main antagonist speaks to the protagonist for the entirety of the game through comms
>main antagonist and protagonist team up to fight a greater evil
>factions in the game's story are portrayed as not entirely good nor evil
any one of these
What games employ the last one? MGS comes to mind. Most developers seem to pussy out of the everyone is 'different shades of grey' approach. I guess they believe the black and white approach is safer.
Dorian Gray?
Fallout New Vegas
The slaving despots bring peace and security that the democratic republic can't, but they're still slaving despots.
Only one group is entirely bad, and even then they're just trying to get by.
Ah, completely forgot about New Vegas. Yea, that definitely works.
that's some hellraiser shit
>villain was just trying to prepare the world/the party to deal with the coming true evil
Another good one is the Witcher franchise.
Even the terrorist Scoia'tael and invading Nilfgaardians are sympathetic.
I think WRPGs tend to have this a lot.
MC and villain respect eachother and would be friends under different circumstances.
To make it even better
>They failed
what games do this?
>they actually become friends and help each other in the end
The first infamous game did this pretty well
>antagonist isn't actually evil, or a "villain" in the normal sense
>although they definitely have it in for the protagonist, and pursue him throughout the game, theirs is not a singular drive to kill
>they are not above serving a higher purpose, and ultimately give their lives to help the protagonist defeat the true villain
>character goes absolutely fucking nuclear after the death of his beloved
I always like characters that make sacrifices for more power. Some dark ritual shit or some sacrifice. Like Zato in guilty gear giving his eyesight for his familiar. I also like that shit in gameplay, moves that are really strong but cost health or money or some consumable thats hard to come across.
>Vayne
>villain
There's only one villain in this story and that's Occuria, and even that is arguable because without them the world went to shit as we can see in FFT and Vagrant Story.
I found it hilarious how bad the writing is in XII where Gabranth is screaming and pouring his heart out but Basch is characterized so poorly all he can do is sort of stoically say 'nah I'm just defending Ashe' and disregard the whole point of what Noah was really talking about.
Gabranth should have been the MC and the game should have been a redemption arc where you start out serving the evil empire committing terrible deeds only to repay his debts later.
How are Nilfgaardians sympathetic?
>character is the ultimate badass/does insane shit but is not the typical edgelord protag
the newer wolfensteins, primarily the new order is amazing at this, the voice acting and writing really does portray BJ as a damaged, wanting soul that has had everything - even his personality - taken from him by the war
Not that guy but there are a lot of individually sympathetic Nilfgaurdians that you come across
Emhyr "I have to invade the North 90 times and impregnate my daughter" var Emreis is not
>character is the ultimate badass/does insane shit but is not the typical edgelord protag
Love this trope.
Shame it's relatively rare.
They're basically identical to the Northern Kingdoms with the exception of more slavery and less witch hunts/pogroms. Although that's just how they are in the games, in the books they're basically Nazi Germany in all ways but name.
I guess sympathetic Nilfgaardian individuals exist, sure? But I would hardly call Nilfgaardians as a community sympathetic. If anything, they remind of Rome, only if Rome was German.
>older mentor character heroically gives his life so his young companions can live and/or escape, or alternately challenges a much stronger foe, knowing they're like to die, toward the same end
Bonus points if he refuses to die outright, getting back up each time the blow is struck, until his body is finally broken.
>it was just a ruse and he's actually the villain
I would not describe any kingdom in the Witcher universe "sympathetic." The elves and dwarves are a different thing as they are basically freedom fighters. Human nations, on the other hand, are just greedy, corrupted and plotting assholes.
>are just greedy, corrupted and plotting assholes.
It's funny because there are a lot of Scoiatel members who fit this description too and humans who don't. The Witcher universe just portrays people as people. They can label themselves as anything from royalty to freedom fighters but none of the labels determine their characteristics. Just like people.
I'd use the word "relatable."
Yeah, that's a way more apt way of putting it.
>said character ends up dying after not taking advice from other mentally sound character
...
>character turns into some sort of abomination or unnatural entity
>doesn't get emotional or "MUH POOOOWEEEER" or go on a rampage
>just accepts it and acts rationally
what vidya
the first onimusha comes to mind.
>plot concerns some powerful macguffin
>game climaxes with final boss fight afterwhich you obtain said item
>treated with a segment of godmode where you just stroll through obliterating everything
Sounds like whenever you get your hands on the Apple in AC Brotherhood(?)
Sandro in HoMM
He turns into a skeltal and comments on how good is it not to be bothered by biological needs
Resistance 2.
I love this what games?
Well that or just mc's going batshit insane super saiyan tier. Yes I liked metal gear rising
Even better when the big bad is about to kill you and your reminded of the mentor or a lost friend telling you to not give up
>Antagonist hates the protagonist so much he saves his life form something else just so he'll have the chance to kill him himself another day.
Final Fantasy V comes to mind.
3 is the one that comes to mind for me.
>have to sneak into abstergo fighting that rogue assassin guy to save your dad
>fucking walk out the front door summoning illusionary assassins to kill anyone who stands in your way
youtube.com
>You and I, we're both sick!
I don't know about tropes I enjoy. I hate the "chosen one" trope a lot though. I love when your character is a nobody, because it's so rare in videogames. Especially in genres I tend to like.
>God is the antagonist, the Devil is the protagonist
>Games that let you act like an evil asshole even if there is no "greater good" for your actions
>A character curb stomps you in the early stages of the game so you can get revenge later
Both are so good
>your rival has a similiar moveset to yours
>you enter special mode
>he does too
>regular soldiers who aren't supposed to be superheroes are tough as fuck and you only reach their power level around halfway into the game
And relevant:
>because of your profession/role/etc. you are weaker than trained soldiers and can't hope to defeat them 2v1, even if you mass murder them from stealth
>main character is not a combatant but because of circumstances he's forced to fight more and more becoming strong as fuck in the process
>only gets defeated by a veteran who went through the same shit as he years ago and was fighting non-stop too
>one group is entirely bad, and even then they're just trying to get by
"no"
>final boss is your former mentor, who turned on you for understandable reasons
>it's an honorable, 1 on 1 duel with one another
>final boss is your brother
>in the final battle he has your movesets, making it a you v. you battle
>the final boss does the same thing.
It's so down to earth
>Multiple groups against each other
>You can pick which group to side with
>Or you can just tell them all to fuck off and kill them all
>Final boss is your brother
>you fight him earlier
>only hint as to who he is and how he knows you is how the protagonist prefers his eggs
>you power up just like him and make it a god versus god battle over who gets to keep the moon
have you played STALKER
>antagonist originally has motives for being evil, whatever they are.
>as the series progresses, they just start to become the bad guy out of spite for constantly losing to the hero.
My best examples are probably Cortex and Eggman. I love any character that just gives the 'bad guy' feel.
Oliver Swanick's Day Off
Dishonored
>that one side quest in shadowrun hk where you end up being forced to choose between two factions but can send them to hell and murder them the fuck out in a massive crazy battle
Killer is Dead is fucking amazing
>devout holy fanatic that does everything in the name of the light/his god
>grizzled military veteran whos seen too much shit
>character reacts to the horrific things happening to them by eventually becoming the villain, when they are on their deathbed its moreso putting them out of their misery than anything else
>You dumb idiot.
Franklin's VA was perfect for playing the straight man. I hate how people dislike him because he's the only sane person in the game.
need me some games like this
it's so satifying
Star Fox and Star Wolf definitely count.
Michael in GTAV gets along well enough with Dave that I feel they would be beer buddies had they not met the way they did.
Franklin is unironically my favourite character in GTA:V
Mine too.
Best ability, best clothes, and the only main character whose head isn't so far up his ass that he almost gets everyone killed multiple times over.
Taking a last stand, final assualt against all odds. Makes my dick hard every time
So... Slaanesh?
Entirety of Witcher 2. Villain is your old bro who got you in trouble by accident and never wanted to be your enemy. Even wins first duel with you and spares your life because he doesn't want bad feelings.
The Witcher 3
Went by my favorite sandwich shop and saw that Frank's VA went there once, made my day.
Left a signed poster. I'd pull up a picture off google, but hey, I can't get shit for that specific store.
>they stay that way the entire game and you get to play a broken man with nothing left to lose
.You can kill your suposed rival
>no rivalshit
Good fucking riddance Wiegraf
I agree wholeheartedly.
If a 'hero' saves the world, big whoop. The game basically already told me that would happen.
When it's just some average Joe, that's what makes a legend. A lot of game devs these days seem to forget the old adage, 'heroes aren't born, they're made'.
>Sequel features another character as the MC
>You get to see the 1st game's MC from a different perspective
I liked the Morrowind approach to this.
The "Chosen One" is just whoever happens to succeed at the required tasks. If you die, you obviously weren't the Chosen One.
Thanks for reminding me to replay Killer Is Dead
aaahh i remember that moment very fondly..
Damn Shadowrun games have alot of crazy situations
I liked doing this in Invisible War
Mars: War Logs.
The covert government faction is lead by a dangerous, near-paranoid despot wannabe who is charismatic, patriotic, and is the only way to rescue your buddy.
The resistance faction is lead by an emotionally manipulative short-sighted slimebag, but you can get on pretty good terms with him regardless if you play your cards right. Or just depose him when you have the chance. Either way they're impotent, consistently outsmarted and generally just moronic.
Both factions go out of their way to do good and terrible things, and that's just something you have to deal with. They also solve the over-arching plot that turns out to not be that much of a threat.
>vocals kick in during final boss battle
Olgierd was a fag.
I'm glad his soul rots in O'Dimm's Locker.
>Breaking the Fourth Wall
all day every day
>new enemy type appears
>gets a little cutscene
>Star Wolf definitely count.
Certainly not peppa the pig.
what did the occuria did in fft and vagrant story?
Fire Emblem.
Nothing.
That's the problem given that 12 happens before FFT and VS.
>you can't save everyone
>the 'bad' ending is actually good for certain characters
can i get a quick rundown on major events in both games? in all honestly i am interested in the world of ivalice
Mail villain is subtly helping the hero come and defeat him, because he realizes he is in the wrong and just has invested too much to turn around, rather wants someone to end him rightly.
Just compare the worlds of FF12 and FFT/VS, user.
>magic was nearly forgotten and by the time of Vagrant Story its existence is barely a myth
>all semblance of technological progress was erased, there's an airship graveyard in FFT
>the world has been plunged into new and extremely brutal middle ages with constant bloodshed and struggle for power, government mindfucks its own agents into submission, dukes fund crazed destructive cults, Church is just an instrument of oppression with ruthless assholes like Guildenstern leading it
By rejecting Occuria, humans fucked themselves over.
>Mail villain
Xenoblade
>character says something that seems trivial and fitting for their background
>later realize they meant something completely and utterly fucked up and disgusting
My favorite kind of character development. The "i told you, but you didn't believe me" reveal.
...