Game Development

How's your game coming along, Sup Forums? You ARE working on a game, aren't you?

New Discord:
discord.gg/Y9xm7U

Other urls found in this thread:

takkongguy-blog.tumblr.com
twitter.com/NSFWRedditGif

what kind of gay retard works on videogames by himself

Off to bed but got some more work done. Still have yet to make some of the props I have planned but I wanted to get the town layout over with.
The crates lined up outside that house on the left are placeholders for a fence.

Should I make a second tree type?

We don't have friends.

What's that one thing you've been pushing off forever

I made script to represent my player's health and gave it a bunch of events that things can listen to.
When the player dies, it automatically fades to a death color of a default time and then resets the scene.

I also spend time trying to figure out why my VR headset wasn't falling when it was over open space. It turns out that physics get disabled at certain points for some BS reason, so I extended it and overrode the TogglePhysics and boom, now physics stay all always if I want them. This makes it so you can't trick your way across gaps using the Vive and a big room.

That took a while, and I'm now trying to get my 3d hands to work and grip properly.

Once that's done, I can finally move onto interesting things, like all the obstacles I need for my game.
I got a big list of them, but I didn't get to start in on them. I expect them to be much simpler than the things I'm doing now which are more "core gameplay" stuff to get the whole thing running smoothly.

looking good, user!
You don't need a second tree type yet, go for one once you have maps with more trees.

I haven't even attempted to learn game dev because I'm too afraid I'll fail at it.

If I just keep it as a dream I can pretend I'll make a game one day, if I actually try to learn I might understand how hard it is and realize I'll never get it done

>I haven't even attempted to learn game dev because I'm too afraid I'll fail at it.
kys bitch faggot

Your post made me realize I've been slacking on making progress on the game so thank you for the inspiration.

Working alone feel less stress_(:з」∠)_

Are you drawing all those?

No way you made this

How many fucking discords do we need

We need one that's active with mods that know how to delegate and won't abandon it.

suicide

Notch, at least at the beginning. And you can hate him all you want but he is swimming in money and pussy.

Not that its easy to become a commercial success.. but it sometimes happen.

Why not?

It's... Good

Love those weapon design! Personally semi-hentai games are not my cup of tea but characters design looks really good.

What's that green potion thing in the right girl's hand?

>Discord
Why not just have another /agdg/ war on /vg/ instead of trying to get your autistic circlejerk going here too?

No one wants to work for me for free(for a very long time until release). No one I know and WANT to work with at least. So I don't have a choice.

>No one wants to work for me for free(for a very long time until release). No one I know and WANT to work with at least. So I don't have a choice.
Have you considered partnership with someone and sharing potential future revenue instead of "work for me for free"? I think people would be more opened to the idea of partnership than being slaves.

I am making a shitty horizontal shoot em up with love 2d and some flagrant /his/ pandering.
should be finished before Christmas even thought I could finish it in a few hours if I stopped procrastinating.

Yes I have considered that. Everyone skilled enough to satisfy me has their own projects/obligations so I really can't get their help without money.

rebindable controls

>Discord

The fuck?

That's two different people, and not technically an answer to both
My suggestion would be to not use RPG maker if your art skills are that good. Use something that can make a better game, unless you don't plan on it really going anywhere

>notch
>swimming in pussy.

The only thing that faggot is swimming in is pure lard.

I need to get better at animating in Aseprite and actually making decent looking art.
It's hard when your completely fucking inept

>discord
great way to transform these threads into autism circlejerk

>discord
fucking why

>discord
kill yourself

Currently at a concept phase and trying to rig the first model. Once I get the models and levels designed, everything else should go smooth sailing.

...

quality post

Just flip the existing one bruh.

Go for a serious game you faggot

I want to, but I'm also trying to get a website to take off. So eventually I decided not to split my time.

Break up the monotony more. Too many of the same tile in one area.

Look at Stardew Valley and how much it breaks up the ground textures with stuff like pebbles and flowers. The beach has underwater logs and rocks. The paving has holes and decorative lines.

the whole point of these threads is that it doesn't matter who's making the games and/or criticizing them, anons post their work and anons comment on it
the discussion is worthwhile because the content of the posts is the only point of discussion; as soon as you start attaching a person to the opinions, the threads will slowly become less about the posts and more about the posters
a discord server will just push away every user that decides to post here that isn't part of the "Sup Forums gamedev group", because those that are part of the server will hold themselves above everyone else
either that or the server will be mostly dead and pointless even for those that are in it
if you want to be part of some gamedev circlejerk, I'm sure the /vg/ threads might be better for this, and there's always reddit, random forums, what have you

What do you guys use to make your art?

T..Thanks!⁄(⁄ ⁄•⁄ω⁄•⁄ ⁄)⁄

Some kind of magic device

Just want to make my first game with an easy to go engine,being drawfag don't know how to code is suffering */ω\*)

wat?

So has Berzerk (You know, the old arcade game) gone to public domain yet? If not, who owns the rights?

Asking because I don't want to get too far into development.

Not for another 140 years at most.

Join the discord I want to see the progress on this

...

Well damn.

I can't find anything on who currently owns the IP.

Literally the company that made it, Stern.

would anyone be interested in playing a pixelshit game in a cyberpunk setting about transhumanism?
Not sure if I did a good job at describing that but I hope you get the idea

I'm still surprised they are still around.

Pen + paper then photoshop

They make pinball machines

>discord
>basically a general
>behaves like a general

Depends entirely if the gameplay itself is good or not.

Fuck off.

>discord
Go back to your containment sub.

I was working on a tactical RPG but it stagnated on the art side while working with another Sup Forumsirgin purely over the internet.

Just yesterday my IRL friend roped me into starting a project with him, specifically an RPG that parents can play with their children local multiplayer. I took one of my old ideas off the shelf for an RPG which features nothing but dogs (all sorts of breeds) which slotted into what he wanted, and now we're merging them. We're both programmers though so we're still figuring out the art side of the equation.

Hopefully I'll have something to post within a month

I'm not sure what kind of gameplay would be expected of it.
In my mind I picture it to be like those GameJolt games you see every now and then that are kinda short except I don't want mine to be short.
I suppose I would take inspiration from Undertale for the gameplay but I'm open to ideas since I don't quite no myself yet

>transhumanism
Literally the lamest story for a video game

I actually finished my latest game.
Took me about two months of endless crunch.
Cant wait for it to forever fade into obscurity!

If you have thought up the setting and story before the gameplay don't even bother making it is my advice. Always let the gameplay be the influence for the setting or else you will find yourself battling with mechanics that don't fit the setting and let the game suffer for it.

>Literally the lamest story for a video game
I'm quite fond of the idea of it but maybe my use of transhumanism was misleading in a way.


I get what you are saying but I wan't to put an emphasis on storytelling since I really like this particular idea of mine. I originally thought RPGMaker would suffice for this but I can't afford it and using the programs I have (Aseprite and Game Maker) it would be a lot easier and might actually come out better

If your game is even possible in RPGMaker, it's a shit idea and it's best to stop while you can. Learn to code and come up with a real game idea. Nobody plays RPG Maker shit, much less wants to "cooperate" with a guy who has no skills and make his game for him and wipe his ass.

>fetish game
>types like a retard from 9gag
this is the type of people we allow on this website now
and it's the type of people you'll find in the discord server really good to see this thread going to shit this fast, really impressive work, guys

Well fuck, looks like I will have to change some things now.

I'm working on a trailer for my game. The game itself is pretty close to completion now and mostly needs some polishing.

Ouch, that was kinda harsh.
Im not trying to argue but like I said, I couldn't make it in RPGMaker even if I wanted to.
I never asked for cooperation.
And I've tried learning to code and I'm still learning.

I'm not going to just stop this project because I don't know what to do for gameplay while the game is still conceptual all the while still learning how to use the programs I'm using to make these.
I want it to have the same art style as Uncanny Valley.
Once I learn what I can and can't do with these programs then I can decide what kind of gameplay I am even able to do

What is LISA
What is Yume Nikki

>I don't know what to do for gameplay
have you considered not making a game? if you're gonna make a fartsy story game, it'd be better accomplished as a movie, a comic, whatever
the point of a videogame is that it's fun to play, anything else would just end up hindering whatever story you're trying to convey

Thats the trailer?
I have no idea what was going on. A bunch of screenshake, pinballing and 100s

I don't know YET
I've aquired Game Maker and Aseprite literally less than a week ago
Jesus, can I not have ideas or a basic goal to work towards?

You could make a VN or some bullshit, you could learn to do more interesting things with it in GameMaker as well

>friends wanna start making game
>none of them can into art or sound
>we're all known for being lazy
Should I even bother

Nah, just lurk agdg, dev threads or takkongguy-blog.tumblr.com i'll post progress in these places

looks fast as fuck, i wonder how the controls feel.

Unity, Unreal Engine, what are the other two?

Stupid question: Is there a limit to how many inputs you can poll via a controller in Gamemaker Studio 1?

Cryengine and game maker

Game Maker? Wasn't that some shity program to make 2d platformers with almost no customization?

Can you make 2D pixel shit games on Cryengine?

It's possible to make 2D in Cryengine, though it'll come out like an unoptimized ass unless you got your compile skills on fleek.

Is anyone making a 3d game? or is this all 2d here

I was and still am making a 3d game, just need to change some of the assets now.

Too much shit on screen and too much of screen shake, you should tone it down a bit.

>Install Unity
>Open Youtube
>Go through some Unity for beginner videos
>Pick some easy game tutorial and follow it in Unity
Congratulations, you just made a game. Now keep doing shit according to tutorials and start studying C# on your free time. You should also check out some free assets at Unity store to play around with. If you are willing to put some money in, Playmaker is good asset for people who don't like scripting.

Once you start feeling more confident in your skills, you may consider switching to some other engine that is more suitable for other than mobile games.

I'm waiting for payday so I can finally buy the gamemaker bundle.

Weight painting and rigging is a pain in the ass

Ya 3D here, 2D can suck a dick.

That's exactly what happened to me and playing a guitar, at least I only spent some $150 on it and can get most of it back if I decide to get rid of it.

oops

first time posting

I approve of the Bushido Blade combat but that stamina regen and walk speed looks like it would get really fucking annoying.

Did anyone try developing homebrew for the 3ds?
You can use C, C++, and some sort of opengl and sfml, from what i understand.
I'm too dumb and i need unity with C#, but hey this looks fun for people that are used to C and C++.
Also you can use an emulator and try the software on your pc.

Opinions?

>promoting discord in the op
don't do this
>Also you can use an emulator and try the software on your pc.
isn't citra still pretty shit with better versions being some dodgy chinese builds?

>Tease: the RPG

You better release a fucking patch outside of Steam you son of a bitch

move too slow but I like the colors

>everyone that walks into a building IS an architect, right?

>shilling

>Wasn't that some shitty program to make 2d platformers with almost no customization

If you had no idea how to program, yes.

Animations are kinda eh, but I can tell it's got heart. I like it.

>Signed anime adaptation of meme clipart
Why did you even save that?