Why do laser muskets need ammo if you have to charge the shot with a crank?
fallout 4 hate thread
Why do laser muskets need ammo if you have to charge the shot with a crank?
fallout 4 hate thread
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It just works.
Yeah I was real confused and disappointed the first time I ran out of ammo with one.
the crank transfers the power from the cell to the chamber. thats why you can crank like 6 cells worth of energy before firing
The ammo may not actually be ammo, but rather just a component of the weapon that gets burnt-out with each shot, like maybe they're lenses that can only focus so much energy before warping.
They had some really nice concept art but they had to give it all to third party developers to finish off, so that's why they didn't add any cool looking complex models.
Their shitty programmers that are todds friends wasted more time trying to work with the bungled code.
Eventually they ran out of time and money and the game was finished by Chinese and Vietnamese developers.
This is the state of the industry.
>real world
>take some scrap and try to assemble it into something that may or may not resemble a gun
>Bethesda
>take a gun and make all the components look like crap
>Why do super soakers need water if you have to pressurize the shot with a pump?
The "ammo" could be any sort of resource that is consumed by firing, even if all the electricity is provided by the cranking, you could be burning out lenses, burning out a light or fuse, using up some sort of gas the light needs to be shone through, any number of possibilities.
Honestly the laser weapons are the least offensive in terms of bad design because with the mechanical guns you can just straight up see that the mechanics would not function at all.
Is it just me, or is Fallout 4 stupidly fucking bright with no way to turn it down? It hurt my eyes after about ten minutes.
oh it's one of these threads. okay.
If the minutemen are a bunch of wasteland hobos then where do they get so many laser rifle parts to create makeshift laser rifles?
Because
lel
>firing and reloading animations needed to be shared
How can people look at this and go "Yeah, Bethesda is a good developer"?
They get a lot of things wrong. Just look at the intro.
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What else got retconned? I know they fucked up the "lore" of jet and the like with that drug vault.
shut the fuck up todd
What's wrong with their bricks?
Did they just greenscreen the people in and model the background with clay?
...
>...resulting in the T-51b power armor. This is the pinnacle of power armor technology before the Great War.
*inhales*
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
>firing and reloading animations needed to be shared with the laser rifle
Holy fucking shit, $200 million or thereabouts to produce the game and they've got to recycle animations like half-competent modders. Fuck. I hate them so goddamn much.
AND MY ALL-TIME FAVORITE
"What do ghouls eat?"
Good lord, save that as a jpg
I thought the idea of a home brew laser weapon was pretty cool. Then I found out it's literally an antique musket with a laser on it. Kind of reaching too hard to go with the colonial theme.
We need to get CPS on Todd, he's molesting my baby.
But why do this? What does this possibly add to the game?
Not trying to defend shit, but isn't it possible that that statement is technically correct? That T-51 really was the best power armor available BEFORE the war, during which the T-60 was developed?
I'm not Todd, I promise, but I thought the gist of it here was that he was feeding feral ghouls? As in, they don't actually need to eat since they're ghouls, but he likes to feed the ferals? Also don't forget how stupid fridgeboy is.
>Chris Avellone knew little of firearms as well, but gave enough of a fuck to study them to make their representation in the final game as satisfying as possible until it became one of the most /k/ games there is
>the Fallout 4 development team had significantly more time and resources but couldn't even be assed to look up a basic single-shot rifle mechanism
>dislikes guns
>still spend time studying them and at a firing range so they can be good in your game
Knowing Avellone will never touch Fallout again makes me sad.
The war only lasted two hours.
That was Sawyer. Avellone did basically dick all for New Vegas outside the DLC
>why isn't this game with radiation zombies and supermutants realistic?
Autism speaks
So you're saying that they managed to invent and mass-produce a new variant of power armour in the 4 hours or so that the great war lasted? Nice.
The resource wars and the great war are different things, great war is the apocalyptical nuclear one, the war against China is part of the resource wars.
Beth just don't give a fuck about the lore is all.
Shit, you're right.
I even had Sawyer's face in my head and still got it wrong.
Well, fuck me then.
Who fucking knows. Probably a mix of laziness and lack of care/knowledge about the universe. Why not just have T-60 armor be developed by the Institute over the past 200 years underground? Enclave did it with theirs (before being retconned), why not do the same while not piaaing off fans who've been paying attention?
Gunplay-wise, is FO4 ok? was waiting for a GOTY edition so that i can get it with all DLCs
Reminder that all bolt action guns in Fallout 4 are left handed.
It feels slightly better than 3. But I sure hope you enjoy fucking pipe weapons all with the same reload animations.
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>Gunplay-wise, is FO4 ok? was waiting for a GOTY edition so that i can get it with all DLCs
Most retarded logic. Just because there are some fictional elements doesn't mean all sense of reasoning goes out the window.
Because Bethesda wanted their T45 design to basically shit on everyone who knows the lore by making the T60 the new best power armor
Still why would it use your E-cells?
I could buy it having a unique number of shots before requiring repair/replacement. Hell that'd be cool, make it powerful, but limited.
Instead it's just not a great gun
Jesus fuck
what about mods? can it fix most of the problems or should i just stick to F:NV?
>It feels slightly better than 3.
You can get new guns but I don't think there's anything to fix the existing ones. It would need to be a major overhaul
Why do guns need ammo if you have to reload them?
>Enclave Power Armor locked in Pre-war Vault
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Stick to New Vegas, Fallout 4 is impossible to fix. Once you download a mod to fix something broken in the game, you find more shit thats broken and the process repeats.
"Two hundred years before it was fashionable" wouldn't that imply 200 years before 2077? or at least 200 years before 2161? Fuck you writers.
You should post this on /k/
I deliberately never picked up a single fucking pipe weapon, on any of my playthroughs because i hate them so goddamn much
It feels fine. If you're not interested in lore like me and the rest of the cynics on this site, it's a good game, but my autism for the fallout world prevents me from enjoying it fully
Been a while since I played but why was legendary weapons so unbalanced.
I got a explosive double barrel shot gun and it was op but well its only good at close range.
I got explosive perks and the got a explosive laser gun and well its super accurate compared to the shotgun and full auto with no recoil and the ammo is the most common thing in the game.
Then I unlocked the beam splitter.
I can kill a deathclaw in 2 vats 3 burst to the head at long range. It also one shots humans.
I stoped using it after the game got boring.
Two hundred years before 2277
intro was aesthetic as fuck though
and i didnt even play the game
I tried so fucking hard to make them feel good but FUCK is it difficult. I never even got far enough to make a combat rifle that fires .38 because I never reached the level requirement
I like that this isn't a bug, there's a screentip that warns you about it. So like, someone sat down and thought, I'm going to make a magic reloading gun and because I know how stupid that sounds, I'll program a warning that you might not even see.
I mean, mythbusters proved you can polish a turd, but I sure as hell wouldn't, for the most part.
how is being wrong and pissing all over your predecessors considered aesthetic?
>I like that this isn't a bug, there's a screentip that warns you about it.
what
They don't care, one of the devs on twitter literally said this when asked on lore and the discrepancies.
I think the worst part was for how bulky the Institute laser weapons were and were considered "advanced" they actually did less damage than the regular laser weapons.
200 years of undisturbed scientific research and all they learned was how to make the laser blue at the cost of less damage.
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I ran with a modded pipe revolver rifle in Survival until I could find a great gun. That shit was like double hard mode.
because something can look cool, but have the lore/canon all fucked up.
specifically i'm talking about the cinematography, props and wardrobe of the intro.
alright ill start another F:NV but its been a while
recommend me some weapon and weapon-related mods
>isn't a bug
It is a bug and the worst part is, Obsidian fixed it in New Vegas
I could say that about so much in fallout 4. I mean, FUCK why did they go so far backwards
Yeah, it can pop up on those loading screen tips. Just like the one that tells you Lone Companion works with Dogmeat, even though people thought that was an unintended bug too.
>No Ron Pearlman
It's shit
I liked the idea of the pipe rifles, but they were so useless as a weapon than even at the beginning of the game I never used them unless I ran out of ammo.
In fact, I liked the idea of the workbench until I noticed that they just added around 10 guns and told us "YOU CAN MAKE 50 GUNS OUT OF THESE 10 GUNS" and the entire game became very boring and you had little reason to scavenge for stuff.
The only fun part of the game was when I was weak as fuck and shitty weapons enemies dropped were useful to me, so I could disassemble them and put them into good weapons.
There's "realism" and then there's consistency. Fallout gives us a reason to expect ghouls and supermutants. It doesn't give us a reason to expect guns to work in a totally different way where the mechanism no longer makes sense.
It's not a bug, it's a feature!
People who like the new weapons system in it's entirety (from subtypes to attachments to legendary drops, the new perk system, and power armor with the durability of wet paper need to be gassed.
Project Nevada adds pretty much everything you'd want.
Only thing you may want to change is how damage, threshold, healing, and levelling are in the mod menu
Is this the most useless weapon in any game?
>The only fun part of the game was when I was weak as fuck and shitty weapons enemies dropped were useful to me, so I could disassemble them and put them into good weapons.
Exactly this. After I took down a group of bandits in a long grueling fight during my 2nd hour everything else was a boring cakewalk.
But you never put in new cells or anything. All you do is crank it, you never reload it.
>implying the enclave doesn't just break into vaults, leave incredibly valuable armor laying around and then leave while hiding any trace they were ever there
I love shitty homemade guns
Not defending the gun, but
>Still why would it use your E-cells?
It would take at least an hour of pure cranking to get enough energy to match one cell.
The gun sounds good in theory, but it's mediocre in execution.
It's not useless, it's the most powerful (and unwieldy) sniper before you get access to the Gauss Rifle or one of the DLC weapons.
I had a two shot that I used a lot
that said, the sights for them are pretty useless
Borderlands 2 did the junk gun thing a lot better
>Crank for an hour to reach fusion cell energy levels
What kind of magic crank is this
No, it's actually pretty good. I've taken a few deathclaws on 1 on 1 with this no problem.
Considering I've punched a deathclaw to death with my bare hands by abusing a shitty AI loop, Deathclaws aren't the metric they used to be.
Did you know that laser muskets are safe to hold by the laser?
I hate to bring 'Obsidian vs Bethesda' into this but I need to make a point.
>Didn't hear about the blacks immune to energy weapons lore
>two hundred years before 2277
so after 180 years or so of ghouls walking the earth, over a hundred years since ghouls had their own entire cities, about 90 years since ghouls started coexisting with humans, only just now being a ghoul is a normal thing?
Ok the fat man is kind of neat though. I'm not sure if the developers intended to base it on the Davey Crocket, but it's quite similar.They were in service for a couple years. If they (and other nuclear weapons) continued development and atomic warfare were notmalized, I've no doubt we would have IRL fatmen today.
Don't worry, it's powered by cold fusion so it doesn't get hot.
I didn't write this, senpai