What do you guys think of this game?

What do you guys think of this game?

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youtube.com/watch?v=jSo5v5t4OQM
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humanvarieties.org/2016/01/31/iq-and-permanent-income-sizing-up-the-iq-paradox/
jstor.org/stable/20628656?seq=1#page_scan_tab_contents
sciencedaily.com/releases/2012/03/120329142035.htm
sciencemag.org/news/2011/04/what-does-iq-really-measure
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Looks fun, but I lack the autism to actually play it.

I always end up losing interest when it comes time to start producing blue chips.

It's ok

not fun

no way
is this real

It's fucking good dude
Being at the point where all you need to do is just hit a button and flying robots bring you every item you could ever need is like sex.

I don't understand
If you've tried Angel's you'd know that a single playthrough with a "simple" base can cost you over 200 hours easily

I think it is a very dangerous game. I tried it out, and before I knew it, 20 hours without sleep, deleted it.

I tried to play it, but by mission 3 in single player the autism was revved up to astrological levels and I just couldn't be arsed.

One of the best games of the last decade if you are even remotely into management, strategy, or building games.

Actually, you should really try it. The game does not "require autism" at all. Sure, being "autistic" might result in you spending more time on it than most, and building more insane systems than average.
But at the core, the game is very simple and breaks down consistently to small, manageable chains of goals, which actually keep things consistently entertaining. It's actually fucking dangerous how addictive it is, and in some ways, it almost acts like a casual game.

The complexity and extensive scale that people associate with "autism" are emergent properties of the gameplay, not core ones.

Seriously, go give it a try.

I feel sorry for you.

This shit is sadly true. It's dangerous. Addictive like fucking crack. It's seriously a good idea to set yourself some timers or something while playing it. And not to play it before you plan to sleep.

>single player the autism was revved up
What the fuck are you people even talking about? What do you even fucking mean "autism"?

Nah, I'll pass for now. I've yet to finish Pharaoh.

Yea got around 75 hours and decided to build everything all over again becouse it was too small for the needs of the base, loving it so far. I have the feeling this will happen more often.

While you need to plan ahead, it will be easier to reconstruct your base later when you have robots. It's natural for most of the player to make spaghetti out of their first base

Totally agree, addictive as fuck.

Some mission in singleplayer that, after letting your start out slowly figuring things out on your own, suddenly bombards you with a full base completely mechanized and autonomous. The game threw so much shit at me at once I just couldn't be arsed, and reminded myself I had better things to do.

>most of the player
most new players*

Just got a network running, building factories in tiles with blueprints seems to be working pretty well.

>it's an episode of normies being too dumb for Factorio

It doesn't require any sort of intelligence to play this game, only obscene amounts of time investments of which I don't have.

But go ahead, stroke your cock some more and call yourself smart for playing with glorified playmobil.

When? They fucking hand you everything on a silver platter. Actually, that is one of the issues of the tutorials, as they more-or-less give you a near-complete base at every mission and ask you to focus only one one new mechanic (like building the train, or figuring out how to produce plastic), often handling you half of the infrastructure already.

The best way to play the tutorials, as far as I'm concerned, is to play the tutorials up till a point where it starts to bore you or confuse you, then load up regular game (preferably with low or no bitters at first), try building your own base, get as far as you can before running into a progression to really get a chance to implement all that they have taught you on your own, and only when you hit a progression wall, go back to do another tutorial mission.

But really. I do remember how I at first got frustrated when the game asked me make green science for the first time, because it was taking FOREVER, but that was because I was just a moron and refused to rebuild the line. The rest of it was "here is most of the stuff already done for you, here is a new mechanic, oh yeah and just don't die."

>I'm not too retarded for the game, it's just you having too much time on your hands!

>It doesn't require any sort of intelligence to play this game, only obscene amounts of time investments of which I don't have.
No? It's your "intelligence" that determines how much time you will have to invest.
Speed of shit happening in factorio depends on how smart you were when setting things up. That is the CORE thing to understand about this game.

Most games punish stupidity or incompetence by either game over, or by reducing your score or something.
In Factorio, incompetence is punished by slowing down the tempo of your progression.

I played it a couple of times with friends, it's addictive as fuck, also prepare to have tetris-effect.

It's not as autistic as people think.

Which will come naturally the more time you invest in the game, like any game you learn to min-max efficiently in time.
I just don't have 200 hours to do so, nor do I want to. And even then, I'm sure at some point it'll takes a substantial amount of time to even get anywhere, so in the end you just alt-tab and watch youtube videos or some shit as you wait for your fully automated base to finish production.

It's a time sink, and it's not for me.

It's pretty fun until you get to the point where you've gotta create giant assemblies for science/research/what'sitcalled.
I've got the wrong kind of autism for that stuff.

>I just don't have 200 hours to do so

It doesn't even take that long, you're just looking for an excuse to play games that hold your hand instead.

Exaggeration promotes comprehension.

> game not smart. I'm no dumb. Stoke your cock smart man.
> It's not my fault I mo time for stupid autistic smart people with their playmobile sexy cock game
> smart dumb autist cock

>Which will come naturally the more time you invest in the game
That is how all games work: you get better at them with training. But it's in no way crazy, as the game builds very little progression walls and the game consistently scales. You don't need to spend 50 hours to learn basics - you learn as you go. It took me about 8 hours (three of which I spend stupidly waiting for something to happen because I wasn't able to bring myself to change my design for vanity reasons) to learn 80% of knowledge you need to finish the game.

The rest you'll learn on the fly, as you play.

>I just don't have 200 hours to do so, nor do I want to. And even then, I'm sure at some point it'll takes a substantial amount of time to even get anywhere,
Most people get around 80 hours of of the game, finishing the entire main thing and launching rocket. Within these 80 hours, they actually learn, employ and reasonable master about 70% of the full content of the game.

It takes around 25-30 hours to launch the rocket unless you intentionally meander around or gimp yourself or set yourself some auxilliary goals in vanilla Factorio if you know what you are doing.

Around 40 hours on average for people who just started.
The game does offer additional hundreds of hours of fun if you want to experiment with more advanced systems or settings, and potentially thousands of hours if you want to play with some of the more advanced mods, but all of that is completely optional, bonus material.

Yeah, no. You are really just completely clueless.

the average fucktardio fan, everyone

Wait what's this about missions? I thought it was an autism sim like Dwarf Fortress

You don't have to autistically defend the game just because I said it wasn't for me, user. I'm sure you and others are able to get enjoyment out of those 40 hours, watching things slowly go along, but I don't.

When I can simply sit back and watch, it's revealed to me that the game can be like a TV show and my perspective on it shifts; I'm simply not needed after a certain point in the game. May be fascinating and feel-good for some, but I want to play a game, not watch it.

>I don't understand how the game works

Keep up the meme arrows.

>Wait what's this about missions?
There is a simple tutorial campaign that gradually introduces basic mechanics into the game, step by step. It consists of about eight missions connected by a very basic story-line.
By the time you finish it, you should know basic mechanics of the game and be able to start and finish the "regular" free play game.

Well, "finish". It's open ended, mind you. But it does have a one main goal.

>watching things slowly go along, but I don't.
You see, this is the problem, and why people are consistently calling you out.
Nobody gives a flying fuck that your ADD prevents you from enjoying it, but people get annoyed when you lie about the game or misrepresent it.
And this shit where you consistently blame the game and complain about how slow it when it's your fault, not the game's one, is what annoys people.
Things don't go slowly in factorio. They go precisely at the speed you set them to go. And again, it takes a few hours to learn how to do things well.
That is the fucking point. You said that intelligence has nothing to do with the game, that it's about time. You said that the game goes slowly and that you have to sink hundreds of hours into it.

ALL OF THAT IS LIES. That is why people are calling you out on this shit. You can fuck off now.

>I'm simply not needed after a certain point in the game.
That's not true. There's no way to automate expanding your base to get more resources or killing the bitter nests on top of these resources.

I never once even insinuated it was the games fault things went slow, you're just getting angry as I don't conform to your views about this.

Yes, scaling up is the answer to everything in Factorio, hence why I said it doesn't take any amount of smarts to play it. Research going too slowly? Just build 20 laboratories. Need more science packs? Just expand production. Need supply? Scale up harvest.

It's a constant grind, the base building is not fun to me and you still have to wait.

Well, there are mods that allow for that (see the grey goo factory, using a single mod - recursive blueprint) but yeah, in vanilla game you will always have to at least place blueprints manually. Everything else can be automated, though.

>I never once even insinuated it was the games fault things went slow,
Really?
>I'm sure you and others are able to get enjoyment out of those 40 hours, watching things slowly go along,
>It doesn't require any sort of intelligence to play this game, only obscene amounts of time investments of which I don't have.
>I just don't have 200 hours to do so

I'm really looking forward to you backpeddaling on this one. Especially the last two.

You're the one that said an average game took 40 hours.

Yes, there's constantly work to do if you, as you said yourself, wants to get anywhere within a reasonable time. It becomes a catch–22.

I already said exaggeration promotes comprehension, stop taking things literal you toddler.

>You're the one that said an average game took 40 hours.
Which does not mean it's slow, it means that the game has FUCKTON OF CONTENT you retard.

>I already said exaggeration promotes comprehension
Yeah, we had a good laugh at that absolute fucking stupidity of a statement.

I like how you don't even touch the claims about how it only requires obscene amounts of time investment though. Just silence on the road, I guess.

Once again, you can actually fuck off now. You already proved that you don't have the faintest clue what you are talking about and that you are only making excuses why to make the game look bad instead of just admmitting that you are dumb and do not understand how the game works or where is the appeal.

Top 10 PC games of all time, mods make it even higher.

fuck you were seeing factorio when you closed your eyes too? something about the damn game man.

Had dreams about it nearly nonstop when I was playing it daily.
I though it was unhealthy and a suggestion that I'm just playing too much of it, stopped playing for a few weeks, then sat down for one three hour session and had dreams about it again...

The only game that invoked dreams like this in me so reliably was Knock-Knock.
What is it about Slavs invading people's minds though videogames, really?

I'm at work right now and there's not much to do and I can't stop thinking about my plans to build shit after work, send help please.

It will get better. Unless you are playing with angel/bob you'll eventually come across optimal solutions for most problems and slowly start getting bored of the game in around 80-120 hours. Unless you also plan to use complex combinator strategies. Then add another hundred to that, possibly.
But then you will be actually, finally free!

>I had better things to do

its ok to be dumb user

Well I was a little overwhelmed by all the shit Bobs / Angels has to offer, but I want to get into it after I "finish" my first game.

>get blue circuit boards
>need to make factories that use lots of items
>you cant tell beforehand what the difficult end game items need to be made so your factories are all really far away
>end up ruining my factory re-routing belts to make the new complex items
>production levels drop to total shit
>aliens are a shit mechanic and just break everything and require boring wall/turret building
>stop playing because it gets to a point where i need to rebuild everything

I got fed up with getting to a new level of tech and then realising it needs items from four areas of the map that are completely out of the way of each other, thus ruining my setup that i thought was already perfect. I have seen endgame factories where people use a large main bus and draw materials perpendicularly to it which doesn't seem fun at all and kills any creativity.

so its fun until you find out that its just a "introduction to algorithms" textbook disguised as a game

Incredibly addicting.

Simply building and researching new tech isn't enough. It won't be long before you find yourself obsessing over how to make your production lines as efficient as possible.

>I got fed up with getting to a new level of tech and then realising it needs items from four areas of the map that are completely out of the way of each other, thus ruining my setup that i thought was already perfect.

That's like 95% of the fun though. You have to figure out how to modify your clusterfuck of a factory on the fly so you can build what you need.

I'm not smart enough to be space efficient. At all.

For me it's exactly this (and I just like to build stuff) why this game is so much fun. If I see that I need to rearrange some parts for the factory to fit it's new needs I feel challanged and build it, dunno just gets me hooked.

Bob/Angel combo is legitimately absolutely insane. I don't like Bob alone, because it adds a lot mechanical busy-work but no actual major change necessary to approach. It's just that you need to do fifteen extra steps at every level.

Angel+Bob though, is a real game-changer. Angel adds alternative paths for multiple possible production levels, each with it's own drawbacks and advantages, neither actually flat-out better than the other.
That basically means that it does the vanilla issue of things being "solved", there is no truly optimal path.
The learning time on it, however, is just fucking crazy. And early game can be immensely frustating. I started using quick-start mods or console to get past Angel/Bob early stage because it was just too much pain in the ass.

Enemies are entirely optional and configurable and can be further configured, made more interesting or gimped using mods.
Seriously, the latest version even removed alien-based tech. You can just turn them off if they bother you so much.

The rest of what you are saying is mostly just exaggeration, or personal frustration about having to be critical to your previous own designs. Expanding, rebuilding and improving setups is the fucking core of the game.
It's like saying "that shooter was fun until enemies started actually shooting at me, thus ruining my perfect collection of health and ammo".

Plus vanilla really isn't that complex. And EVERYTHING in Factorio boils down to FIVE resources all together.

it doesn't matter, you have unlimited space to work with

>I'm not smart enough to be space efficient. At all.
Do you have to be?
Sure, it may be fun figuring out more space efficient setups, but it's not like is a complete necessity. Depends on your setup, but usually space-efficiency only plays role if you struggle with bitters infestation, or have a tight map-generation settings.

What is Angel/Bob?

I just got my base to 1 rocket per minute for the first time.
I don't know if I should just keep building or start a new railworld map

Two mod packs with shitton of new stuff, haven't tried it yet but looks really interesting.

Combination of two overhaul mod-sets that are developed to be complimentary.

Both consist of a set of smaller mods, some of which are core, some of which are optional.

First is Bob's Mods Set. It consist of about 10 mods, and they add a FUCKTON of complexity to the game by adding some 10 new types of ores, drastically more complex production chains (namely electronics), new tiers of machines, and overhauled combat systems.

The other is Angel's Mods Set. Angel is more-or-less specifically designed as an extension of Bob's Mod. Not only that it adds a lot of complexity to familiar systems of Factorio - it basically changes the dynamics of the game all around on multiple levels.
Again it consists of about ten or twelve mods, some of which are core, others are optional. The biggest changes (and core mods, if I'm not mistaken) are his Ore's and Petrochem processing.

Angel is my favorite thing about Factorio, to be honest. But it is where the word "autistic" suddenly becomes relevant again, because the ramp-up of complexity it presents... well, it's basically geometrical, rather than linear, compared to the vanilla.

But MY GOD IS IT SATISFYING. Early game can be nail-baitingly frustrating as Angel introduces waste product management causing you to deal with accumulation of waste products that in early game YOU CAN'T GET RID OFF until you reach certain tech, and then build certain infrastructure. This really goes against intuitions most vanilla players have and it can drive you insane.

two mods
angel's adds a bunch of extra ores and makes mining a complicated multi-step process

bob's adds a lot of just about everything (including some broken stuff like sniper turrets and endgame modules)

>angel's adds a bunch of extra ores and makes mining a complicated multi-step process
Actually, the extra ores are introduced by Bob. Angel just makes their extraction and refining more complex.

As for Bobs endgame modules, those are optional (I think they are disabled by default now). And sniper turrets... well, they stop being broken if you use Rampant or Natural Evolution.
Hell, even in "vanilla" Bob combat they are pretty much necessary since they are the only things with range equal to behemoth worms and spitters.

This post makes me want to play the game now.

start without mods desu. after you launch your first rocket or two, go wild

Wait why? Is it that complex already without mods?

It's good but I'm too dumb to use some of the most advanced tech

It can be a little overwhelming at first (unless you ruin your fun by looking up tutorials and shit). See this poor schmuck

>Wait why? Is it that complex already without mods?
Yeah... I really can't advise enough to start with vanilla. It takes a good couple of hours before you learn the basics, and tens of hours before you master them, even in vanilla.

The mods are pretty damn awesome, but if you jump right into Angel/Bob without even knowing the basics... Well, you can try. Mods are easy to toggle on and off, so you can always go back to pure vanilla with like five clicks in the menu.

But would not say it's wise. Even vanilla is really mechanically robust, and a LOT of it is about gradual improvement of your understanding of even seeming simple systems.
Plus, the mods have no tutorials. Just figuring out why say, your petrochem does not work might be a nightmare.

(pic related is incredibly outdated and terrible design for mid game production with Bob alone. It took me about 35+ hours to get there).

isnt that... life?

nothing really requires intelligence, just time, effort and patience.

Except for plenty of things that do. Starting with IQ tests.

The game is as complex as you want to, with combinator you can do a lot but it becomes very complicated

It can be fun at times. Instead of building walls/turrets for defense, I just built several encompassing lanes of constantly moving trains to run over ayys.
It was hilarious.

Eventually you get construction bots and rebuilding shit gets easy

Yeah.
I've seen defense systems that consisted of fast moving belt walls that simply pushed the aliens away as they were trying to charge towards nearest polluting device.
It was basically like surrounding your entire base with threadmills that the aliens got endlessly stucked at.
It was insanely const-inefficient, and hillarious as fuck.

IQ tests are a meme, if you think they're legitimate you're underage and still in highshcool and need to get off Sup Forums.

Besides IQ tests (they really dont though lol), what else REQUIRES intelligence? Please enlighten me.

The kind of game you play for two hours, then realize you have been playing for six hours.

>what else REQUIRES intelligence?
math
science
engineering
politics
economics
law
medicine

Is it just me or is the wave defense game fucking impossible?

>IQ tests are a meme, if you think they're legitimate you're underage and still in highshcool and need to get off Sup Forums.
They are really not, and you probably should not be talking about shit you clearly do not know anything about. It's fucking cringeworthy for someone to go and say that "X is a meme" (which does not even mean anything, you mongoloid) and then fucking accuse others of being underage.

>Besides IQ tests (they really dont though lol), what else REQUIRES intelligence?
Most activities that require pattern recognition. Which are usually pretty damn important in fields ranging from most academia to most high-post management.
Verbal intelligence is necessary for teaching, persuation (which may be integral to activities from diplomacy past marketing to human resources), literary work, all classic humanities academic work.
Mathematical intelligence is obvious necessary for academic work and research in physics, math, chemistry, biology etc as well as in informatics.

In general there is a clear correlation between IQ and probability of academic and career success, average wage etc., too.

The fuck, kid. What is even going on. Did you get a bad IQ score and now this is how you deal with it? In that case, don't worry: one thing that IQ is not easily correlated with is actual report of happiness in life. Smarter people tend to be more succesfull, but not more happy. So you don't really have to worry.

Ignore IQ test posters. They are furry tier from pol.

You can disable the ayys and just focus on your base. Pretty good for the first game you play so you can learn about the basic stuff.

I think he is specifically talking about the wave-defense mode (essentially a minigame) that is available along side the campaigns and that pure conveyor belt madness puzzle thing.

you can be good at literally any of those things with TIME, EFFORT, and COMMITMENT.

Jesus, this kid is like 16 years old, took an IQ test online, and now thinks hes the next albert einstien, just LMFAO @ you.

I'm cringing at your very existence.

IQ doesnt mean SHIT.

Its what you actually DO that matters. Its the TIME and EFFORT you put into things that matters.

Its COMMITMENT that matters.

Intelligence is a fucking joke.

nice reddit spacing but ur projecting a little too hard brainlet

It's fun in short bursts. I play it then leave it for a few days.

IQ strongly correlates to success in life.
Population Average IQ strongly correlates to the nation's wealth. (Major exceptions being those like Saudi Arabia, which have massive in demand natural resources.)
Population Average IQ tracks with Population average success, Asians and Jews out do whites, who out do hispanics, who out do blacks.
Criminality tracks with IQ, with the sweet spot being 80.

Denying IQ is denying evolution. It is to pretend that 200,000 years in disparate environments would produce changes in all organs EXCEPT the most energy expensive one in the body.

t. drumpft voter

>IQ doesnt mean SHIT.
youtube.com/watch?v=jSo5v5t4OQM
youtube.com/watch?v=fjs2gPa5sD0
humanvarieties.org/2016/01/31/iq-and-permanent-income-sizing-up-the-iq-paradox/
jstor.org/stable/20628656?seq=1#page_scan_tab_contents
sciencedaily.com/releases/2012/03/120329142035.htm
sciencemag.org/news/2011/04/what-does-iq-really-measure

Peterson really sums it up pretty well:
"If you refuse to acknowledge the relevance IQ as a value, you might as well throw away entirety of psychology".

This has fuck all to do with mine or yours IQ, by the way. It's purely your own insecurity that makes you assume that is what matters.
Really, what matters here is quantifiable, empiric statistic evidence of correlation to multiple domains of success (including wage and profficiency testing etc... consistently between 0.4-0.6).
Being closer to the median myself, I'm honestly not even happy about this. Fuck, I'd rather live in a world where IQ does not matter than in one where it does.
But - yeah. Data.

But whatever makes you sleep, kid. It's clear that you seem to desperately NEED to believe that IQ does not matter. And I'm starting to feel really sorry for taking that comfort blanket away from you.

You shouldn't try to be too space efficient. If you can defend your shit it doesn't matter. If you build everything too close to each other you'll end up with incomprehensible spaghetti base and when you have to increase the output of X resource or mid-product you'll notice you won't have enough space to add more machines.

So instead of
>I'll build this one or two assemblers as compact as possible
you should think
>what if I need n amount of assemblers for this product later on?
and therefore leave plenty of space in case you want to add shitton of more assemblers.

This is how I generally do conveyors and assemblers for products that I'm going to need lots of in the future:
X= assembler

--------------> [INFINITE FREE SPACE]
X-X-X-X-X-X [INFINITE FREE SPACE]

Will yall bitches stop bringing in non-vidya shitposting into a perfectly good vidya thread? You are the cancer killing Sup Forums

That being said, what are your opinions on the Factorissimo2 mod? I personally like it for as cheaty as it kinda is.

wtf I love fedoras now

>Criminality tracks with IQ, with the sweet spot being 80.
This guy here:
I really have to warn about this particular correlation. Because many people interpret it as "people with low IQ commit more crimes".
While in reality, it might mean "People with low IQ are more likely to be caught commiting crime".
Also, low IQ seems to correlate with increase risk of relative powerty. And relative powerty does correlate with increased socio-pathology. But really, that might mean that it's the socio-economic situation that causes people to behave anti-socially, not the lack of cognitive capacities.

Why even bother posting vapid waste-of-space posts like these?

Also - fedora? For someone who posts Peterson? Really?

post 30 seconds of you playing factorio polturd

What? Why?

This guy has to be baiting.

It's pretty handy, I got my nuclear power setup goin in buildings, pretty space efficent if you spaghettied your base.

Never been a fan of Factorissimo mods. I never thought they add to the gameplay, just makes things easier. It's the nightmare-ish sprawl slowly and naturally emerging from your work that I find so compelling about the game.

When it comes to mods, I prefer those that add complexity or improve quality of life without making things easier from a mechanic standpoint.

Outside of my perverse love for Angelo/Bob I generally tend to use shit like Rampant (really, really good mod if you want to improve the combat aspect of the game, especially ever since you can configure Bitter expansion rate, and set them to ignore power-poles and railways), HELM, vehicle snap, stuff like that.

Lately I've been using quickstart mods because as much as I love Angel/Bob the early game with complex recipies can be just a slog.