Hands down one of the worst designed AAA games I have ever fucking played

Hands down one of the worst designed AAA games I have ever fucking played.

The fuck were they thinking when they made this game?
>you move as slow and clumsy as a sloth
>stealth is awkward as fuck
>combat is awkward as fuck
>running past enemies (while they ignore you entirely while you rub shoulders with them) makes no sense
>all of the family members are absolute trash encounters, like what the fuck were they thinking with shit like jack driving the car

Was this game made by a bunch of handicapped monkeys? Do they think a good game plays like ass?

>sneaking past bug mommy
>make sure she's completely far away from where I need to go
>run up stairs
>she's waiting there to jump out at me despite it being physically impossible

I shit my pants but it was a very cheap scare. Game was 6.5/10

Atleast its not Resident Evil 5 or 6

They listened to the vocal minority of retards crying "we want it to be more like RE 1-3!"
They got it, a slow, clunky game with enemies that were made to be so preposterously retarded that you can literally walk around them without fear.

They could have carried on with the way 5 and 6 were going, far better games.

I agree on all parts, but just watch and wait for the RE7-fags to come and bash you down.

That being said, some of the game's problems you listed are all because of the VR's "limitations" of sort: fast movements and wide field of view in VR tends to cause instant motion sickness in people, even for those who usually are fine in other games.

At the same time, they did the mistake of trying to appeal to both NEW, modern (casual) players AND the oldschool survival-horror fans a like. The result was this lukewarm piss that funnels you through mostly linear maps with nothing in them, has totally laughable ""puzzles"", and tons of "cinematic" first-person scenes.
The FP-view also seems to make people think that it should PLAY like an FPS game, which you almost can do on a PC with high enough mouse sensitivity. However, it still mostly tries to be an "oldschool" RE in the combat as well, which is obviously an unknown concept to GenZ kiddies.

>They got it, a slow, clunky game with enemies that were made to be so preposterously retarded that you can literally walk around them without fear.
You've never even played RE1-3, clearly.
Your own movements and even enemies' reaction and movement speed were FAR superior in them.

But yeah, 7 makes 5-6 look like fucking masterpieces.

>at least this slow paced first person horror game isn't an action packed third person shooter

What did he mean by this? Its not StarCraft either?

>5 and 6 were way better games
I quit RE5 out of boredom in co-op, in no way was that a good game. Shit was even boring with a friend.

They do this all the time. Your gf teleports to the outside of the house in the beginning just so she can chainsaw through the door.

Prey cof cof

I thought VIVE support was coming after 6 months?
Or has it always been a year?

Bad game devs can't make spooky games without making the player controls like ass and enemies that kill you in 1-2 hits.
Dying quickly wouldn't as be as much of a problem if they didn't go for these slow cinematic deaths.

"Its not shit dude bro shooty mc tooty zany zombooty"

>They could have carried on with the way 5 and 6 were going, far better games.
you

>i think football managers need to become mmo rpgs

Control wise and mechanically the games were fine and vastly superior to RE7.

>slow cinematic deaths
The fuck are you talking about? Ethan just screams and then the You died screen shows up. That lasts 4 seconds total.

Are you saying that horror games need intentionally bad controls, poor AI and so on?

I agree. Silent hill Downpour is far superior to silent hill 1,2 and 3 because controls are better.

nice false-flagging
i missed this sponsored threads, desu

Dont know man, walking on a pile of shit with nice boots is still walking on a pile of shit.

5 and 6 were garbage RE series, the trend continues.

>horror games
Survival horror games
>intentionally bad controls
yes
>poor AI
no

>you move as slow and clumsy as a sloth
So is RE1 to 3 and I still love them.
>stealth is awkward as fuck
You do it only once so it never bothered me.
>combat is awkward as fuck
Your not a trained solder its meant to be clumsy and hard.
It adds to the horror.
Disempowerment is scary.
Again like the classics.
But even then you can get good at the combat you just have to learn how to get good head shots use the right weaponry and learn how to block.
>running past enemies (while they ignore you entirely while you rub shoulders with them) makes no sense
You can say the same for the classics too.
>all of the family members are absolute trash encounters, like what the fuck were they thinking with shit like jack driving the car
The part with the car was awesome why do you hate fun?

Go back to playing trash RE game like 5 and 6 you action faggot.

They still played like total shit.
Had no atmosphere or horror and were just plain unfun.
I'm glad Capcom abandoned that gay shit.
We don't need more Gear of War clones.

>The fuck are you talking about? Ethan just screams and then the You died screen shows up. That lasts 4 seconds total.

I distinctly remember several death scenes being exceptionally long in this game.
When your gf kills you with the chainsaw your death animation goes on for 20 seconds. I'm not even kidding, I double checked it just now.
When Jack snaps your neck/crushes your skull? 17 seconds.
There's probably more but I don't feel like going over some montage and checking all the times.

Too bad everything else about these games was shit, then. RE7 at least has entertaining characters, level design and boss battles to make up for the lacking enemy variety and slow combat.

>tfw I had more fun with Revelations 2

I really tried to like 7 but it's just bad.

Stop sucking ass at games then.

>>intentionally bad controls
>yes

A game that is intentionally bad has no place.
Even walking sims are better games.

Your a faggot.
I would hate to see you play Silent Hill.
All you would be saying is

>Woooooow why are these controls so bad?
>Hahaha I can't do anything.
>Why does this guy suck at fighting?

>Disempowerment is scary.

Not really, in games it's just annoying.

>You can say the same for the classics too.

How is that good defence? They play terribly as well and the AI being dumber than rocks isn't a positive.

>The part with the car was awesome why do you hate fun?

How is it fun? You're either expected to find the keys through dumb luck and then go through that shit or watch as Jack makes donuts in the garage whilke you try and avoid him while moving like a 90 year old man.

Further proof that all "horror games" are really just bad games and just loved by edgy 16 year olds.

Just like how horror films are largely speaking objectively bad films marketed to kids and manchildren

I've always wondered why the horror genre is terrible in every medium.
Now I know why, the fans of it are shit eating morons.

Name me one (1) good survival horror game with good controls.

>Stop sucking ass at games then.

Wow, is that really your counter? You were proven wrong and can't even admit that having extremely long death scenes is bad? Instead you resort to calling me bad? Now that's fanboy behaviour.

Nothing you put here is more than an opinion. Sucks you didn't like it I guess?

Have fun not enjoying things i guess.

Re7 controls fine

>I would hate to see you play Silent Hill.

That game place likes ass too. The good parts of that game is not even remotely the gameplay.

You're defending intentionally bad game design with a straight face.

>Name me one (1) good survival horror game with good controls.

Well I generally don't like survival horror because they tend to play like ass, but Dead Space or Resident Evil 4 were definately a step up from most survival horror games in terms of gameplay.

>waaaaahhhh, i can't accept waiting for 20 seconds as punishment for sucking ass

Obviously you played it on easiest difficulty you massive faggot.

I'm glad you had a shit time, you retroactively just made the game a better experience for me. Great job.

Pathologic

>Not really, in games it's just annoying.
Then Survival Horror isn't for you.
>How is that good defence? They play terribly as well and the AI being dumber than rocks isn't a positive.
Why are you playing RE? is a horror series.
Even the only good action RE game 4 still has a lot of things that make it disempowering
>How is it fun? You're either expected to find the keys through dumb luck and then go through that shit or watch as Jack makes donuts in the garage whilke you try and avoid him while moving like a 90 year old man
You need to play smart.
You have to look for the keys and run him over.
The game rewards smart thinking user.
You have no one else to blame but yourself for fucking up.

He's right tho

>complete the game a few times
>game loses all of it's horror value when i get the .44 with infinite ammo

Injecting aids into a dickhole is an improvement over Re5 or 6. Now at least we have something to build off of, instead of piling shit on top of shit for brain dead kiddy shooter lovers.

>bad game design
It's not bad game design when it works for the expirience
>I generally don't like survival horror
Why do you care then?
>Dead Space or Resident Evil 4
lel

Why are you playing horror games.
Its not for you.
Just leave and never play another one again.
Problem solved.

>thinks resi evil games are terrible
>plays the seventh iteration

Do you still burn yourself on pretty flames, user? You sound slightly retarded

>IGN: Do you keep tabs on other horror video games? Have there been any in recent years that have excited you, or that you’ve learned from?
>SM: I wouldn’t say I keep a very close tab, but I do keep an eye on them about as much as an average horror game fan. In terms of recent games, Resident Evil 7 was crafted beautifully.

>>waaaaahhhh, i can't accept waiting for 20 seconds as punishment for sucking ass

Again, you're responding to being proven wrong by calling others names (basically). That's juvenile and close-minded.
But maybe survival horror games are only enjoyed by children?

I know this is bait but 5 and 6 were the most boring action games that were in no way horror games

It's not really survival horror though.

You're right, it just takes mechanics from survival horror and express them in a vastly superior manner in a genius and actually unique game.

And then they somehow pulled it off even better with The Void.

>being proven wrong
It wasn't even me, retard.
I just find it hilarious that someone JUST CAN'T wait for 20 seconds after playing so bad your character died

That was really heartwarming.
He finally gave the new guys some praise.

I get it, but i could never really enjoy it because of slow walking and shit combat.

Whats SM stand for?

>Why are you playing RE? is a horror series.

Horror and playing like dogshit goes hand in hand? Seems like the genre needs to die since it's holding videogames back.

>You need to play smart.
>You have to look for the keys and run him over.

There is no way you can know that there are car keys and you're expected to jump in the car and try to drive around. The game never even hinted at this possibility.
This is why you either need to stumble across the keys or wait for Jack to fetch the keys once before you can draw the conclusion that you could maybe pick up the keys.
This is straight up bad game design. The game has both unintentional and intentionally bad game design and you're defending it.

The combat is fair, everything dies very easily. I guess maybe the walking speed could be a problem, but it works thematically as it is a race against the inevitability of death

>Seems like the genre needs to die since it's holding videogames back.
Yeah, dude. All those survival horrors getting pumped out month after month.
This has to be bait at this point.

>Why are you playing horror games.

Because people I know keep recommending them. I enjoy some of them, but most of them are just bad games.

Devs need to stop it with this dumb idea that horror games needs to play and control like ass to be "scary". How about trying to fix the problems with the genre instead of lazily falling back on the same flat out bad game design?

Thankfully this is a niche genre and doesn't pollute the rest of gaming.

This is what Sup Forums has become.

Shinji Mikami

>I just find it hilarious that someone JUST CAN'T wait for 20 seconds after playing so bad your character died

Of course I could wait. I was forced to wait. I just found it mindblowingly stupid that they have several deaths go on for so long for no real reason. They already proved with other deaths in the game that they don't need to drag, so why randomly throw in very long ones? Obviously to try and make it more cinematic and "scary", but all that does is make the game worse.

Finally someone understands.
Fuck limitations. Why can't i just kill rathalos in one big hit in monster hunter? These monsters have too mych health. And the timer runs out? That's just shit design.
Every videogame should just become the same videogame.
kys

>20 seconds of waiting make the game worse
Is this what GenZ is?

>Fuck limitations. Why can't i just kill rathalos in one big hit in monster hunter? These monsters have too mych health. And the timer runs out? That's just shit design.

Way to miss the point.

I'm saying that a horror games doesn't NEED intentionally bad game design. It's just that lazy and untalented game devs fall back on this idea.

The core element of making the player afraid is to make death have impact (generally, to force players to replay sections of the game) and to make enemies a threat.
Neither of these things require things like bad controls. You can make enemies dangerous while still having the player have good controls. Claiming that this is impossible is stupid and straight up wrong. It's regressive thinking.

seconds of waiting make the game worse

In what way does making random deaths last for 20 seconds make the game play better?
By that point are you scared? No, you're not. You're dead while just watching a dragged out cutscene while you wait for the option to reload.
It adds absolutely nothing to the game, so why is it there? If it serves no purpose why have it in the game?

>You can make enemies dangerous while still having the player have good controls.
Totally! Resident evil 5 and 6 were so scary dude.
I almost shat my pants while playing devil may cry.

Holy shit, that's cool. Let's hope The Evil Within 2 is going to good.

>so why is it there?
to make you hate yourself for sucking so much

>Totally! Resident evil 5 and 6 were so scary dude.

I see you still miss the point. Well, can't reason with close-minded idiots.

But as I said, thankfully it's a niche genre. We don't need more bad games.

If you have the advantage over your enemies then its not scary.
Horror games HAVE to be disempowering.
A horror game when your not struggling to survive probably isn't that good of a horror game.
The only horror game I can think of where the controls aren't bad are The Suffering and Dead Space.
But those still have clunky controls and slow movement to make the game scary.
Its simply not possible to make a horror game work if your stronger the what;s trying you kill you.

I miss the point. Sure. Tell me all about them good survival horror games with perfect controls with no delay.
Tell me how (you) would even make this shit scary when i could just 360 noscope zombies of the roof.
I'll wait.

We don't need more games like RE5 and 6.
Thank god 6 bombed.
May we never see shit like that again.

>to make you hate yourself for sucking so much

You didn't answer my question. Why are some deaths short and other very long?

Clearly the reason you gave isn't the reason the devs put it in, otherwise all deaths would be dragged out, but they're not.
Thus you can only draw the logical conclusion that this thought didn't even cross their minds. They msot likely (in their ignorance) think that these prolonged death scenes are "scary", when they're not. So not only is it bad games design, it's inconsistent, serves no purpose and is absolutely meaningless.

>The Suffering
>survival horror
Come-on-now.jpg

splatoon

Fuck you the Suffering is awesome.
And terrifying.

>Why are some deaths short and other very long?
Because devs made some of them longer.
It's just cool extra shit to see. I don't see the problem.

>6cucks mad as fuck RE7 is still getting talked about and most of it is favorable to the game

Oh, it's awesome.
I just don't see how it's scary but alright.

>Tell me all about them good survival horror games with perfect controls with no delay.

You're not even reading my posts anymore.

Well, according to Capcom RE7 didn't do well either.
Also RE6 didn't financially bomb, as far as I'm aware. Heck, for all we know Capcom could go back to a more RE6 style RE game for 8.

>If you have the advantage over your enemies then its not scary.

I never said this, I in fact stated the opposite. Why is it so difficult for you people to actually just read what people type?

Seriously, I see no point in even responding anymore when people are just straight up illiterate.

Stop sucking ass at games dude my god.

>everyone in this thread forgetting Condemned: Criminal Hobofights because japs didn't make it

Daily reminder that RE 6 sold better by far.

>It's just cool extra shit to see.

Why not make them skippable? Do they seriously think that people want their deaths to be dragged out for 20 seconds before they can press "retry"? If so they're downright delusional.

This is actually worse than normal unskippable cutscenes (since those are usually there to hide loading in assets), but here that is obviously not needed.

Classic RE

>Stop sucking ass at games dude my god.

I have absolutely no problems with games. Stop making this baseless assumption.
I beat games like Doom without any issues on the higher difficulties. But do you know what annoys me?
Bad controls and intentionally shit game design. That has absolutely no place in videogames. Making excuses for bad game design is something only bad game devs do.

If you can only make your game "challenging" by making it play like ass then you shouldn't even be making videogames.

>Look how new I am

You don't read your own posts.
Every genre is built on limitations.
You can't pull out a gun while playing soccer and just shoot opposing team. That's against the rules.
You can't find a shortcut in F1.
You can't have an engaging story in a foom clone and simont belmont can't whip without input delay.
And you should have unresponsive contro;s in survival horror to make you plan ahead. Otherwise you could just murder hordes of zombies without a caer in the worlsd.
Hopefully even a retard like you can understand now.

>Well, according to Capcom RE7 didn't do well either.
It did do well Capcom themselves were proud of it.
Its only slightly off its main goal of 4million
Its currently at 3.7 million which Capcom is happy with.
>Also RE6 didn't financially bomb, as far as I'm aware. Heck, for all we know Capcom could go back to a more RE6 style RE game for 8.
6 was a bomb dude don't act like its not.
That game was expected to sell 7million! in a month.
It couldn't even get half of that.
Even a year after it didn't reach that goal.
If it did do well why wouldn't capcom make another one?
Why would they go back to making cheaper horror games instead?

That is one of the best horror games ever.
But its still disempowering.
The controls don't suck but your still up against way stronger enemies.

This tbqh. Great little game and you can't say no to Barry fucking Burton and that qt girl

And it still bombed horribly.

>dumb luck
Or maybe yourr just stupid
I did the car encounter correctly the first try because I realized quickly that I stood no chance at self defense and knew I had to search my surroundings for something
People like you are why games are too damn easy now

>Acting like Doom is in anyway hard.
Sup Forums is dead.

>You don't read your own posts.

I sure do, stop making excuses for being retarded.

I said that the difficult and impact of death is what makes enemies "scary" in games like this.
Bad controls are not mandatory, they simply tend to be put in because it artificially makes the game more difficult (but for the wrong reasons).

I mean really, you're saying things like unresponsive controls, bad camera and so on are MANDATORY for a survival horror experience, when that is factually incorrect.
So long as enemies are a threat, you focus on suspense/tension and make death something you really want to avoid you can have good controls. Enemies don't even need to be some super slow and mega retarded "zombie" like enemy either.
This kind of thinking is precisely why survival horror is one of the genres haven't improved. They're stuck in the past, refusing to actually become good games.

So until you actually start reading other people's posts I have nothing more to say to you. You just completely wasted my time and I'm sorry for assuming you were a reasonably intelligent and literate person. It won't happen again.

>they're downright delusional
You're delusional if you saw them more than once and still think you're even remotely good at videogames.