How did they shit the bed so hard after making pic related? What went wrong?
How did they shit the bed so hard after making pic related? What went wrong?
All they had to do to make this game good is make the helicopter intro skippable and finish the story. That's it. Gameplay controls are damn near perfect. Same with ai
It was like 5 minutes long
I'm talking about TPP. GZ is great
Kojima was so busy getting assfucked by sutherland that he forgot to make an actual game
>people tell me the game has amazing optimization
>play it and see the world has n64-tier terrain and the same 2 trees and bushes copy and pasted everywhere
wow such optimized
>optimization = good graphics
idiot
They shit the bed after mgs3
If they didn't have to factor in shitty last gen console loading times, the helicopter would be a non issue.
Open world meme and the Fulton..
TPP is better than GZ. Maybe an expanded GZ would have been better, but it's basically an expensive as fuck demo.
SUCH A LUST FOR REVENGE
The "GZ is better than TPP" thing is a meme. I absolutely refuse to believe anyone is retarded/contrarian enough to believe a 2 hour long chunk of a game is better than a 200+ hour long game that has the EXACT same gameplay, AI, controls, etc.
It's like saying the Stress Test for Dark Souls 3 was better than Dark Souls 3's full release.
AHAHAHAHAHAHA
This.
You'd be surprised. I have a friend that thinks the MGS2 demo that came with ZOE is better than MGS2 itself...even though that part of the demo is in the game. He literally tells me that, since you start with an actual gun and not a tranquilizer, it's the ultimate version.
Pretty easy. Camp Omega is dense and looks big, is atmospheric, and even with just different lighting placement and slight changes had variety. Meanwhile, even the bases in Phantom Pain are empty, have a bunch of identical interiors, and look small despite being larger because of perspective and poor direction. There are no actions for guards other than standing around and walking despite showing more in the trailer. Everything feels the same and it's bland and repetitive.
The games base was built and then focus was lost instead of building around the base into a fully interactive expansive world. They had all the tools to make an incredible game unlike anything seen before in terms of size, scope, interactivity, gameplay options etc. Instead you can't even salute your soldiers, something you could do in MGS3 when playing as Raikov.
So is the whole TPP is bad meme just because the story was unfinished? I thought Sup Forums didn't give a fuck about video game stories? Or is that just the MGS audience? I've been playing TPP recently and the gameplay is pretty great and runs like butter on PC. One of the better AAA stealth games out there.
There are seven distinct parts of TPP that trump anything in GZ in terms of level design.
>Da Smasei Laman
>OKB Zero
>Ngumba Industrial Zone
>Codetalker's Mansion
>Kungenga Mine
>Mfinda Oilfield
>Mother Base itself
I had the craziest shootout in mfinda yesterday. I tranq'd over 20 guys just by hiding in a little crate depot.
It's mostly people who watched the trailers and invented a game in their heads the real thing could never live up to.
It's not a better game but it is a much tighter and consistent experience. It set a bar for level design and plot that TPP fucked after 5 hours in.
Why did the "linguistic parasite" have to literally be a parasite?
>The "GZ is better than TPP" thing is a meme.
Sorry, but I prefer 20 hours or replayability with proper level design than 100 hours of doing fetch quests and sprinting on an empty field between outposts made of 5 soldiers and a tower.
Too bad there isn't a single zone in TPP that equals the level design of GZ. That's what people meant with "it's better than TPP". Some prefer a short moment of genius than endless mediocrity
Ground Zeroes was meant to be MGSV's Tanker Mission/Virtous Mission. Konami made KojiPro split it up into a stand along game so they could recoup some money.
The fact that GZ was the prologue to TPP just goes to show you how fucking unfinished the game actually was. Just for comparisons sake, if development was stopped on MGS2 around the same time it was in MGSV, MGS2 would have ended when Emma died. With MGS3 the game would have ended after the torture scene.
Really so it ends right when shit gets real and you start have some emotional attachment to the characters? Does it cut off or have some half assed ending constructed to not look blatantly unfinished?
>200+ hour long game that has the EXACT same gameplay, AI, controls, etc.
And not a single part that has the level and mission design as concise and to the point as GZ.
Base management, fulton-grinding soldiers, and having the story be told in small chunks sprinkled among dozens of filler missions made the game feel way less of an MGS title than GZ.
All I wanted from TPP was a straightforward MGS experience. A series of GZ-like maps, each with a main objective and multiple side-objectives, linked together to form a linear narrative. You'd be able to replay the maps afterwards and do a variety of non-story related missions, much like you could in GZ, or you could just play them in order following the "Story Mode". That's it, that'd be the perfect MGSV experience.
>Da Smasei Laman
good atmosphere but nah. The only challenging parts are the interiors
>OKB Zero
nigga you can skip all danger by sticking to the sides, which you couldn't do in GZ. The whole level is a straight line. One of the easiest to do a "no traces"
>Ngumba Industrial Zone
which you only get to visit once for a semi-boss fight? you're taking the piss
>Codetalker's Mansion
a joke actually
>Kungenga Mine
good but not better than GZ in years
>Mfinda Oilfield
probably the best level in the game yet still worse than Camp Omega. It's small and it's easy to avoid danger
>Mother Base itself
Ok, you're baiting then
if your bad
>proper level design
this meme has gone on for too long
>absolutely no options in approach, with the game always making the choice for you
>checkpoints every 15 steps
>unnecessary chokepoints, with Chico's cell having 5 entry points and only one exit, and Paz's cell having only one entrance
>retarded invisible exit points that lead snake to jog out into Cuba and abandon the mission when you're trying to hide
>empty camps covering 1/4 of the map with nothing of interest
>replayability means starting the game with weapons that murder stealth or getting rankings that mean nothing
Splinter Cell Chaos Theory - MGS Edition
>OKB Zero
3 square rooms in a row with guards standing around. You can take a left path or a right path. better than camp omega
Don't bother. Revisionist history has already set in for these dolts. I remember Sup Forums universally bashing GZ when it came out while creaming themselves over Dark Souls 2 and South Park. Now, DaS2 and SP are bad, apparently, while GZ is a masterpiece? Fuck outta here. These 'people' are just contrarian hipsters that want to latch on to lesser-loved entries in the series to have as "theirs". Once Survive comes out, and is hated, they'll jump to it's defense. Just watch. I'm too old for this putrid board. I'm one step ahead and I've seen it all before.
>nigga you can skip all danger by sticking to the sides, which you couldn't do in GZ
you absolutely can, the corners in GZ are even generally full of bushes that make you practically invisible
okay. the multi objective missions and tighter map is somehow not better than the single objective missions in empty bases
why lie?
The spot where chico is can be accessed by 3 different routes.
Paz's is in a hallway with 2 entry's. What are you even on about. You want her to be on a literal sandbox guarded by rotating turrets?
Camp Omega was barren as fuck. The only "inside" portion of it was going underground to retrieve Paz. Everything else was outside and consisted of tents and towers that all looked the same.
>multi objective missions
Are also in TPP.
one of the things that blew my mind in GZ was how guards changed routines/placement depending on what you did. The normal option is extracting Chico first, right? then you see 2 soldiers appear from the hill. But if you take them down before getting Chico, what you get are some other soldiers looking in the cliff where the helicopter awaits. Similarly, if you go and extract Paz first, the whole soldier placement around Chico's changes completely, even adding an enemy patroling the zone in a Jeep. There's nothing of this sort in TPP, yet some fags here laugh at the suggestion that GZ is re-playable.
which ones? Theyre all do one thing and leave. You never have to deal with surprise armor that you must destroy, or there is never a decoy objective. the only mission that is simillar to TPP in structure is the eye and the finger.
I need to replay the main mission and try Paz first. Sounds fun.
>The spot where chico is can be accessed by 3 different routes.
And you can only leave it while carrying Chico if you go out the front door, at which point you're bound to go to the LZ at the bottom of the rocks unless you're intentionally gimping yourself
>Paz's is in a hallway with 2 entry's. What are you even on about. You want her to be on a literal sandbox guarded by rotating turrets?
Both "entry's" lead to a single corridor that put you in a room with only one door, forcing you to move around the two guards already in there, and then the guards that appear after you rescue her. The building has ducts, boxes you can climb and stairs with walkways and literally none of them were used to make Paz's cell more interesting, which is odd when you consider just how many options you had of getting in the prison camp
is it bad i didn't seem to get any sort of enjoyment out of GZ or TPP?
story didn't make me feel shit, gameplay felt as generic and similar as to any other AAA games out there that i played before.
SUCH A LUST FOR FIDDLES
Is this bait? There are a handful of missions in TPP that have the "holy shit, now you have to do THIS" curveball thrown in. Off the top of my head I can think of the mission to secure the Honey Bee.
How about some cut content?
I was so asspained when they told me to go to the admin building, only to find out I can't go IN the admin building, and have to go underground to a linear hallway with 0 (zero) usable doors.
Nothing, it's just your brain trying to deal with what you didn't like. GZ is pretty much a slice of TPP and shares all of its problems.
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FUCKING RAGECORN
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>walk for 4km the mission with a guest appearance from the skulls
>concept art is cut content
Whoa...So this.. is the level of intelligence.. of the "true" MGS fans.
Metal Gear is my favorite series. I adore the entirety of it, even it's flaws and shitty entries, and devour each game that comes out. I'll hate myself for it, but I'll probably try Survive when it releases too.
TPP is objectively better than GZ in every way, shape, form, and facet. This is not an opinion, but fact.
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it's funny because his arm is cut
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ground zeroes does more with less and gives a better gaming experience than the "full game"
how about those VR missions in 2, huh?
Isn't that just the shagohod?
Did you miss the part where Konami decided they didn't want to make and publish video games any more while it was still in development?
Tpp level and mission design is garbage, it ruins the game for me. Also snake was autistic
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I remember when GZ came out and everyone hated on it and Konami for making people buy a demo.
Yes, these are my feelings as well. If 5 had mission structure like ground zeroes it would have been fantastic.
Releasing the editor and having a mode similar to snap map from doom would also have absolved whoever is responsible for what we got.
>level design in bases is bad!
>why?
>because there's a desert in between and these areas that are never used in the story aren't handcrafted
Bravo, you're retarded.
Also, Snake wasn't autistic. Just broken.
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>Releasing the editor and having a mode similar to snap map from doom would also have absolved whoever is responsible for what we got.
instead theyre releasing survive. Unless survive is the way theyre planning on getting the editor to us and they havent told us yet. Its the only thing that would make it all okay
TPP would've been better if it was a bunch of small GZ-sized zones as opposed to two boring samey open worlds with nothing to do in them.
We could've had an urban area, a snowy area, etc. Think of MGS4, but more focused and less linear.
I forgot about this until now
I don't think the areas are terrible but the lack of indoor facilities is pretty boring, I don't know why they were so conservative about it, the sonar ability was made for it. Honestly I think indoor sneaking is where metal gear is most interesting.
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3 > 1 > V > 2 >>>>> Getting shot in the balls > 4
Behead all 4 defenders
But it is that, it's just that these small GZ zones are interconnected by the world. You're also not forced too go through it, you have the ACC for a reason.
>lack of indoors facilities
How is that the game's fault?
>3 at top
>V over 2
Subsistencefags are the worst thing to have happened to this fanbase
nice
If they took a place like Wailo Village and stuck 4 big walls around it with a big ceiling would that satisfy you?
well if you'd view the picture the arm shows 4 prosthetic's that we did get and 4 we DIDNT Get
2 isn't that great. Take away the twist at the end and you're left with 4 hours of gameplay, a story with shit characters and paper thin motivations, hours upon hours of exposition shoved through forced codecs and a general lack of focus.
idk why everyone shits on 4, the only part that I didnt really like was the whole Johnny & Meryl romance bs. The rest was bretty good and I had fun with it.
V with its meme open world garbage and ""dude the story is in the tapes lmao" is easily the worst, 4 is still a legit MGS game in every aspect
Yeah sneaking or being caught in a wide open world isn't as satisfying like in clastophobic environments. The AI just isn't there to make open world stealth as engaging as it should be.
GZ's one mission gave more gameplay in that small zone than anything in phantom pain ever will.
Do you know what concept art is? Are you aware that this is very, very early stuff and that most of these things don't end up in the final product?
>implying backtracking for 10 fucking hours is fun
>4 is still a legit MGS game in every aspect
Except for the fact it's trash and ruins the plot of the series
1 > 3 > 2 = V > PW > Portable Ops = 4
HE basically had a lot of ideas and didn't get enough time to fit them all so he shat the bed
reminder that MGS 2 is the MGS with worst level design and people only liked it recently cuz muh critique of post-modernism
Quiet.
She is the most useless character as a character in mgs.
Because they were so set on making TPP open world they forgot about putting anything interesting in it or making the missions have any objectives beyond "Fulton literally fucking everything."
The fucking parrot in MGS2
Tpp's biggest problem is the open world of doing fuck all; it's boring. His obsession with achieving gta levels fucked the game in the ass; and yes he's tweeted before while deving mgsv that gta is his inspiration.
Would've, could've, should've.
Quit crying about what could have been and fuck off
wailo village sucks because they dont use the whole base. there only ever 15 at max, and theyre focused around the objective. So the rest of the village is empty. the edges and all those small houses are never guarded.
also, one truck driving in cricles is all TPP has. GZ has several vehicles going at a single time entering and leaving the facility, and driving around the base.
4 was a game for the fans and not that I wanted hour long cutscenes ( which I enjoyed immensely ) but gameplay is half of what puts metal gear in a tier of it's own.
I don't think any area besides okb zero is as varied and detailed as camp omega. It's not anyones fault but they ignored stimulating experiences that are a part of most fans fondest memories.
no
I got warned once for posting pre-joosten quiet concept art in a thread while making fun of how she ruined the game. Never again
>tfw its suggested that Emma's parrot in MGS2 is the same one The End had in MGS3
DEEPEST LORE
>story is in the tapes
Found the shitter who thinks exposition is story and has the attention span of a 3 year old. Yeah boy, I sure loved the story in the older games.
>Snake, you've got to stop the AI controlled ASPEC tank, before it's too late
>An AI controlled ASPEC tank?!
>Yes, it's a mobile tank developed in secret by the US army. Back in the 19th century, it was supposed to be used against the Russian army, but the Cold War ended sooner than anticipated. Still, even today, more than 90000 of them still remain active in the United States, and their nuclear capabilities are an incredibily dangerous threat to humanity.
>Huh, guess I have to take them out, Colonel.
>I'm not a Colonel anymore, Snake.
>Oh yeah? Well I'm not a Snake anymore, Colonel.