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>randomly listening to return to slumber
>user posts des thread
neat
Demon´s Souls = Best Souls
I love the ost. Really sets the mood instead of trying to force everything to seem epic as fuck
I loved it but I don't think multiple playthroughs benefit it too much since the bosses are really fun and interesting the first time but the gimmick based ones just become a chore.
It's a better OST than any of the Dark Souls games, but it still suffers from a lot of mediocre tracks. Tower Knight is just ridiculous, and both Leech Monger and Dirty Colossus are completely forgettable.
There's a lot of really underrated stuff too, though. Nobody ever talks about Armor Spider, but it's great.
Agreed
I like Dark Souls and Bloodborne more
Better enemy variety, visuals, sound, mechanics, world, themes, etc.
>Armor Spider
The strings really add to that feeling of fighting a spider
Is God's Wrath even viable it's casting time is shit
Dragon God is the only shitty one. Storm King is always satisfying, Armor Spider is still fight-y enough, and.... that's it, really. Unless you count the fucking dragons, which are both garbage.
In PvP? No. It's alright in PvE, though, just for the massive AOE. It's the best way to tag the lizards in 2-2.
By gimmick bosses I mostly mean
>Dragon God
>Old Monk
>Storm King
>Maiden Astraea
Granted, Old Monk ideally is different everytime and not the NPC boss but the other three don't feel the same. Once you already have the Storm Ruler, you can just swat down the rays just fine.
In PvP its funny if you can get people to chase you around corners
or if you get summoned as the old monk and you can time them coming up the stairs
Tower Knight's theme is great. Leech and Colossus isn't that great but keeps the atmosphere gross.
Storm King always feels satisfying to me even if it does play out the same every time.
>Tower Knight's theme is great.
Maybe in that it inspired the entire soundtrack of every Souls game after it. But seriously fuck that queer chanting horseshit.
i can remember walking into that place for the first time perfectly clear
the whole end of my first playthrough, really
prrrrrrrrrrraaaaaaaaaaaaaiiiiiiiiiiiiiiiissssssssssseeeeee
this great waaaaaaawhrior
>ace dragon god like a champ first time I play without a single slip up
>can never time it right ever again
>wind up dreading it every playthrough
Soul of the mind
Key to life's ether
Soul of the lost
Withdrawn from its vessel
mega with full ost, please
>mega
Finished it on rpcs3 a couple of days ago (first time playing.) It was pretty good, perhaps a bit easy once you'd built up a huge stock of grass, a lot of pushover/gimmick bosses, but I also kind of liked that for many bosses you could run away, hide or catch your breath a bit which isn't possible for very many of them in Dark Souls.
Castle and prison were great, mines and tower were OK, storm place was meh and the swamp was garbage (fuck that water rolling detection and those giants with clubs).
Some of the most fun was just to discover where they got so much of the stuff in the Dark Souls games from.
3-2 is my favorite area in the whole game.
did mega died
EHRRRRRRRRRRRRHHHHHHHRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRHHHHHHHHHHHHHHH!!!!!!!!
PLEASE
HELP ME
Pretty accurate opinions
As much as I liked Dark Souls, I feel like a real sequel to Demon's Souls would have been better.
DaS fixed a lot of the little problems with DeS, but changed enough of the basic layout that it doesn't scratch quite the same itch.
Beat it on RPCS3, There's literally nothing special about it, it plays faster and the bosses suck. This is just nostalgia. It was almost Dark Souls 2 Level of shit
Bloodborne was basically a DeS sequel
I wouldn't go that far, but BB actually does evoke a more similar feeling to DeS than it does to any Dark Souls game.
Sort of yes, but sort of no.
I liked the game, but it was just as removed from DeS as DaS was, just in different ways.
i can fucking hear it
What the FRICK was his problem?
Nothing at all. He was payed to do a job.
>His armor set is never in any of the other games
Shame the best set will never be used again.
He scared me away. Didn't go back until late game.
Don't know why people think this. Is it just because of the hunter's dream? It's not like you can choose to go wherever you want from the beginning like you can in DeS.
I don't quite get it either, DaS is obviously much more similar to DeS when it comes to both themes and gameplay.
youtube.com
why do none of the other games have tracks as good as this?
...
>Beat it on RPCS3
What's your spec, user? Is it fully playable now glitchless? I have a PS3 but I wouldn't mind playing it on 30 fps.
One of the best games ever
Never could beat him. Don't wanna use magic either.
I cheesed the fuck out of him by abusing backstabs.
I did it fairly once.
Then poisoned his ass everytime since.
Adjudicator is still my favorite boss concept in the series, along with the whole idea behind world 4.
Whats so interesting about Adjudicator? Wasn't him the bird?
Mostly just the lore for why he's there. He was a folklore creature that the fog brought into existence, same with the other bosses in world 4.
Played DeS, my first souls game last year, what a blast. I feel like I played it years ago, I should re-play it.
What? Never heard about this stuff. Wasn't it just an island with storm worshipers and all.
Maiden Astraea really is an example of a great boss which games after DeS failed to capitalize or even replicate. It's one of the most memorable and touching boss fights I've ever seen, despite not being "hard" or "great" (i.e., being a Flamelurker/Allant clone).
What annoys me is that we'll never see this type of fight again. Who cares about narrative or emotion, we need more Flamelurker/Allant clones instead!
>The bosses suck
>Dark Souls 2 levels of shit
I counter your shit opinion:
You are very wrong, and enjoy sucking many dicks on the daily.
i5 6600k
gtx 1070
Let's be fair. It's all in the setting and the whole tone.
The fight itself is a 1 on 1 standard armored knight.
DeS doesnt have great fights but it has the best atmosphere
We also need more bosses who we can't tell what the fuck they are doing.
I'm sure it's mentioned somewhere in the game. I'll see if I can find out where.
What are some fun builds to play in DeS?
Legit this.
These hardcore ludo fags are annoying.
There is a place for narrative and there is a place for 1v1 duels.
The fact that both Dark Souls 2 and 3 went on to be 90% a bunch of shitty fights, and especially DaS3 with "EPIG XDD" second phases isn't good or interesting.
Hell, I even enjoyed the entirety of the Dragon God gauntlet more than I did anything in Dark Souls 2, and that's near unanimously called a garbage boss encounter.
Most badass boss entry coming through.
>wow, people really liked it when Ludwig switched to his second phase
>they liked it so much, we should just do it for every boss in the game
I didn't want to kill him only because he got rid of that annoying fat piece of shit.
I've always been on the "DeS is the best" train since it was my first Souls game. It's just so fucking aesthetic and comfy. And I know the game inside and out because of all the playthroughs I did.
This is the only instance in the series where I'd actually say the fight wasn't hard enough. For as much hype gets built up when he annihilates the fat minister and Biorr comes to join you, this dude goes down way too easily.
>people really liked Flamelurker and Allant
>let's make all boss fights just like them!
>people found to be the poison swamp to be pretty original
>let's put it into every single game!
>souls and fog were neat thematic mechanics that fit very tightly with the lore
>let's put them in again even when it makes no sense!
>not liking multiple phase bosses
Yeah I sure do love batting at a boss I've already proven my mastery over far past the point of testing and to the point of tedium.
Bosses gaining a new moveset the more damaged they are is more interesting than a boring vanilla "can you not fuck up X times? you win!" test
Yes, indeed.
Biorr can actually 1v1 him if he gets lucky, it is a little sad
Biorr only joins you if you free him, otherwise he's not there. It's just like summoning for any boss, it makes it pushover easy.
Ah I found it.
>The Shrine of Storms was an isolated land where pagans would go to worship the god of Storms, and where legends of fallen heroes were mourned. The colorless fog released a flood of souls from the many catacombs, which soon found hosts in the skeletal remains littered across the island. Tales of great pagan deities and Boletarian folklore gave birth to reality as the Shrine is now home to fiction-made-flesh. Adjudicator, the great Judge of the Deceased, awaits the passing of a new hero to begin the process of purification before the soul is given up as a sacrifice to the great Storm King, a mighty beast that soars high above the island’s ancestral burial ground. The Storm King himself is merely the embodiment of the ideas of an ancient pagan civilization, given corporeal form by the colorless fog. Deep inside the ruins of the Shrine of Storms is a burial ground devoted to the legend of a great and nameless Hero who now blindly continues his lust for power and fame, he as well a legend of a distant generation perpetuated by the pagan rituals.
Biorr is a beast. On a 1st playthrough, he can take Penetrator down by himself.
It's a long way to get to him, i think it was a fair enough fight. Especially since you're so close to get yourself soul sucked.
you have to remember that at the time the concept of every fight being centered around dodge-rolling was quite novel. If you were a shield-centric player, then that fight would be a huge difficulty spike. That's likely the reason why Biorr was placed there, since Demons Souls never expected you to dodge every attack.
I'm playing this for the first time, lost 7000+ souls to some dogs and that dragon in Boletaria
I'm doing magic because I like zap zap wizards, how shit am I gonna get once enemies don't die to a soul arrow or two? Can't hit dogs for shit
it's the exact same shit as the actiony "epic" boss fights against humanoids or giant beasts. They're fine on their own, but when every single fight is done in that style it's simply exhausting and stale.
>how shit am I gonna get once enemies don't die to a soul arrow or two?
Don't worry, that never happens, magic is so op in DeS it's not even funny, literally everything dies to it.
Nobody's saying anything against multi-phase bosses. Most bosses actually have some sort of second phase where their tactics change as the fight goes on anyways even if there's no fanfare for it. What's tiring though is when it feels like every noteworthy boss has a woah so epic cutscene halfway through and their health bar refills to signal that now you're in the second phase.
I think magic for a 1st playthrough is always a pushover in any souls game. You don't know the patterns, no room for mistake and you also have no idea where the best spells critical for your survival are.
also, in every newgame while the boss gets stronger, biorr does not.
2kat
meat cleaver with every point in either str or dex.
It's fully playable but you're unlikely to get 30fps everywhere without hitches unless you have a super PC. This might not have been so bad but there's no kind of filtering for the audio so it starts to crackle as soon as it drops below full speed. Also crashed very often for me using Vulkan but that might have just been my setup.
A few phased bosses are fine, a lot of them are fine, but when you sit down and wonder "how many bosses have ONE phase?", it's too much.
I'm a PCeasant myself so I didn't play DeS (I'd rather wait to have an emulated version that plays with more than 30fps) so I'm watching a playthrough instead and some of the boss designs (gameplay wise) deserved to be brought back in later games
Never level up, spend all your souls on consumables and equipment upgrades, use a ton of firebombs and turpentine
Except DS2, especially the fucking DLCs where everything is resistant to magic
>every noteworthy boss
>five bosses with midway cutscenes (abyss watchers, princes, nameless, friede, gael)
>out of 25 bosses
Pure dex with the Hiltless and pure str with the Dragon Bone Smasher are both really fun
I just wish they were more interesting than "time to roll even more". From has already created their best multiphase fight and it was Armor Spider. There were two strategies the player switched between seamlessly and its the best use of a boss arena From has ever achieved. It was actually significant to the battle.
>once enemies don't die to a soul arrow or two
Never happens
GG
How difficult was this guy solo? Seemed similar to many bosses of DaS2 with those huge swords. I had to scramble just to get in some hits and not feel totally useless because Biorr fucked him up so badly on his own.
I'm playing DeS for the first time right now after playing every other souls game and it feels really strange.
Its like I'm opening a time capsule and playing a game that was really well populated and had everyone trying to figure it out and now I'm coming along and playing it years later when everything about it is known and no one is playing it. I cant even connect to online so theres no messages or bloodstains either. The nexus music only accentuates this vibe.
Not hard at all if you know how to roll
If you've spent the entire game hiding behind a shield, he might do some damage to you, but you generally have a ton of time to munch grass anyway
>make game based around gimmick fights
>everyone cries about them
>make game based around guy with sword fights
>everyone cries about them
1-1 takes so fucking long because of all the keys and backtracking, why in god's name (umbasa) did they have to have this faggot going EEEERGHH the entire time?
>make a game
>everyone cries about it
Welcome to Sup Forums, nobody is ever satisfied because the loudest posters are the ones who hate everything and want everyone to know that everything sucks.
Its all about rolling. You need to be light on your feet and time it right. It becomes pretty straightforward after a few attempts. His moveset is pretty thin.
Which is a dramatic increase compared to every other game which had either one or none. You're also leaving out bosses that do effectively the same thing just without a cutscene like Soul of Cinder and the demon twins. It's a gimmick that's clearly overused in DaS3 and by the time you're done with the game it feels extremely played out
literally beat him first try. You have to be patient