Childhood nostalgia

Why was Burnout 3 so good, bros? I just listened to Come On off the soundtrack and it's so fucking endearing.

Good taste, famdongus.

Web of Shadows is a better game but I have so much nostalgia for Ultimate Spider-Man.

PS2 version worth emulating?

WE ARE THE LAZY GENERATION

>Great soundtrack
>Easy enough to have fun
>Hard enough to keep you entertained
>Crash mode
>Just the right amount of cars

You need to tweak a couple of setting but works well!

The only thing I didn't enjoy in this game were the 1v1 races. You could be miles ahead of the other guy, but if you crashed once he'd pass you.

Those fucking graphics were incredible for the time too and it ran butter smooth. Shame Revenge had a bunch of sepia filters.

They STILL hold up today, more or less. Except maybe for the backgrounds.

I've heard it's OK. Cap for FPS to 60 or you'll fuck the physics up.

The GOAT.

>tfw chinks can play burnout irl

Legit thought it was photo realistic at the time.

>Phenomenal graphics for the time that still somehow hold up well
>Buttery smooth fps
>GOAT soundtrack
>Single player campaign has a good sense of progression & difficulty curve
>Crash mode cathartic as fuck
>Interesting, varied courses
>It's fun.
>WE ARE THE LAZY GENERATION

Been my go to racing game for 13 years now.

Crash mode sucked, though.

Not quite. Now that it finally works in PCSX2, I finally got an answer to why I couldn't see traffic and always seemed to slam into it from out of nowhere, and that's because with a bigger resolution you can see that the spawn in distance for traffic is surprisingly short.

It improves on the previous game for the most part.

...

My go to fightan.

Every racing game has rubberband AI.

Thoughts?

Burnout 3's rubberbanding is really easy to break though. I've had races where the opponent falls over a minute behind, and others where I crash once and the opponent turns into an F-Zero car who keeps gaining more and more time on me even when I'm boosting straightaway and I'm forced to restart.

Bad follow up, mostly due to the level design and muddy colours making everything blend in and so it's difficult to see where you're meant to go and distinguish it from a wall you're about to slam into. Also traffic checking is a shitty mechanic.

Sega GT 2002 doesn't.

It's fun. Had some bugs and issues on the PS2, crashed somewhat often too, but was still a very fun game none the less.

>Traveling over 88 mph
Gotta blast!