Bad Company and its sequel were the tits, too. And they are the proof that the destruction do not require a lot of hardware, because they had this amazing annihilation of levels back in PS3.
CoD on the other hand never got anyhing comparable. Maybe breakable windows.
Adrian Sanders
Red Faction 1 and 2 (never played Guerrilla) are very interesting ones. The Geomod was awesome, and it was for PS2.
Wyatt Watson
Red Faction Guerrilla.
Noah Brown
I am continuing my monologue.
Mercenaries PoD has very good destructible buildings but it's not permanent. I have killed innumerable north korean digital families inside of their polygonal houses. Good times.
Charles Jones
Holy Fuck. How is the rest of the game?
Ian Kelly
...
Chase Edwards
Really? I thought it was a xcom style of destruction.
Gavin Cruz
Decent. There's a lot of very nice weapons and vehicles, the missions are mostly based around destruction which is no surprise. The only slightly irritating thing about it is that it's one of those "always wanted" games where there's always some fucker trying to kill you when you just want to fuck around and destroy things, but there are mods to keep the alert meter on green so you can do whatever in peace. The sledgehammer is an extremely fun weapon and it feels great to bring a structure down with it.
Jason Brooks
All the houses and shit go down dynamically.
Jordan Cruz
You can destroy about everything, except support. You can "strip" building all way down to frame, but it will never collapse. Driving cars through buildings full of people is fun, though
Luke Gutierrez
Oh. My bad. I didn't notice that.
Wyatt Morris
>ITT: The best games with destructible enviroments.
>It's a shame that so few games implement this good. The ability to destroy the level is 1000 times more inmersive than nice graphics.
>I'll start with WiC. Some of the best map obliteration I've ever seen. The lack of sequel give me nightmares.
WiC was really a masterpiece. The way off map support was handled was brilliant and rewarding.
Oliver Diaz
ace of spades/open spades
Evan Smith
If you want to crank it up to eleven, try No Hope Mod.
Jack Walker
hows the modding scene? always thought this game would be great for projects but havent seen much output
Brody Roberts
I hate that in the first Bad Company. The beams the stairs and the floor beeing there without walls made it seems like a construction site more than field of battle.
silent storm great game, and the destructible environments make it even better.
Camden Brooks
Still makes me mad that that game ultimately failed because of shit publishers. MP was really fun.
Joshua Brooks
A lot of people say that wargame is the espiritual sequel, but it doesn't come even close.
Jaxon Sanchez
Crackdown 3
lol
Easton Williams
mein nigger
David Rodriguez
I like wargame but its much, much slower paced. What made WiC great in my opinion was the whole forced cooperation between players, and games were very dynamic and fast. Each round lasted 20min max IIRC.
Jacob Parker
Yep. Less units made it faster. The campaing vas god tier too.
Isaac Taylor
Blows my mind to this day.
Adrian Price
Crysis.
The destructible environments was icing on a great cake. The powers, ai, and gunplay were close to perfected. The only thing I didn't really care for was the story.
Chase Myers
It's a bit limited but I greatly enjoyed blowing things up in Just Cause 3