Reply this game to see how it compares to BotW

>Reply this game to see how it compares to BotW
>Remember how slow and boring the game's first third is
>Could easily boot up a file that takes me straight to where the game gets good but my autism demands a 100% replay

Anyone else have this problem?

Other urls found in this thread:

thefreedictionary.com/sequel
en.wikipedia.org/wiki/Spiritual_successor
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No. It's really hard to go back to TP. Midna was great though.

the beginning never bothered me. It sets the tone for Link as a farm boy and his relationship with Illia, and helps give you sense of what his village is like. The tears of light segments sucked tho

>the beginning never bothered me. It sets the tone for Link as a farm boy and his relationship with Illia, and helps give you sense of what his village is like.

It's slower, more poorly done version of Outset Island

man that blows my mind because everything after outset island is janky as hell, whereas TP has better post-intro progression.

I wouldn't call it a problem. I'm a completionist but that doesn't mean I force myself to play games I don't enjoy. And I quite liked the comfiness of village life in the very beginning, and how the game made you feel at home and familiar before throwing you out into the open world.

I dont think it was poorly done at all. Maybe the sword tutorial couldve been skippable, but its not like WW didnt force you to train with Orca too

And TP is at its best after you get the Master Sword where as WW starts its decline once you get the Master Sword

Honestly none of the 3 OOT clones were any good (WW, TP, SS)

BOTW was the first great 3D Zelda since the N64

Sure, but I don't consider it a problem. Why would I only want to play part of a game I plan on replaying?

The game takes ten minutes to give you the sword. TP makes you herd goats and other stupid shit.

I've been replaying all the 3D Zeldas in this run and just finished WW t get to TP. Calling WW an OoT clone is a meme opinion. The games feel nothing alike (in both good and bad ways)

It's literally the same formula with a ocean instead of an overworld

yes, because you're a farmboy. Its setting up your reputation instead of being 'you are chosen hero, go save girl'

What exactly makes those specific games OoT clones and not, for example, MM?

I think TPs beginning is really comfy and it does a good job of making the player feel secure in their little village before ripping that safe feeling away from them

Outset Island did the same thing but in a much shorter amount of time so the motivation for the player is established but there's less emotional investment since we don't spend as much time fucking around on the island (unless you liked to just play around Outset doing basically nothing like I did when I was a kid so I had virtually the same investment as in TP)

I prefer WW since it gets straight to the point faster, the scene that propels link onto his adventure is better in WW than TP, and the person kidnapped was a blood relative (I have a younger sister too) instead of just someone Link wants to fug and some kids

When they announced this, I was looking forward to it getting the WWHD treatment.

But, they just handed it over to shitty Tantalus. What a fuck you to TP fans.

MM has an entirely different focus to the gameplay. The other 3 are coats of paint over the same formula as OOT and some surface level changes like the great ocean, your a wolf now and then, and motion controls.

>It's literally the same formula except for the big part where it's different.

And the ocean feels unlike anything in OoT. In OoT the overworld just feels like an obstacle to overcome to reach the next dungeon. In WW I enjoy being on the ocean and islands more than I do most of the dungeons (this not solely a rip of WW's dungeons. I enjoy my time on WW's ocean, as long as it's the HD version and I have the Swift Sail)

It feels forced. In WW it shows you Aryll and grandma and is like "this is your family" and expects the player to be socially aware enough to understand why Link cares about them. It doesn't force in segments of buying milk for grandma or playing pretend with Aryll to hammer it in

I can only assume that the formula you're talking about is
>go to dungeon
>get item which allows you to complete dungeon
>complete dungeon
>use item to get to next dungeon
Which is pretty much the entire Zelda series, and was hardly new to OoT. Is there anything else they have in common?

>A different type of overworld
>Anything more than a surface level change
Wew fucking lad.

it does show relationship aspects though. The game ltierally starts with you hanging out with collins dad, and it introduces Illia as this qt girl at the fairy pond, who fusses over your horse and tells you that at the very least, you're 2 close friends

>Its setting up your reputation instead of being 'you are chosen hero

but you already know link is the chosen hero 5 minutes into the game

that doesnt prove jack shit. Just that he has a horse, as most ranchboys do

In what sense? You're still completing dungeons in order with the aim of eventually unlocking the final confrontation. Which is the only thing really shared between OoT, WW, TP and SS.

Don't get me wrong, MM is one of my favourite games ever. But the three day system and mask transformations don't really change the Zelda "formula" at all.

>Changing the setting where you spend 70% of your play time is surface level

By that retarded standard every Zelda since LttP is a rehash.

The other problems are that the villagers in TP and annoying as shit aside from Malo and WW Link is easier to relate to than TP Link. When Aryll gets kidnapped I want to go after her. When Ilia gets kidnapped it's good riddance.

Look at his hand

MM is a sequel. It isnt trying to be anything else. WW, TP and SS are like Alien 3 and the new alien prequels that have been coming out the last few years

Save your game when you get done with the intro and copy the save file for a blank one, so when you want to replay again you can skip the intro

>every ranchboy is born with the golden gift of the gods on their right hands

>WW isn't trying to be a sequel
>It's introduction is a literal recap of OoT, the events of which are referenced more in it than any other Zelda

look at his shield

What does that have to do with anything. TP Link is literally born with the Triforce of Courage. No other Link has.

>ornate decoration vs the real thing

hmmmm

link is given a shield that just so happens to have the triforce also

Who's talking about his shield? It's the crest of the royal family

TP Link has the full blown Triforce of Courage.

>By that retarded standard every Zelda since LttP is a rehash.
Mostly. Pretty much Phantom Hourglass/Spirit Tracks, ALBW, and BOTW were pretty much the same game with a different coat of paint.

SS really fucked with where they could go with the series

With this Demise curse bullshit we're fucked out of ever getting a game where Ganon isn't a dickhead/playable

...

Every EXCEPT those 3*

A-At least we have Hyrule Warriors

Nope. Don't really like BotW and much prefer the ALttP formula. I'm struggling to care enough to finish this game once whereas I've beaten TP 7 times and am up for an 8th.

I honestly don't know where to start with your opinions on Zelda OR the Alien series.

Well, let's go with MM and Aliens not "trying to be anything else" when both of them are literally the most flagrant departures from the rest of the series. They're both a massive tonal shift away from the original games, MM pared the main quest down massively for the sake of expanding the main hub and side quests with the three day system, while Aliens went from quiet, slow-paced horror film to schlocky action by James Cameron.

It takes place after OoT (debatable evidence also suggest AoL) but it isnt a sequel. And dont be obtuse and act like it makes no sense. It disconnected with the story of OoT and MM. Its just loosely connected by franchise

This and Skyward sword have terrible intros, the one in WW doesn't last that long and you can use the sword within 5 minutes or so, BoTW actually did a fucking better job than any other 3D Zelda, no fucking tutorial doing stupid shit, it's pure core gameplay from the start, sure, there IS a tutorial area but it still feels like part of the actual game, I didn't even realized it was a tutorial until I was done with it.

you missed the point. OoT and MM are alien and Aliens. Every OoT clone afterwards in Aliens 3, resurrection, and those prequel movies.

They hated user because he told them the truth.
Zelda has been mostly COD and Pokemon tier for 2-3 generations

>A Link Between Worlds is not "pretty much the same game with a different coat of paint" as lttp

This is the same person, isn't it? Thanks for wasting my time trying to work out what exactly linked OoT, WW, TP and SS when you could have just said "all Zelda games are formulaic except the ones I like."

The open ended dungeons, item rental system, and moving along the walls as a painting does more to make the Zelda series feel fresh than WW, TP, and SS combined

I'm pretty sure your point is "I'm going to post whatever random bullshit comes into my head and seems compelling without giving it even half a second's thought".

>"It has a different artstyle so it's a different game" -WW and TP fags

So you disagree with me? WW, TP, and SS are trash unnecessary "sequels" Alien and Aliens are great movies. the rest of the series is trash. Why not refute what I say?

>Disconnected with the story
>MM makes no reference to the Master Sword, the Triforce, and Ganondorf, Zelda only appears in a brief flashback
>OoT and WW's story revolve around those four things

The only connection MM really has with OoT's lore is the use of the Ocarina of Time for time travel, but other Zelda games have had other methods of time travel too. The game's story is almost entirely independent of OoT's, offering little closure to the questions raised by OoT's ending, and could have worked as a sequel to any game in the series. MM's connection in OoT lies in its assets and mechanics. WW's assets and mechanics are largely different from OoT's but knowledge of OoT's story is mandatory to fully grasp the plot.

>open ended dungeons
What does this mean?
>item rental
Zelda panders to "waaah linear" babbies in the most basic and uninspired way possible.
>moving along the walls as a painting
You really found this more fun than sailing, flying, turning into a wolf or any of the other gameplay mechanics Zelda has introduced?

Alien is a great movie, all of its sequels are trash, but I digress.

The literal extent of your opinion is "I liked OoT and MM but not the other three." There's nothing to refute. You can't just arbitrarily compare it to another series and act like that's an underlying logic.

Majoras mask is a direct sequel to Ocarina of time and has the same protagonist in both games. In fact MM takes place directly after the events of OoT. You actually dont know what a sequel is.

I think you replied to the wrong post?

I've replayed TP a lot, usually the way I do it is block one long play session of 4-5 hours to start a file so I get all the way through the beginning and first two dungeons at once. If you were really speedy about it, you could probably get all the way to the end of the third dungeon in 5 or 6 hours.

By that logic ALttP2 (ALBW's japanese title) isn't a sequel to ALttP and Spirit Tracks isn't a sequel to PHantom Hourglass

Pretty much, guy. i dont like the other 3, and the alien analogy is the best way for me to express my feelings. Its the way the has the most success when talking with others. I do have specific reasons for not liking them, but there is no sense in explaining it

for

in that amount of time I can get epona and the big gorron sword in OoT. In 6 hours Id have a couple of temples done. Man, TP is a slow ass game

no? Spirit tracks is a direct sequel to phantom hourglass. phantom hourglass is the sequel to WW. WW isnt a sequel to OoT. Its just the next game in the Zelda franchise after OoT. Rehashes a lot of the same story elements of OoT though, and continues the 'lore' but is essentially a retelling of the story again

>Spirit tracks is a direct sequel to phantom hourglass

But they don't share a protagonist.

>What does this mean?
Tackling the dungeons in any order you want. It was an objective improvement. Scattering a bunch of things you can't access until X point in the game around the world isn't good world design. In ALBW if you can figure out the puzzle you can either do it then or get the tool to do it. It's much more satisfying to explore.
>Zelda panders to "waaah linear" babbies in the most basic and uninspired way possible.
Shit opinions m8. Early on you don't have close to enough money to rent or own everything outright so you had to pick and choose where in the world you wanted to go first. And dying had an actual consequence for the first time in Zelda (seeing as you can just stack faeries) in losing you rented items.
>You really found this more fun than sailing, flying, turning into a wolf or any of the other gameplay mechanics Zelda has introduced?
Yes. Turning into a painting and moving along the wall fundamentally changed the level design and overworld design of 2D Zelda. None of the other games pick a design
The wolf is derivative garbage, it's like a tacked on side mode.
The ocean is literally just you have water instead of grass, a boat instead of a horse, and the points of interested are laid out differently. Once you get to each point of interest it's some of the most TEXTBOOK generic 3D Zelda.
The flying in Skyward Sword and how Skyloft and the flying mechanic is so hilariously disconnected from the main game is probably the most egregious "change" of any 3D Zelda game.

Basically turning into a painting is the equivalent of drop dash in sonic mania, and turning into a wolf, the ocean overworld, the motion controls and flying are all the equivalent of werewolf sections, sonic and the secrets rings motion controls, the over the top Tails and Sonic combo moves from 4, and all the other poorly implemented things to keep sonic "fresh"

I still think Outset Island > Pirate Training > Forsaken Fortress > Windfall rupee grind is the single worst opening for any Zelda.

>Windfall rupee grind


There's a treasure chest under Link's grandma's house that fully covers the cost of the sail

MM is a direct sequel to OoT. get over it

Of course it is. I never said it isn't, but the canon has three timelines, giving OoT three sequels

>WW isnt a sequel to OoT
>directly references OoT in game and through official literature.

Holy shit, man.

>None of the other games pick a design
None of the other games pick a design that fundamentally changes how you interact with the entire game.*

>there is no sense in explaining it
Wish you'd taken this approach from the start.

WW is not a sequel. Its just the next game in the franchise. the only connection is plot elements. Is ALttP the sequel to AoL? some fans would tell you yes, but it isnt the case.

ALttP tells you that it's a prequel to the original on the box

Here's the whole thing if you're still confused

>fanservice

>WW is not a sequel. It's just [the definition of a sequel].

>My word takes priority over Nintendo's

WW actually is a direct sequel to OoT, namely the adult era if that stupid timeline is worth anything.

thats not even the official timeline anymore

>namely the adult era if that stupid timeline is worth anything.

I know people are still butthurt about the artstyle, but the adult timeline is the only one that tells a story that doesn't revolve around Ganon's perpetual death and reincarnation

What the hell is Third Quest?

>decide to reply TP
>get trough first boring parts despite hating the hell out of it
>rejoice because the fun is about to start
>boot up game next morning
>save file corrupted

WW is a spiritul succesor because it is not directly related to the story of the Hero of Time. Its the same franchise, but it is a new story.

banjo kazooie > Banjo Tooie = sequel
banjo tooie > nuts and bolts = not a true sequel

item rental was dogshit

>here have every item right off the bat that you'll never lose because its impossible to die in this
>whew now that these suckers might not have certain items we dont need to ever come up with item specific puzzles! brilliant!

>it is not directly related to the story of the Hero of Time

No, try again

snes remake of Zelda1 on for sataliteview

It's the rise of a new hero, but only after the previous one (the hero of time) failed to appear after Ganondorf broke free once more. That's a direct tie-in to an OoT timeline possibility.

>banjo tooie > nuts and bolts = not a true sequel

I think you are very confused. "It's shit" is not "it's not a sequel".

Hero of time, master sword, gorons, gannon, etc etc are all just staples of the Zelda TM franchise and not indicative of an actual sequel

The sequel to MM would be about
>(the hero of time) failed to appear after Ganondorf broke free once more
but instead its a clean slate spiritual successor. new world, story, characters, plot and everything with series staples to make sure you know its a Zelda game

>here have every item right off the bat
Nice meme retard. You couldn't come close to affording every item until you got to the dark world.
>whew now that these suckers might not have certain items we dont need to ever come up with item specific puzzles! brilliant!
This is also completely untrue, dungeons still required specific items and I think a few had a reward for having unspecified items with you. The overworld also had a ton of shit you needed specific items for, those little mini dungeons and rescuing the little lobsters, getting around dark world, there was a bunch of need for specific items.

Good to know you didn't actually play the game, fucking retard.

What part of the multiple timelines do you not understand. Ocarina of Time ends with two timelines. MM is a sequel to one. WW is the sequel to the other.

>WW is a spiritul succesor
Learn what words are. You can't be a spiritual successor and literally a successor at the same time.

timelines dont make things sequels. Zelda is a big disjointed franchise with loose connections that fans have been clinging to for dear life since thehylia.com and its shitty theories

Majora's Mask > Skyward Sword > Breath of the Wild > Wind Waker = Ocarina of Time >>>>>>>>>>>>>>>>>>> Twilight Princess

thefreedictionary.com/sequel

1. Something that follows; a continuation.
2. A literary, dramatic, or cinematic work whose narrative continues that of a pre-existing work.


en.wikipedia.org/wiki/Spiritual_successor

A Spiritual successor, sometimes called a Spiritual sequel or a Companion piece, is a successor to a work of fiction which does not directly build upon the storyline established by a previous work as do most traditional prequels or sequels, but nevertheless features many of the same elements, themes, and styles as its source material.


A sequel continues an established storyline. A spiritual successor does not.

>Constant references to the Hero of Time and other key events in Ocarina of Time
>loose connections

Wind Waker's story does not work without Ocarina's before it

Not necessarily. In that timeline Ganondorf was "sealed" just fine until Twilight Princess retconned it and Ganondorf broke free due to sage retardation like a century later or some shit. That's the timeline where OoT Ganondorf makes good on his promise to go after the Link and Zelda's descendents, there was someone for him to fight when he came back. In the WW timeline, he came back and no one was there to fight him.

>loose connections
>literally showing in game that WW is a sequel to OoT is loose.

TP > OoT = MM > SS >>> BotW > WW

Guess we both have fucked up opinions.