Besides Pathologic, are there other games that feature the world moving ahead in real time independently from player's actions?
Besides Pathologic...
Deadly Premonition does this extremely well, everyone in the town your in has their own daily routine that they do regardless of the player. Makes things feel so alive
STALKER series
Zelda: BotW and Majora's Mask
>Majora's Mask
>Mizzurna Falls
>Outer Wilds
A daily routine isn't the same as events moving ahead in real time without the player.
Riven.
Started playing this and got to day 2. I did not fucking expect to shit get real so fucking abruptly, I was not ready. Somehow I'm on day 3 but I had to sacrifice that quest with buying supplies just not to starve.
Should I spend nights killing bandits?
Animal Crossing.
Maniac Mansion
Space rangers 1-2.
Most of the SaGa games do it to some degree although time passage is usually tied to your level rather than actual time passing
Majora's Mask is all I can think of.
>Zelda: BotW
no it's not
yes, sleep after night, during the early hours
State of decay does it
>patrols continue
>hordes still move and can attack
>other survivors appear or dissapear
>buildings still get built
Sexy Brutale
Killings in DP doesn't advance unless you do the quest stuff. You are thinking about something entirely different.
Majora's Mask and Lightning Returns unless I'm mistaken.
Oh, and Persona 3-4.
You already struggle to survive before the plague even properly begins? Nigga restart the game.
Killing bandits is labourous and boring, plus the combat system is harder than Dark Souls, their attacks have no cooldown or telegraph. If you want a cheap way to gather resources and food, the most efficient cycle in a game is
>collect or buy random trinkets like needles from cloth shop
>exchange them to kids for lockpicks
>break into houses at night and rob poor people like an asshole
>the game is bugged so you don't lose rep for it.
Majora's mask yes, BotW not.
>ctrl+f
>The Last Express
>no results
You deserve shitty writing in videogames.
>Oh, and Persona 3-4.
Those are the opposite of what OP asked for. Time only moves in those games when the player allows it.
It can be evening on May 23rd in Dojima's kitchen for three weeks, as long as you leave the PS2 on.
ehhh, kinda. When you log out and back in it's more like it rolls a few badluck dice depending on how long you were gone. The "plot" if you can call it that is strictly tied to mission progress not time.
Fair enough. I missed the real time part.
Majora's Mask
and I think Dead Rising 1 had this system.
Then you have the various routine based games like Stardew Valley or Animal Crossing or even Mount and Blade, but the issue with those is that there isn't even much of a plot to begin with.
I think there was this one indie game that worked kinda like this and came out a few months ago. I'll try to look it up.
Otherwise, it really isn't a very frequently used concept, which is a damn shame. Pathologic in particular just proves how incredibly powerful narrative tool it can be.
Dead Rising games have time moving ahead
DP is a piece of shit
this
go dumpster diving for empty bottles => fill them up => trade them for medicine with the drunkards, repeat
then you're set to farm bandits
don't use guns, go with the knife, cause getting ammo is too complicated, you'll need a little bit of finesse to kill bandits without taking damage but it's possible
>You already struggle to survive before the plague even properly begins? Nigga restart the game.
Dude, day 2 price hike. If you don't expect it you can be fucked in the arse really fast, especially if you haven't yet figured out how a lot of the quests actually just burns resources away. You help Angela on day 1 - most of your money already gone. Bread can cost around 600 on day 2. You can run out of money by day 2 evening and still go to bed hungry...
Hunting thugs can go both ways. Also, it's frustrating as hell. I really recommend it as a last option solution.
First playthrough is really rough. It's not as bad as The Void, but the game still kinda expects you to fail on your first attempt to finish.
if you want ammo trade with the children for it.
SOS on SNES, but the game ends shortly after the one hour mark.
>Zelda: BotW
Are you retarded? Majora's Mask does this really well, not BotW.
BotW plebes in a nutshell, jesus fuck.
yeah, but then you have to repair your gun after every 3 shots so it still does enough damage to one shot, knife is just more practical
guns are indispensable for indoor combat though
Headshots are always instakills no matter what condition your gun is in.
The "world" in The Void, by the same developers kind of does that but iirc only when you're on the "map" screen, that screen is how you travel between areas though.
Star Fox 2 or the original Fallout, though time moves pretty slow in both of those games when you aren't traveling around.
Savescumming is a legitimate strategy.
>DP is a piece of shit
It diminishes the experience. At least on first attempted playthrough, I actually advice against it. While it's hardly "core" design of the game, Pathologic is one of those games where situation going really wrong and you dealing with fallout and setting shit turning against you is still pretty integral to the game experience.
I remember on my very first playthrough, I ended up killing a family of six (in front of their little daughter) over a few slices of bread... That was a learning experience.
Made me look back at what I was doing, and what kind of character I started out playing, and how the fuck did I get to murdering innocent people who barely had enough to feed themselves and made me view some of the themes of the game in a slightly different light.
Again, it's not quite as bad as The Void which is pretty much DESIGNED to be impossible to finish on a first one or two runs unless you really save-scum or really spoil the game for yourself, but I think it's still a big part of the design.
shit gameplay
preschool tier puzzles
shit dialogue
idiotic endgame
mind numbing action sequences
overworld that makes dayz look good
but yes, a character can get in a car, drive to another location and go back.