Combine two different genres into one game

>Combine two different genres into one game
>The result isn't steaming hot garbage

How come a game from 1990 can do it while most modern games can't?

Because back then, they had limits to filesize and graphics/sound and had to actually think and be creative and put effort in, not just slap some cutscene shit together and tout the graphics as the most important thing then sell it on Steam with a 50gb download but only 20hrs tops of actual gameplay.

Both parts of Act Raiser are basically good. The city builder is fun, the action game is fun. I don't remember how much the two actually feed into each other, though. I think you can get spells and other items in the city builder to make your life easier in the action segments, and the action segments in turn unlock more city building or affect it somehow.

Another element that works in their favor is discretion. Maybe it was an accident of hardware and engineering limitations but you couldn't really stop the action game cold and force the player out to manage a complaint from the peasants in one of the towns. So it never nags the player like later games attempts at doing multiple genres tend to.

I want a 3D reboot or sequel.

>platinum games + Quintet
>Looks and plays a bit like Nier Automata
>Stage 1: 3D action stage, go through stage, defeat boss.
>Boss' layer becomes new town center.
>Avatar becomes statue at the center of town.
>Build down mode. Build defenses against raiding monsters. Train/equip human soldiers.
>build society,
>rule as a tyrant, despot, or a mix of both
>generally same design as original but in 3D and more depth

What other games let me turn my religious followers into atheists?

this. limitations bring out the best in people.

>Combine two different genres into one game
>one part falls so hard on its face it might as well not be a part of the genre

>I don't remember how much the two actually feed into each other, though.

The more points you score in the action mode, the more max people your town can get. The more populous your town is, the more health and level you are.

Story wise, you are God in the sky, who sends down an avatar, by making a statue come alive, you kill demons, who then reincarnate as humans. You build up human civilization as you go and the humans take care of small nests, while you tackle the big ones.

>Removed the world creation part in the sequel

Fuck Enix

They actually didn't want to, but some idiot publisher said that the genre shift confused and enraged western players.

Reminder that Magical Light is a horrible spell and Magical Aura is the patrician's choice

>Using anything but Stardust after Bloodpool

You faggots better be playing the tranlasted japanese ROM, presenting the game in its original difficulty and it doesn't shy away from the fact the player character was god himself.

It's a good translation. The ending always makes me cry bitch tears, just like their other game Terranigma.

The simulation game time was sped up significantly, which is a good improvement. Sim Mode is a nice feature, but it's pretty much just a linear mode and all the towns look the same by the end. It's at best just a series of little puzzles.

>focus group wanted
>lowest common denominators ONLY

>Idiot publisher's idiot kids couldn't figure out a game
>Oh well I guess people don't like this genre

I prefer ActRaiser 2, despite the shittier framerate. One of the best looking and sounding games on the SNES.

then you wake up

To be fair, originality wasn't valued that highly back then. As long as a game played good it got high marks.

Stardust is too iffy, Aura lets you quick kill Marahna Act 2 in no time at all

>Terranigma
How a game that good went so unnoticed, that was amazing at the time. In fact all this loose series: Soul Blazer, Illusion of Gaia, ActRaiser were something out of the norm. It's a sin Enix never made a compilation release of them all.

Terranigma was sort of big in Europe, which didn't get final fantasy or chrono trigger. Though any serious RPG fan had one of those converters you stuck to the bottom of the game cart.

God, Illusion of Gaia was so good. Weird, but good. Soul Blazer too, something spoke to me about having to unlock and "respawn" the town piece by piece. Alot of silly religion shit mixed in though.

Just hearing "Illusion of Gaia" makes the Dungeon theme play in my head immediately. Memorable shit back then.

This. PAL regions got shafted out of most JRPGs. Chrono Trigger, Final Fantasy, Lufia, Super Mario RPG, EarthBound etc. Hell, even the Ultima ports didn't make it to Europe. You'd think fucking Ultima would be a good idea to release here, but no.

Our local Gemstone Video rental place had one of those converters and carried Japanese cartridges. I had played FF2 and FF3 (US) already, and I went in one day to see what they had, and saw "FF6" and was like, "holy shit, what? Where'd FF4 and 5 go?!"

Asked the clerk if I could try it out since they had 1 of every system hooked up in-store to try games out before renting them. Was confused as fuck when FF3's intro started playing in Japanese. This was like the mid-90s and I was still young, so no internet, the only time I ever got to peek online was a few years later at my Aunt's house cuz she had AOL, and then most of that time was spent being trolled on AOL's "message boards" about catching Mew and Pikablu at the Truck by the SS Anne or the hidden 23rd Cheatcode in Diddy Kong Racing. Didn't even occur to me to look up why FF6 was FF3 at the time but I think I found out sometime after and learned about how Translation/Importing worked back then and was rarer/cheaply done.

Good game design basically.
There are no more good game designers, they became movie directors.

step aside, the real king on genre mashups coming through

Always wondered how the angel got past Nintendo's censorship. That's a bare ass.