>Shit story
>Low enemy variety
>Piss easy bosses
>Unmemorable soundtrack
>Levels become boring before you've even finished them and they get re-used in side missions
Thank god the combat is much fun there's bags of loot, otherwise this game would have nothing going for it.
Shit story
this is a correct analysis but people will disagree
Pretty much.
Nobody was complimenting the story though, it's widely accepted it does it's job but that's about it.
I'm just baffled by the praise the game got. Literally nobody will remember it in the years to come.
>Baffled by a game set in the Golden Era Japanese history is given praise.
The game is pretty good, but what drew everybody that wasn't there for an Onimusha fix was there for Darksouls in Japan.
The premise alone would be enough for many to give praise to the game.
Not gonna lie though, the game has the best representation of that Oda guy.
Disagree about the missions becoming boring before you finished them. I don't see the problem with them being used in side missions either.
As for bosses some are fairly decent unless you cheese them.
Enemy variety and diablo loot is what brings the game down.
The only bosses I've had any kind of trouble with so far have been Onryoki and Umi-Bozo, and I've just beaten White Tiger. I like the visual designs for most of them but they're just not interesting fights.
Nioh is just a watered down NG with loot/stats tacked on to appeal to Souls shitters
itt: butt blasted pc cucks
people got excited because the demo made the game seem great but they literally used all the enemy types in the demo levels. there was no progression in the game, just more of the same