Classes

Why have RPGs been deprived of creative classes for the last 10 years?

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I want Oblivion so badly in my steam library.

what about final fantasy

Then but it?

I used to love planning out D&D characters for Neverwinter Nights. I've been playing it again lately because I can't find any modern games with the same level of depth.

I want to pick skills and feats and do multiclassing. I want to meet requirements to unlock cool things.

There was a Pathfinder video game Kickstarter recently. Are they angling to do this sort of thing, or will they dumb it all down?

wat

To be fair, it demands you to invest on things you have no idea if it's even useful or enjoyable.
I remember playing Path of Radiance and by the time i finished creating my party, i completely lost all urge to play.

Classes are classist and it's better and fairer when everyone can be equal. I shouldn't be unable to do what the other guy can do just because of some arbitrary grouping.

>implying FF has good classes

They're MMO stereotypes with hipster names.

My latest crack is Dungeon Siege II. Only because I'm running out of real RPGs to play. I'm not even that big of a fan of top-down party-based RPGs, but I'll take anything with good combat depth and item/spell count.

store.steampowered.com/app/22330/The_Elder_Scrolls_IV_Oblivion_Game_of_the_Year_Edition/ ?

Final Fantasy does have classes but it's filled with stupid bullshit like class changing.

he clearly made a typo saying "buy"

Only the earlier FFs (specifically 3 and 5) had class changing on the fly

>blue mage
>time mage
>summoner
Best mages.

thanks user.
speaking of tes 4 I don't even have the money to buy it.
gonna kms

The alchemist in DDO is the most interesting class I've seen in a while. Are MMOs the only genre where I can get interesting classes?

>meme classes than do the same shit under a generic name
Ok..?

>love the style/variety of the FF classes
>hate turn based games

The plight never ends.

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>hate turn based games
Why?

I have no idea what this is, but I'd pick snake oiler.

I don't really care, as long as there is customization, choice and commitment on multiple class branches. I shat my pants the first time I started up Nevewinter Nights 2 and saw the class select screen. Too bad the game controlled terribly and was largely meh.

Only in games where I feel the world/setting deserves a more on-hand gameplay style.

I'm fine with TB combat in pokemon.
The world and abilities of FF feels almost wasted on it imo.

That's just me personally though, I clearly see why others enjoy them. Not slandering the games themselves. Dragon's Dogma was a great window into what a well made realtime FF RPG could be like.

...

youtube.com/watch?v=SpKyazh8mUI

Can't wait for Deadfire

Its unrealistic.

"Hurr durr I can't even hold a sword because I'm a mage"

Dungeon Siege II is actually good, what kind of party did you make?

how the fuck do you not have 15€ left to buy that shitty game?

>Games never had a Samurai class

Really pisses me off every time, like they put every other class except that. Or it'll be similar to a Samurai but they won't call it a Samurai, but I loved Oblivion's class system.

I think the opposite. FF flashy and stylized abilities work much better on a ATB setting. Summons is a great example of this, it's so over the top sometimes it just can't work the same in real time.
youtube.com/watch?v=T8Nqt0B3MHQ

FF XI had fantastic classes and a great class system.

people stopped experimenting in games like this for unique combinations and now just google a meta build that is OP as fuck but isnt actually fun

I only do this to avoid creating an unwinnable party, like in Icewind Dale.

Disgaea has that.

i've done it to, but after a playthrough or two i hopefully understand the mechanics so then i can try random builds for characters

Why is class changing bad?

>having professions is unrealistic
It's unrealistic when you can't create a custom class and can only pick from 3 different classes.

No it isn't. Most people stuck to the same professions. It was unrealistic to see some mismatched mong running around.

No, even then its unrealistic. Why can mages not use swords? Do they not have opposable thumbs?

Go ahead and make mages bad at using them, but you shouldn't deny them the option entirely.

Yes a warrior who attained superhuman strength through years and years of training and fighting in martial combat being just as good with a sword as some weakling mage makes a whole lot of sense.

Not him, but mages usually don't exercise, or train enough to use a sword. They should only be using certain lighter swords.

Because all it does is make any meaningful investment you had in your character completely pointless because you can change your role at any moment at any given time.

But it? What does that mean, to but it? I don't understand what you're saying him to do

Man, I used to love Kingdom of Loathing back in the day

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>oblivion
>shitty
It's not incredible but come on m8

And you won't have any proficiency in anything out of the gate if you do. What the hell is "meaningful investment" anyway? Spending a couple hours leveling?

Better to be able to change and start leveling another class than needing to start a whole new save.

Sure, go ahead and make them bad at wielding a sword. But unless they don't have hands, they should still be able to.

FUCK CAPTCHA HOLY SHIT I HAD TO DO 6 OF THEM

>week fuck can wield a huge sword

thanks doc

In Final Fantasy V you have to get AP points to gain certain class skills that you can equip when you change to another class. That seems like some sort of meaning to invest in a class.

>there will never be another game like Guild Wars ever again: where each class is interesting, there are thousands of skills, and you can multiclass

>MMO stereotypes
How fucking retarded can one man be? Do you seriously think XIV is the only FF game? Those jobs have existed for at least 20 years now, fucking idiot nigger. Fuck.

The mage can hold a sword sure, but he sure as fuck doesn't know how to use it in combat.
The "You can't equip that" rule isn't meant to be taken literally, you have to kind of just accept and imagine that your character is thinking "I've studied the arcane arts for like 40 years and I've never once hit something with a sword, I'm not going into a fight with a sword instead of my magic"

>I shat my pants the first time I started up Nevewinter Nights 2 and saw the class select screen
For no reason because like every other 3.X game 90% of that content is fucking useless.

rollin' for class, rollin' for weapon

>All these classes in MMO's
>No one ever does a Monk/Unarmed Class

Fuck off with your magic and swords, I want to fist shit to death damnit

>The world and abilities of FF feels almost wasted on it imo.

I'd honestly believe that more if literally every action-based FF game wasn't beyond dogshit. The only one even remotely good was Type-0, and even that is a stretch.

FFXIV

Based fucking retarded.

>bait

Just pirate it you queer.

The whole point in FF V is level the didfferent classes and mix and match. You can have your healer decked out in heavy armor.

For example, the fan favourite endgame set up is the Ranger's Rapid Fire combined with the Ninja's Dual Wield and the Mystic Knight's Spellblade, allowing for eight attacks with two longswords enchanted with a Tier-8 magic.

Your right, what i actually want is more Monk/unarmed related classes in MMORPGs.

>And you won't have any proficiency in anything out of the gate if you do.
Oh boy an excuse to grind against weak ass monsters for an hour or two! Not really helping your case there.
>What the hell is "meaningful investment" anyway?
Your character being specialized in a certain manner. For example a strong warrior lacking brains or a intelligent wizard lacking the constitution for hard physical labor. Being able to switch between the two on the fly is completely asinine and immersion breaking.
>Better to be able to change and start leveling another class than needing to start a whole new save.
It's almost like one of the appeal of RPGs is making new characters specialized in certain skills and abilities, but no let's go with the TES route of making everyone be able to do everything.
I will give credit where it's due and say FFV's job system is by no means terrible especially for the time, but it still suffers from problems like how everyone will end up playing the exact same the farther you get in.

No idea if it's going to be NWN-tier(dear god I hope not) but they've at least got Alchemist, Magus, and Inquisitor in the pipeline plus some archetypes for each class.

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>Horizon Walker

What?

>Classes levels and stats in general
You have to go back, this is a call of duty board.

I like the way you think

I dislike multiclassing.
Either make point-buy system, or make classes.
Multiclassing is just a mid-way point that does the worst of both worlds.

Snake Oiler is the strongest class so gg

Im just tired of guns and swords and magic. Let me suplex a damn dragon for once.

Right, so subjectivity is badi

>but it still suffers from problems like how everyone will end up playing the exact same the farther you get in.
You have to go way out of your way to grind AP and use the exact same jobs to make that happen. You barely get enough AP by Phoenix Tower to max Red Mage or parts of the Rapidfire Spellblade combo.

IIRC its a ranger subtype in D&D that focuses on planar travelling and magic.

You can max out a ton of jobs in like 2 hours if you actually know where to grind in FFV m8

its $10 for the GOTY + xtra dlcs user at any given time.

how the fuck dont you have $10. you arent brazilian are you?

Because its too hard.
Like every other good thing scrapped form gaming.

The Mesmer class is pretty unique.

You're still grinding for no reason then complaining about the results of grinding.

>Because it's too hard
And so am I

Yeah I feel ya. I just want to smack shit around and have a sexy ass dodge. FF Type 0 had some of the best monk gameplay I've played in a while, and that's kind of sad in a way.

Shut up you no ball faygo

I'm just saying it's not exactly hard to cap jobs in FFV

Recent elder scrolls games barely have classes. It's expected that one character can do everything and become head of every guild. It's dumb.

Why would you summon this in the first place when it takes a goddamned hour to complete?

That's not the argument at play here

Maybe they shouldn't be able to wield a buster sword, but a regular ass shortsword shouldn't be out of the question

That's a fault of the gameplay mechanics, not the classes themselves.

>you have to be weak to be good at magic

?

FFXI

youtu.be/RYnFIRc0k6E

Wrong.
You can be good at everything in all the TES games but it requires hours of grinding shit.
The only correct thing in your post is that you can become head of every guild.

You have to be pretty much a total shut-in that does nothing but read books so yes.

Creating and balancing arch-classes like warrior, mage and thief/archer is hard enough.

That and lots of classes have overlap and feel redundant. There's far more difference between a warrior and a mage compared to a knight and a crusader.

Magus is a fucking garbage class due to atrocious decisions regarding spell list and feature desin, and it only had one gimmick build that will likely not be put into the PC game without mods. Fight me.

You're missing the point by being pedantic. It's impractical in the older games, it's easy and assumed in the newer ones.

>TES lore is full of all kinds of crazy mage subclasses all of whom seem full of character and add to the immersive nature of the world
>boot up game and wander over to mage guild
>everyone is just a generic mage bitching that the locals are dumb and hate mages
>every
>damn
>game

Yes, that is how one becomes a wizard.

That's bullshit. You can lift weights while reading or spend 1 hr every 2 days exercising