The more I see of this game, the less hyped I am for it.
>Bland level design
>Power moons look too easy to get
>Realistic humans
>Main theme with vocals
The more I see of this game, the less hyped I am for it.
>Bland level design
>Power moons look too easy to get
>Realistic humans
>Main theme with vocals
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>Hey guys, we heard you like sunshine and 64 so we've combined them both!
>But, also... it's a little bit bland
>Also, it's full of shit
>Also, it's actually really bland
>Also, the graphics are bad
>Also, we didn't try as much as you thought
>Also, it's not necessarily exactly 64 + sunshine
The more they reveal the worse the game appears. Why's that? It's really waking up my brain cells.
Please have sex!
*Grabs you by the throat*
Back the fuck off!?!?
*Grabs you by the uvula*
Ok, we will have sex, but not with each other, with you instead.
fpbp
i expected nothing from nu nintendo anyway. had a nice premise but that bland art style from the last decade with bland and simple level design makes it look boring
>Levels are mostly just empty hubs with all the platforming done in seperate mini-levels
>You get Moons for breathing in
>There's some annoying looking shit like the tracing minigame
>Alot of stuff involves capturing gimmicky enemies instead of actual platforming
After Mania ended up selling on nothing but blatant fanservice alone I feel like this is going to be the game that breaks the combo and ends up being not that good. I'm worried.
Mario is a kiddy shit game that has never been fun above the age of 10
>>Main theme with vocals
What's wrong with this one, at least? That should be a positive.
What's so bland about the levels? So far we've only seen two variations of two levels when the game has 10+ kingdoms and day/night variants for most of them. Plus not every secret or hidden thing is going to get revealed when they're showing off the game
Are you seriously replying to this obvious shitpost thread? The OP is a pasta but it seems OP was so lazy he only posted hlaf of it.
They're pretty much all 3D World v2, they seem to be a far cry from 64 or the Galaxy games.
I just want to talk about Odyssey
>this again
1/10th of a level
Despite being a linearfag I'm pretty hype for this game, it looks really inventive and fun. I doubt I'll like it more than 3D World but I'm willing to give it a chance.
I agree about the moons
...
...
>main theme with vocals
Fucking legit actually kill yourself my man
I'm so fucking hype for this game I can't wait
>main theme with vocals
i don't give a fuck about this game but this has to be the most autistic criticism of anything ever
I haven't watched many videos of this game.
It's not just Galaxy/3D Land 'get to the end' shit right? Is there 64 and Sunshine-style exploration?
It's like if they let you get all the Stars in 64 without having to go back to the hub world each time, plus separate linear levels reminiscent of Sunshine's secret levels
>bland design
64 is one of the ugliest games there are, it's just colorful shapes with no texture and sunshine is basically just Hawaii
>moons look too easy to get
They've only showed the first two worlds in enough detail to really analyze
>realistic humans
Subjective opinion
>lead theme with vocals
Subjective opinion
The game is fun you guys. If it's not fun, why bother? Take off the rose tinted nostalgia goggles
It has both
>plus separate linear levels reminiscent of Sunshine's secret levels
So it's already confirmed garbage?
>Giving him a (you)
Also the game isn't even fucking out yet
That is one of the worst players I've ever seen, don't think he dodged a single enemy when on the wires.
The Moons scattered throughout do look easy to get, but that's because the true equivalent of the Stars and Shine Sprites are the Grand Moons that are collected when important objectives are completed, so your fears of feeling unaccomplished when collecting Moons are most likely unfounded. Talking to a guy while wearing the right clothes obviously isn't rewarding as climbing up to King Bob-omb and taking him down, but the game is built around this and still offers equivalent challenges.