Boss concepts that are so cheesy, they make the player want to pull their hair out.
Boss concepts that are so cheesy, they make the player want to pull their hair out
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>it's an expose the weak spot episode
>shoot the giant eye
>boss has a set behavior/vulnerability pattern that ensures that you can't kill them faster than intended
>boss can only be damaged by a special weapon that's conveniently lying a few metres away
yhorm the giant, eggs d.
HOW ABOUT
THERE'S A FLOATING HEAD
AND THEN
WAIT FOR IT
SOME FLOATING HANDS
What is Skyward Sword for $200
this shit is infuriating
>Boss hands you the only item that can defeat them
Goddamnit Robotnik
>its another "upper half of a giant guy" episode
oh boy fun fun fun.
>giant boss that only goes waist up, slowly slams fists/appendages into the ground for you to attack
The boss is mainly full of adds, and that's it.
>the camera was the main boss all along
I want to say bongo bongo from oot, but something in the back of my mind says no.
>reflect their attack back at them!!! It's the only way!!!
>You literally cannot lose to boss
>You literally cannot defeat boss
You called?
>use all your items/powers/energy on boss
>it dies
>it was just the warmup
During the fight, I discovered you can focus different points that you can switch to lock-on to.
I unironically love this
>Centipede Demon
>Darkbeast Paarl
>Midir
what did from mean by this?
>defeat boss
>health bar goes back to full
>long walk with no enemies
>large amount of consumables/powerups just before a clearing, a big, ornate room
>save location
>defeated boss destroys the stage/level
>"Mission Objective: RUN!"
>boss dies
>thread dies
>this happens 4 times
>What is the entire Kirby series for 300
>iron grip
>saline injection DSL
>use lockon feature
>makes your attacks miss
fuck you paarl
A boss that you defeat by pulling their hair out
>boss has QTEs
>you lose health anyway
>boss is just a group of normal enemies in a small space
name ONE
>boss has low wind-up, instant kill attack
>boss surrounds themselve with an invulnerable shield
>you have to kill the minions it spawns in order to remove the shield to damage them again
>prowling magus and congregation lmao
>failing a QTE takes one of your lives
>beat boss
>cutscene matches where you were
I remember when cutscenes showing your current outfit/weapons was an amazing thing
>Boss can only be damaged by certain weapon
>Said weapon has limited ammo
>Small mobs rarely spawn said ammo
>Boss becomes increasingly difficult to hit
>Spend over 30 minutes just eating hits from the boss while trying to collect ammo
>"""beat""" boss
>didn't use a crucial mechanic, cheesed it and feel dirty afterwards, make it out using almost all of your power
>You have to lose to the boss to continue
CHARGE YOU
HIT WALL
GET DIZZY/STUCK/STUNNED
Got ya covered sempai
youtube.com
>beat the boss
>cutscene afterwards shows you lost
>boss is optional
>big humanoid with big slow weapon
>boss has a lot of exposition and by the time the cutscene is over you are already bored to tears
>Boss has huge epic dialogue
>Fight starts
>He's lower level than you
>decimate boss
>he becomes friendly at 30%
>joins party
>he sucks now
>Boss has huge epic dialogue
>Fight starts
>He literally dies in 1 hit
Man I accidentally overleveled Goku in attack of the sayains and all of Vegetas dialogue in the final fight was so underwhelmingly lame.
basically went like
>vegetas taps goku
>goku does 3x the damage
>AHAHAAHAA STRUGGLE BEFORE THE MIGHT OF A TRUE SAYAIN KAKAROT
I mean it's accurate to the show post sayain saga atleast.
>Fight a really strong boss
>Beat him and he joins your team
>is now weak as shit
>Boss would annihilate you if he didn't keep making the same retarded mistake over and over again during the battle
>boss has dialogue you want to hear
>significantly weaker than you
>every time you hit him he cuts off his speech for generic battle dialogue/skipping to the next part of his speech
>to hear it all you have to dance around him without getting hit
>Boss has a single bar of health
>You do reasonable damage
>It has fun, challenging mechanics
>Decent rewards
>Cool OST
>Great art design
>game has unskippable cutscenes
>longest one is always before the hardest boss
>get to the point you start mocking the dialogue in a dumb voice you're so frustrated
I'LL NEVER LET YOU TAKE KAIRI'S HEART!"
devs that let you skip the cutscene after the first time its played are the only ones that should be allowed to make video games
I think your in the wrong place user
name one boss i'm genuinely curious
>optional boss
>you tried him too early
>boss hits you with an attack
>starts using that attack more often
>iji is almost 10 years old and is STILL the only game that ever did this
>boss is on edge and is fighting for his right to fucking exist
>actual challenge
>try to discuss fight
>everyone else is just casuals who grinded in fucking KH2 of all games or spammed reflega and says the fight wasnt all that great
>turns out nobodies just lay dormant they don't actually cease to exist
I love this series but holy shit why do people cheese the boss fights
>boss disengages from the fight and gains invulnerability while sending waves of minions at you and/or regenerates with no way to actually stop them, just to drag the fight out longer
>boss doesn't have a weak spot
>you can just shoot it in the toe until he dies
Let's put a dragon with monster hunter tier garbage hitboxes in a fucking hallway and have that be a boss fight
Thanks, dark souls 3.
if you didn't play with your toys in a manner where you were the final boss/end-all-be-all then you don't know shit about playing with toys
That game is a certified mastapeece
>three part boss fight
>long as fuck especially after the semi-gaunlet of bosses you just whooped in the generic jrpg tower climb
>final part of battle is broham work together cutscene followed by QTE
>everyone bitches about the QTE despite all the manual labor they just did to earn it
The one time the series does a QTE correctly and everyone bitches about it
Loads from WoW
>Boss has multiple colored health bars stacked on top of each other
>Fight isnt easy either and gets harder the more bars you knock off
>Beat boss
>shrugs it off and refills all of them
>boss has a long winded monologue
>if you listen to it too long an npc just kills him
>it's a "boss is chasing you and you have to run from it whilst attacking" episode
well obviously you beat him so hard you beat the other 70% out of him that made him better than the rest of your part
why do his swords come out of his fucking palms like this? Why not just hold them normally?
>Forget to save for awhile
>Trigger boss fight
>it's getting hairy
Why did Xehanort feel he needed to fucking time travel to complete his plan when he can literally body snatch?
Xehanort is an attention whore and by extension Xemnas is an attention whore
...
>it's a "boss is chasing you and you have to fight through waves of enemies to keep ahead of him or he'll catch and instantly kill you" episode
>get boss to x% health
>goes into an invincible hibernation state
>have to kill a bunch of minions to get him out of it
>boss heals 31 health per second
>player deals 30 damage per second
>boss is chasing you
>that's it, run
>boss has tons of health
>every 25% he runs away from the arena to do some stupid shit like spawn tons of adds that add nothing to the fight
I think that's hard if your dps is slow.
What game
>boss has no gimmick, no weakness, no pattern, just smack it until it dies
Fucking pointless
Alternatively,
>boss has gimmick but focusing the boss down is more effective than trying to work around its gimmick
Fable 2.
>those minions are another damage check
make boss run into wall so it gets stuck and you wail on its butt.
launch bosses own explosives back on itself.
>boss attacks you safely form the background,
you can only hit him a few time in the foreground till he retreats back to background to camp for awhile.
>Dragon Boss
>Air phase
>Watch the tail!
>Fire breath
>cutscene where protag leaps up and gores the dragon
I unironically love this one.
>Boss is killed off camera
>beat the boss
>cutscene changes afterwards and you win
>a different boss shows up and uses his winhax powers that you haven't learned how to disable yet to fuck you up
Tales of Symphonia had some good moments. Bonus points because it was actually possible to defeat Kratos purely through skillful play, even at a low level.
>time was the main boss all along
>boss is actually takes less damage when it's in a vulnerable recovery animation
>main character has a party member that is way stronger then him
>over utilizing him makes the game too easy
>until he betrays you
>party member dies in a cutscene