Have you ever felt paranoid while playing a game?
Have you ever felt paranoid while playing a game?
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the room with the clock felt eerie to me for some reason
the zelda 64 beta looked pretty spooky, the fog man
Shadow of the Colossus and San Andreas are the kings of this feeling
I don't know why this is, but it seems to mostly be early 3D games which elicit this feeling.
Uncanny valley.
This vault in particular...
Majora's Mask ofcourse
the Souls series
>the abyss and Tomb of Giants in DS1
>Shaded Woods in DS2
>Untended Graves in DS3
Glover is a good example of "I'm really uncomfortable playing this."
Yeah, in underwater levels in games. Especially when 3d games were becoming the norm, cause the water was always murky and you couldn't see shit in front of you.
Yes, my girlfriend insisted on seeing me play Senran Kagura because I had it as a wallpaper on my PS4 and she saw it when I was putting on a movie... try explaining that.
>swimming in tomb raider
Super Mario Sunshine actually
once I played TF2 while tripping on mushrooms, and I could swear that everyone in the server was talking about me and my life (like I wasn't there to hear them) even though I didn't have a mic and they were all just strangers. I would keep reminding myself that I was just tripping and it was all in my head, but then one moment later I would hear them say something that could only possibly apply to me, or they would mention (by name) someone that I knew and how they were talking shit about me or something. I know what I heard but it was literally an unbelievable situation.
Why? The secret stages?
>"Shh please walk quietly in the hallway
>Thought this meant some monster was going to attack me if I ran too much
It's not like I was paranoid. I made that mistake with the piano.
The endless staircase used to terrify me. The music combined with the futile effort of trying to get to the top before I discovered BLJing used to give me nightmares. It's silly to think of now, but I was easily spooked as a kid.
Old 3d games always did. Probably the fog.
>are you a titty ninja?
>..no b-
>then shut up
>youtube.com
anxiety inducing
Metal Gear Solid V: The Phantom Pain, Main Op 20: Voices.
Kaz hyping up "The Devil's House", the still smoldering charred corpses on the way in, and once you hit that misty valley with the waterfall just before the industrial zone? The fog and music is a wet blanket of dread being dropped from a third story window.
Plus that PT Easter Egg just twists the knife.
Extensional dread and noticing the pointlessness of life isn't that silly. I used to, and still do, sometimes try to conceive the concept of nonexistence on a whole and it's like an anvil is hanging off of my heart.
Don't forget the staggered breathing of a Regenerator.
doesnt that imply a high degree of realism?
that's mostly due to the utterly horrifying overworld rather than the levels themselves
Yes, any good horror game
Lower Norfair in Metroid and Super Metroid sets me off pretty bad. I had a nightmare about Ridley (the NES manual version) as a kid and ever since I've always been on edge anytime I'm in that area or fighting Ridley in one of the games.
The title screen of the original Metroid was pretty eerie too when it started to flash. It always felt like something bad was about to happen. I would rush past it.
Tourian and the Metroid rooms were pretty spooky too.
such as?
Pretty much the entire time I was playing Doom 64. To the point I disabled the music in the later levels because it was too freaky.
Resident evil 7 in vr it was my first vr game and basically the scariest medium you can experience horror beating out easily books, movies and normal games jesus christ vr horror is fucked up
That ghost town in Red Dead Redemption
You are technically correct, the actual valley of Uncanny Valley only comes into effect when you get near realistic representation. But where there's a valley, there's also hills around it. The further from human form you get, the further down you go on the familiarity scale and end up with creepy appearances.
It's the ones with utter blackness surrounding outdoor night areas like Metal Gear or Bushido Blade.
Never played Glover, but that fucking music. I expected it just to be kind of creepy, but that sounds like music from literal horror games. Damn.
dino crisis does this really well
Silent Hill 2 is the first that comes to mind
...
the fog man what
The atmosphere of metroid on the nes is underrated
>yfw you're playing stock Quake with the OST and you hear something in your room
Where the hell did that sun platform go
I knew something was off.
Reminds me of this quote:
"Terror: when you come home and notice everything you own had been taken away and replaced by an exact substitute."
Also the camera position adds to the feeling. It looks as if you are viewing Mario from someone else's perspective, and Mario is not aware that there's something behind him.
>You are technically correct
The best kind of correct.
creepy thread?
That one random jumpscare later on in Bioshock infinite had me paranoid to hit switches and lift buttons afterwards
the fog, man.
The only time I shouted at a game was when that anomaly started throwing shit at you in that lab in Stalker.
It came out of absolutely nowhere and I never experienced anything like it, I spent the rest of the game completely on edge.
One of the most immersive games ever
shit forgot picture
>anomaly
It's a poltergeist. Just shoot 3 rounds of x54 and it's over.
if you ever played Echo Night on PS1, then yes, that game makes you feel paranoid because of the fact that a literal little girl ghost is haunting your ass and trying to seriously harm you.
also, some shadow people are just creepy fucktards in general.
like that one guy in the dressing room who is kicks against something with his foot constantly until you can actually see him.
>Plus that PT Easter Egg
I must of missed that
what a retarded post
Not him but the way the camera gets a blue circle on it when it's in a wall spooked me when I was younger. Felt like something was watching but this time it wasn't Lakitu.
>mods deleted the last spooky thread for no reason
Wtf?
Only when I was high on dank reefer
I dont smoke anymore because of that
I fucking hate black voids, I actually stood further away from my screen when I fought the Four Kings because that area creeped me the fuck out.
Fucking Tomba 2 when
You entered a pig gate and the screen swirled with the jarring violen music
When the grand pig froze time
I adore that game but fuck me thise oarts were'nt ok for children
>image board
no image, your thought aint shit
Maybe they got spooked
>The shouting ghosts with scythes in Blood
Kinda unnerving
But I bet you love white voids, don't you? Fucking racist.
Maybe.
>that game you've played a hundred times and memorized everything about it so nothing should take you by surprise anymore
>it still makes you feel uneasy at times
+1
I always get a weird vibe from Banjo Kazooie, but interestingly not from Tooie even though it's darker.
*grabs tiki torch*
Yeah? SO WHAT!?
Why are pigs in video games so evil?
Theres a tent you can find with a radio in it playing the PT radio.
I agree with you
When I replay DaS1, i get unnerved by the Abyss every time I see it
I would really prefer if you'd be quiet
Same here
Kazooie feels claustrophobic and being in Gruntilda castle with the music and griminess feel more uneasy and atmosphereic
Fuck up you sperg
What was that lion about?
Birthday HYPE
Dead Space 2.
Ishimura revisit always makes me uneasy.
Dead space.
>tfw horror games always either bore me or terrify me too much to play with like no in between
Help. When I play something like SH2 or really any game with limited viewing distance I always get to afraid of something appearing and end up squinting, covering parts of the screen, or just quitting. Turning the camera is also incredibly stressful for me. I'm not even THAT much of a pussy in real life but games are just too much for some reason.
>horror section in otherwise normal game
I was extremely paranoid when playing LSD dream simulator. I never even got to see the hatman but I stopped playing anyway. The game got me feeling dreadful.
Similar games like Yume Nikki or .flow never had me like this. I guess it's because it's in first person.
Super Hot's loading and main screen always gave me paranoia. It took me a while to actually start playing this game because the main screen freaked me out so much. Probably had to do with the fact i torrented it and thought maybe i got the wrong thing.
What's this?
>The first time you encounter a black headcrab
I absolutely lost my shit. The screetch, the unknown shadow leaping out at me. The instant one HP, and suit yelling about neurotoxin. "Warning! User- death- imminent!" 10/10.
Talos Principle
The entire way through that game I was paranoid of shit, and at some point they fucking have a hologram running at you screaming with that kamikaze sound clip from serious sam, it was messed up. Also the big open spaces in each of the hub areas I was scared to explore outwards because the whole game just had that creepy vibe.
Condemned
I've been paranoid all fucking night after reading some stuff about serial killers and mysterious deaths. Stupid thing to do before bed. It's almost 4 AM here, too.
This thread is strangely comfy though.
Don't turn around
>San Andreas
explain yourself
ARMA 2's Mission creator. Driving around chernarus scoping out potential battlefields can get pretty spooky when you think you saw something in the corner of your eye move in the distance.
of all the spooks in that game I think that one got me the worst.
>falling in the water in EverQuest
aaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
what kind of c-creepy appearances?
bitches house.
the giant tree in DS1 for me. didn't know why until suddenly it hit me...
I still get nervous about deathclaw encounters on low level NV
>scared of Trent Reznor banging on steel pipes
>not going through your edgy NiN phase when you're twelve
>tfw heard shots near my complex earlier
>this thread happens
I'm gonna be fine, right?
Probably some /x/phile hunting down a wendigo
>misty forest with no ambient sounds whatsoever
Surprised that no one's posted fusion yet.
>When he tells you there's no fewer than 10 SA-X aboard with you
>feel like one could pop out at any moments
>had a nightmare that the SA-X's would hunt you in real time, and you had to constantly be running because nowhere was safe, not even save rooms
That underwater level in Alice always gets me. Thallassophobia is a bitch.
>had a nightmare that the SA-X's would hunt you in real time, and you had to constantly be running because nowhere was safe, not even save rooms
Isn't there a romhack that does this?
If there is it's the first I'm hearing of it