Now that time has passed and the impact of this game can clearly be seen, what is Sup Forums's honest opinion of this game
Now that time has passed and the impact of this game can clearly be seen...
it's fun
In the annals of game history the story will go Pong, Tetris, Mario, Doom, and Minecraft
1.8 killed it
Alpha is fun. Beta is alright. Release is shit.
Modded Minecraft is the premier engineering game. Factorio is the only other game that has satisfied my engineering itch.
I can see the appeal of building stuff and making progress, this is a mechanic that goes back to like 90's strategy games where you build up your base and stuff like that
But why the fuck are the graphics so goddamn bad. this shit legit looks worse than MYST
one of the most enjoyable games of my life, easily spent over 10,000 hours playing it.
microsoft is killing it by adding content for content's sake. fucking zombie reskins
>10,000 hours
how, I have probably 200 and I can barely play it for 5 minutes anymore
One of the most important games of all time, on top of that I'm glad there are some kids playing mine craft instead of mobile games. At least some of them.
I play with my friends on a modpack that's pretty much a mix between hexxit, and tekkit, on 1.7.10
Alright. I played this for over 8000 hours if I calculated it right. Half with friends, half of my own.
I literally did EVERYTHING you could do. Mods, singleplayer, servers, every damn minigame, and more. It was fun. It was really, really, really fun. But now I can't touch it. I feel like I did everything I could. It'll never be as fun as during the golden ages from when it came out to I'd say around 1.7-1.8ish (post full release).
I don't play it anymore and I probably wouldn't last 5 min either, haven't touched it for about 3 years.
But I played it almost every single hour at the computer after school for years, never bothered with any other game, minecraft was just constantly enjoyable, always had something to do in it.
Did you build Mount Rushmore but instead of presidents its retarded people?
The one honest playthrough I had was one of the best genuine experiences I've ever had in games. I went back a few times to try to re-live it I guess but the magic wasn't really there, I probably just wasnt motivated to make it happen though. Dont feel any urge to play it again, tho
>1.7-1.8ish
>golden ages
Golden ages was alpha when everything was lime green and the community was small with the majority being adults
It's fun, but kind of unrewarding unless you're playing on a server, and servers tend to suck.
I feel like the optimal way to play the game is with a small group of people you know, but I've never been able to try that.
Anything past the hunger update is not worth playing. Anything before it is. I think it was like fucking Beta 1.6 or something that trashed the game for good in my eyes. I still boot it up from time to time and launch the Beta version but holy fuck, is it an unoptimized mess.
I just played it for the first time about a week ago.
>Creative mode
Fun but I built a giant statue in about 3-5 hours and then I was satisfied with what I built and just kinda stopped.
>Survival mode
Fun but I built my own little comfy farm and felt like I conquered my natural environment after another 3-5 hours and again I just felt satisfied and stopped.
I don't know how people play this game for thousands of hours. I enjoyed building my stuff but after it was built I had nothing else to do.
Sure is fun with mod packs.
literally what is wrong with more content in a sandbox game? if anything, the devs need to add more useless shit and decorative blocks instead of everything having a purpose
Alpha was great. But from alpha to 1.7-1.8ish is when I played. That's why I included the whole range. I still remember watching paulsoarjr on how to survive your first night.
I once built mount rushmore with minecraft heads and I guess that counts as retarded people?
>more useless shit
Part of the reason it kinda of started to fail. The game worked just fine without potions and all the extra crafting shit. It was great in alpha and beta where the most complex mechanics outside of Redstone were dye and giving wolves bones.
see terraria
minecraft needs a fuckton more armor and weapons to keep things interesting in the long haul imo
the adventure update or whichever it was when they added the hunger meter killed it, along with the horrible new world generation, and Notch is a cuck
It's incomplete and has ultimately been made worse through bad updates like the combat changes, levels, and enchantments.
No, it doesn't. What the fuck are you going to fight? The same batch of enemies you'll encounter on the first night?
Don't even compare the two games you cancerous little shithead because you're fucking wrong and I'll fucking kill you.
You fool, they've made minecraft mobile as well. No game is safe. 5 years from now we'll be able to play CoD on our ipads
Except did it though? At some point, it feels like too much. I always loved seeing redstone creations with all the complex circuitry being shown.
Now it's just command block after command block. And they keep adding more of that shit. It just isn't at grand.
I went back and played it again like a month ago with engineering mods
it's still pretty good
Post kino LPs
youtube.com
Just started playing it again yesterday. Used command blocks to create a pseudo-hardcore world where you get randomly teleported on death. All the fun of hardcore with the excitement of a consistent world where you can come across your old builds. Plus my brother is home so we can both play it on LAN.
I've played thousands of hours and I can still find ways to have fun from time to time. Say what you will about MC, but I'm easily at the $0.01/hour point of my money's worth.
You ok there user?
except people will praise the game when using mods that add more complex clusterfuck crafting and shit. at least the vanilla stuff is relatively simple, brewing is kinda fucked but automating things makes it tolerable.
they went the wrong direction in terms of a combat overhaul. dual-wielding and shields along with the attack meter are fucking retarded compared to shit we could have gotten similar to terraria. maybe actual magic instead of throw potions and dungeon-specific loot could have made the game more interesting, but the devs refuse to add anything that would render old worlds obsolete anymore.
>I'll fucking kill you.
Watch out guys we've got a navy seal over here. I don't even want to know how many confirmed kills he has.
Did they at least make it micro transaction free?
Yes.
More complex dungeons, more diverse weapons and equipment. Add a bunch of random shit, that's the way to keep it fresh.
Maybe add a whole new mode. An adventure mode or something.
There are many possibilities.
so they should add new enemies and bosses while they're at it. whats the big deal?
It replayable as dick and a good time if you're right sloshed with the mates.
People hate it cause of all the kid related autism surrounding it but it's basically this generation's Lego so you can't be mad at children for playing it.
>you will never wake up on a beach facing a bunch of lime green tree's for the first time again
>you will never shit your pants like you did your first night when mobs tried to disembowel you
>you will never build that first shitty wood box you called a house for the first time again
>you will never build that first shitty cobblestone castle for the first time again
>youtube.com
This game makes me feel in ways it shouldn't
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I STILL don't know why people hate 1.12
Its fun enough for your first playthrough. I'm hoping microsoft is going to make a competent fucking sequel. Minecraft is so fucking bare bones. The possibilities are endless yet lets add 10 more food types even though you can just grab two stacks of steaks and forget about hunger.
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Minecraft on xbox has you buy skin packs. I don't even know if you can make your own.
Because new enemies and bosses should be the absolute priority. With enchantments and potions already in the game there's already a decent framework to give the game actual purpose and progression.
The impact is still there.
As much as people may say otherwise and tehre will be endless debates that X killed it, it's literally a generation defining game. It'll go up in the history of games as one of the most influential and great games, and not be a lie in it doing so.
I wouldn't say it created a genre, because it didn't, survival sandbox already existed, but it changed what the genre itself meant, and that's huge.
It also changed what modding meant, and how it could be done. It's just sad that curse is beyond the forums and now most of the mod delivery too because curse is a shit company. Twitch buying it out might help a lot though.
Never played this but I doubt it's at all what I'm talking about. I'm not saying a story mode. I'm saying, more RPG mechanics and better, bigger, more complex dungeons.
>Maybe add a whole new mode. An adventure mode or something.
user...
The original graphics were made by Notch and are what you would call alpha graphics bascially, since he didn't have an artist or the money for it at first (Quit his job to do MC full time) it never got that 'upgrade'. It did get a litte better farther on but because there were so many well made texture packs and things like Optifine on top of Minecraft's style now being iconic there was no reason to change it, it would only be to their demerit.
obligatory
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Should have focused more on survival, instead of pushing RPG shit.
I don't care enough about creative to really bother with most of the decorative blocks, and I don't care enough about the shitty dungeons to do the RPG shit.
It was fun when it was survival, but it's so bloated with shit that does nothing.
Your first world in alpha was a special experience that a select few had the privilege of knowing. Be glad you were one of them.
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Why would they make a sequel? That's like saying Valve is going to make a TF3
My mine is better
youtube.com
But the best is mining for diamonds
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the fucking comments on this video are too much
Was really fun as a sandbox game, all the RPG elements they added to it over time were kind of fucking retarded.
Holy fuck what a disappointment of an update that was.
Fucking disaster.
Did you never play modded?
I'm not that user but I've easily dropped 5k+ hours on it.
Once-twice a year since alpha I play it with friends on a small server with whatever mod we like. IF there's more than one good and DIFFERENT modpack we'll do two servers in a row, they generally last 2-4months of us doing that, so that's around
7 years, 3~ months a year, 8 hours a day for those 2 months roughly. 3,360 hours, of course this isn't considering that at first when like Technic first hit we did nothing BUT minecraft for like 6-months. Those were simpler times, then the whole FTB v Technic shit, etc, now most modpacks are the same on either anyway.
This was a joke, right?
It makes me sad user. It really does. Playing Minecraft for the first time at that time was a truly magical experience. It felt like you could do anything. Go anywhere. Build anything.
The original characters were made by an artist Notch had, but he left the project early on. (bad move)
This is Rana. One of the original minecraft characters.
It was good for adventure maps though where you aren't supposed to break blocks or anything
Fuck everything, at least it's cosmetic which is the least offensive but just keep that shit out of games
>no hunger bar
Take me back, user. Take me back.
this kid has made dozens of videos
No, these are good things. The mod comunity is really bad at coming out with new mobs, and M$ releasing stuff like Guardians, Llamas, Shulkers, etc gives new stuff for people to mod around, it takes a bit but it gets there.
It's not that they hate 1.12, it's that they hate anything past 1.7.x because a lot of mod devs decided not to pass that line (like Thaumcraft). 1.12 isn't much different than 1.10 or 1.11 when it comes to most things
Even the original flaot-fag stopped this years ago, please stop, you've been able to do this with several mods for years.
It's Lego but you never run out of pieces. Pretty good time.
And here's the original Steve
On its own its rather boring. Unique, but gets tedious. But its a different story with mods, with mods like te3/4 and ic2 and all their addon mods like bigreactors, with rotarycraft, with mekanism, minefactoryreloaded, especially minefactoryreloaded you can have infinetly more fun
I remember some nostalgia from 2 years ago when in techworld 2 I automated 95% of thr game, good shit
And honestly the really best thing about autismblocks is that its the easiest to mod and therefore gives a wide variety of modifications to be done
It stops people from breaking the map maker's rules. That's it.
That's not adventurous at all, the mode is terribly named.
Yea, but it stuck to the blocks with just shit tossed on it and that just kinda stuck.
Probably because he blew up way farther than he thought he ever would in alpha
Got mine for $5 when he first advertised here on Sup Forums
>Playing an adventure map
>Go to the rule board
>Rule 1. Don't break any blocks
>Rule 2. Make sure you're not on peaceful
>Rule 3. Have fun!
Who else /always used default skin/
Felt wrong to use anything else considering the zombies intentionally look like him
Yes thats correct
I have a server where I play with 5 friends, making a server doesn't take longer than 3 minutes user
I paid about the same. I remember I played it at my friend's house once back in indev and he had no idea what it was. I got to show off minecraft to him before it became a household name.
edgy
It is fun to play it solo, it really gives you that feel of loneliness, online is fun too specially mob arena or shits like that.
That first Sup Forums server people just building fucking pokemons
Fucking glory days.
We never got lanterns.
Weak.
Honestly Terraria does a better job but Minecraft couldn't follow it as it is now.
That's entirely the job of minecraft mods, but making good 3D enemies is a lot tougher than 2D enemies. You can see this by playing the few mods that have extra mobs, they're almost always shit or don't work in multiplayer. I think there's one japanese one that's an exception but it's too fucking crazy in the few modpacks I've played, and since mobs can be avoided in the same ways as always it's relatively pointless too.
Most minecraft modpacks fall flat on progression precisely because of this though, their mobs suck so you're just doing vanilla minecraft progression which can be done in under 24hours anyway.
>alpha and beta were 7 years ago
>full release was 6 years ago
>like so many other things, minecraft has been bad longer than it was good
I kinda miss the old arrow machine gun from the alpha days.
False.
Not only did he do a good job of versioning so you can go back and play what versions you want, a lot of modpacks did too and you can still play some older modpacks freely.
On top of that 1.7.x is very, very good. You can mod out anything you hate pretty much as well.
The only people who hate everything past beta are vanilla purists, and being a vanilla purist is a sin in and of itself.
>Notch says that buyers in alpha will get all future versions of the game for free
>claims that all the ports of the game are separate games, have to buy them separately
I wish it didn't become incredibly successful so actual gameplay upgrades stopped. They added a few new lego blocks,1 new enemy, and called it whole. The days of Infdev and secret updates were great.
its ok
Game that started the Early Access trend, Notch got away with lies and robbery
>Promise certain content
>Let people buy into the beta
>Get rich
>Take vacations
>Never fulfill promises
>Still earn bucket loads of cash because you accidentally into an untapped market
Secret friday updates were peak minecraft.
I remember back when you got an update every week and I'd watch minecraft streams where people tried to figure out the new stuff.
I remember when doors first came out and you didn't have to put dirt blocks in your doorways anymore. And when buckets came out and nobody could figure out how the hell water was supposed to work.
Those were the days.
now that the dust has settled can we remove this filter already
He's right though, they're really separate games, some of them not even made by Notch himself at the time. Handled independently, not having access to mods, small differences that set them apart from the main thing to make it okay for consoles/handhelds, etc.
This isn't really a complaint, you got the game for $5-10 if you jumped on early and got thousands of hours out of it.
I've only five other games that I've gotten 5k+ hours out of for under $10.
Team Fortress 2 - (I bought it, but it went free after so I'l count it)
DoTA2/LoL/SMITE/Dawngate - I'll consider them combined , all were free and I got 10k+ hours combined
Path of Exile - 10k+ hours, I dropped $50+ on it but it was free and that was well past 5k hours when I dropped cash
King Arthur's Gold - Pre-Beta I spent EASILY 8k hours on this game, was fucking gold. Now though it's trash don't even look at it.
Honorable mention: Risk of Rain - 100 hours logged on my main steam account but I've played 1k~ hours on it mostly multiplayer, yet to play the mods.
All games do this.
Is there any game that you buy once and you get all the ports?
Except this didn't happen at all.
He worked his ass off then quit his job and kept working his ass off, he did this for at least 3-4 years before he decided to hire people because people urged him so he was ABLE to take vacations.
After the release it was mostly done and was just smaller updates so he was able to vacation much more often, but he really deserved it at that point, he used all his spare time to make the alpha WHILE working another job. Flaot was the only thing really promised but 'never got there' and it's available for mods since almost release.
Ultimately it was an empty promise then, no matter when you bought the game you would get all content for free.
>He worked his ass off then quit his job and kept working his ass off
HAHAHAHAHAHA
If I still had access to my old laptop I would post that Vacation calendar image that shows Notch literally spent more days on "vacation" than not.
You're probably so new you don't even know what I'm talking about.