>ancient, undiscovered and unlooted cave
>all of the candles are still lit
>all of the potions and beverages found inside the cave are still consumable
>filled to the brim with modern currency
Ancient, undiscovered and unlooted cave
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>ancient, undiscovered and unlooted cave
>none of the candles are lit, so I have to do it myself
>no usable consumables at all, if you run out you need to go all the way back to town
>filled to the brim with ancient currency, which is worth nothing
Yeah, I hate that shit in my video games. Bad enough having to deal with it in real life.
is this an asmr video
>pipe gun found in vault that hasn't been opened since the great war
based todd
>ancient, undiscovered and unlooted cave
>there are no candles but the game lets me use or drop torches to provide light
>I thought about stacking up on consumables before I went there, so I have no fear of running out
>filled to the brim with an alternative form of currency that is accepted by certain npcs or can be molten down for the valuable metal
there I just fixed your shitty games
Defend this New Vegas fags
How many years can apples stay fresh again?
>find chest underwater
>it has a lit torch inside
where is it exactly
This is a legitimate complaint for most games but I get rustled whenever it gets brought up with Elder Scrolls games. The Empire of Cyrodil has been using the same exact design using the image of Talos since it was founded. Same with the Altmer.
Why do i want to eat that
maybe someone dropped it
Retro fifties america treatred everything with radiation so this could actually be a pre-war apple.
Why is kinetic sand so nice to touch?
I don't know. It's sand mixed with some sort of putty.
Fruit shipments still get treated with radiation in ports around the world, you moonbat.
>Lore is discovered through random memos or audio logs scattered all over the place
What open world game lets me raise a family?
No good ones
>walk away from an expository tape player
>the audio follows me outside
>man getting killed by monster scatters 20 audio logs across the entire world
>They're by the same guy
Or
>They're experiment logs made by scientist
>For some reason you find one log per computer instead of every computer having every log
then the game should have antiquarian merchants to trade old shit with. coins and vials of ancient alchemy should be worth more for the effort it takes to cash on
Sims 3 counts as open world
What's this about modern currency? Gold is gold, you chump.
>find ancient gold coin
>take it to merchant
>turns out the ancient empire that stamped the coin was so poor they debased their currency to the point where it's got the same gold content as seawater.
>filled to the brim with ancient currency, which is worth nothing
You're out of you're mind if you think ancient currency is worth nothing if people are willing to pay hundreds for out of print pennies
>ancient, undiscovered and unlooted candle
>all of the currencies are still lit
>all the caves and caverns found inside the cave are consumable
>filled to the brim with modern candles
>ancient, undiscovered and unlooted cave
>squad is still lit
>lore is only discovered by reading books
>actual books, not ingame books
>start a quest
>have to ask around about objective's location
>have to ask for directions to objective
>forced to check journal every 5 seconds to make sure you're heading in the right direction
What's a good way to fix this though? The design problem for games is how do you deliver in-world exposition in a setting where either you're the only 'reasonable' / living character (System Shock 2, Prey, etc.) or there are only a few characters around.
People have praised Dark Souls for how it delivers info about the world, but in a sense that's 'cheating' because it's unlikely the MC would find out those item descriptions.
I can't think of too many games that do this well, it always feels like a chore to listen to the audio logs because it's just an exposition dump from characters you'll probably never meet. The only thing that comes to mind is Dead Space (1) where there are only a few, short audio logs throughout the game and they fit the setting quite well and are recorded by characters who actually have something to say, not just randoms keeping journals (the guy at the beginning explaining how people should shoot the limbs, the doctors trying to explain the quarantine in the medical bay, the engineers trying to ask for more time/supplies, etc.)
kek
You're describing a great game
>every Warhammer game
Also the wiki entries for some things are the length of a book i swear. Autist fanbase at its finest
>the lore is discovered in the game but you can't read it
>you need to read it on the game's website
okay grandpa
Destiny
I'd like to see a game with no written lore, just a world with abandoned objects, machinery, enemies and other stuff put in believable places.
Sure the lore will never be detailed, but it would be charming and make you think about what the fuck happened.
>NPC want you to clear out the bandits in a 'nearby cave'
>no indication where nearby it is in the dialogue
>must use quest markers
>ancient, undiscovered and unlooted cave
>you can't fucking see
>there's a lot of broken glass and weird smells
>filled to the brim with fucking nothing
>why are you even here
Elder Scrolls style, where you have books scattered throughout the environment in no particular order and options to ask about stuff when interacting with NPC's, but no forced lore stuff outside of the main quest.
I'd also accept readable newspapers for a more modern game.
>filled to the brim with ancient currency, which is worth nothing
First game I saw having this was Gothic 1.
That intensified the feeling of being trapped insinde the barrier
>"I've marked X on your map"
Fuck you get your grubby fingers away from my goddamn map
seriously, why am no games do this? hell, even skip the 'melting down for metal' thing and just insta-convert it on pickup, but at the fucking least use a different textured on the coins.
>why are you even here
Because the great wizard Glormir sent you to grab the one useful item in there for the measly payment of 25 gold and an apple
>Here let me mark it for you on your map
New Vegas had 3 different currencies (caps, NCR printed dollars and Legion coins), no auto-conversion either.
I can't into traditional RPG's, the post.
in gothic 1 and 2 some NPCs actually fucks around with your map, so if you wanted one without retarded X or something you needed to buy/find new one
yup
>people ask bungie to add a way to read lore in game
>they never do
>then they just drop the lore for the next game
>Man writes his death screams in his diary.
...
>Have to find audio logs about a survivor
>Last audio log is found on a corpse with a powerful enemy near it
>ancient, undiscovered and unlooted cave
>it has an even more ancient cave in its depths
>find a hidden primordial dungeon inside the more ancient cave
>find a secret passage at the end that leads to a primeval cavern
>it's ancient, undiscovered and unlooted caves all the way down
>Elder Scrolls is filled with ancient ruins, dungeons and caves
>I'm expected to believe that not a single expedition has been organized to explore them
>super primodial ancient chest on the very end
150gold
>steel sword + 1
>all of the candles are still lit
they're magic candles and torches and glowing fungus & etc
>all of the potions and beverages found inside the cave are still consumable
magic potions are like honey, they never expire. just don't drink the 1000 year old beer and you'll be fine
>filled to the brim with modern currency
Gold spends, no matter how old it is. In fact ancient gold coins probably have more pure gold in them than modern "gold" coins which have a microscopic film of gold stretched over a lead core or some shit
IMMERSION RESTORED
>No one actually knows what happened to the Dwemer race, including the wiki
>Angry ghost appears if you pick up coin
You're basically grave-robbing, that's why.
>Explore ancient ruins.
>Solve a shitload of puzzles and remove obstacles to make your way deeper in.
>Make it to the inner sanctum.
>Someone beat you there.
>While the entire place was on lockdown.
The ghosts are Dwemer who died before the mysterious event.
>the one who leaves audio logs just fucks around with people
>leaving the door unlocked
rude
>bethesda games
Honestly been replaying Oblivion lately and I'm kind of shocked more games don't have newspapers that progress with playtime.
There's something really charming about the Dark Horse Courier, even if the content is limited.
>be mage scholar
>doing a joint expedition between your college and a local fighter's guild
>the leader of the guild has an autistic nord brother who keeps placing varying amounts of coin, magical items, and gear around and in boxes
>mfw
It's implied that the Dunmer before they were Dunmer slaughtered them all for being fedoras that tried to achieve god status. At least I think that's what caused them to vanish.
Does Etrian Odyssey do this aside for that one fight in 1 where the thing makes sense?
As far I know storywise you're the one opening pathways in the labyrinth once you're past a certain point which is like the end of the first or second stratum.
>open the last ancient door at the end of the last ancient corridor, deep down in the last ancient cave, behind the mythical ancient waterfall
>there's a sewer rat
>kill it
>it drops a set of plate armor, a silver sword and a fresh apple
>loot in chests scales with progress
Defacing legal tender is a crime user
>and crime is for black people
Ah, the good old AM$.
only if it's in circulation, dingus
That's not it at all. What's implied is that the dwemer tied their essence to the numidium such that when it was destroyed they ceased to exist.
At least until the new writers took over in later games and decided it would be cooler if they used harmonic fuckery to go to space.
if some npcs would accept it as currency and it is a currency not say bartered goods, one would assume it is in circulation
So... Unturned?
>>man getting killed by monster scatters 20 audio logs across the entire world
If it is post-apoc, then entertainment is rare and anything interesting like that would get passed around like a prison bitch until at the parts of it are scattered.
huh?
Well, you do get a bunch of quests for a floor the split second you set foot on it, as if people have been there for a while.
I was using that image as more of a general reaction image, anyways. No specific game.
>People have praised Dark Souls for how it delivers info about the world
I don't think anyone praises DS for HOW it delivers its story. It's literally text dumps that aren't explained. Is this shit written on the item itself? Is it the player character's own description of the items based on his knowledge? It's just lazy story telling but autists eat it up
Ankh-Morporkian Dollar from the Discworld series. Nominally made of gold, but is generally referred as 'gold-ish'.
imperial-library.info
Says that it's a tie between them being slaughtered and actually just vanishing into thin air
Well that's true, but I guess it's because of gameplay convenience since you can do most quests while exploring instead of having to go through the floor twice
Should I read it if I loved Hitchhikers guide to the galaxy?
>game is set in a post apocalyptic future
>open a military bunker that has been sealed for hundreds of years, since before the apocalypse
>it contains junk guns that were only made post apocalypse and lots of things that were supposedly useless in the old world, but now people use it as currency for some reason
>>Elder Scrolls is filled with ancient ruins, dungeons and caves
>>I'm expected to believe that not a single expedition has been organized to explore them
In Skyrim you come across plenty of ruins that are in the process of being explored or looted.
Yeah. Great series.
This would make for a fun quest.
An ancient hero transformed into an immortal rat by a curse, condemned to eternally hunger in those ancient corridors.
The Apple of Eternity he stole from the sanctum (the reason of his curse) turns to stone as soon as he puts his fangs on it.
His only way out of this world is death, or someone managing to lift the curse.
Either way, he understands that what lost him was his own cupidity.
Absolutely.
They're pretty different but yes you should read the discworld books
Where do I start?
>strolling through an ancient unlooted undiscovered cave
>mindlessly opening every chest in sight
>accidentally awaken an ancient evil
wat do
The Colour of Magic.
I'd say start from the beginning. But in my opinion the really fun parts start past tome 4 or 5.
The first tomes are fun parody but I like the social commentary of the later tomes
either it's legal tender and everyone takes it, or it isn't
The movie that is. :^)
Yeah, but didn't AM turn into officaly making them from brass in the end? (source: Making Money)
yfw no good Discworld game for the last 25 years
That source says they did vanish, and ignores some important texts. There's a lot about dwarves and the numidium in the 36 sermons.
I thought that adventure game was OK?
Well the currency doesn't matter if the coins are from rare metals.
In fact, old currency can have additional historical value.