What are old games that has graphics that still holds up well today?
What are old games that has graphics that still holds up well today?
I remember being fucking shocked playing FFXII on PS2.
Also MGS3 on PS2 (not PS3), Halo 2, plus Nintendo's whole Gamecube lineup was based around stylized presentation.
Silent Hill 3
this. I can't believe it's a 2003 game
FFX still looks stunning 16 years later, Threads of Fate also looks pretty damn good for a 3d PlayStation game
Controls don't hold up though
Literally the game with the best gameplay in the series
Max Payne 1 & 2, from 2001 and -3 , still look nice and are fun to play too.
all original Team Silent games to be honest, but 3 is like a pinnacle of them.
Yes they do.
Harvest moon 64
>2007
2007 is literally the year when game graphics stopped evolving, and gameplay + physics started practically going backwards.
F.E.A.R.
My nigga
Max Payne 1's atmosphere is fucking amazing.
Also my nigga
you are both my African-originating brethren
POST DEM TIMES
and while graphically impressive it also wasn't a fucking linear railshooter, like how you can explore that entire jungle
I never did timed run :(
this. On top of that, it was NEXT-GENNN as fuck for one other reason that often is forgotten and ignored:
Amazing PHYSICS and environmental interaction. Even today, in many games that get close to Crysis' visuals, the environments tend to be totally static and impenetrable.
you should,you can save so it's not that hard
>no progressive scan
trash
Metroid Prime. It has so many small visual details to admire and god-tier artistic detail, its only downfall is its low resolution unless you emulate it.
The HD remaster fixes all that.
I recently played MP for the very first time via WiiU. besides the resolution, which IMO is kinda fine, it made me miss Anisotropic Filtering. The old Bi- or Trilinear filtering makes the game look more muddy than it actually is.
>The HD remaster fixes all that.
it updates the graphics too so it's no longer the case of being the original
the assets are practically to literally the same for the most part. The great art-design helps a lot in the game's case.
Not too bad for 2002.
2001, babe
Most examples here look good because of nice art directio and design with proper lighting to bring a nice atmosphere.
What happened to gaming? Graphics are more powerful so people don't actually try to make it look good and use raw power to try and achieve something people did 15 hears ago?
2 looks gorgeous as well.
HL2 still looks borderline photorealistic in places. I think it's the natural lighting, they really nailed it
>Graphics are more powerful so people don't actually try to make it look good and use raw power to try and achieve something people did 15 hears ago?
1) pure laziness, stopping at "good enough", and using a set of stock filters and shaders.
2) AAA industry's busy streamlining games and their development in any possible way, knowing that a generic, casual consumers won't notice a difference. Yet the budgets have grown to literal 100 million bucks, mostly thanks to marketing and shit.
Meanwhile, some "mere AA" studios are pushing tech and creating amazing graphics with mere half a million dollar budgets. Pic quite related.
Jill is so hot.
Love no makeup cuties
>I think it's the natural lighting, they really nailed it
You know they patched in the HDR lighting like 3 years after the game came out, right?
>croteam games not only look great but run really well too
Serious Sam 4 fucking when?
"Soon" (tm).
They did promise more "Serious Sams, in prular" last year, together with Talos 2.
Texture resolution and polygon counts are largely unchanged. All they've done is smear up the backgrounds and apply a noise/crushed blacks filter.
I thought HDR was only available in that Lost Coast demo?
I'll probably get shit for it but I think with the exception of some weird looking shadows in the park, the original Dead Rising looks great for being 11 years old.
Large zombie count, detailed interiors, clean vibrant visuals, neat reflections and per-object motion blur, great animation, etc.
Blows Dead Rising 4 out of the water.
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"HDR" and "natural lighting" are not one and the same thing here.
The pre-baked lighting LOOKS natural and realistic. It's a sign of good artists.
The typical vidya "HDR" is actually a total antithesis of REAL HDR, as it mimics camera flaws by over-burning bright areas.
DR1 looked fucking phenomenal in 06, and it still looks great today. It came out just before the excessive "bloom & blur" era started, when especially Jap devs still focused a lot good fundamentals: 3D models and textures.
it definitely looks better than some more modern games from past couple years. Webm quite related.
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Western video games are a mistake
The hell is going on in the left slide?
Capcom were the king of Early 7th gen graphics with this and Lost Planet
terrible LOD switch bugs + trash art directing.
Dead Rising 4 (2016, Xbox One) vs. Dead Rising 1 (2006, Xbox 360)
Wish I had some of my old Lost Planet screenshots. That game could look really great sometimes.
Konami slayed all their magicians to the pachinko God.
No, HDR got patched into vanilla Half Life 2 eventually. Along with some updated character models too I think.
the models themselves didn't go through a major change, but they did gain more "bones" to allow more detailed animation.
The overall feel and art-style have not changed much at all in past decade and half.
The Darkness and Escape From Butcher Bay. Starbreeze had one hell of a game engine
I played Metroid Prime on GC the other day after all this years and I was amazed with some of the details I didnt remember (like the gloom on the visor).
The last section of the game still blows me away
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