Non-4/4 video game tracks
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This whole game really.
Oy while we are discussing OST
I just looked into milky tracker today and itll be a while til I learn it but know I am already committed.
I went to college for classical guitar performance and know how to read and write music.
Anyway anyone else compose chip tunes or synth music? what do you use?\
God Damn I love this beautifully brutal OST.
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One of the best Castlevania themes period. The decision to try out some baroque jazz sounding stuff in the fourth title was a great idea.
famitracker, but it's a bitch to use. if i want to make something chippy i usually plan it out in fl studio first using 3xOsc set to square wave.
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Has some 7/8
Plok starts in 7/4 and switches to 4/4.
FUCK am I insane or was there a Yoshi's Woolly World piece in 5/4, kinda jazzy with the Mission Impossible rhythm going in it? I think it was in like a gameplay trailer but I can't find it in the OST.
Not vidya, but here is a song in 11/8
Can someone give me a quick rundown on time signatures?
I donut get it
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nvm its from Yoshi's New Island
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>that top comment attempting to break down the different time signatures the song uses
i love shit like this
This thread reminds me; some user posted a really nice game track that was the title theme of some pc game, not sure if it were an online or offline game. It was a slower 3/4 time piano theme and the game cover had a woman on it, all I can remember from it.
I dont know what everyone else is doing, but I typically focus on the bass parts of a song to figure out whats generally going on and I count the beats in 2's and add it up at the end of a measure.
yes yes i love amalgam time signatures
This song has no business being this good.
i'm a musician as well, hello friend
i don't make chiptunes but my main daw is logic. if i were to make chiptunes i'd just use synths with square and triangle waves and fm modulations of those
different number of beats per second
HARDMODE: No Mother 3
With most music you can feel a pulse, like at certain times you feel "grounded." Usually this "pulse" lasts 4 beats, sometimes it lasts 3, sometimes it lasts 11. It's purely intuitive so it'd be hard for people on the internet to help you out, but try to hear it in these.
All of these are in 4:
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This one is in 3:
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I listen to the drums usually.
That's the tempo, not the time signature.
I only ever used ableton 6 years ago to try and imitate real instruments. I play classical music on guitar since I can arrange most sheet for it. I just never made a living off it and ended up a laborer.
Still milky tracker seems best for me. I am going to check out sunvox tomorrow.
I want to build a game on my own and while music comes late into the process I want to be prepared especially since this is probably my strongest feature so far in creating.
I listen to tones first typically. Bass then melody then inner voices then I figure out the time signature.
you are like a little baby
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>23/16 with occasional 17/16 polyrhythm
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>Nu-Sup Forums has become so casual they can't analyze video game music anymore
Also this is in 9/8.
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POST ALL OF YOUR WALTZES
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Most jrpg/Uematsu battle tracks. Shit is usually in 5/4, 7/4 or 12/8 or something
>battle music is in 5/4
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how do i tell the difference between 4/4 and other time signatures based off just hearing the music alone
4/4 is kind of easy because you can count 4 beats but the other ones confuse me
Bottom number is the length/size of the beats, top number is how many in a bar
You kinda guess if you don't hear 4. Guess until it works.
>YFW 108 time signature changes
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>Mother 3
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Here's the Masked Man version, which is in fucking 29/16. Effectively the same signature, but removing one 16th beat per bar.
I don't even know, man.
I think you mean 3/4. You're over complicating things. It's a pretty standard waltz.
was just about to post this, also this analysis of the rhythm battles. Its such a great mix of sound design and game design, where simple changes to a song can mean an increase in difficulty
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>Since 14.5/8 isn’t really an option, that leaves us with the decidedly spicy time signature of 29/16. Not only that, this metrical compression has created 3:5 tuplets—three notes are divided evenly into the last five beats of each measure.
>Remember how I said that the timing window in Mother 3 is very small? Here’s where that really comes into play. In most rhythm games, being late by a sixteenth note at this speed (around 253 BPM, if you’re counting eighth notes) is within the acceptable margin of error. Not so here—if you try to play this track like the easier “Strong One,” your combo will get buried.
A classic
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If you were to write it in 3/4 that would require a nonsensical amount of triplets, that's definitely 9/8. Left is way easier for someone to read than the right.
this shit is easy to play, it's just guitar wankery over signatures that end up summing to 4/4 anyway
dream theater is babby-level prog
The melody is straight triplets and I don't hear any duples in the drums so it's fair to call it 9/8 I think. It's not really that much more complicated than 3/4.
>1, 2, 3
>1, 2, 3
>1, 2, 3
>1, 2, 3, 4
I love when composers do this.
Well if you can count 4 beats then you can probably count more or less than 4 beats. Listen for the emphasized beats. The strongest emphasis is almost always on beat 1. So when you hear it again, that's the beginning of the next bar.
>Result screen music is in 11/8
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goddamn you learn something new every day
>tfw jamming along to this on guitar
Such a chill fucking song.
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And my personal favorite
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This one is not vidya but I wanna ask the people in this thread if they can tell at what time it's played
After a while, you learn to recognise how certain rhythms fit certain signatures. For example, one way I've learned to easily recognise a 5/4 is from Dave Brubecks' 'Take Five' rhythm. It features a pretty typical long long short-short beat.
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In the intro, the tom hits the first long and the snare comes in on the second long.
When the bass comes in, you can hear it hit the first long and the two short-shorts.
>This video contains content from Sony Music Entertainment (Japan) Inc.. It is not available in your country.
welp
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how about now
I'm not well versed in this crap, but isn't this one a non-4/4 too?
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Like,
1 2 3
1 2 3
1 2
1 2
1 2?
Or am I not getting this right?
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Here's an even better example and it's vidya related!
Also, forgot to mention that Tor goes 7/4, then 5/4, then back to 7/4
I just hear it going 1, 2, 3 over and over. I'd say it's a 6/4.
I thought you were joshin me at the beginning but around 40 seconds in I hear 3+3+8 so like 14/16?
I find it amazing how doing something so simple as adding an extra beat to a measure can make a song sound so unique. Fuck 4/4
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love the fivelet section of this
>all this trash that is in irregular signatures because video game music composers are hacks
>someone posts based Rosalina in the Observatory
fuck it's so good
oh no, the beginning is 4/4, it's the middle section that is another beast entirely.
It's a hemiola rhythm in 3/4 so you'll get dotted-quarter dotted-quarter | quarter quarter quarter
I guess you can count it in 6 yeah
I love weird time measures as much as the next guy but don't joss on 4/4
>Fivelet
It's quintuplet. Also, that's a 4/4.
What I meant is lazy composers who put everything in straight 4/4. I enjoy a little spice.
13/8
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Alternates between 6/4 + 5/4 + 4/4 + 13/8 + 6/4
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Marty O'Donnell is actually underappreciated. He has genuine musical talent unlike most vidya composers who only have expertise.
There is nothing wrong with writing songs in 4/4. A good composition is a good composition, regardless of time signature.
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Alternates between 4/4 and 5/4. Try to drum your finger to it.
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galaxy 1 >>> galaxy 2
>Alternates between 4/4, 2/4, 3/4 and 6/4
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oh jeez I think it changes doesn't it
It alternates between one "measure" of 20 and a "measure" of 28?
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The time signatures change in this one doesn't it.
this shit is fucking everything
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>tfw the hemiola kicks in
not stupid complicated trash like all these musical retards enjoy, which is just the result of lazy untrained composers. hemiolas are the perfect way to use a unique beat pattern that still holds together a number of good motifs and allows quick transition to full 3 4 or 6 8 whenever needed. Any other switches are gratuitous and intolerable, and i'm not sure why anyone would want to abandon a nice waltz anyway.
Dante Must Die Mode: what time signature is this?
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Step aside!
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>intro goes in 7/8
>main melody at 0:18 in 6/8
>part at 0:42 switches to 5/8
>2:16 goes back to 6/8
>back to main melody
Micheru Yamane really is amazing.
y'all niggas are overthinking this shit, most of these time signatures are just bog-standard 4/4s and 3/4s with an eight note removed every whatever measures
what the fuck is this gay music reading shit
music is music
reading music is autistic
you either listen to it or play it
t. self-taught piano player by ear
>you never really master music unless its in your fingertips
and of course i post what i'm listening to instead of the song i meant to post
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and how would one go about determining this song's time signature?
5/4 and 6/4. You can count 5 beats the first bar and 6 the other.
Melody reminds me of this: youtu.be
you can master both theory and fingertip feel you know
I was self taught for 8 years then got into theory
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I still have no idea what fucking key signature this is in
>Reading music is autistic
t. Music casual.
I think retarded time sig changes has a time and a place (when you want to make things as disorienting as possible) but yeah it can be overused, especially when you they want to sound MACHURR and INTELEKTUAL
go back to with the other musically retarded people
11/8