Pillars of Eternity

This game is fun, why does Sup Forums never discuss it?

It's a great game. Deadfire looks great.
>why does Sup Forums never discuss it?
Too pleb.

Sup Forums doesnt talk about good video games. al lthey discuss is potential tortanics

>This game is fun
That is very debateable
>why does Sup Forums never discuss it?
We've talked about it extensively, we'll probably discuss it again when more time has passed or we hear something interesting about Deadfire

Stopped playing before white marsh and never tried it again

>why does Sup Forums never discuss it?
Because it's hard to have a good discussion about it without some Codexer with an axe to grind dropping by and filling the thread with MUH SJW.

Also, everyone's waiting for Deadfire.

Because most people never played the complete version of the game. You know something is up when even the Codex likes PoE in its 3.0+ version.

Deadfire looks amazing

I'm at Twin Elms right now and I need to finish it so I can import my save

You finished up the expansion content? Twin Elms is great but Stalwart is even better (and comfier)

>Starwart
>Comfier than Twin Elms
Lies
>You will never sleep in The Celestial Sapling
Why even live?

Twin Elms is comfy too, but Stalwart takes the cake

>no option to relax in the hot springs for a while

0/10 wouldn't visit again

White march is excellent. You should give it a shot.

I bet it's hell to actually sleep there. Birds singing all the time.

>This game is fun
iit we tell lies

Too much text. I would mind it if the story or characters where interesting, but they arent.

It has a shitty story.

LMAO GODS ARENT REAL EVEN THOUGH THEY CONTROL GODLIKE POWERS :DDDD

Fuck this lore.

MAGICAL CREATIONS ANCIENT CIVILIZATION MADE TO BRING ORDER TO MAN!

It was so retarded.

Gods aren't real because those aren't gods.

'Cause Tyranny rapes the fuck outta it. Pillars is a pile of shit in comparison.

Tyranny is fucking terrible, and PoE isn't much better.

And Tyranny wasn't even that good. That's just how shit Pillars was.

Tyranny did some thins right, but on the whole it was definitely worse than PoE.

Not an argument.

PoE 3.0 > pile of shit > Tyranny
Seriously Tyranny was fucking terrible. Why did they even remove flanking?

Wrong. Pillars of Eternity is better than Tyranny in every single department, INCLUDING Choices and Consequences, which is the aspect Tyranny hyped itself around the most.

because it isn't fun.

Because it's not fun. It's boring and mediocre. There's nothing to talk about. I've seen more retards say that "it's fun" than actually saw them discussing things from the game. There's no stories about the gameplay to tell because every fight is the same, and there's no stories about the story because the story is just a shitty excuse to make you look at the pretty backstory they wrote.

t. casuals

Reminder

Eothas>Wael>Abydon>Woedica>Galawain>Hylea>Rymrgand>Berath>Skaen>>Shit>Magran>Ondra

A setting that is half-way between something classical and something innovative, lacking the charm of the former and the freshness of the latter.
All around poor writing, with characters you won't give a fuck about and a story that fail to give the player a proper motivation to do anything. Also one of the most forgettable villains ever.
The combat and character system is knee-deep in the the flaws of DnD and Infinity Engine games, with the few innovations being failing to make things more interesting if not even making thing worse.
Oh yeah, also terrible boring loot.

Wael is my nigga. I chose his side in the end even though the reward he gives is objectively worse than guys like Galawain. Second place goes to Abydon for being a bro.

I mean, I'm an adventurer and all I do is solve ancient mysteries and shit, why would I not side with the guy who's literally the god of ancient mysteries?

Also Woedica a shit. A shiiit.

Tell me about those great moments you had while fighting shades and dung beetles, user.

don't care bout Sup Forums fags
just came here to see this posted
Love this game.

It was ___fun until a game-breaking glitch stopped me progressing after I got 90% of the way through the main questline, preventing me from doing white march.

Tyranny was a blast to play through. A shame it was such a short game.

>one of the worst endings in RPG history
>buy the upcoming DLC for a better ending goy!

Paradox was a mistake.

Honestly as a throw back to classic crpgs like Baldurs Gate it was fun and nice to see. Had a bunch of problems, combat was a bit clunk, balancing was off, enemies weren't the most inspiring fights all the time. But it had a really intriguing world, a decently fun story, and Obsidian always does a great job with companions. From the looks of it Deadfire is improving upon all the weaker parts of pillars With the only downside being shittier portraits for Aloth, Eder, and Palle so I'm looking forward to it.

It doesn't even have a proper ending

Hylea is the best
Abydon is second best
Berath is cool
I hate every other god

Even worse than that. The upcoming DLC is new mid-game content. They still aren't changing shit about the ending. Perhaps that's a DLC for later.

Oh, I forgot about Wael. Wael is cool too.

>Obsidian always does a great job with companions
You Obsidiantards are fucking delusional.

>Also one of the most forgettable villains ever.
Thaos is unironically better than every single Baldur's Gate villain.

Who?

>Hylea is the best
One of the reasons I hated Pallegina is because she was so butthurt over Hylea.

>a bloo bloo I have feathers it's all your fault because you are the god of birds, my daddy didn't love me because of you!

Not popular enough to shit on and not shitty enough to laugh at.

To be discussed here you either have to be Skyrim/Witcher or Grimoire/Andromeda tier.

rpgcodex should be nuked

Galawain/magran/abydon have the best ending though. Dyrwood gets strong and Pallegina doesn't get fired or angsty

Who actually wants the Dyrwood to get stronger though? It's the shittiest part of the world and it's mostly inhabited by retards and assholes. I mean sure it's where the game is set, but you make the choice at the end of the game so it's not like it has actual gameplay consequences.

IMO the "best" option is to simply return the souls to the Wheel. Nobody gets an unnatural advantage and babbies can get born as normal again without any net gain or loss.

I bought it, but it's a bit hard to understand the combat system. After the first town I picked up some magician guy then in a field area I kept getting killed by boars that for whatever reason deal a gorillion damage. How the fuck do I get good at this game?

Nah, let those broken souls feed the survivors. It's pretty good move to buff Dyrwood since you are already set for life in there as a noble with amazing castle.
Nothing bad will happen to the castle ever.

Is this game worth it? I'm on the verge of buying it but the super low lvl cap made me feel like the game might not be that fun and make combat feel a bit boring. Alot of people were complaining about the gameplay at launch as well.

Is the game a good entry for it's genre? I'm not expecting GoTY material but if it's at least fun with an above avarage story i'll buy it right now.

>Nothing bad will happen to the castle ever.

I couldn't get into it. The gameplay was fucking horrible.

I would like to know this too. How much content does the base game have? I heard they did huge combat/UI changes repeatedly, is the combat fun now?

I agree, there is no reason to have Real Time with Pause in a modern game, it's just so slow, boring, and click intensive.

The game is mediocre. Writing is its biggest weakness.

The problem when the game was still new that they were still balancing the game, so a new patch might have completely fucked your build. With White March 1&2 they added more skills which caused even more patching and balancing, fucking ever more builds while making others viable. Now that the game is finished and their overzealous balancing is over I'd say the game is good enough to try.

If you are not still sure pirate and then buy if you like.

I would genuinely have preferred turn based combat.

They did multiple overhauls (the current version is 3.0) and the game definitely became a lot better over time. That said, if you hated the game at launch you probably won't like it now either, unless the thing that made you hate it was based on bugs/imbalances. The core gameplay is still the same, they just improved balance and added some new options/made certain options more viable.

The amount of content is pretty good. You can easily get 60-80 hours out of it, even more with the expansion.

The writing is a bit hit and miss. Some parts of it are really good, but other parts are just weak. It really suffers from bad pacing overall, resulting in midgame stretches where your motivation for moving on is almost entirely unclear (hurr we gota follow this dude because maybe he knows a thing that I want to know because an insane guy said that maybe it's important?) and then you suddenly get a load of information all at once.

The best option is definitely to give the souls back to the babies. Lets the parents that have been waiting years for them to finally come back.

>all that infinity of bland trashmobs encounters
>having to play through them in fucking turn-based as well

Rebalance it to make combat more of an event.

One of the worst game design decisions is when there's combat to give the player something to do.

First off, you might just be in an over-leveled area. Pillars has a few of those. Secondly, the game gets much easier when you have Edér and Durance by your side (and even easier when you have a full 5 man party)

But as a general rule, if you're having trouble with combat, you want to slow it down by clicking S, so you can have more time to give orders to your people in the middle of the encounters.

A lot of people did, but they pretty much sold the game on "IT'S INSPIRED BY BALDUR'S GATE GUYS REMEMBER BALDUR'S GATE" so of course they had to copy BG's shitty combat as well.

And it's not like turn-based automatically makes combat better. Just look at Numenera.

Why play a game in a specific genre imitating a specific engine if you don't like that kind of stuff?
I think it's a decent entry. It's got similar gameplay to things like baldur's gate, but it's a lot more modern and probably easier to get into because of it.
The first act is kind of restricted but after that you get a lot more side quests, companion quests, keep management, etc. I'd say you can rush through the game at 25-30 hours, but it's quite a bit longer if you want to 100% the game. If you're going down that route make sure you finish up everything you can before starting Act 3 since I believe some stuff gets locked out.

By level 16, you're pulling off crazy shit all the time. It doesn't feel boring to me at all. Although magic in this game is not nearly as overpowered as it is in the classic CRPGs, so don't expect to just spend 40 seconds pre-buffing and then start and finish a battle within 10 seconds with three overpowered spells

Thank you, so the story is mediocore. How are the party-members? I know there's no romance but are some of the party-members at least good enough to get invested in? Finally, do you get to make alot of input in the story with your choices?

I generally prefer TB combat, but Pillars of Eternity gets away with it for me because it's the only good modern RTwP RPG around, so it's novel.

Pillars of Eternity is too balanced.

>millenials will never understand

Well, that works for babies that are still either alive or unborn. Those that were made witchts are pretty much fucked.
Even Grieving Mother in my game says that this is retarded thing to do.

A few are interesting, but because the dialogues with the companions are limited most of them do not stand out.

The majority of them are consistently decent. Not unforgettable but not bad either. You have a few big winners like Edér, Durance and Zahua (Expansion dude), though.

I can't remember a single item in that game that was super useful.

The babies that were turned into animals (or killed) just get cycled into new births, coming out as twins.

>How are the party-members?
Depends on what you expect, but most of them tend to be a bit too lore-dumpy for me. Like, there's an arctic dwarf, so pretty much every conversation you have with her is about her arctic dwarf culture. And there's a Polynesian shark dude, so all his lines are about Polynesian shark dude culture.

Some of them manage to rise above that with their story and personality, but none of them are immune to it.

>Finally, do you get to make alot of input in the story with your choices?
Eh, not really? It's more about choosing how you deal with events rather than influencing events directly, apart from a few exceptions.

Nah, trash encounters are important for the pace of the game. It's just that they were terribly used in the game.

Alright thanks. It's not a super expensive game and I heard the expansions for it are really good so i'll go ahead and play this. I'm dissapointed to hear the main story isn't very compelling because that's usually my biggest draw with these games. I guess i'll just try and make it interesting myself by roleplaying like a lunatic in the dialogues.

The game is boring. Planescape Torment is much better.

>Those that were made witchts are pretty much fucked.
They're fucked anyway.

Durance is THE companion. I also like Eder and Aloth. Rest are personal hit or misses.
Eder, Aloth and Pallegina are confirmed for Deadfire.

How much did you like the overal story? Does it get alot better in the expansions? Does buying the expansions give me extra classes/skills/items/anything in the base game and should I just go and buy that right now as well or is just the base-game fine.

Durance is one of the worst. He never shuts the fuck up and is a zealot. He's lucky I needed the healing.

The game does have a lot of roleplaying in it. Lots of different choices and ways to complete quests. One of the things it does that I love is that you can kill every single person in front of you (except for one NPC that ends up dying anyways, and even then you get a cool custom game over for it)

The best thing about those old school CRPGs is that you could break the game. The modern ones are all too streamlined and polished.

God forbid class A is broken and class B is underwhelming, right?

>Thank you, so the story is mediocore. How are the party-members? I know there's no romance but are some of the party-members at least good enough to get invested in?
Durance is great. Eder is very generic but he's pretty good. Mom is ALMOST good, good concept, below average execution. Everybody else range from bland to annoying. Said that I've not played the expansions.

Not him, but the expansions only give you higher level content, so you don't need to buy them right away. I'd say that if you're at the middle of Act 2 and still enjoying it, that's when you should pitch in for the expansions, because that's when the expansion content starts.

>ranting zealot
Those are his good points though.

I think he was referring to builds. I think Pillars made a good choice when they sacrificed OP builds for each class having more flexibility in what they can do, and ultimately, if you are good enough you can still break the game.

Itemization could use some improvements. Soul bound items are generally tedious to level and they usually end up less powerful than uniques because they cannot be enchanted. I am hoping that there are less soul bound items but make them more unique in terms of leveling them up and be slightly better than uniques once fully leveled.

Monks are broken good. Priests too.

>hating Durance
disdain_for_plebs.jpg

Hiravias was my bro.

He managed to be funny without the typical HEY LOOK AT ME I'M COMIC RELIEF that you see in so many games, and his personal quest was really interesting to me as well.

>How much did you like the overal story?
I posted , so that's my general take on it. I don't think it's a bad story, I just think that the game doesn't do a great job of telling it.

>Does it get alot better in the expansions?
Yes. I think that's one thing everyone agrees on. the two expansions together (which is really just one expansion cut in two halves) form a story that's almost completely separate from the main game and is overall much better.

>Does buying the expansions give me extra classes/skills/items/anything in the base game and should I just go and buy that right now as well or is just the base-game fine.
The expansions add some new skills to the base game, and you can start the expansion somewhere around level 6-7ish during the main story, so it's a good idea to get the expansion right away if you're sure you want to play it anyway. You CANNOT start the expansion after ending the main story, you have to play it before finishing the game. You wouldn't be the first to make that mistake, so keep that in mind.

Oh Magran my favorite fiery whore how great she is and what a fucking tramp muh godhammer I love fire

>Sup Forums is actually having a civil and helpful discussion about a controversial game.

Must be a blue moon out tonight. In any case, this thread was a good read, i'll go pick it up now. Thanks bro's.

>never finished his quest

How is pillars controversial?

oh hey Durance, 'sup. we're talking about your cool game itt

Because it takes ages to progress