Why is there no Groundhog Day-like video game? Some sort of game that would have you repeat a day(or any other period of time) over and over, learning the routine of NPCs and such, in order to figure out how to solve problems or whatever the plot is.
Similar to what you do in Majora's Mask, except it's not just simple fetch sidequests, and more about being the main point of the game instead. The Sexy Brutale, released this year, did something similar to that, but it had a very linear, simple puzzles and was very short overall.
James Lee
There's some visual novels that do it. Disgaea Infinite is the only one I played and I'll tell you it's bad.
Jackson Cruz
Didn't we have this thread yesterday?
Cooper Wilson
> OP doesn't realize.
Landon Myers
user...
James Cox
I've actually had this idea for a few years and started prototyping it recently
I might do a dev blog if anyone would be interested. It'd motivate to be stop being a lazy fuck and actually be consistent with getting shit done
Oliver Rivera
how's the progress?
Blake Flores
fuck off
Noah Price
>Similar to what you do in Majora's Mask, except it's not just simple fetch sidequests, and more about being the main point of the game instead
I mean, how is it not the main point of the game? The entire plot revolves around averting a disaster that occurs at the end of the looped period of time.
The time loop is ostensibly voluntary, but the goal is nevertheless to 'escape' the time loop by averting the disaster.
Carson Rodriguez
that will do the exact opposite
Austin Rogers
Ephemeral Fantasia
Juan Cox
It's a double-edged sword. On one hand it can put pressure/obligation on you to finish, but on the other, it's known that making "progress" posts(or sometimes even just imagining progress) can trick your brain into a false sense of accomplishment.
Jackson Perez
There is.
Anthony Price
>catched
Cameron Gray
Fate/Hollow Ataraxia Kagetsu Tohya
Sebastian Edwards
pretty minimal, just the beginnings of a schedule system for entities. i want try and have a single room of npcs running on a schedule as a small scale prototype to see if what I want to do is actually viable
Kevin Thomas
Deja vu...
Ayden Barnes
why?
Brayden Adams
Kagetsu Tohya, the sequel VN to Tsukihime, may in fact be the ultimate answer to this.
The character lives through the same day over and over, experiencing different events and scenarios, many of them bizarre or outright surreal. From just past the opening, you're bombarded with a ton of options and choices, without any particular direction for you to take. When you complete days, some options will seemingly just disappear at random, while new ones will pop up, with the triggers often confusing.
Really creates a unique, dream-like atmosphere.
Brandon Ortiz
No man's sky.
Jaxon Watson
TWEWY
Julian Flores
How is it possible that we got 18 posts in without anyone calling out on this post-stale ancient-pasta?
Nobody cares for non-fate Type Moon anymore.
Julian Phillips
And it's a shame. Fate/hollow Ataraxia does a similar thing, where it follows a repeating loop, but it's three days, and far more linear. I also find the plots to just be kinda less interesting.
Ethan Sanders
>vn
that has, like, nothing to do with this concept
Jeremiah Nguyen
You're kidding right?
Benjamin Cook
Final Fantasy I Bravely Default
Luke Hughes
There's some visual novels that do it. Disgaea Infinite is the only one I played and I'll tell you it's bad.
Jackson Miller
Grim Grimore
Ethan Brooks
EYE Divine Cybermancy
Matthew Rodriguez
So what is it?
Matthew Harris
I've never seen one before, no one has, but I'm guessing it's a Groundhog Day thread.
Josiah Jackson
underrated
Alexander King
Technically all video games are like this. If you think about it, if you mess up, everything resets and you have to try again until you get it right.
Aiden Sanchez
Fate/Hollow Ataraxia Kagetsu Tohya
Grayson Ortiz
woah
Ethan Garcia
Ouroboros.
Levi Campbell
So what is it?
Evan Butler
Because you already lack the drive to complete a project. Men with way more initial motivation ended up dropping their projects.
Jaxon Jackson
Because it would be boring as hell.
Justin Hughes
CHRISSSSSSSSS
Jackson Price
>start game >do things >game 'day' ends >wake up same day >do things in different order >wake up same day >repeat until you break the cycle
Make it like Monkey Island or Broken Sword.
Noah Sanchez
Not exactly repeating the same thing over and over like Groundhog Day but Dead Rising takes multiple playthroughs to level up and learn optimal strategies. Super Time Force can be discarded as indie pixel shit but it has a mechanic where you roll back the clock seeing previous versions of yourself going through the level and saving yourself if you die.
Austin Carter
Somebody punch him!
Lincoln Lewis
Those fuckin' Gelfs man... I was actually talking about a porn game though.
Jason Nelson
I get what you're saying, and I've been thinking about a game like that for a while now. My idea is a sort of murder mystery with a And Then There Were None-style premise of having a colorful cast of characters stuck on an island getting picked off one-by-one. Umineko is similar but is a VN and also went off the rails with the metaverse bullshit.
The primary goal would be to find out who the killer(s) is/are but there might also be some kind of extinction event that happens at the end of the day. The true ending is to escape the island with everyone alive and the culprit defeated, but there's also a bunch of sub-optimal endings, some of which lead to big revelations. The way you progress through the game is by gathering information in your journal, all your other items are temporary but the journal always stays with you.
I have a lot of random ideas for this and the more I think about it the more complicated it gets and the more daunting it feels to make.
Justin Brooks
Outer Wilds ... if it would ever fucking finish
Joshua Evans
literally mentioned in the OP
those have nothing to do with this concept
Gavin Foster
Fate/Hollow Ataraxia Kagetsu Tohya
Nolan Young
Underrated gem right here
Samuel Bailey
final fantasy I was about a time loop, bravely default was about you falling through parallel worlds that land you at the point in time of a shared disaster.
Jace Johnson
Not him but it's not about the overall plot, it's about the gameplay concept.
Liam Bailey
>furries
dropped
Mason Davis
not not him but its about time loops, plot or gameplay
Michael Richardson
>play mario >die >reset level FUCKING TIME LOOPS
Henry Gomez
Didn't we have this thread yesterday?
Brandon Barnes
Now apply that to an adventure game (game, not a VN) where the main character is aware of previous loops and uses that knowledge to their advantage.
Camden Wilson
Didn't we have this thread yesterday?
Jack Jones
...
Jose Lee
>play mario >die to koopa >reset level >"Nani! This feeling in my right eye... I died here before."
Hudson Howard
Hello?
Charles Rodriguez
Its me
Isaiah Baker
Except a game like that literally just came out you retard >hurr i dont keep up to date with vidyagaems so im gona maek a thred
Luis Harris
...
Anthony Walker
prince of persia
Aaron Rivera
I had a dream like this once involving Slenderman turning back time to stop poisonous man eating plants from busting holes in reality. It turned out the reason he was so wobbly, teleporty, and faceless was because he was getting weaker from all the loops, had trouble manifesting himself fully, and only had 2, maybe 3, rewinds left in him before everything gets irreversibly fucked.
It was a strange dream.
Christopher Brooks
why is nigel thornberry wearing steampunk xray specs?
Brandon Jenkins
was the OP post too long for you to read
Dylan Evans
>illiterate calling someone else a retard
Lucas Hall
*muffled "I got you babe" in the distance*
Aaron Long
even in your subconscious, you realize that there can never be a true loop. All loops are spirals, slowly but surely spinning into destruction.
Asher Butler
>The Sexy Brutale, released this year, did something similar to that, but it had a very linear, simple puzzles and was very short overall.
Evan Smith
prey
Wyatt Morgan
Play Stanley's Parable over and over again?
Jaxon Murphy
*blows (you) a kiss* 12 minutes and escape the loop are the only other games I can think of
Isaac Myers
Bravely Default
Alexander Bailey
Quick-save and loading a shit-ton during any level in dishonoured, you'll quickly learn shit from repeated micro-segments.
William Howard
...
Nathaniel Price
Half Minute Hero
Kayden Cruz
This is exactly what you are looking for OP. Although the game isn't finished yet so there's no way out yet.
Parker Martin
I thought I was the only person who played that game
Elijah Cruz
Flower, Sun and Rain
Tyler Cook
Shouldn't we be awakening the crystals?
Tyler Fisher
...
Blake Baker
isn't it just the lore?
Adrian Scott
The only true answer in this thread
Ryan Powell
Dark souls is literally the groundhog day of gaming.
Henry Peterson
I've actually had this idea for a few years and started prototyping it recently
I might do a dev blog if anyone would be interested. It'd motivate to be stop being a lazy fuck and actually be consistent with getting shit done
Gavin Reed
Seems cool, is it stuck in permanent early access?
Aaron Myers
>trial and error games are the groundhog day of gaming
Elijah Phillips
>catched
Anthony Gonzalez
Just shut the fuck up already about that piece of shit game
Jesus
Daniel Stewart
What is the Edge of Tomorrow og video games?
Austin Russell
Shadow of Destiny or something. Its literally exactly what you're looking for.