SONIC THREAD

SONIC THREAD

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Sonic 3 and Knuckles is the true Sonickino.

I disagree!

I agree too. Mania usurped the throne from 3&K.

I just finished that. Metal Sonic and the music-city should've been the final level. It's my favourite level and boss so far.

1 > 2 = CD

Wrong

>1 above anything
Yikes
I agree with you. Mainly because after 20 something years I'm a little sick of 3K.

1 is the best in terms of enemy placement, AI, and level design. Not great level aesthetic at times, but it exceeds in these more than the others.

>being this wrong

post your favorite classic sonic music
youtube.com/watch?v=z1aXXX_oqP8

name 1 thing that is good about this stupid fucking game of all the sonic games

>Less then two days for the PC release
Feels like I've been waiting for an eternity

>level design
But only 2 levels are any good. And no the second good zone isn't Starlight. That shit's over in 20 seconds.

It's the best game and also the most cinematic. So true.

because CD is the contrarian choice

FUCK THIS MOTHERFUCKING BLUE SPHERE STAGE FUCK

That looks unreasonably difficult. Probably why it went unused.

TEAM K-AUGHT-IX

And to follow up fuck the idiot who designed these boring ass segments in Spring Yard. Thankfully some are skippable on the high path, but jesus christ just doing this once is grating.

Just one thing, or were you so mad that you forgot to say one thing that other Sonic games don't have?

aaaaaaaaaaaAAAAAAAAAHHHHHH

The only ones that aren't skippable are in Act 3. Still pretty annoying though like the slow block rides in Marble.

git gud

...

nah just 1 thing in general that is good or fun about the game. I can't get my head around this being someone favorite sonic game, it sucks so much to play.

How do you not die when you get near the center and the jumping balls hurl you directly to a red ball?

This is actually in Mania though. And it's fucking infuriating.

My example is the beginning of act 1 and isn't skippable. While I'm not fond of Sonic 1 in general and hate those segments I really honestly do like Spring Yard.

You can go high enough from the first halfpipe with the spring in the middle to go over the level and skip the first column section

you spiral inwards, constantly jumping over bumpers while trying to not miss a sphere

fucking crazy difficult when it speeds up

yeah i know, but there's really not a map for mania stages so i just posted the one that it was copied from

Not him but I'm playing it right now and I'm at casino park as team sonic, it's not too bad so far

Ok, then I'll say the level design since it's full of exhilarating and memorable setpieces that still requires some input on the player's end unlike in boost games.

Kick jumping with a Rocket Accel boost is fun too.

I'm trying that right now to confirm. Unless the taxman remake added a bumper in the way of that pipe I can't quite get it.

youtu.be/nSE1QqYe9rA

I always go for the speed shoes + life combo that you can get from the first red spring curve. Probably gives me enough speed as well to do it.

Oh you're NOT supposed to hit the bumper. I see.

How do you make that last jump, though? By the time you jump the last bumper you'll already be at maximum speed and the jump will go way over two spheres.

discuss the Game Gear games

youtube.com/watch?v=pQ-bjZD1EnI

This was the last blue sphere stage I had to complete in Mania and it damn near made me throw my controller at my TV.

Holy fuck that worked. I still don't like 1 that much, but you've increased my liking of Spring Yard so thanks for that.

you need to time your jump stupidly precisely to get both spheres AND have the reaction time to make the last few turns

thankfully perfecting it takes the same amount of timing so i NEVER have to do this stage ever again

I don't know about you guys, but Mania was fucking gucci. The endings sucked though. And I got over the last level gimmick.
>It's kinda ok

Does Sonic Mania have the same problem as Sonic 1 and 2 have where you can't control Sonic if you happen to be in ball form as you hit a wall or an obstacle?

you jump early then turn

Sonic 1 and 2 are difficult, though pretty fun most of the time.
Chaos and Triple Trouble are easier though a bit more meh but have some good level themes.
Blast is janky and not good.

No probs.

yup. Don't worry though. It's not that big of a deal.

Also sonic's ability in this game is while jumping, you press jump again and spin dash in the air, but only if you leave the jump button press when you land. So you can get over that wall bump bs quickly by jumping and air dash

I can clear 1 with few problems but the farthest I've ever made it in 2 was that water place. Triple Trouble is my favorite out of them I'd say

I hate boost level design more than this I agree, but the finicky control in the adventure games was always pretty bad and it shows a lot in this game. Its fun to fuck around for exploit but that doesnt make it a good. The levels are way too long and fighting enemies is a bore.

Ok.
Too bad because sometimes it ruins the pace so bad I have to restart the map.
Trying to get below 23 seconds on Green Hill Zone.
Currently timed at 00'23'23

i only like 1 on 2 on master system i find them very good, have awesome music too, i liked that the emeralds were in the stages so i have to find them and they are short so its nice just to play for 20 mins

Sonic Heroes is like the guiltiest of pleasures of mine.
WOAH LOOK AT ALL THOSE EGGMANS ROBOTS

Are speed shoes rare?

They're like semi-common? I never get them though because Sonic goes too fast with them.

Team Chaotix > all
youtube.com/watch?v=T9E66ywToGU

The level design to be completely honest, but it's hard to notice because of the controls

>less then
I'll kill ya

Said 1 day and 11 hours till release last I checked the store page.

Evil doctor with a mad genius and rad minions
Who'll help you save the planet?
I see you acting like you've never seen
I'm the greatest fighter that's ever been on your screen
I'm iconic, with my bionics & animatronics
I'll crush that hedgehog they call Sonic
Fabled and iconic, my mustache of fire
Welcome to this tiny world of nightmares and wire

you did not understand a word of this in mania's metallic madness act 2

...

They're criticising your grammar, should be less than.

Oh. Uh, sorry?

youtube.com/watch?v=SxUAgIlJ_CY

>We will never get a Heroes game with Fang, Bean, and Bark as a 3 man team and other cool 3 man teams

>just fought the boss in the master emerald room

Neato

I understood like half of it while playing

Never having another heroes game is a blessing.

>Miss a blue sphere or a ring
>Do ridiculous amount of backtracking and jumping to get it back
>Manage to get back on track
>But now because I'm off sync, the game's pace is much faster than intended
>My face when I still cleared it

>1 more day until Mania for PC

at least you know the wait is for a great game yeah?

Then he breaks into a wicked sax solo

No, because I haven't played it.

The whole downside of rolling is that you sacrifice your natural acceleration for terrain-assisted speed.

This is why the super peel-out exists.

...

You've already waited one and 3/4 weeks. One more day ain't gonna kill you.

It's been excruciating.

I just installed that Sonic Adventure 1 PC mod that gives it proper widescreen and changes the models and levels to look like the Dreamcast version.
Did a full playthrough of Sonic's story and I have to say that it was very good.
If only Sega had put in that much effort instead of just throwing up the port they had made almost 10 years beforehand onto Steam with no substantial changes.

>The whole downside of rolling is that you sacrifice your natural acceleration for terrain-assisted speed.

You can just short hop back into a running stance. Short hopping down a shill will put you back to a running position, avoid the air drag that occurs if you jump too high, and if you jump at the right angle, actually put you at a much faster speed and maintain that speed than rolling or naturally running.

In short, super peel out is pointless.

Thanks it's a really common error, don't even get me started on effect/affect

I must be retarded because affect/effect still fucks me up. It's the onle one that does - I'm fine with a/an, their/they're/there, than/then etc.

I think SA1 controls really nicely. I love spin dashing everywhere.

Can you link the mods?

It's not about peel out or any of that.
It's the game that strips you of the normal working air control.

jump, point left or right and he'll go in those directions.
But this glitch makes it so no inputs are registered after you hit the obstacle.
There's a similar problem at the lower spikes in Sonic 2's Emerald Hill zone.
Where you are stuck in the ball mode, slowly rolling, not able to jump or control at all until the spikes rise again and hurt you out of the control lock.

Does anyone else seem to have an issue when playing 3&K where when you come up to a curve on a long speed section you kind of just nudge against the curve and stop all speed instead of just speeding up the curve? It's so annoying. One time it happens basically 80% of the time is this curve in Hydrocity Act 1 in the route you get to from the fans and hanging things near the start. Go down the slope, through the loop-de-loop, through a small pipe, then nudge up against the slope instead of just going up it.

Just look at the Steam community page for it. It'll be one of the first things thay pops up.
It's called BetterSADX.

do you guys think mania will get updated to have complete stage transitions?

its making me wonder if the final level selection we got might have been rushed. or maybe sega wanted to cut some content for dlc/mania 2.

Someday Sonic will be out for PC

yea dunno how to trigger it thou just happens

I'm hoping the PC version comes with at least all the bugfixes promised.

Goddamn Heroes was so, so close to transcending good for a 3D Sonic, and actually being a good game.

The only bug they're fixing is its lack of denuvo.